Difference between revisions of "ZUT-37"
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== Description == | == Description == | ||
− | <!-- | + | <!--In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.--> |
− | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet self-propelled anti-aircraft | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
+ | {{break}} | ||
+ | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.43]]. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!-- | + | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? |
− | + | ||
+ | If necessary use a visual template to indicate the most secure and weak zones of the armour.--> | ||
The {{PAGENAME}} is basically a T-70 with a weak turret and a 37 mm auto-cannon. | The {{PAGENAME}} is basically a T-70 with a weak turret and a 37 mm auto-cannon. | ||
− | Hull | + | '''Armour type:''' |
+ | * Rolled homogeneous armour | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 35 mm (61°) ''Front glacis'' <br> 45 mm (32-79°) ''Lower glacis'' <br> 35 mm (54-70°) ''Driver's hatch'' || 15 mm (0-1°) || 10 mm (71°) ''Top'' <br> 25 mm (41°) ''Bottom'' || 10 mm | ||
+ | |- | ||
+ | | Turret || 16 mm (22-53°) ''Turret front'' <br> 16 mm (26-83°) ''Gun mantlet || 16 mm (20-21°) || 16 mm (1-8°) || N/A | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Suspension wheels are 10 mm thick while tracks are 15 mm thick. | ||
+ | * Belly armour is 10 mm thick. | ||
− | + | === Mobility === | |
+ | <!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--> | ||
− | |||
− | |||
The mobility of the {{PAGENAME}} is quite well with a top speed of 46 km/h and reverse speed of -6 km/h. | The mobility of the {{PAGENAME}} is quite well with a top speed of 46 km/h and reverse speed of -6 km/h. | ||
− | It has very good turning while on the move and fairly good turn rate when at a stop. Its acceleration is pretty good in comparison to some of the Rank II | + | It has very good turning while on the move and fairly good turn rate when at a stop. Its acceleration is pretty good in comparison to some of the Rank II vehicles. <!-- needs more description, is this in comparison to all other rank II vehicles or just Russian?--> |
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armour<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 7.9 || colspan="1" rowspan="2" | N/A || colspan="1" | 46 (AB) | ||
+ | |- | ||
+ | |42 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |241 | ||
+ | |297 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |150 | ||
+ | |170 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |30.50 | ||
+ | |37.59 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |18.99 | ||
+ | |21.52 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!-- | + | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> |
{{main|Sh-37 (37 mm)}} | {{main|Sh-37 (37 mm)}} | ||
− | The {{PAGENAME}}'s only armament is the 37 mm auto-cannon which has an average reload time of around 6.5 seconds, however, this will depend greatly on the skill level of the tank crew | + | The {{PAGENAME}}'s only armament is the 37 mm auto-cannon which has an average reload time of around 6.5 seconds, however, this will depend greatly on the skill level of the tank crew. |
It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky. | It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky. | ||
− | It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range | + | It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack. |
− | <!--=== | + | {| class="wikitable" style="text-align:center" |
+ | |- | ||
+ | ! colspan="6" | [[Sh-37 (37 mm)|37 mm Sh-37]] | ||
+ | |- | ||
+ | ! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="2" | 200 (5) || 260 || -3°/+77° || ±180° || N/A | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 4.5 || __.__ || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 6.5 || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | |} | ||
− | '' | + | === Ammunition === |
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | OFZ || HEFI-T* || 2 || 2 || 2 || 2 || 2 || 2 | ||
+ | |- | ||
+ | | BT || AP-T || 60 || 57 || 42 || 33 || 24 || 16 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | OFZ || HEFI-T* || 900 || 0.74 || 0.2 || 0.1 || 34 || +0° || 79° || 80° || 81° | ||
+ | |- | ||
+ | | BT || AP-T || 880 || 0.76 || N/A || N/A || N/A || -1° || 47° || 60° || 65° | ||
+ | |- | ||
+ | |} | ||
− | === | + | ===Belt types=== |
+ | {|class="wikitable" | ||
+ | | '''Belts''' || '''Shell composition''' || '''Combat usage''' | ||
+ | |- | ||
+ | |align="left"|'''''Default ''''' ||align="left"| [[:Category:Ammunition#Kinetic_energy_shells|AP-T]], [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br>(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell ||align="left"| 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt. | ||
+ | |- | ||
+ | |align="left"|'''''HEFI-T''''' ||align="left"| [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br> (High Explosive Fragmentation Incendiary tracer) shell ||align="left"| Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits. Heavy armoured attack aircraft and bombers may require more though. | ||
