Difference between revisions of "Churchill Crocodile"

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(External links: Added Devblog)
(Machine guns: Transferred from Flamethrower)
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 152 mm ''Front Plate'' <br> 57.15 mm (66-67°) ''Front Glacis'' 139 mm (24°) ''Lower Glacis'' <br> 95 mm Flamethrower ''Port''
+
| Hull || 152 mm ''Front Plate'' <br> 57.15 mm (66-67°) ''Front Glacis'' 139 mm (24°) ''Lower Glacis'' <br> 95 mm Flamethrower ''Port''
| 95 mm || 50.8 mm (1°) ''Top'' <br> 25.4 mm (64°) ''Bottom'' || 15.88-19.05 mm
+
| 95 mm || 50.8 mm (1°) ''Top'' <br> 25.4 mm (64°) ''Bottom'' || 15.88-19.05 mm
 
|-
 
|-
| Turret || 152 mm (20°) ''Turret Front'' <br> 152 mm (26°) ''Gun Mantlet'' || 95.25 mm || 95.25 mm (1°) || 20 mm
+
| Turret || 152 mm (20°) ''Turret Front'' <br> 152 mm (26°) ''Gun Mantlet'' || 95.25 mm || 95.25 mm (1°) || 20 mm
 
|-
 
|-
 
| Cupola || 152 mm || 152 mm || 152 mm || 20 mm
 
| Cupola || 152 mm || 152 mm || 152 mm || 20 mm
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|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || 14.3 || __._ || __._ || __._
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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{{main|Flamethrower|BESA (7.92 mm)}}
 
{{main|Flamethrower|BESA (7.92 mm)}}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
As the flamethrower is unable to penetrate fully armoured vehicles, it is ineffective damage-wise against most tanks that a player will encounter. Due to the weight of fuel, flamethrowers can only hit targets at relatively short ranges.
 +
 
 +
However, this weapon is particularly useful for eliminating exposed crew members in open-topped vehicles and SPAA. For example, if a Churchill Crocodile shot flames at a [[Pz.IV H]], it would take no damage. A [[Sd.Kfz. 6/2]], however, would be burnt down within a few seconds.
 +
 
 +
This weapon is located in the bow gun position, replacing the machine gun mounted in the regular [[Churchill VII]]. As such, it has a very limited traverse and is dependent on the hull position for horizontal targeting. Vertical guidance is quite good, which can allow it to reach targets at short ranges outside of point-blank. Unfortunately, the slow speed of the Crocodile can make it difficult to get within range, so players will need to use the vertical limit to 'lob' shots onto the enemy.
 +
 
 +
In attacking enemies that are fully armoured, a Churchill Crocodile can use its flamethrower to temporarily blind or distract the enemy. Fully armoured vehicles can be shot with flames to blind and confuse them which can allow the Crocodile to shoot back or reposition itself. Fire can serve as a deterrent to vehicles with exposed crew from getting too close, something that can be problematic for a Churchill tank.
 +
 
 +
It should be noted that since this weapon is very unique, enemies will know a Churchill Crocodile is around when the flamethrower is used. When it is not in use, the fuel trailer is a major indicator of the vehicle. If this fuel tank is destroyed, it will explode. The tank crew will be unharmed, but the weapon system will be rendered unusable.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Hull || 800 (800) || 600 || -5°/+30 || ±15°
+
| Hull || 800 (800) || 1,200 || -5°/+30° || ±15°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Churchill Crocodile is not too different from the [[Churchill VII]], being a modified version with a flamethrower weapon in the bow gunner position.  
+
The Churchill Crocodile is not too different from the [[Churchill VII]], being a modified version with a flamethrower weapon in the bow gunner position.
  
 
The flamethrower is useful against open-topped vehicle, but otherwise the Churchill Crocodile's offensive capabilities remain the same as the Churchill VII with the 75 mm gun. Due to the 75 mm's low penetration and situational use of the flamethrower, it is recommended to work and rely on teammates to help destroy the enemy.
 
The flamethrower is useful against open-topped vehicle, but otherwise the Churchill Crocodile's offensive capabilities remain the same as the Churchill VII with the 75 mm gun. Due to the 75 mm's low penetration and situational use of the flamethrower, it is recommended to work and rely on teammates to help destroy the enemy.

