Difference between revisions of "Tu-2S-59 (Italy)"

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 +
{{About
 +
| about = Bomber aircraft '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Tu-2 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=tu-2_postwar_late_hungary
 
|code=tu-2_postwar_late_hungary
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian bomber {{Battle-rating}}. It was introduced in [[Update "Alpha Strike"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian bomber {{Battle-rating}}. It was introduced in [[Update "Alpha Strike"]].
 +
 
 +
Originally developed by the Soviet Union during WWII, several Tu-2s were supplied to the Hungarian Air Force in 1951. There they were nicknamed "Túzok", the Hungarian name for the Great Bussard bird, playing off of the 'Tu' for Tupolev designation. The type would see little operational service with Hungary, staying mostly grounded during the Hungarian Revolution in 1956 and being effectively abandoned soon after.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max speed<br>(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
+
| 522 || 503 || rowspan="2" | {{Specs|ceiling}} || 32.0 || 32.8 || 4.5 || 4.5 || rowspan="2" | 326
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 575 || 547 || 29.8 || 30.8 || 13.0 || 8.1
 
|-
 
|-
 
|}
 
|}
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| _ || _ || _ || _ || _     <!-- ✓ -->
+
| || || || X || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
+
| 900 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || > ___
+
| < 360 || < 360 || < 440 || > 302
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
 
 +
* 15 mm Steel plate behind the pilot.
 +
* 6 mm Steel plate to the left of cockpit dorsal gunner.
 +
* 8, 15 mm Steel plates in front of the cockpit dorsal gunner.
 +
* 12, 15 mm Steel plates in front of the rear dorsal gunner.
 +
* 8 mm Steel plate under the ventral gunner.
 +
* 12 mm Steel plate in front of the ventral gunner.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm ShVAK cannons, wing root-mounted (150 rpg = 300 total)
+
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="15%" | 1 !! width="15%" | 2 !! width="15%" | 3
 +
| rowspan="8" width="30%" | <div class="ttx-image">[[File:Hardpoints_Tu-2.png]]</div>
 +
|-
 +
! [[FAB-100M-43 (100 kg)|100 kg FAB-100M-43]] bombs
 +
| || 9 ||
 +
|-
 +
! [[FAB-250M-44 (250 kg)|250 kg FAB-250M-44]] bombs
 +
| 1 || 2, 4 || 1
 +
|-
 +
! [[BRAB-250 (250 kg)|250 kg BRAB-250]] bombs
 +
| 1 || 2, 4 || 1
 +
|-
 +
! [[FAB-500M-44 (500 kg)|500 kg FAB-500M-44]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[BRAB-500 (500 kg)|500 kg BRAB-500]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[FAB-1000M-44 (1,000 kg)|1,000 kg FAB-1000M-44]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[BRAB-1000 (1,000 kg)|1,000 kg BRAB-1000]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
|}
  
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
{{Navigation-First-Simple-Line}}
 +
 
* Without load
 
* Without load
 
* 9 x 100 kg FAB-100M-43 bombs (900 kg total)
 
* 9 x 100 kg FAB-100M-43 bombs (900 kg total)
Line 118: Line 160:
 
* 1 x 20 mm B-20E cannon, rear dorsal turret (120 rpg)
 
* 1 x 20 mm B-20E cannon, rear dorsal turret (120 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
* 1 x 12.7 mm Berezin UB machine gun, ventral turret (350 rpg)
+
* 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Once spawned (~3,500 m), locate ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
 +
 
 +
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
 +
 
 +
====Specific enemies worth noting====
 +
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
The Tu-2S-59 has a battle rating of 5.7. Should the Tu-2S-59 be engaged, here are some suggestions per plane.
 +
 
 +
Do not engage a fighter on purpose, the following is only for defensive and survival reference.
 +
 
 +
[[Ho 229 V3|Horten 229]] - This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it ''will'' catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot.
 +
 
 +
[[Me 262 A-1a|Me 262 A-1]] and [[Me 262 A-1/U4|A-1/U4 Pulkzerstorer]] - These planes are a tough opponent. They are fast and possess better armour than the 229, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.
 +
 
 +
[[F-80A-5|F-80A]], [[F-80C-10|F-80C]] & [[F-84B-26]] - Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always a possibility. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing.
 +
 
