Difference between revisions of "A-20G-25"

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{{Specs-Card|code=a-20g}}
 
 
{{About
 
{{About
| about = American attacker '''{{PAGENAME}}'''
+
| about = American strike aircraft '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = DB-7 (Family)
 
| link = DB-7 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=a-20g
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was in the game since the start of the Open Beta Test as the A-20G-30 before being remodelled and renamed in Update 1.47 "Big Guns" as the A-20G-25.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attacker {{Battle-rating}}. It was in the game since the start of the Open Beta Test as the ''A-20G-30'' before being remodelled and renamed in Update 1.47 "Big Guns" as the ''A-20G-25''.
 
  
The A-20 is classified as an attacker, which carries both good and bad traits when compared to "real" bombers.  The main advantage is its strong offensive armament (comparable to that of many U.S fighters), which allows it to engage other aircraft or to strafe soft ground targets. Additionally, it carries an excellent defensive armament, with 2 x 12.7 mm machine guns mounted in a dorsal turret, and a single 12.7 mm machine gun in a hatch below the tail. However, in-game attackers are treated differently than bombers, spawning at a lower altitude and in Realistic Mode, they do not benefit from a bomb-sight.
+
The A-20 is classified as a strike aircraft, which carries both good and bad traits when compared to "real" bombers.  The main advantage is its strong offensive armament (comparable to that of many U.S fighters), which allows it to engage other aircraft or to strafe soft ground targets. Additionally, it carries an excellent defensive armament, with 2 x 12.7 mm machine guns mounted in a dorsal turret, and a single 12.7 mm machine gun in a hatch below the tail. However, in-game strike aircraft are treated differently than bombers, spawning at a lower altitude and in Realistic Mode, and they do not benefit from a bomb-sight.
  
 
Due to its lack of manoeuvrability, turn fighting or energy fighting enemy aircraft is extremely ill-advised, since the A-20G isn't capable of out-turning anything (even heavy fighters), and its energy retention is very poor. If one must engage an enemy fighter, either make sure to have a significant energy advantage in order to use boom-and-zoom tactics or try to provoke them into a head-on pass since not much can compete with the A-20G's armament. If an enemy plane avoids a head-on engagement, it is likely better to avoid turning, and use the speed of this plane to either get to help or to allow your gunners to engage the fighters. Often, the best defensive tactic is to stay at very low altitude to force the enemy into the dorsal turret's coverage area and hope it can deal with it, as the A-20G is hopeless in any kind of combat manoeuvring otherwise.
 
Due to its lack of manoeuvrability, turn fighting or energy fighting enemy aircraft is extremely ill-advised, since the A-20G isn't capable of out-turning anything (even heavy fighters), and its energy retention is very poor. If one must engage an enemy fighter, either make sure to have a significant energy advantage in order to use boom-and-zoom tactics or try to provoke them into a head-on pass since not much can compete with the A-20G's armament. If an enemy plane avoids a head-on engagement, it is likely better to avoid turning, and use the speed of this plane to either get to help or to allow your gunners to engage the fighters. Often, the best defensive tactic is to stay at very low altitude to force the enemy into the dorsal turret's coverage area and hope it can deal with it, as the A-20G is hopeless in any kind of combat manoeuvring otherwise.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 491 || 476 || 7,224 || 35.6 || 36.2 || 6.1 || 7.7 || 604
+
! Stock
 +
| 491 || 476 || rowspan="2" | {{Specs|ceiling}} || 35.6 || 36.2 || 6.1 || 7.7 || rowspan="2" | 604
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 532 || 510 || 32.6 || 34.0 || 15.5 || 10.1
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
 
! rowspan="2" | Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 532 || 510 || 7,224 || 32.6 || 34.0 || 15.5 || 10.1 || 604
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 633 || 450 || ??? || ~9 || ~?3
+
| 696 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 428 || 406 || 295 || ~6 || ~3
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 260 || < 320 || < 320 || > 200
+
| < 260 || < 320 || < 300 || > 320
 
|-
 
|-
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 467 m || 2,700 hp || 3,200 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 2,906 m || 2,500 hp || 3,022 hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
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* 12.7 mm Steel - Ventral gunner's belly armour plating
 
