Difference between revisions of "Zrinyi I"
Colok76286 (talk | contribs) (Edits) |
bangerland (talk | contribs) (added some rationalization for weapon and armour. It'd be nice if someone found out how to actually aim it at long range without RNG.) |
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The Zrinyi I has relatively average armour with 75 mm armour on the upper front | + | |
+ | The Zrinyi I has relatively average armour with 75 mm armour on the upper hull front. The hull armour is only angled at 16 degrees, which makes it nearly flat. Like Semovente Italian tank destroyers, it has angled plates between the front and sides which are both 50 mm thick. The 50 mm corner plates make angling very difficult. On the sides it is 25 mm of armour. This is the same armour value on the lower hull. | ||
+ | |||
+ | On the bottom-front, the lower frontal plate is 35 mm, upper frontal plate is 13 mm. Because of the thin UFP, it is possible to use almost any 90 mm HE, or even HEAT, to destroy the SPG with overpressure frontally in a single hit. | ||
+ | |||
+ | The weakest part of the tank would be the sides, so it's suggested to keep them from enemy view. The modules are mostly situated in the back, so they have a lesser chance of being hit and damaged. Like the German StuGs, the Zrinyi has its crew besides the cannon. It has two crew members on each side, which means if you get hit in one side, you will still have two crew members left to man the cannon and drive the tank. The transmission is not in the front to absorb spall and shrapnel like it does on the StuG, making you more vulnerable to hits in that area. | ||
+ | |||
+ | Overall, at its BR, the Zrinyi's armour is not adequate to face enemy fire. | ||
+ | |||
+ | Due to the shape of the hull, it is possible to pull most enemy tanks onto it by ramming them from the front or the back, or clashing in general. Enemy tanks generally cannot escape or retaliate after being pulled up because of the further synergy with the rocket launchers exclusive to the Zrinyi. Enemy hull also becomes exposed to direct fire by the main gun, effectively dooming enemy tanks. The Zrinyi does not suffer blowback from enemy tanks exploding on top of it. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|43.M (75 mm)}} | {{main|43.M (75 mm)}} | ||
+ | |||
+ | The gun is somewhat inaccurate even with all the upgrades, so it is better to aim dead centre of the enemy tank and not to try hitting any small weakspots. Because of this it will often randomly fail to K/O tanks with tiered armour like the [[KV-1]], even in arcade. | ||
+ | |||
+ | Ammunition is serviceable, as APHE can penetrate heavy tanks rather easily, being slightly better than ammo of [[StuG III G]]. It does not have the same insane explosive mass of the [[90/53 M41M]], so at least some mind should be paid to internal layouts of the tanks. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | <!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | ||
{{main|Wgr.41 Spr}} | {{main|Wgr.41 Spr}} | ||
+ | |||
+ | The rocket launchers are pre-calibrated to fire about 700 m away from the Zrinyi (assuming flat ground and the same terrain level). They only truly respond to controls in Third Person View and only when aiming up. The right launcher fires first, then they alternate. The launchers are offset from each other, so it is necessary to also alternate aim before firing the next rocket by moving the hull while pointing gun sight at the target. Due to the poor aim ability, they are more of a niche trick weapon, than something that can be used all the time. | ||
+ | |||
+ | The only ways to use them at close range is either angling the SPG down to fire semi-directly at about 200 m range, or ram enemy tank to hit its turret or tracks, as they will now be in the crossfire between both launchers. | ||
+ | |||
+ | The rockets deal enough overpressure damage to destroy cannon barrels, annihilate tracks or blow up medium tanks when their roof armour is hit. Some heavy tanks can also be destroyed by it. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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* Incredible mobility, with the a reverse gearbox giving it the same speeds in reverse as forwards | * Incredible mobility, with the a reverse gearbox giving it the same speeds in reverse as forwards | ||
* Quite short, making enemies less likely to spot or hit you | * Quite short, making enemies less likely to spot or hit you | ||
+ | * Can perform lethal ramming attacks in a 1v1 if necessary | ||
'''Cons:''' | '''Cons:''' | ||
− | * With only 75 mm of frontal protection, armour is generally ineffective in direct frontal engagements | + | * With only 75 mm RHA of flat frontal protection, armour is generally ineffective in direct frontal engagements |
+ | * The hull can be overpressured by any gun bigger than 76 mm from the front without any effort | ||
* Rocket launchers can be detonated by about any weapon when still loaded, which leads to an ammo rack detonation | * Rocket launchers can be detonated by about any weapon when still loaded, which leads to an ammo rack detonation | ||
* Lacking a turret limits effectiveness in many scenarios | * Lacking a turret limits effectiveness in many scenarios |
Revision as of 16:29, 26 August 2022
Contents
Description
The 44M Zrinyi I is a premium gift rank III Italian tank destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event.
General info
Survivability and armour
The Zrinyi I has relatively average armour with 75 mm armour on the upper hull front. The hull armour is only angled at 16 degrees, which makes it nearly flat. Like Semovente Italian tank destroyers, it has angled plates between the front and sides which are both 50 mm thick. The 50 mm corner plates make angling very difficult. On the sides it is 25 mm of armour. This is the same armour value on the lower hull.
On the bottom-front, the lower frontal plate is 35 mm, upper frontal plate is 13 mm. Because of the thin UFP, it is possible to use almost any 90 mm HE, or even HEAT, to destroy the SPG with overpressure frontally in a single hit.
