Difference between revisions of "ZUT-37"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.-->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet self-propelled anti-aircraft (SPAA) tank {{Battle-rating}}.  
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.43]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
 
 +
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
The {{PAGENAME}} is basically a T-70 with a weak turret and a 37 mm auto-cannon.
 
The {{PAGENAME}} is basically a T-70 with a weak turret and a 37 mm auto-cannon.
  
Hull: (Front-45mm Iower 35mm Upper) (Side -15mm) (Rear-25mm Lower 10mm Upper)
+
'''Armour type:'''
 +
* Rolled homogeneous armour
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 35 mm (61°) ''Front glacis'' <br> 45 mm (32-79°) ''Lower glacis'' <br> 35 mm (54-70°) ''Driver's hatch'' || 15 mm (0-1°) || 10 mm (71°) ''Top'' <br> 25 mm (41°) ''Bottom'' || 10 mm
 +
|-
 +
| Turret || 16 mm (22-53°) ''Turret front'' <br> 16 mm (26-83°) ''Gun mantlet || 16 mm (20-21°) || 16 mm (1-) || N/A
 +
|-
 +
|}
 +
'''Notes:'''
 +
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 +
* Belly armour is 10 mm thick.
  
Turret: (Front-16mm) (Side-16mm) (Rear-16mm)
+
=== Mobility ===
 +
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
  
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''-->
 
 
The mobility of the {{PAGENAME}} is quite well with a top speed of 46 km/h and reverse speed of -6 km/h.  
 
The mobility of the {{PAGENAME}} is quite well with a top speed of 46 km/h and reverse speed of -6 km/h.  
  
It has very good turning while on the move and fairly good turn rate when at a stop. Its acceleration is pretty good in comparison to some of the Rank II other vehicles. <!-- needs more description, is this in comparison to all other rank II vehicles or just Russian?-->
+
It has very good turning while on the move and fairly good turn rate when at a stop. Its acceleration is pretty good in comparison to some of the Rank II vehicles. <!-- needs more description, is this in comparison to all other rank II vehicles or just Russian?-->
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armour<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 7.9 || colspan="1" rowspan="2" | N/A || colspan="1" | 46 (AB)
 +
|-
 +
|42 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|241
 +
|297
 +
|-
 +
|''Realistic/Simulator''
 +
|150
 +
|170
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|30.50
 +
|37.59
 +
|-
 +
|''Realistic/Simulator''
 +
|18.99
 +
|21.52
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|Sh-37 (37 mm)}}
 
{{main|Sh-37 (37 mm)}}
  
The {{PAGENAME}}'s only armament is the 37 mm auto-cannon which has an average reload time of around 6.5 seconds, however, this will depend greatly on the skill level of the tank crew..
+
The {{PAGENAME}}'s only armament is the 37 mm auto-cannon which has an average reload time of around 6.5 seconds, however, this will depend greatly on the skill level of the tank crew.
  
 
It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky.
 
It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky.
  
It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range, less than 50 m just fire off the whole magazine and run, looking for cover while waiting for the gun to reload, remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.
+
It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.
  
<!--=== Additional armament ===
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Sh-37 (37 mm)|37 mm Sh-37]]
 +
|-
 +
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="2" | 200 (5) || 260 || -3°/+77° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 4.5 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 6.5 || __.__ || __.__ || __.__
 +
|-
 +
|}
  
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
=== Ammunition ===
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| OFZ || HEFI-T* || 2 || 2 || 2 || 2 || 2 || 2
 +
|-
 +
| BT || AP-T || 60 || 57 || 42 || 33 || 24 || 16
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| OFZ || HEFI-T* || 900 || 0.74 || 0.2 || 0.1 || 34 || +0° || 79° || 80° || 81°
 +
|-
 +
| BT || AP-T || 880 || 0.76 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 +
|-
 +
|}
  