* 12.7 mm Steel - Ventral gunner's belly armour plating
 
* 12.7 mm Steel - Ventral gunner's rear armour plating
 
* 12.7 mm Steel - Ventral gunner's rear armour plating
 +
* Self-sealing fuel tanks (2 in each wing)
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
[[File:A-26G-25_Psithurism_001.png|450px|thumb|right|Bombing run on two destroyers in the Green Mountains Gulf]]
+
[[File:A-20G-25_Psithurism_001.png|450px|thumb|right|Bombing run on two destroyers in the Green Mountains Gulf]]
{{main|Browning M2 (12.7 mm)}}
+
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
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=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|M8|AN-M64A1 (500 lb)}}
+
{{main|AN-M64A1 (500 lb)|M8}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 +
* Without load
 +
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 
* 12 x M8 rockets
 
* 12 x M8 rockets
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|Browning M2 (12.7 mm)}}
+
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 12.7 mm Browning M2 machine guns, dorsal turret (400 rpg = 800 total)
+
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
* 1 x 12.7 mm Browning M2 machine guns, ventral turret (400 rpg)
+
* 1 x 12.7 mm M2 Browning machine gun, ventral turret (400 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The A-20G-25 possesses a fairly standard loadout of 6 x 12.7 mm machine guns like many regular fighters in the U.S tech tree. However, unlike the fighters, the machine guns on the A-20 are mounted solely in the nose. This allows for a much more focused cone of fire at range since convergence is not a significant factor, meaning that the A-20G will have an easier time hitting targets, but hardened ground targets like light and medium tanks will be easier to kill due to the fact that bullets are not converging from an angle, increasing penetration.
 
The A-20G-25 possesses a fairly standard loadout of 6 x 12.7 mm machine guns like many regular fighters in the U.S tech tree. However, unlike the fighters, the machine guns on the A-20 are mounted solely in the nose. This allows for a much more focused cone of fire at range since convergence is not a significant factor, meaning that the A-20G will have an easier time hitting targets, but hardened ground targets like light and medium tanks will be easier to kill due to the fact that bullets are not converging from an angle, increasing penetration.
  
 
In general, either stealth or universal belts are recommendable for most situations. While the ground targets belt does make it feasible to kill medium tanks with the 12.7 mm machine guns, the angles required for dealing damage are so specific, you end up putting a fairly unmanoeuvrable plane at risk of crashing.
 
In general, either stealth or universal belts are recommendable for most situations. While the ground targets belt does make it feasible to kill medium tanks with the 12.7 mm machine guns, the angles required for dealing damage are so specific, you end up putting a fairly unmanoeuvrable plane at risk of crashing.
  
===Manual Engine Control===
+
'''Enemies worth noting:'''
 +
 
 +
[[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.
 +
 
 +
[[ZSD63]]: Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is occupied with another friendly or if the {{PAGENAME}} is equipped with a bomb that it can use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiators
 
|
 
| Offensive 12 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Turret 12 mm
 
| Rocket Launcher M10
 
 
|-
 
|-
| IV
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
|
 
| Engine Injection
 
| Cover
 
| New 12 mm MGs (turret)
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In 1936 a design team from Douglas Aircraft set out to create a light bomber. The design would be based around a high mounted wing and tricycle landing gear. It was to be powered by a pair of 450 hp Pratt & Whitney engines. It was known as the Douglas Model 7A. The projected was shelved with design work nearly halfway completed. Based on information from the Spanish Civil War, the U.S. Army put out a specification for a new aeroplane. The requirements was a cruising speed of 200 mph and a range of 1200 miles. It was to also consist of a 1,200 lb bomb load. Douglas then revised the design to meet these requirements. It was known as the Douglas Model 7B.
+
In 1936 a design team from Douglas Aircraft set out to create a light bomber. The design would be based around a high mounted wing and tricycle landing gear. It was to be powered by a pair of 450 hp Pratt & Whitney engines. It was known as the Douglas Model 7A. The projected was shelved with design work nearly halfway completed. Based on information from the Spanish Civil War, the U.S. Army put out a specification for a new aeroplane. The requirements was a cruising speed of 200 mph and a range of 1,200 miles. It was to also consist of a 1,200 lb bomb load. Douglas then revised the design to meet these requirements. It was known as the Douglas Model 7B.
  
 
A French purchasing commission touring U.S. aircraft companies was informed of the new design. They received permission from the U.S. government to spectate the performance trials. The commission was impressed with the aeroplane and received further permission to participate in the flight test. The French placed an order for 100 aircraft and was quickly increased to 270. They also requested changes to the aircraft's design including better range, payload, additional armour, and french specific equipment. This new design was designated DB-7. France was defeated before a majority of the aircraft could be delivered. The remaining aircraft order was diverted to the British and was designated the Boston.
 
