Difference between revisions of "Brigand B 1"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | Development for the Brigand began as a successor to the Beaufighter, namely as a strike aircraft and torpedo bomber. Bristol used their existing Buckingham aircraft design as the basis, but development delays caused the plane to not be ready until after the war in 1946. Without a war to fight, the Brigand was utilized for training or lower-intensity conflicts such as the communist insurgency in Malaya. | |
− | + | Introduced in [[Update 1.63 "Desert Hunters"]], the Brigand B 1 can utilize its engine performance and armament for high-altitude interceptions against enemy bombers. With four nose-mounted 20 mm cannons, it can engage bombers head-on very easily. However, the Brigand's less impressive agility and roll speed means it is not very useful against manoeuvrable targets, so it is only limited to large lumbering planes. If all bombers were shot down, the Brigand can move on to ground attack with its rockets and bombs and help the team whittle down the tickets needed for a victory. | |
== General info == | == General info == | ||
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! Combat !! Take-off !! Landing !! + !! - | ! Combat !! Take-off !! Landing !! + !! - | ||
|- | |- | ||
− | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || | + | | 680 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 430 || 404 || 270 || ~8 || ~3 |
|- | |- | ||
|} | |} | ||
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{{Specs-Avia-Suspended}} | {{Specs-Avia-Suspended}} | ||
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
− | |||
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10 !! width="4%" | 11 | ||
+ | | rowspan="5" width="25%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div> | ||
+ | |- | ||
+ | ! [[G.P. Mk.IV (500 lb)|500 lb G.P. Mk.IV]] bombs | ||
+ | | || || || || 1 || 2 || 1 || || || || | ||
+ | |- | ||
+ | ! [[G.P. Mk.I (1,000 lb)|1,000 lb G.P. Mk.I]] bombs | ||
+ | | || || || || || 2 || || || || || | ||
+ | |- | ||
+ | ! [[RP-3]] rockets | ||
+ | | 2 || 2 || 2 || 2 || || || || 2 || 2 || 2 || 2 | ||
+ | |- | ||
+ | | colspan="12" | Maximum permissible loadout weight: 1,690 kg<br>Maximum permissible weight imbalance: 500 kg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{Navigation-Start|Default weapon presets}} | ||
+ | {{Navigation-First-Simple-Line}} | ||
* Without load | * Without load | ||
+ | * 16 x RP-3 rockets | ||
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total) | * 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total) | ||
+ | * 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total) | ||
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total) | * 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total) | ||
− | + | {{Navigation-End}} | |
− | |||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for | + | In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for fighters, before ground targets when it is safe to do so. When diving, use your airbrakes to be sure not to exceed your maximum speed of 680kph in a dive. Exceeding 550kph, sustaining a flick roll and other sharp acrobatics may break your wings. |
− | '''How to offensively | + | '''How to offensively engage an enemy aircraft:'''<br> |
− | + | While it is tempting because of the Brigand's strong armament, avoid fully committing to head ons where possible, as the Brigand has a sluggish control response which will impede your ability to dodge and you will almost certainly receive some damage if you do not break off quickly after firing. When engaging bomber targets, avoid sitting on their tail as the Brigand is a large target for their tail gunners - make a high speed pass, disengage, and assess the enemy bomber for another attack if necessary. Be wary dogfighting fighters, as while the Brigand is quite capable at turning, its ability to retain and generate energy is below most fighters, and firing solutions can be difficult to capitalise on due to its unwieldy controls. In a long fight or at a numerical disadvantage this can easily become your downfall. | |
'''How to perform defensive fighting:'''<br> | '''How to perform defensive fighting:'''<br> | ||
− | Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll | + | Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll and rudder. Flick rolls are a near-necessity in the Brigand to quickly rotate the aircraft and will be a crucial asset to dodge guns. Avoid going up when defensive, as you will quickly find yourself low on energy and vulnerable. The Brigand is a large target, so you must maintain situational awareness to be able to dodge incoming shots, else you will almost certainly be hit. |
=== Manual Engine Control === | === Manual Engine Control === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Great armament of four nose-mounted Hispano V | + | * Great armament of four nose-mounted Hispano V cannons |
* Bomber spawn (AB and RB) | * Bomber spawn (AB and RB) | ||
− | * Decently manoeuvrable for an aircraft of its size, especially with combat flaps | + | * Decently manoeuvrable for an aircraft of its size, especially with combat flaps, capable of out-turning fighters like the Bf 109 and P-51 at some speeds |
* Plenty of ammo | * Plenty of ammo | ||