+ | |- | ||
+ | |align="left"|'''''AP-T''''' ||align="left"| [[:Category:Ammunition#Kinetic_energy_shells|AP-T]] <br> (Armour Piercing Incendiary tracer) shell ||align="left"| So-so, will work on the lighter armoured ground forces and can be used against aircraft in desperation. | ||
+ | |} | ||
− | '' | + | === [[Ammo racks|Ammo racks]] === |
− | - | + | [[File:Ammoracks_{{PAGENAME}}.png|x250px|right|thumbnail|[[Ammo racks|Ammo racks]] for the {{PAGENAME}}.]] |
− | == Usage in | + | {| class="wikitable sortable" style="text-align:center" |
− | <!-- | + | |- |
− | + | ! class="wikitable unsortable" |Full<br /> ammo | |
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''40''' || 21 ''(+19)'' || 1 ''(+39)'' || style="text-align:left" | no | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Usage in battles == | ||
+ | <!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--> | ||
+ | |||
+ | The ZUT-37 can be used in multiple roles, as a tank and as an AA battery. Its weapon has enough penetration for its BR to be used in light tank roles. It has very few rounds in each magazine, but if it hits it causes devastating damage to the plane. | ||
+ | |||
+ | One thing to take account when using the ZUT-57 is the handling. The T-70 chassis is already somewhat unstable to drive, and this modification is not an improvement. It takes considerable time for the suspension to settle from any substantial braking, leaving the vehicle unable to shoot accurately for some seconds. Is no use for shooting on the move because of this. | ||
+ | |||
+ | This vehicle also proves to be very helpful in SB or RB as a scout tank. The very good speed and acceleration allows you to quickly rush a contested point, or to quickly spot enemies once the round starts. Make sure to use the low profile to spot targets while moving though trenches or simply spotting over a small hill. | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
Line 52: | Line 212: | ||
* When it hits a plane it easily rips it to shreds | * When it hits a plane it easily rips it to shreds | ||
* Can take a tank apart in a few seconds if used properly | * Can take a tank apart in a few seconds if used properly | ||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * Fairly weak armour | + | * Fairly weak armour |
* Two crew members, a well-aimed shot can take out both | * Two crew members, a well-aimed shot can take out both | ||
− | * Longish reload making | + | * Longish reload making the vehicle vulnerable for around 6-7 seconds |
* Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed | * Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed | ||
* Cannot hit planes very well because of its slow turret rotation speed | * Cannot hit planes very well because of its slow turret rotation speed | ||
− | * Can easily be | + | * Can easily be destroyed if hit directly with artillery |
+ | * Prone to hull-break | ||
+ | * Open fighting compartment can allow for aerial attacks to knock out enemies | ||
== History == | == History == | ||
− | + | <!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--> | |
+ | In the Summer of 1942, the design bureau at Plant No.37 attempted to create an anti-aircraft tank. N.A. Popov had the tank design based on the light tank [[T-70]] and was supposed to mount a 37 mm gun Sh-37 gun autocannon originally developed for the IL-2 plane. constructed by Boris G. Shpitalny. The muzzle velocity of the gun was 1000 m/s with 200 rounds stored inside the tank, and the gun can fire at a rate of 170 - 185 rpm. | ||
+ | |||
+ | The ZUT-37 was capable of firing both at air and ground targets due to the equipping of a telescopic sight and red dot sighting on the tank. The gun traversed on two special racks. The vehicle was not put into production because of the unfavorable arrangement of the crew compartment, and was shelved. | ||
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
− | |||
− | |||
− | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | '' | + | == External links == |
+ | <!--Paste links to sources and external resources, such as: | ||
+ | * ''topic on the official game forum;'' | ||
+ | * ''encyclopedia page on the tank;'' | ||
+ | * ''other literature.''--> | ||
+ | * [https://warthunder.com/en/devblog/current/627 [Devblog<nowiki>]</nowiki> ZUT-37] | ||
− | + | {{USSR anti-aircraft vehicles}} | |
− | + | {{USSR premium ground vehicles}} | |
− | |||
− | |||
− |
Revision as of 16:20, 13 May 2019
Contents
Description
The ZUT-37 is a premium rank II Soviet self-propelled anti-aircraft gun
with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.43.
General info
Survivability and armour
The ZUT-37 is basically a T-70 with a weak turret and a 37 mm auto-cannon.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm (61°) Front glacis 45 mm (32-79°) Lower glacis 35 mm (54-70°) Driver's hatch |
15 mm (0-1°) | 10 mm (71°) Top 25 mm (41°) Bottom |
10 mm |
Turret | 16 mm (22-53°) Turret front 16 mm (26-83°) Gun mantlet |
16 mm (20-21°) | 16 mm (1-8°) | N/A |
Notes:
- Suspension wheels are 10 mm thick while tracks are 15 mm thick.