 +
''Late War Props (Spitfire 24, Fw 190 D-13, F8F-1B, etc.)'' - These should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
 +
 
 +
''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''<br>
 +
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
 +
 
 +
====Counter-tactics====
 +
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 +
If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Fast, for a medium bomber
 +
* High wing rip speed (over 700 km/h)
 +
* Air spawn in RB
 +
* Very easy to land and take off
 +
* Decent payload
 +
* Forward-firing ShVAK cannons, can be useful in a head-on engagement
 +
* Not as vulnerable as other 4-engine bombers
 +
* Twin tail design leaves little restriction on back gunners
 +
* Decently agile for its size
 +
* Can often put out fires in fuel tanks due to pressurized gas system
 +
* Individual bomb drops, very effective in tank battles
 +
* Engines can cool down even with a 100% throttle
 +
* Can pretty much WEP indefinitely
 +
* Just need to research one modification for all payload options
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Only two bombs when stock
 +
* Relatively small defensive armament
 +
* Only one pilot and is not protected by armour from the front
 +
* High-ish stall speed (175 km/h, more of a pain when taking off/landing)
 +
* Although it is fast, everything else is faster
 +
* Performance starts to degrade with altitude
 +
* Low amount of cannon ammo (150 rounds per gun)
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=tu-2_postwar_late_hungary Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[Tu-2 (Family)]]
 +
** [[Tu-2S-59]]
  
 
== External links ==
 
== External links ==
Line 154: Line 260:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 +
* [[wt:en/news/8767-development-the-hungarian-aircraft-line-is-coming-to-the-italian-tree-en|[Devblog] The Hungarian Aircraft Line is Coming to the Italian Tree!]]
 +
* [https://wwiiafterwwii.wordpress.com/2016/05/30/tu-2-bat-post-wwii-service/ <nowiki>[wwiiafterwwii]</nowiki> Tu-2 “Bat”: post-WWII service]
 +
 +
{{AirManufacturer Tupolev}}
 
{{Italy bombers}}
 
{{Italy bombers}}

Latest revision as of 15:00, 5 July 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Bomber aircraft Tu-2S-59 (Italy). For other versions, see Tu-2 (Family).
tu-2_postwar_late_hungary.png
GarageImage Tu-2S-59 (Italy).jpg
◔Tu-2S-59
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The ◔Tu-2S-59 is a rank IV Italian bomber with a battle rating of 6.0 (AB/SB) and 5.7 (RB). It was introduced in Update "Alpha Strike".

Originally developed by the Soviet Union during WWII, several Tu-2s were supplied to the Hungarian Air Force in 1951. There they were nicknamed "Túzok", the Hungarian name for the Great Bussard bird, playing off of the 'Tu' for Tupolev designation. The type would see little operational service with Hungary, staying mostly grounded during the Hungarian Revolution in 1956 and being effectively abandoned soon after.

General info

Flight performance

Max speed
at 7 300 m547 km/h
Turn time30 s
Max altitude9 500 m
Engine2 х Shvetsov M-82FN
Type
Cooling systemAir
Take-off weight13 t
Characteristics Max Speed
(km/h at 7,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 522 503 9500 32.0 32.8 4.5 4.5 326
Upgraded 575 547 29.8 30.8 13.0 8.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
900 390 437 380 310 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 440 > 302

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear390 km/h
  • 15 mm Steel plate behind the pilot.
  • 6 mm Steel plate to the left of cockpit dorsal gunner.
  • 8, 15 mm Steel plates in front of the cockpit dorsal gunner.
  • 12, 15 mm Steel plates in front of the rear dorsal gunner.
  • 8 mm Steel plate under the ventral gunner.
  • 12 mm Steel plate in front of the ventral gunner.