The weakest part of the tank would be the sides, so it's suggested to keep them from enemy view. The modules are mostly situated in the back, so they have a lesser chance of being hit and damaged. Like the German StuGs, the Zrinyi has its crew besides the cannon. It has two crew members on each side, which means if you get hit in one side, you will still have two crew members left to man the cannon and drive the tank. The transmission is not in the front to absorb spall and shrapnel like it does on the StuG, making you more vulnerable to hits in that area.
Overall, at its BR, the Zrinyi's armour is not adequate to face enemy fire.
Due to the shape of the hull, it is possible to pull most enemy tanks onto it by ramming them from the front or the back, or clashing in general. Enemy tanks generally cannot escape or retaliate after being pulled up because of the further synergy with the rocket launchers exclusive to the Zrinyi. Enemy hull also becomes exposed to direct fire by the main gun, effectively dooming enemy tanks. The Zrinyi does not suffer blowback from enemy tanks exploding on top of it.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Superstructure | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 44 | 44 | 22 | 369 | 496 | 16.77 | 22.55 |
Realistic | 41 | 41 | 230 | 260 | 10.45 | 11.82 |
Modifications and economy
Armaments
Main armament
The gun is somewhat inaccurate even with all the upgrades, so it is better to aim dead centre of the enemy tank and not to try hitting any small weakspots. Because of this it will often randomly fail to K/O tanks with tiered armour like the KV-1, even in arcade.
Ammunition is serviceable, as APHE can penetrate heavy tanks rather easily, being slightly better than ammo of StuG III G. It does not have the same insane explosive mass of the 90/53 M41M, so at least some mind should be paid to internal layouts of the tanks.
75 mm 43.M | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -8°/+25° | -12°/+10° | N/A | 12.3 | 17.1 | 20.7 | 22.9 | 24.4 | 7.67 | 6.79 | 6.25 | 5.90 |
Realistic | 8.3 | 9.8 | 11.9 | 13.2 | 14.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
43.M pancelgranat | APCBC | 145 | 143 | 130 | 116 | 104 | 93 |
43.M repeszgranat | HE | 10 | 10 | 10 | 10 | 10 | 10 |
43.M pancelrobbantogranat | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
43.M pancelgranat | APCBC | 770 | 6.8 | 1.2 | 14 | 28.9 | 48° | 63° | 71° |
43.M repeszgranat | HE | 550 | 5.74 | 0 | 0.1 | 686 | 79° | 80° | 81° |
43.M pancelrobbantogranat | HEAT | 550 | 4.4 | 0.05 | 0.1 | 872.1 | 62° | 69° | 73° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
The rocket launchers are pre-calibrated to fire about 700 m away from the Zrinyi (assuming flat ground and the same terrain level). They only truly respond to controls in Third Person View and only when aiming up. The right launcher fires first, then they alternate. The launchers are offset from each other, so it is necessary to also alternate aim before firing the next rocket by moving the hull while pointing gun sight at the target. Due to the poor aim ability, they are more of a niche trick weapon, than something that can be used all the time.
The only ways to use them at close range is either angling the SPG down to fire semi-directly at about 200 m range, or ram enemy tank to hit its turret or tracks, as they will now be in the crossfire between both launchers.
The rockets deal enough overpressure damage to destroy cannon barrels, annihilate tracks or blow up medium tanks when their roof armour is hit. Some heavy tanks can also be destroyed by it.
Wgr.41 Spr rocket | |||
---|---|---|---|
Capacity | Vertical | Horizontal | Stabilizer |
6 | 0°/+10° | N/A | N/A |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Wgr.41 Spr | Rocket | 27 | 27 | 27 | 27 | 27 | 27 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Wgr.41 Spr | Rocket | 340 | 34.15 | 0 | 0.1 | 2,150 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
6 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Highly effective main gun capable of knocking out most tanks at its BR
- High gun depression allows stronger protection when firing over hills
- Incredible mobility, with the a reverse gearbox giving it the same speeds in reverse as forwards
- Quite short, making enemies less likely to spot or hit you
- Can perform lethal ramming attacks in a 1v1 if necessary
Cons:
- With only 75 mm RHA of flat frontal protection, armour is generally ineffective in direct frontal engagements
- The hull can be overpressured by any gun bigger than 76 mm from the front without any effort
- Rocket launchers can be detonated by about any weapon when still loaded, which leads to an ammo rack detonation
- Lacking a turret limits effectiveness in many scenarios
- No machine guns
- Lacks an APCR shell, which may cause problems fighting certain heavily armoured vehicles
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Italy tank destroyers | |
---|---|
Italy | |
M41 | 75/18 M41 · 75/32 M41 · 90/53 M41M |
M42 | 75/34 M42 |
M43 | 105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43 |
Wheeled | Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501 |
Other | L3/33 CC · 47/32 L40 |
Germany | ▄StuG III G |
USA | M36B1 · ▄M109G · M113A1 (TOW) |
Hungary | |
Zrínyi | Zrinyi I · Zrinyi II |
USSR | ◔2S1 |
Italy premium ground vehicles | |
---|---|
Light tanks | L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO |
Medium tanks | M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G |
M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA) | |
Heavy tanks | Tigris |
Tank destroyers | Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I |