Eland 90 Mk.7

From War Thunder Wiki
Revision as of 13:18, 29 March 2021 by Colok76286 (talk | contribs) (Edits)

Jump to: navigation, search
RANK 5 FRANCE
Somua SM PACK
Eland 90 Mk.7
uk_eland_90_mk_7.png
GarageImage Eland 90 Mk.7.jpg
Eland 90 Mk.7
AB RB SB
7.0 7.7 7.7
Class:
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The Eland 90 Mk.7 is a rank IV British light tank with a battle rating of 7.0 (AB) and 7.7 (RB/SB). It was introduced in Update "Ixwa Strike".

The Eland 90 Mk.7 is a light reconnaissance armoured car, built in 1962 by South Africa as a domestic variant of the French armoured car, the Panhard AML-90.

While the diminutive size and unpretentious look can be deceiving, this armoured car is sure to be one of the most agreeable light vehicles in the British ground forces. This combination of a remarkably mobile and small chassis plus satisfactory firepower is otherwise rarely found in British light vehicles; similarly to the reliable Crusader III and equal to the uncommon AEC Mk.II.

Meanwhile, Eland's weak armour is a problem for survival thus players will have to rely on flanking, scouting or ambushing tactics when engaging heavier armour.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull10 / 10 / 10
Turret12 / 10 / 10
Crew3 people
Visibility88 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB100 / 20 km/h
RB and SB90 / 18 km/h
Number of gears10 forward
2 back
Weight6.0 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB28.7 hp/t
RB and SB15.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 100 20 6 _,___ 172 __.__ 28.67
Realistic 90 18 _,___ 90 __.__ 15

Modifications and economy

Repair costBasic → Reference
AB2 445 → 3 550 Sl icon.png
RB2 954 → 4 289 Sl icon.png
SB3 995 → 5 800 Sl icon.png
Total cost of modifications52 700 Rp icon.png
90 600 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 190 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods new car suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods airstrike.png
Airstrike
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
90mm_CN90_Smoke_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods scouting.png
Improved optics
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png

Armaments

Main armament

Ammunition29 rounds
First-order10 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 15°
Main article: GT-2 (90 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

90 mm GT-2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 29 -8°/+15° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0 0.1 945.0 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
29 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition3 750 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm Browning MG4
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Good mobility and acceleration with a dynamic reverse speed, even when stock
  • Small size; perfect for ambushes
  • 90 mm HEATFS provides great penetration; even more than the APDS found on the similarly ranked FV4202
  • Smoke shells and smoke grenades to enhanced protection and support role
  • More lenient playstyle than the previous Ratel IFVs, thanks to reduced size while conserving firepower and mobility

Cons:

  • As a light wheeled vehicle, it has an unstable handling at high speed
  • Its thin armour means it is easily destroyed by any calibre bigger than a heavy machine gun, making it particularly vulnerable to aircraft
  • No stabilizer; the vehicle cannot effectively use the speed and firepower at the same time
  • HEATFS damage is unreliable in some situations; the sensitivity of the fuze is the main concern
  • Only 3 crew members and ammo tightly storage within, likely to be disabled in a single hit

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Vehicles with similar chassis
Related service history
Similar playstyle and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior · Desert Warrior (Kuwait)
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III