Modifications and economy

Repair costBasic → Reference
AB3 106 → 4 009 Sl icon.png
RB8 881 → 11 465 Sl icon.png
SB17 289 → 22 320 Sl icon.png
Total cost of modifications61 500 Rp icon.png
102 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 220 / 570 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
270 Ge icon.png
Mods radiator.png
Radiator
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
270 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods compressor.png
Compressor
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mods new engine.png
Engine
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mods armor cover.png
Cover
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods ammo.png
ub_turret_belt_pack
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
ub_turret_new_gun
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods pilon bomb.png
DER-19U
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods ammo.png
shvak_belt_pack
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods ammo.png
shvak_turret_belt_pack
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods weapon.png
shvak_new_gun
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods turret gun.png
b20_turret_new_gun
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png

Armaments

Offensive armament

Main article: ShVAK (20 mm)

The Tu-2S-59 (Italy) is armed with:

  • 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)

Suspended armament

The Tu-2S-59 (Italy) can be outfitted with the following ordnance:

1 2 3
Hardpoints Tu-2.png
100 kg FAB-100M-43 bombs 9
250 kg FAB-250M-44 bombs 1 2, 4 1
250 kg BRAB-250 bombs 1 2, 4 1
500 kg FAB-500M-44 bombs 1 1 1
500 kg BRAB-500 bombs 1 1 1
1,000 kg FAB-1000M-44 bombs 1 1 1
1,000 kg BRAB-1000 bombs 1 1 1
Default weapon presets
  • Without load
  • 9 x 100 kg FAB-100M-43 bombs (900 kg total)
  • 4 x 250 kg FAB-250M-44 bombs (1,000 kg total)
  • 6 x 250 kg FAB-250M-44 bombs (1,500 kg total)
  • 6 x 250 kg BRAB-250 bombs (1,500 kg total)
  • 1 x 500 kg FAB-500M-44 bomb (500 kg total)
  • 2 x 500 kg FAB-500M-44 bombs (1,000 kg total)
  • 3 x 500 kg FAB-500M-44 bombs (1,500 kg total)
  • 3 x 500 kg BRAB-500 bombs (1,500 kg total)
  • 1 x 1,000 kg FAB-1000M-44 bomb (1,000 kg total)
  • 2 x 1,000 kg FAB-1000M-44 bombs (2,000 kg total)
  • 3 x 1,000 kg FAB-1000M-44 bombs (3,000 kg total)
  • 3 x 1,000 kg BRAB-1000 bombs (3,000 kg total)

Defensive armament

The Tu-2S-59 (Italy) is defended by:

  • 1 x 20 mm B-20E cannon, rear dorsal turret (120 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)

Usage in battles

Once spawned (~3,500 m), locate ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.

When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!

Specific enemies worth noting

The Tu-2S-59 has a battle rating of 5.7. Should the Tu-2S-59 be engaged, here are some suggestions per plane.

Do not engage a fighter on purpose, the following is only for defensive and survival reference.

Horten 229 - This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it will catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot.

Me 262 A-1 and A-1/U4 Pulkzerstorer - These planes are a tough opponent. They are fast and possess better armour than the 229, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.

F-80A, F-80C & F-84B-26 - Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always a possibility. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing.

Late War Props (Spitfire 24, Fw 190 D-13, F8F-1B, etc.) - These should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.

Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.

Counter-tactics

If confronted with an enemy Tu-2S-59, initiate a head on pass but then pitch up and stall their plane out. Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Fast, for a medium bomber
  • High wing rip speed (over 700 km/h)
  • Air spawn in RB
  • Very easy to land and take off
  • Decent payload
  • Forward-firing ShVAK cannons, can be useful in a head-on engagement
  • Not as vulnerable as other 4-engine bombers
  • Twin tail design leaves little restriction on back gunners
  • Decently agile for its size
  • Can often put out fires in fuel tanks due to pressurized gas system
  • Individual bomb drops, very effective in tank battles
  • Engines can cool down even with a 100% throttle
  • Can pretty much WEP indefinitely
  • Just need to research one modification for all payload options

Cons:

  • Only two bombs when stock
  • Relatively small defensive armament
  • Only one pilot and is not protected by armour from the front
  • High-ish stall speed (175 km/h, more of a pain when taking off/landing)
  • Although it is fast, everything else is faster
  • Performance starts to degrade with altitude
  • Low amount of cannon ammo (150 rounds per gun)

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

Italy bombers
Fiat  B.R.20DR · B.R.20M M1
Savoia-Marchetti  S.81 · S.M.79 serie 1 · S.M.79 B · S.M.79 serie 8 · S.M.79 AS · S.M.79 bis/T.M
CANT  Z.1007 bis serie 3 · Z.1007 bis serie 5
Piaggio  P.108B serie 1 · P.108B serie 2
  Foreign:
Germany  ▄Ju 87 R-2 · ▄Ju 87 D-3
Hungary  ◔Tu-2S-59