A French purchasing commission touring U.S. aircraft companies was informed of the new design. They received permission from the U.S. government to spectate the performance trials. The commission was impressed with the aeroplane and received further permission to participate in the flight test. The French placed an order for 100 aircraft and was quickly increased to 270. They also requested changes to the aircraft's design including better range, payload, additional armour, and french specific equipment. This new design was designated DB-7. France was defeated before a majority of the aircraft could be delivered. The remaining aircraft order was diverted to the British and was designated the Boston.
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The U.S. Army Air Corps ordered the aircraft in June of 1939. The army requested several changes. The primary change was new engines with superchargers. The aircraft was designated A-20. The original order was for 63 aircraft, with 60 aircraft delivered. The follow on order was for the A-20A without the superchargers, 140 ordered. The A-20G was the first solid nose A-20. Originally armed with 4 x 20 mm cannons, they were later changed for the M2 Browning. This was also the first A-20 with a powered turret. A total of 2,850 A-20Gs were built.
 
The U.S. Army Air Corps ordered the aircraft in June of 1939. The army requested several changes. The primary change was new engines with superchargers. The aircraft was designated A-20. The original order was for 63 aircraft, with 60 aircraft delivered. The follow on order was for the A-20A without the superchargers, 140 ordered. The A-20G was the first solid nose A-20. Originally armed with 4 x 20 mm cannons, they were later changed for the M2 Browning. This was also the first A-20 with a powered turret. A total of 2,850 A-20Gs were built.
  
The US, France, Britain, and Russia all made extensive use of the A-20. Used in France and Russia as low-level attackers, the A-20 was considered overpowered, easy to fly, and easy to care for, even by inexperienced and lightly trained crews. The A-20 saw combat in all theatres of World War II. This aircraft filled many roles including Bomber, Fighter, Recon, Attacker, and Night Fighter.
+
The US, France, Britain, and the USSR all made extensive use of the A-20. Used in France and the Soviet Union as low-level attackers, the A-20 was considered overpowered, easy to fly, and easy to care for, even by inexperienced and lightly trained crews. The A-20 saw combat in all theatres of World War II. This aircraft filled many roles including Bomber, Fighter, Recon, Attacker, and Night Fighter.
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 
Douglas A-20 Havoc / DB-7 Boston was a family of twin-engine aircraft which included attack aircraft, light bomber and night fighter variants and which served with US, British, Soviet and other air forces during WWII. Allied air forces designated the bomber variants Boston and the night fighter variants Havoc. The US Army Air Force accepted the aircraft known as the A-20 Havoc.
 
Douglas A-20 Havoc / DB-7 Boston was a family of twin-engine aircraft which included attack aircraft, light bomber and night fighter variants and which served with US, British, Soviet and other air forces during WWII. Allied air forces designated the bomber variants Boston and the night fighter variants Havoc. The US Army Air Force accepted the aircraft known as the A-20 Havoc.
  
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A total of 780 Boston Mk III were ordered by Great Britain. However, a few were lost during transport and a large number were then sent to the Soviet Union.
 
A total of 780 Boston Mk III were ordered by Great Britain. However, a few were lost during transport and a large number were then sent to the Soviet Union.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=a-20g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 
{{Youtube-gallery|cxkPq8ICn3Y|'''The Shooting Range #25''' - ''Pages of History'' section at 00:42 discusses the A-20.}}
 
{{Youtube-gallery|cxkPq8ICn3Y|'''The Shooting Range #25''' - ''Pages of History'' section at 00:42 discusses the A-20.}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
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{{AirManufacturer Douglas}}
 
{{AirManufacturer Douglas}}
{{USA attackers}}
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{{USA strike aircraft}}

Latest revision as of 18:27, 25 February 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the American strike aircraft A-20G-25. For other versions, see DB-7 (Family).
A-20G-25
a-20g.png
GarageImage A-20G-25.jpg
A-20G-25
AB RB SB
2.7 2.7 3.0
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The A-20G-25 Havoc is a rank II American strike aircraft with a battle rating of 2.7 (AB/RB) and 3.0 (SB). It was in the game since the start of the Open Beta Test as the A-20G-30 before being remodelled and renamed in Update 1.47 "Big Guns" as the A-20G-25.