=== Machine guns ===
+
===Belt types===
 +
{|class="wikitable"
 +
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 +
|-
 +
|align="left"|'''''Default ''''' ||align="left"| [[:Category:Ammunition#Kinetic_energy_shells|AP-T]], [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br>(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell ||align="left"| 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
 +
|-
 +
|align="left"|'''''HEFI-T''''' ||align="left"| [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br> (High Explosive Fragmentation Incendiary tracer) shell ||align="left"| Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits. Heavy armoured attack aircraft and bombers may require more though.
 +
|-
 +
|align="left"|'''''AP-T''''' ||align="left"| [[:Category:Ammunition#Kinetic_energy_shells|AP-T]] <br> (Armour Piercing Incendiary tracer) shell ||align="left"| So-so, will work on the lighter armoured ground forces and can be used against aircraft in desperation.
 +
|}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
=== [[Ammo racks|Ammo racks]] ===
-->
+
[[File:Ammoracks_{{PAGENAME}}.png|x250px|right|thumbnail|[[Ammo racks|Ammo racks]] for the {{PAGENAME}}.]]
== Usage in the battles ==
+
{| class="wikitable sortable" style="text-align:center"
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
|-
It can be used in multiple roles, as a Tank and as an AA battery. It has enough pen for its BR to be used in Light tank roles. It has very few rounds in each magazine but if it hits it causes devastating damage to the plane.
+
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''40''' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || style="text-align:left" | no
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 +
The ZUT-37 can be used in multiple roles, as a tank and as an AA battery. Its weapon has enough penetration for its BR to be used in light tank roles. It has very few rounds in each magazine, but if it hits it causes devastating damage to the plane.
 +
 
 +
One thing to take account when using the ZUT-57 is the handling. The T-70 chassis is already somewhat unstable to drive, and this modification is not an improvement. It takes considerable time for the suspension to settle from any substantial braking, leaving the vehicle unable to shoot accurately for some seconds. Is no use for shooting on the move because of this.
 +
 
 +
This vehicle also proves to be very helpful in SB or RB as a scout tank. The very good speed and acceleration allows you to quickly rush a contested point, or to quickly spot enemies once the round starts. Make sure to use the low profile to spot targets while moving though trenches or simply spotting over a small hill.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 52: Line 212:
 
* When it hits a plane it easily rips it to shreds
 
* When it hits a plane it easily rips it to shreds
 
* Can take a tank apart in a few seconds if used properly
 
* Can take a tank apart in a few seconds if used properly
* Has a rear mounted bucket <!-- What is the bucket for? Can it be explained above for those not familiar with this terminology? If a bucket is a "pro" and a good thing, why?-->
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Fairly weak armour at its BR
+
* Fairly weak armour
 
* Two crew members, a well-aimed shot can take out both
 
* Two crew members, a well-aimed shot can take out both
* Longish reload making you vulnerable for around 6-7 seconds  
+
* Longish reload making the vehicle vulnerable for around 6-7 seconds  
 
* Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed
 
* Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed
 
* Cannot hit planes very well because of its slow turret rotation speed
 
* Cannot hit planes very well because of its slow turret rotation speed
* Can easily be killed if hit directly with artillery  
+
* Can easily be destroyed if hit directly with artillery
 +
* Prone to hull-break
 +
* Open fighting compartment can allow for aerial attacks to knock out enemies
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 +
In the Summer of 1942, the design bureau at Plant No.37 attempted to create an anti-aircraft tank. N.A. Popov had the tank design based on the light tank [[T-70]] and was supposed to mount a 37 mm gun Sh-37 gun autocannon originally developed for the IL-2 plane. constructed by Boris G. Shpitalny. The muzzle velocity of the gun was 1000 m/s with 200 rounds stored inside the tank, and the gun can fire at a rate of 170 - 185 rpm.
 +
 +
The ZUT-37 was capable of firing both at air and ground targets due to the equipping of a telescopic sight and red dot sighting on the tank. The gun traversed on two special racks. The vehicle was not put into production because of the unfavorable arrangement of the crew compartment, and was shelved.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 +
<!--Paste links to sources and external resources, such as:
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
 +
* [https://warthunder.com/en/devblog/current/627 [Devblog<nowiki>]</nowiki> ZUT-37]
  
== Sources ==
+
{{USSR anti-aircraft vehicles}}
''Paste links to sources and external resources, such as:''
+
{{USSR premium ground vehicles}}
 
 
* ''topic on the official game forum;''
 
* ''other literature.''
 

Revision as of 16:20, 13 May 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
ZUT-37
ussr_zut_37.png
ZUT-37
AB RB SB
2.3 2.3 2.3
Class:
Purchase:1 000 Specs-Card-Eagle.png
Show in game

Description

GarageImage ZUT-37.jpg


The ZUT-37 is a premium rank II Soviet self-propelled anti-aircraft gun with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.43.