* Good attack payloads of 2,000 lbs or 16 RP-3 Rockets, even mixed | * Good attack payloads of 2,000 lbs or 16 RP-3 Rockets, even mixed | ||
* Very good cockpit visibility | * Very good cockpit visibility | ||
* Heavy armour on the nose of aircraft for head-ons | * Heavy armour on the nose of aircraft for head-ons | ||
− | |||
* Air brakes that provide lift upon usage | * Air brakes that provide lift upon usage | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | Designed to replace the famous Bristol Beaufighter series, | + | Designed to replace the famous Bristol Beaufighter series, the Bristol Type 164 "Brigand" was based on the already in production Bristol Buckingham, a transport/liaison aircraft intended to have been a medium bomber like the [[Wellington Mk III|Wellington]]. Because of this, the Brigand was substantially larger than its predecessor and its performance suffered in suit. Originally conceived as a fast torpedo attacker, the Brigand turned out to be a heavy strike bomber, and only the first eleven airframes were ever torpedo capable. |
− | The Brigand B.1 as | + | The Brigand B.1 as seen in-game would first see service with No. 84 and No. 8 Sqn RAF in Aden, modern-day Yemen. While not seeing action, the hot, dry climate of the Arabian peninsula was ideal for the Brigand and production continued. The Brigand would next be handed over to Beaufighter squadron No. 45 based out of Tengah, Singapore in engaging Communist guerillas in and around Malaya (Modern day Malaysia). It was here where the Brigand would receive its trial of fire, bombing and rocketing swathes of the South-East Asian jungles on the hunt for this red menace. However, the humid climate and constant stress from dive bombing would be the death sentence for this aircraft. The leather and rubber seals used on the hydraulic jacks of the landing gear and dive brakes rotted away, causing gear failures and some dive brakes failing, leading to crashes and wing tearing. This, combined with the Brigand's wings being unable to cope with the constant dive-bombing, led to it being withdrawn from service in Malaya by 1952, and from Aden by 1954. |
== Media == | == Media == | ||
Line 221: | Line 240: | ||
* [https://live.warthunder.com/feed/camouflages/?vehicle=brigand_b1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=brigand_b1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|gSun_ErSSJA|'''The Shooting Range #304''' - ''Metal Beasts'' section at 00:30 discusses the {{PAGENAME}}.|qMGtikpns6M|'''Brigand - (Not So Bad) First Impressions''' - ''Napalmratte''}} | ||
== See also == | == See also == | ||
Line 229: | Line 251: | ||
== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | + | * ''other literature.'' --> | |
− | * ''other literature.''--> | ||
* [https://forum.warthunder.com/index.php?/topic/331470-brigand-b-1/ Official data sheet - more details about the performance] | * [https://forum.warthunder.com/index.php?/topic/331470-brigand-b-1/ Official data sheet - more details about the performance] |
Latest revision as of 11:11, 3 February 2024
Contents
Description
Development for the Brigand began as a successor to the Beaufighter, namely as a strike aircraft and torpedo bomber. Bristol used their existing Buckingham aircraft design as the basis, but development delays caused the plane to not be ready until after the war in 1946. Without a war to fight, the Brigand was utilized for training or lower-intensity conflicts such as the communist insurgency in Malaya.
Introduced in Update 1.63 "Desert Hunters", the Brigand B 1 can utilize its engine performance and armament for high-altitude interceptions against enemy bombers. With four nose-mounted 20 mm cannons, it can engage bombers head-on very easily. However, the Brigand's less impressive agility and roll speed means it is not very useful against manoeuvrable targets, so it is only limited to large lumbering planes. If all bombers were shot down, the Brigand can move on to ground attack with its rockets and bombs and help the team whittle down the tickets needed for a victory.
General info
Flight performance
Characteristics | Max Speed (km/h at 4,267 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 552 | 540 | 10300 | 27.2 | 28.0 | 11.0 | 11.0 | 600 |
Upgraded | 613 | 580 | 24.9 | 26.0 | 19.8 | 14.7 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | ✓ | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
680 | 342 | 430 | 404 | 270 | ~8 | ~3 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 360 | < 390 | < 390 | > 327 |
Engine performance
Engine | |||||
---|---|---|---|---|---|
Engine Name | Number present | ||||
Bristol Centaurus 57 18-cylinder | 2 | ||||
Engine characteristics | |||||
Weight (each) | Type | Cooling | |||
1,220 kg | Radial | Air | |||
Engine power (Stock) | |||||
Mode | Max | Take-off | |||
Arcade | 1,853 hp | 2,273 hp | |||
Realistic/Simulator | 1,830 hp | 2,250 hp | |||
Engine power (Upgraded) | |||||
Mode | Max | Take-off | |||
Arcade | 2,428 hp | 2,848 hp | |||
Realistic/Simulator | 2,100 hp | 2,520 hp |
WEP Duration | |||
---|---|---|---|
Arcade | Realistic/Simulator | ||
25 seconds | Infinite |
Survivability and armour
- 64 mm Bulletproof glass in cockpit front.
- 12.7 mm Steel plate in pilot's seat.
- 12.7 mm Steel plate in the nose.
- 12.7 mm Steel plate in the fuselage.
