Difference between revisions of "Ki-83"

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m (Pros and cons: reinstates "navigator acts as spaced armor")
(The original aircraft had a second seat, a small cramped space with a small window for a navigator, but it was not intended for the navigator to always fly. This version in-game here is modeled as a single seat aircraft.)
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* Arguably Japan's top propeller-driven fighter
 
* Arguably Japan's top propeller-driven fighter
 
* Good firepower, featuring the Ho-155
 
* Good firepower, featuring the Ho-155
* Navigator acts as spaced armor
 
  
 
'''Cons:'''
 
'''Cons:'''
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* No engine armour
 
* No engine armour
 
* Limited ammo supply for a heavy fighter
 
* Limited ammo supply for a heavy fighter
* No self-sealing fuel tanks catches fire easily and often doesn't take it out
+
* No self-sealing fuel tanks catch fire easily and often doesn't take it out
 
* Engines overheat very quickly if manual engine control (MEC) is not used properly
 
* Engines overheat very quickly if manual engine control (MEC) is not used properly
 
* Loses a lot of performance once the engines are hit
 
* Loses a lot of performance once the engines are hit

Revision as of 12:42, 13 June 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Ki-83
ki-83.png
Ki-83
AB RB SB
6.0 6.0 6.0
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Ki-83.jpg


The Ki-83 is a Rank IV Japanese twin-engine fighter with a battle rating of 6.0 (AB/RB/SB). This aircraft was introduced in Update 1.57 "Battle March".

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 9,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
679 661 12600 24.6 25.5 14.0 17.0 420
Upgraded
Max Speed
(km/h at 9,500 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
735 704 12600 23.8 24.0 27.5 21.7 420

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
870 310 560 ~14 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 460 < 500 < 520 > 180
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,000 m 3,860 hp 4,246 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
9,000 m 3,040 hp 3,344 hp

Survivability and armour

  • 60 mm Bulletproof glass - Armored windscreen
  • 12 mm Steel plate behind the pilot.
  • 12 mm Steel plate in the nose.
  • 8 mm Steel plate in the fuselage.

Armaments

Offensive armament

The Ki-83 is armed with:

  • 2 x 30 mm Ho-155 cannon, nose-mounted (80 rpg = 160 total)
  • 2 x 20 mm Ho-5 cannon, nose-mounted (160 rpg = 320 total)

Suspended armament

      Main article: Bombs

The Ki-83 can be outfitted with the following ordinance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)

Usage in the battles

The Ki-83 is truly an extraordinary aeroplane, boasting an often superior climb rate, top speed, and agility versus other propeller-driven aircraft. Ideally, all three would be utilised to bring the Ki-83 it's maximum effectiveness. The favoured tactic is to use the amazing rate of climb to get above your enemies. Upon take-off, pitch up into a 25 - 30-degree climb while using WEP. Once your engines begin to overheat (typically about 3,000 m) then decrease the throttle to 95% or 100% and continue at a 15 - 20-degree angle. A good altitude to level off at is anywhere from 6,500 m and upwards, but keep in mind other planes typically don't venture past 8,000 m. Once at your desired altitude, initiate Boom & Zoom attacks on any enemy aircraft beneath you. In the dive on the enemy aircraft, consider bringing the throttle to 90% or 85% instead of using WEP the entire way down to cool the engines. Don't worry, even without WEP the Ki-83 still dives like a beast. If you miss the initial pass, fret not! Simply increase the throttle back to the WEP setting and zoom climb away. If the enemy aircraft tries to follow you, execute some evasive rolls to throw off their aim, and then pull a hammerhead (once they have stalled out) by bringing the throttle to 0% and extending the landing flaps. Once the nose is pointed at the ground, retract the flaps and push the throttle back to 100%. Often, the enemy aircraft will not have had sufficient time to recover from the stall, and your 2 x 20 mm and 2 x 30 mms will make quick work of their aeroplane.

However, sometimes you will find yourself in a situation with an enemy on your 6. Now is the time to use one of the Ki-83's most surprising strengths -- its agility. Use a mixture of pitch changes (nosing up or down) and rolls to shake off the opponent's aim if they are diving on you to force them to overshoot. If you're lucky, you may even get a firing solution on them as they zoom away. Be cautious though, the late war props and jets that you will face at this BR can often out climb you if they had the energy advantage first.

Should a situation arise in which you need to dogfight an enemy, this is not the worst plane to be in for this scenario. Combat flaps can be deployed at speeds under 525 kph (352 mph), and landing flaps under 425 kph (265 mph). The Ki-83 shines most in a horizontal turning fight (especially with landing flaps deployed), as a vertical turning engagement can often bleed speed too fast and leave the Ki-83 a sitting duck to a plane that is more adept at vertical manoeuvres, such as a Spitfire.

When engaging bombers, be wary of their gunners and aim for their tails (to disable elevator control) and engines (to either break their wings, set their fuel on fire, or knock out engines). If you have the opportunity to engage the bomber head-on, take it. Aim for the pilots for a quick and easy pilot snipe. Do mind that the velocity on your 30 mm guns' tracer and standard high explosive shells are very different, the tracers have a speed of 920 m/s whereas the more effective ones have only 720, so aiming your tracers a little high can have better results than trying to land the visible shells on the target. This problem can be eliminated by mounting the all-tracers belt (made up exclusively of high explosive tracer rounds, which share the same ballistic properties and cause decent damage on hit (although less than the HE-F shells). Mounting the ground targets belt (in which all shells have the same speed, although 2 out of every 3 are much less effective against aircraft, particularly at range) or even the stealth belt, which is mostly comprised of shells sharing the same low velocity and lacks the misleading tracer phenomenon.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 20 mm
II Compressor Airframe New 20 mm Cannons
III Wings Repair Engine Offensive 30 mm
IV Engine Injection Cover New 30 mm Cannons

Pros and cons

Pros:

  • Very good climb-rate (excellent for a heavy fighter)
  • Excellent firepower
  • Great top speed at all altitudes
  • Extraordinary energy retention
  • High red-line speed, can go over 800 kph in a dive
  • Fast at diving
  • Arguably Japan's top propeller-driven fighter
  • Good firepower, featuring the Ho-155

Cons:

  • Big target
  • No engine armour
  • Limited ammo supply for a heavy fighter
  • No self-sealing fuel tanks catch fire easily and often doesn't take it out
  • Engines overheat very quickly if manual engine control (MEC) is not used properly
  • Loses a lot of performance once the engines are hit
  • Hard to cool the engines down if they are damaged
  • Below-average rate of roll

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries, Ltd. (Post-War)

Japan twin-engine fighters and strike aircraft
Navy 
Land-based Fighter 
J1N  J1N1
J5N  J5N1
Army 
Ki-45  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
Ki-83  Ki-83
Ki-96  Ki-96
Ki-102  Ki-102 otsu
Ki-108  Ki-108 Kai
Ki-109  Ki-109