- Belly armour is 10 mm thick.
Mobility
The mobility of the ZUT-37 is quite well with a top speed of 46 km/h and reverse speed of -6 km/h.
It has very good turning while on the move and fairly good turn rate when at a stop. Its acceleration is pretty good in comparison to some of the Rank II vehicles.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
7.9 | N/A | 46 (AB) |
42 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 241 | 297 |
Realistic/Simulator | 150 | 170 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 30.50 | 37.59 |
Realistic/Simulator | 18.99 | 21.52 |
Armaments
Main armament
The ZUT-37's only armament is the 37 mm auto-cannon which has an average reload time of around 6.5 seconds, however, this will depend greatly on the skill level of the tank crew.
It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky.
It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.
37 mm Sh-37 | |||||
---|---|---|---|---|---|
Capacity (Belt capacity each) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
200 (5) | 260 | -3°/+77° | ±180° | N/A | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | __.__ | __.__ | __.__ | __.__ | __.__ |
Realistic | 4.5 | __.__ | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
6.5 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
OFZ | HEFI-T* | 2 | 2 | 2 | 2 | 2 | 2 |
BT | AP-T | 60 | 57 | 42 | 33 | 24 | 16 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
OFZ | HEFI-T* | 900 | 0.74 | 0.2 | 0.1 | 34 | +0° | 79° | 80° | 81° |
BT | AP-T | 880 | 0.76 | N/A | N/A | N/A | -1° | 47° | 60° | 65° |
Belt types
Belts | Shell composition | Combat usage |
Default | AP-T, HEFI-T (Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell |
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt. |
HEFI-T | HEFI-T (High Explosive Fragmentation Incendiary tracer) shell |
Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits. Heavy armoured attack aircraft and bombers may require more though. |
AP-T | AP-T (Armour Piercing Incendiary tracer) shell |
So-so, will work on the lighter armoured ground forces and can be used against aircraft in desperation. |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
40 | 21 (+19) | 1 (+39) | no |
Usage in battles
The ZUT-37 can be used in multiple roles, as a tank and as an AA battery. Its weapon has enough penetration for its BR to be used in light tank roles. It has very few rounds in each magazine, but if it hits it causes devastating damage to the plane.
One thing to take account when using the ZUT-57 is the handling. The T-70 chassis is already somewhat unstable to drive, and this modification is not an improvement. It takes considerable time for the suspension to settle from any substantial braking, leaving the vehicle unable to shoot accurately for some seconds. Is no use for shooting on the move because of this.
This vehicle also proves to be very helpful in SB or RB as a scout tank. The very good speed and acceleration allows you to quickly rush a contested point, or to quickly spot enemies once the round starts. Make sure to use the low profile to spot targets while moving though trenches or simply spotting over a small hill.
Pros and cons
Pros:
- Quick and small allowing it to ambush other vehicles
- Has a quick firing magazine
- When it hits a plane it easily rips it to shreds
- Can take a tank apart in a few seconds if used properly
Cons:
- Fairly weak armour
- Two crew members, a well-aimed shot can take out both
- Longish reload making the vehicle vulnerable for around 6-7 seconds
- Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed
- Cannot hit planes very well because of its slow turret rotation speed
- Can easily be destroyed if hit directly with artillery
- Prone to hull-break
- Open fighting compartment can allow for aerial attacks to knock out enemies
History
In the Summer of 1942, the design bureau at Plant No.37 attempted to create an anti-aircraft tank. N.A. Popov had the tank design based on the light tank T-70 and was supposed to mount a 37 mm gun Sh-37 gun autocannon originally developed for the IL-2 plane. constructed by Boris G. Shpitalny. The muzzle velocity of the gun was 1000 m/s with 200 rounds stored inside the tank, and the gun can fire at a rate of 170 - 185 rpm.
The ZUT-37 was capable of firing both at air and ground targets due to the equipping of a telescopic sight and red dot sighting on the tank. The gun traversed on two special racks. The vehicle was not put into production because of the unfavorable arrangement of the crew compartment, and was shelved.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |
USSR premium ground vehicles | |
---|---|
Light tanks | BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38 |
Medium tanks | T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1 |
▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine" | |
Heavy tanks | SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A |
Tank destroyers | BM-8-24 · BM-13N · BM-31-12 |
SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120 | |
SPAA | ▂Phòng không T-34 · ZUT-37 |