Modifications and economy
Armaments
Offensive armament
The Brigand B 1 is armed with:
- 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg = 800 total)
Suspended armament
The Brigand B 1 can be outfitted with the following ordnance:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
500 lb G.P. Mk.IV bombs | 1 | 2 | 1 | |||||||||
1,000 lb G.P. Mk.I bombs | 2 | |||||||||||
RP-3 rockets | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | ||||
Maximum permissible loadout weight: 1,690 kg Maximum permissible weight imbalance: 500 kg |
Default weapon presets | |
---|---|
|
Usage in battles
In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for fighters, before ground targets when it is safe to do so. When diving, use your airbrakes to be sure not to exceed your maximum speed of 680kph in a dive. Exceeding 550kph, sustaining a flick roll and other sharp acrobatics may break your wings.
How to offensively engage an enemy aircraft:
While it is tempting because of the Brigand's strong armament, avoid fully committing to head ons where possible, as the Brigand has a sluggish control response which will impede your ability to dodge and you will almost certainly receive some damage if you do not break off quickly after firing. When engaging bomber targets, avoid sitting on their tail as the Brigand is a large target for their tail gunners - make a high speed pass, disengage, and assess the enemy bomber for another attack if necessary. Be wary dogfighting fighters, as while the Brigand is quite capable at turning, its ability to retain and generate energy is below most fighters, and firing solutions can be difficult to capitalise on due to its unwieldy controls. In a long fight or at a numerical disadvantage this can easily become your downfall.
How to perform defensive fighting:
Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll and rudder. Flick rolls are a near-necessity in the Brigand to quickly rotate the aircraft and will be a crucial asset to dodge guns. Avoid going up when defensive, as you will quickly find yourself low on energy and vulnerable. The Brigand is a large target, so you must maintain situational awareness to be able to dodge incoming shots, else you will almost certainly be hit.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Not auto controlled |
Controllable Auto control available |
Controllable Auto control available |
Separate | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- Great armament of four nose-mounted Hispano V cannons
- Bomber spawn (AB and RB)
- Decently manoeuvrable for an aircraft of its size, especially with combat flaps, capable of out-turning fighters like the Bf 109 and P-51 at some speeds
- Plenty of ammo
- Good attack payloads of 2,000 lbs or 16 RP-3 Rockets, even mixed
- Very good cockpit visibility
- Heavy armour on the nose of aircraft for head-ons
- Air brakes that provide lift upon usage
Cons:
- Generally slow
- Average climb rate
- Massive target
- No defensive gunners on the aircraft
- Air brakes lack performance under 600 km/h
- Early bomb modifications are mounted far on the wings, making them hard to aim
- Bad roll rate
- Poor performance at high altitude
History
Designed to replace the famous Bristol Beaufighter series, the Bristol Type 164 "Brigand" was based on the already in production Bristol Buckingham, a transport/liaison aircraft intended to have been a medium bomber like the Wellington. Because of this, the Brigand was substantially larger than its predecessor and its performance suffered in suit. Originally conceived as a fast torpedo attacker, the Brigand turned out to be a heavy strike bomber, and only the first eleven airframes were ever torpedo capable.
The Brigand B.1 as seen in-game would first see service with No. 84 and No. 8 Sqn RAF in Aden, modern-day Yemen. While not seeing action, the hot, dry climate of the Arabian peninsula was ideal for the Brigand and production continued. The Brigand would next be handed over to Beaufighter squadron No. 45 based out of Tengah, Singapore in engaging Communist guerillas in and around Malaya (Modern day Malaysia). It was here where the Brigand would receive its trial of fire, bombing and rocketing swathes of the South-East Asian jungles on the hunt for this red menace. However, the humid climate and constant stress from dive bombing would be the death sentence for this aircraft. The leather and rubber seals used on the hydraulic jacks of the landing gear and dive brakes rotted away, causing gear failures and some dive brakes failing, leading to crashes and wing tearing. This, combined with the Brigand's wings being unable to cope with the constant dive-bombing, led to it being withdrawn from service in Malaya by 1952, and from Aden by 1954.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Bristol Aeroplane Company | |
---|---|
Strike Aircraft | Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21* |
Bombers | Blenheim Mk IV · Beaufort Mk VIII* · Brigand B 1 |
* License-produced in Australia by Department of Aircraft Production. |
Britain bombers | |
---|---|
Torpedo | Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II |
Dive | V-156-B1 |
Hydroplanes | ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V |
Light | Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1 |
Based on A20 | ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 |
Hampden | Hampden Mk I · Hampden TB Mk I |
Wellington | Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X |
Halifax | Halifax B Mk IIIa |
Stirling | Stirling B Mk I · Stirling B Mk III |
Lancaster | Lancaster B Mk I · Lancaster B Mk III |
Lincoln | Lincoln B Mk II |
Shackleton | Shackleton MR.Mk.2 |