The A-20 is classified as a strike aircraft, which carries both good and bad traits when compared to "real" bombers. The main advantage is its strong offensive armament (comparable to that of many U.S fighters), which allows it to engage other aircraft or to strafe soft ground targets. Additionally, it carries an excellent defensive armament, with 2 x 12.7 mm machine guns mounted in a dorsal turret, and a single 12.7 mm machine gun in a hatch below the tail. However, in-game strike aircraft are treated differently than bombers, spawning at a lower altitude and in Realistic Mode, and they do not benefit from a bomb-sight.

Due to its lack of manoeuvrability, turn fighting or energy fighting enemy aircraft is extremely ill-advised, since the A-20G isn't capable of out-turning anything (even heavy fighters), and its energy retention is very poor. If one must engage an enemy fighter, either make sure to have a significant energy advantage in order to use boom-and-zoom tactics or try to provoke them into a head-on pass since not much can compete with the A-20G's armament. If an enemy plane avoids a head-on engagement, it is likely better to avoid turning, and use the speed of this plane to either get to help or to allow your gunners to engage the fighters. Often, the best defensive tactic is to stay at very low altitude to force the enemy into the dorsal turret's coverage area and hope it can deal with it, as the A-20G is hopeless in any kind of combat manoeuvring otherwise.

General info

Flight performance

Max speed
at 3 048 m510 km/h
Turn time34 s
Max altitude7 224 m
Engine2 х Wright R-2600-23
TypeRadial
Cooling systemAir
Take-off weight12 t
Characteristics Max Speed
(km/h at 3,048 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 491 476 7224 35.6 36.2 6.1 7.7 604
Upgraded 532 510 32.6 34.0 15.5 10.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
696 296 428 406 295 ~6 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 260 < 320 < 300 > 320

Survivability and armour

Crew3 people
Speed of destruction
Structural0 km/h
Gear296 km/h
  • 12.7 mm Steel - Fore cockpit armour plate
  • 8 mm Steel - Fore cockpit side armour plate
  • 9.5 mm Steel - Pilot's seat
  • 12.7 mm Steel - Dorsal gunner's fore and aft armour plating
  • 12.7 mm Steel - Ventral gunner's belly armour plating
  • 12.7 mm Steel - Ventral gunner's rear armour plating
  • Self-sealing fuel tanks (2 in each wing)

Modifications and economy

Repair costBasic → Reference
AB489 → 622 Sl icon.png
RB654 → 832 Sl icon.png
SB1 430 → 1 820 Sl icon.png
Total cost of modifications8 420 Rp icon.png
9 420 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 60 / 120 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mods radiator.png
Radiator
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
105 Ge icon.png
Mods compressor.png
Compressor
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
105 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
85 Ge icon.png
Mods new engine.png
Engine
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
85 Ge icon.png
Mods armor cover.png
Cover
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods metanol.png
Engine injection
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
105 Ge icon.png
Mods ammo.png
bmg50_turret_belt_pack
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
85 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
Rocket Launcher M10
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
85 Ge icon.png
Mods turret gun.png
bmg50_turret_new_gun
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png

Armaments

Offensive armament

Ammunition2 100 rounds
Fire rate750 shots/min
Bombing run on two destroyers in the Green Mountains Gulf
Main article: M2 Browning (12.7 mm)

The A-20G-25 is armed with:

  • 4 x 12.7 mm Browning M2 machine guns, nose-mounted (350 rpg = 1,400 total)
  • 2 x 12.7 mm Browning M2 machine guns, chin-mounted (350 rpg = 700 total)

Suspended armament

List of setups (2)
Setup 14 x 500 lb AN-M64A1 bomb
Setup 212 x M8 rocket
Main articles: AN-M64A1 (500 lb), M8

The A-20G-25 can be outfitted with the following ordnance:

  • Without load
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 12 x M8 rockets

Defensive armament

Ammunition800 rounds
Fire rate750 shots/min
Ammunition400 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The A-20G-25 is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
  • 1 x 12.7 mm M2 Browning machine gun, ventral turret (400 rpg)

Usage in battles

The A-20G-25 possesses a fairly standard loadout of 6 x 12.7 mm machine guns like many regular fighters in the U.S tech tree. However, unlike the fighters, the machine guns on the A-20 are mounted solely in the nose. This allows for a much more focused cone of fire at range since convergence is not a significant factor, meaning that the A-20G will have an easier time hitting targets, but hardened ground targets like light and medium tanks will be easier to kill due to the fact that bullets are not converging from an angle, increasing penetration.

