Difference between revisions of "M60A3 TTS (China)"

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(Survivability and armour: This M60A3 doesn't have ERA, updated the armor description accordingly)
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Revision as of 10:31, 11 August 2020

Rank 7 USA
F-5C Pack
␗M60A3 TTS
cn_m60a3_tts.png
␗M60A3 TTS
AB RB SB
9.0 9.0 9.0
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese main battle tank M60A3 TTS (China). For other vehicles of the family, see M60 (Family).

Description

GarageImage M60A3 TTS (China).jpg


The ␗105 mm Gun Tank M60A3 TTS is a rank VI Chinese medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

The armour layout of the M60A3 TTS is the same as the M60A1 RISE (P). Unlike the US version, it does not have ERA panels, making chemical munitions a large threat.

The armour is similar to the layout originally featured on the M60A1 (AOS). It consists entirely of cast and rolled homogeneous armour. The frontal hull armour and turret cheeks are fairly thick and can generally shrug off fire from Soviet APHE rounds and autocannons, but the gun mantlet is modeled as having only 127 mm of CHA (with some sloping) and is a major weak point. The turret ring is another weak zone, only 114 mm thick and fairly large in size. The commander's cupola bulges from the top of the turret and is lightly protected, making it an attractive target for APHE and high-calibre HE rounds.

With only steel armor, the M60A3's armour should not be trusted. Considering the tank's unimpressive mobility, enemy flankers are a real concern as well, and nearly every weapon at the M60A3's rank can penetrate the hull sides as well. It is practically naked against chemical or subcaliber munitions, so avoiding hits is paramount.

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Engine grille)
Armour Front Sides Rear Roof
Hull 108 mm (66°) Front Glacis
137 mm (54°) Lower Glacis
36 - 70 mm 25 mm (1°) Engine Grille
40 mm (31°) Top
28 mm (61°) Bottom
36 mm Front
20 mm Engine deck
Turret 215 + 50.8 mm (1-43°) Turret front left
230 + 50.8 mm (4-50°) Turret front right
127 mm (8-57°) Gun Mantlet
215 - 49 mm 57 mm 48 mm Front
25.4 mm Center
Armour Front Sides Rear Roof
Cupola 127 mm 70 mm 50 mm 101.6 mm

Notes:

  • Tracks are 30 mm thick while suspension wheels are 20 mm thick.
  • Belly armour is 19 mm in the front, 13 mm in the rear.
  • 15 mm RHA plate between the engine and crew compartment.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 13 51.7 1162 1,431 22.48 27.68
Realistic 48 12 663 750 12.82 14.51

Armaments

Main armament

Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 63 -10°/+20° ±180° Two-plane 21.40 29.65 36.00 39.81 42.35 8.70 7.71 7.11 6.70
Realistic 13.40 15.75 19.13 21.15 22.50

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
M728 APDS 260 258 250 240 231 222
M735 APFSDS 353 350 342 333 322 312
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M393A2 HESH 732 14.85 0.4 0.1 4,306 +0.0° 73° 77° 80°
M456 HEATFS 1,173 10.5 N/A 0.1 1,271 +0.0° 65° 72° 75°
M728 APDS 1,426 4.65 N/A N/A N/A +1.5° 75° 78° 80°
M735 APFSDS 1,501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the M60.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
63 50 (+13) 48 (+15) 27 (+36) 13 (+50) (+62) No

Turret empty: 27 (+36)


Machine guns

12.7 mm M85
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Pintle 900 (200) 625 -9°/+60° ±180°
7.62 mm M240
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 5,950 (200) 750 N/A N/A

Usage in battles

The M60A3 TTS lacks the mobility to arrive first on the front lines or easily flank, but the unimpressive protection means that advancing steadily in the open is not a safe proposition either. It does not have ERA and is even more vulnerable to enemy rounds. It is best to follow teammates, stay close to cover, and take advantage of the thermal sight to scan for opponents. A quick glance through the gunner's scope can reveal hidden enemies from afar. The armour and mobility issues are less important if one can consistently catch targets off guard and shoot first, and if the rest of the team is causing a ruckus, all the better. Keep an eye out for flankers and avoid staying out of cover for long.

Thermal sights are very helpful and not quite ubiquitous at the M60A3's rank, but they are not uncommon either. IFVs like the Begleitpanzer 57, BMP-3, and Type 89 have them and can spot the M60A3 easily. Thankfully, these targets are more reliant on ATGMs for long distance combat, which are easier to avoid than APFSDS rounds. They will still pack a huge punch upon a successful hit, so do not stand still. The premium AMX-30 Super, Leopard A1A1 (L/44), and Type 74G all boast thermal sights and superior mobility, making them difficult targets indeed. The only real way to deal with them is to shoot first.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M393A2
II Suspension Brake System FPE Adjustment of Fire M456 NVD
III Filters Crew Replenishment Elevation Mechanism M416 Smoke grenade
IV Transmission Engine ESS Artillery Support M735 Laser rangefinder

Pros and cons

Pros:

  • Good quality thermal sight
  • Has a laser rangefinder

Cons:

  • Not very mobile
  • Large target
  • Armour is virtually useless against APFSDS
  • Turret ring, gun mantlet, and cupola are all notable weak spots
  • Unlike US equivalents, lacks ERA

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT-2000 · VT4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Bangladesh  T-69 II G
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
Pakistan  Al-Khalid-I
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545