General info

Survivability and armour

The ZUT-37 is basically a T-70 with a weak turret and a 37 mm auto-cannon.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 35 mm (61°) Front glacis
45 mm (32-79°) Lower glacis
35 mm (54-70°) Driver's hatch
15 mm (0-1°) 10 mm (71°) Top
25 mm (41°) Bottom
10 mm
Turret 16 mm (22-53°) Turret front
16 mm (26-83°) Gun mantlet
16 mm (20-21°) 16 mm (1-8°) N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.

Mobility

The mobility of the ZUT-37 is quite well with a top speed of 46 km/h and reverse speed of -6 km/h.

It has very good turning while on the move and fairly good turn rate when at a stop. Its acceleration is pretty good in comparison to some of the Rank II vehicles.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
7.9 N/A 46 (AB)
42 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 241 297
Realistic/Simulator 150 170
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 30.50 37.59
Realistic/Simulator 18.99 21.52

Armaments

Main armament

Main article: Sh-37 (37 mm)

The ZUT-37's only armament is the 37 mm auto-cannon which has an average reload time of around 6.5 seconds, however, this will depend greatly on the skill level of the tank crew.

It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky.

It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.

37 mm Sh-37
Capacity (Belt capacity each) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
200 (5) 260 -3°/+77° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade __.__ __.__ __.__ __.__ __.__
Realistic 4.5 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.5 __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
OFZ HEFI-T* 2 2 2 2 2 2
BT AP-T 60 57 42 33 24 16
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
OFZ HEFI-T* 900 0.74 0.2 0.1 34 +0° 79° 80° 81°
BT AP-T 880 0.76 N/A N/A N/A -1° 47° 60° 65°

Belt types

Belts Shell composition Combat usage
Default AP-T, HEFI-T
(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
HEFI-T HEFI-T
(High Explosive Fragmentation Incendiary tracer) shell
Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits. Heavy armoured attack aircraft and bombers may require more though.
AP-T AP-T
(Armour Piercing Incendiary tracer) shell
So-so, will work on the lighter armoured ground forces and can be used against aircraft in desperation.

Ammo racks

Ammo racks for the ZUT-37.
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 21 (+19) (+39) no

Usage in battles

The ZUT-37 can be used in multiple roles, as a tank and as an AA battery. Its weapon has enough penetration for its BR to be used in light tank roles. It has very few rounds in each magazine, but if it hits it causes devastating damage to the plane.

One thing to take account when using the ZUT-57 is the handling. The T-70 chassis is already somewhat unstable to drive, and this modification is not an improvement. It takes considerable time for the suspension to settle from any substantial braking, leaving the vehicle unable to shoot accurately for some seconds. Is no use for shooting on the move because of this.

This vehicle also proves to be very helpful in SB or RB as a scout tank. The very good speed and acceleration allows you to quickly rush a contested point, or to quickly spot enemies once the round starts. Make sure to use the low profile to spot targets while moving though trenches or simply spotting over a small hill.

Pros and cons

Pros:

  • Quick and small allowing it to ambush other vehicles
  • Has a quick firing magazine
  • When it hits a plane it easily rips it to shreds
  • Can take a tank apart in a few seconds if used properly

Cons:

  • Fairly weak armour
  • Two crew members, a well-aimed shot can take out both
  • Longish reload making the vehicle vulnerable for around 6-7 seconds
  • Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed
  • Cannot hit planes very well because of its slow turret rotation speed
  • Can easily be destroyed if hit directly with artillery
  • Prone to hull-break
  • Open fighting compartment can allow for aerial attacks to knock out enemies

History

In the Summer of 1942, the design bureau at Plant No.37 attempted to create an anti-aircraft tank. N.A. Popov had the tank design based on the light tank T-70 and was supposed to mount a 37 mm gun Sh-37 gun autocannon originally developed for the IL-2 plane. constructed by Boris G. Shpitalny. The muzzle velocity of the gun was 1000 m/s with 200 rounds stored inside the tank, and the gun can fire at a rate of 170 - 185 rpm.

The ZUT-37 was capable of firing both at air and ground targets due to the equipping of a telescopic sight and red dot sighting on the tank. The gun traversed on two special racks. The vehicle was not put into production because of the unfavorable arrangement of the crew compartment, and was shelved.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37