In general, either stealth or universal belts are recommendable for most situations. While the ground targets belt does make it feasible to kill medium tanks with the 12.7 mm machine guns, the angles required for dealing damage are so specific, you end up putting a fairly unmanoeuvrable plane at risk of crashing.

Enemies worth noting:

Yak-2 KABB: Do not think that the A-20G-25 can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the A-20G-25 must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.

ZSD63: Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the A-20G-25's flight path. Don't even get close to it unless it is occupied with another friendly or if the A-20G-25 is equipped with a bomb that it can use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Great armament consisting of 6 x 12.7 mm machine guns that are all mounted in the nose
  • Defensive armament
  • Decent acceleration and speed
  • Decent protection
  • Can take a lot of damage from similarly tiered planes before going down
  • Powerful payload

Cons:

  • Poor turn rate
  • Poor climb rate
  • Large target
  • Poor energy retention
  • Bazooka rocket positioning makes direct hits difficult
  • Despite having largely superior flight characteristics compared to other bombers, it will still get outperformed by any fighter in a dogfight
  • Performing a barrel roll in level flight, will fuel starve your engines
  • Pulling negative G's will starve the engines in realistic battle mode

History

In 1936 a design team from Douglas Aircraft set out to create a light bomber. The design would be based around a high mounted wing and tricycle landing gear. It was to be powered by a pair of 450 hp Pratt & Whitney engines. It was known as the Douglas Model 7A. The projected was shelved with design work nearly halfway completed. Based on information from the Spanish Civil War, the U.S. Army put out a specification for a new aeroplane. The requirements was a cruising speed of 200 mph and a range of 1,200 miles. It was to also consist of a 1,200 lb bomb load. Douglas then revised the design to meet these requirements. It was known as the Douglas Model 7B.

A French purchasing commission touring U.S. aircraft companies was informed of the new design. They received permission from the U.S. government to spectate the performance trials. The commission was impressed with the aeroplane and received further permission to participate in the flight test. The French placed an order for 100 aircraft and was quickly increased to 270. They also requested changes to the aircraft's design including better range, payload, additional armour, and french specific equipment. This new design was designated DB-7. France was defeated before a majority of the aircraft could be delivered. The remaining aircraft order was diverted to the British and was designated the Boston.

The U.S. Army Air Corps ordered the aircraft in June of 1939. The army requested several changes. The primary change was new engines with superchargers. The aircraft was designated A-20. The original order was for 63 aircraft, with 60 aircraft delivered. The follow on order was for the A-20A without the superchargers, 140 ordered. The A-20G was the first solid nose A-20. Originally armed with 4 x 20 mm cannons, they were later changed for the M2 Browning. This was also the first A-20 with a powered turret. A total of 2,850 A-20Gs were built.

The US, France, Britain, and the USSR all made extensive use of the A-20. Used in France and the Soviet Union as low-level attackers, the A-20 was considered overpowered, easy to fly, and easy to care for, even by inexperienced and lightly trained crews. The A-20 saw combat in all theatres of World War II. This aircraft filled many roles including Bomber, Fighter, Recon, Attacker, and Night Fighter.


Archive of the in-game description

Douglas A-20 Havoc / DB-7 Boston was a family of twin-engine aircraft which included attack aircraft, light bomber and night fighter variants and which served with US, British, Soviet and other air forces during WWII. Allied air forces designated the bomber variants Boston and the night fighter variants Havoc. The US Army Air Force accepted the aircraft known as the A-20 Havoc.

The first production variants ordered by the RAF were the DB-7B, designated Boston Mk III; the same designation was given to the DB-73, previously ordered by France. These aircraft, mainly used as light bombers, were equipped with the same engines as the DB-7A and had larger fuel tanks which increased their range, a weak spot on the Boston Mk I / Mk II which the British wished to address.

A total of 780 Boston Mk III were ordered by Great Britain. However, a few were lost during transport and a large number were then sent to the Soviet Union.


Media

Skins
Videos

See also

Related development
  • Douglas A-26 Invader
Aircraft of comparable role, configuration and era

External links


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

USA strike aircraft
Douglas  A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H
North American  A-36 · PBJ-1H · PBJ-1J
Other  AM-1 · AU-1 · XA-38