Revision as of 11:19, 13 January 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the premium British heavy tank Churchill Crocodile. For other versions, see Churchill (Family).
Churchill Crocodile
uk_a_22f_mk_7_churchill_crocodile.png
GarageImage Churchill Crocodile.jpg
Churchill Crocodile
AB RB SB
4.7 4.7 4.7
Show in game

Description

The Tank, Infantry, Mk IV, Churchill VII (A22F) Crocodile is a premium gift rank III British heavy tank with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Fire and Ice" as a reward for Battle Pass: Season IX, "Smell of Victory".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull152 / 95 / 51
Turret152 / 95 / 95
Crew5 people
Visibility87 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 152 mm Front Plate
57.15 mm (66-67°) Front Glacis 139 mm (24°) Lower Glacis
95 mm Flamethrower Port
95 mm 50.8 mm (1°) Top
25.4 mm (64°) Bottom
15.88-19.05 mm
Turret 152 mm (20°) Turret Front
152 mm (26°) Gun Mantlet
95.25 mm 95.25 mm (1°) 20 mm
Cupola 152 mm 152 mm 152 mm 20 mm

Notes:

Mobility

Speedforward / back
AB22 / 3 km/h
RB and SB21 / 3 km/h
Number of gears4 forward
1 back
Weight45.2 t
Engine power
AB668 hp
RB and SB350 hp
Power-to-weight ratio
AB14.8 hp/t
RB and SB7.7 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 22 3 45.2 _,___ 668 __.__ 14.78
Realistic 21 3 _,___ 350 __.__ 7.74

Modifications and economy

Repair cost
AB1 523 Sl icon.png
RB1 755 Sl icon.png
SB1 905 Sl icon.png
Crew training10 000 Sl icon.png
Experts210 000 Sl icon.png
Aces550 Ge icon.png
Research Aces790 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 140 / 150 % Sl icon.png
Talisman.png 2 × 154 / 154 / 154 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement uk.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
75mm_britain_APCBC_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
75mm_us_M89_Smoke_ammo_pack

Armaments

Main armament

Ammunition84 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-12° / 20°
Main article: OQF Mk.V (75 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

75 mm OQF Mk.V Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 84 -12°/+20° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M72 shot AP 91 88 78 67 57 49
M61 shot APCBC 103 100 89 77 66 57
M48 shell HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M72 shot AP 619 6.3 N/A N/A N/A 47° 60° 65°
M61 shot APCBC 618 6.53 N/A N/A N/A 48° 63° 71°
M48 shell HE 463 6.3 0 0.1 666 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
M89 259 3 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
84 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Flamethrower
Ammunition800 rounds
Belt capacity800 rounds
Reloadbasic crew → aces
0.1 → 0.1 s
Fire rate1 200 shots/min
Vertical guidance-15° / 23°
Horizontal guidance-15° / 14°
Ammunition9 450 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min

As the flamethrower is unable to penetrate fully armoured vehicles, it is ineffective damage-wise against most tanks that a player will encounter. Due to the weight of fuel, flamethrowers can only hit targets at relatively short ranges.

However, this weapon is particularly useful for eliminating exposed crew members in open-topped vehicles and SPAA. For example, if a Churchill Crocodile shot flames at a Pz.IV H, it would take no damage. A Sd.Kfz. 6/2, however, would be burnt down within a few seconds.

This weapon is located in the bow gun position, replacing the machine gun mounted in the regular Churchill VII. As such, it has a very limited traverse and is dependent on the hull position for horizontal targeting. Vertical guidance is quite good, which can allow it to reach targets at short ranges outside of point-blank. Unfortunately, the slow speed of the Crocodile can make it difficult to get within range, so players will need to use the vertical limit to 'lob' shots onto the enemy.

In attacking enemies that are fully armoured, a Churchill Crocodile can use its flamethrower to temporarily blind or distract the enemy. Fully armoured vehicles can be shot with flames to blind and confuse them which can allow the Crocodile to shoot back or reposition itself. Fire can serve as a deterrent to vehicles with exposed crew from getting too close, something that can be problematic for a Churchill tank.

It should be noted that since this weapon is very unique, enemies will know a Churchill Crocodile is around when the flamethrower is used. When it is not in use, the fuel trailer is a major indicator of the vehicle. If this fuel tank is destroyed, it will explode. The tank crew will be unharmed, but the weapon system will be rendered unusable.

Flamethrower
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 800 (800) 1,200 -5°/+30° ±15°
7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 9,450 (225) 600 N/A N/A

Usage in battles

The Churchill Crocodile is not too different from the Churchill VII, being a modified version with a flamethrower weapon in the bow gunner position.

The flamethrower is useful against open-topped vehicle, but otherwise the Churchill Crocodile's offensive capabilities remain the same as the Churchill VII with the 75 mm gun. Due to the 75 mm's low penetration and situational use of the flamethrower, it is recommended to work and rely on teammates to help destroy the enemy.

Pros and cons

Pros:

  • Access to a flamethrower, effective against open topped vehicles
  • Same tough armour of the Churchill VII

Cons:

  • Flamethrower fuel is vulnerable to being shot
  • Inadequate 75 mm gun, same as the one on the Churchill VII
  • Slow reverse speed

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain heavy tanks
Matilda  Matilda III · Matilda Hedgehog
Churchill  Churchill I · Churchill III · Churchill VII · Churchill Crocodile · Churchill NA75 · Black Prince
Post-war  Caernarvon · Conqueror
Other  Independent · Excelsior · TOG II

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram