Difference between revisions of "M13/40 (I)"
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The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a Rank {{specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. Its default colour is gray. | The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a Rank {{specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. Its default colour is gray. | ||
− | + | The {{PAGENAME}} is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively. | |
== General info == | == General info == | ||
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
− | All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles it becomes more effective. | + | All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective. |
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier. | The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier. | ||
=== Mobility === | === Mobility === | ||
− | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''--> |
Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire. | Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire. | ||
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | ||
− | Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 | + | Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots. |
− | Upgraded ammo | + | Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range. |
Overall, almost nothing can deflect your shots at 100-200 m range. | Overall, almost nothing can deflect your shots at 100-200 m range. | ||
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=== Machine guns === | === Machine guns === | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> |
{{main|Breda Mod. 38 (8 mm)}} | {{main|Breda Mod. 38 (8 mm)}} | ||
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Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile. | Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile. | ||
− | Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast moving vehicles while moving along with your team. After finishing cleanup, flank main battle and destroy | + | Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents. |
− | It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At range of 500 m you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without threat of being fired upon. | + | It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without the threat of being fired upon. |
Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them. | Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them. | ||
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'''Pros:''' | '''Pros:''' | ||
− | * When angled, can take shots from most rank | + | * When angled, can take shots from most 1<sup>st</sup> rank tanks without consequences |
* Can destroy tanks fast, if penetration is possible | * Can destroy tanks fast, if penetration is possible | ||
− | * Very thick mantlet (40+ | + | * Very thick mantlet (40 + 30 mm) |
* Excellent gun depression | * Excellent gun depression | ||
'''Cons:''' | '''Cons:''' | ||
− | * Engages in eternal shootouts with something with the same | + | * Engages in eternal shootouts with something with the same armour level as itself |
* Slow and unable to climb well | * Slow and unable to climb well | ||
− | * While being slow, you are also forced to always drive at angle as not to allow someone to set up for a direct shot | + | * While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot |
* Slower reload compared to other reserve tanks. | * Slower reload compared to other reserve tanks. | ||
Revision as of 11:49, 29 May 2019
Contents
This page is about the medium tank M13/40 (I). For other uses, see M13/40 (Disambiguation) |
Description
The Fiat-Ansaldo M13/40 I Serie (shortened to M13/40 (I)) is a Rank I Italian medium tank
with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". Its default colour is gray.
The M13/40 (I) is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.
General info
Survivability and armour
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the M13/40 (I) must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
Mobility
Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
13.6 | N/A | 35 (AB) |
32 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 201 | 248 |
Realistic/Simulator | 115 | 130 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 14.78 | 18.24 |
Realistic/Simulator | 8.46 | 9.56 |
Armaments
Main armament
Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.
Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
Overall, almost nothing can deflect your shots at 100-200 m range.
47 mm 47/32 mod.35 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
104 | -15°/+25° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 13.33 | __.__ | __.__ | __.__ | __.__ |
Realistic | 8.33 | __.__ | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
6.5 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Granata Perforante mod.35 | APHE | 54 | 52 | 40 | 30 | 22 | 16 |
Granata Perforante mod.39 | APBC | 53 | 52 | 45 | 39 | 33 | 28 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Granata Perforante mod.35 | APHE | 630 | 1.5 | 1.2 | 15 | 30 | ° | 47° | 60° | 65° |
Granata Perforante mod.39 | APBC | 630 | 1.4 | 1.2 | 15 | 30 | ° | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
104 | XX (X+) | (+) | (+) | (+) | (+) | (+) | No |
Turret empty: 57 (47)
Machine guns
8 mm Breda Mod. 38 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,524 (24) | 600 | N/A | N/A | |||
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,524 (24) | 600 | __° | __° |
Usage in battles
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without the threat of being fired upon.
Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them.
Pros and cons
Pros:
- When angled, can take shots from most 1st rank tanks without consequences
- Can destroy tanks fast, if penetration is possible
- Very thick mantlet (40 + 30 mm)
- Excellent gun depression
Cons:
- Engages in eternal shootouts with something with the same armour level as itself
- Slow and unable to climb well
- While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot
- Slower reload compared to other reserve tanks.
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on tank;
- other literature.
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |