Difference between revisions of "Brigand B 1"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light bomber {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
+
Development for the Brigand began as a successor to the Beaufighter, namely as a strike aircraft and torpedo bomber. Bristol used their existing Buckingham aircraft design as the basis, but development delays caused the plane to not be ready until after the war in 1946. Without a war to fight, the Brigand was utilized for training or lower-intensity conflicts such as the communist insurgency in Malaya.
  
This plane is a pure bomber hunter and ground attack aircraft. If there are no bombers for you to hunt, switch to heading on fighters. Should you survive to late match and find that the tickets will decide the match then you may load up air-to-ground weapons, but not before that.
+
Introduced in [[Update 1.63 "Desert Hunters"]], the Brigand B 1 can utilize its engine performance and armament for high-altitude interceptions against enemy bombers. With four nose-mounted 20 mm cannons, it can engage bombers head-on very easily. However, the Brigand's less impressive agility and roll speed means it is not very useful against manoeuvrable targets, so it is only limited to large lumbering planes. If all bombers were shot down, the Brigand can move on to ground attack with its rockets and bombs and help the team whittle down the tickets needed for a victory.
  
 
== General info ==
 
== General info ==
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 430 || 404 || 270 || ~8 || ~3
+
| 680 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 430 || 404 || 270 || ~8 || ~3
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|RP-3}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10 !! width="4%" | 11
 +
| rowspan="5" width="25%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! [[G.P. Mk.IV (500 lb)|500 lb G.P. Mk.IV]] bombs
 +
| || || || || 1 || 2 || 1 || || || ||
 +
|-
 +
! [[G.P. Mk.I (1,000 lb)|1,000 lb G.P. Mk.I]] bombs
 +
| || || || || || 2 || || || || ||
 +
|-
 +
! [[RP-3]] rockets
 +
| 2 || 2 || 2 || 2 || || || || 2 || 2 || 2 || 2
 +
|-
 +
| colspan="12" | Maximum permissible loadout weight: 1,690 kg<br>Maximum permissible weight imbalance: 500 kg
 +
|-
 +
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 
* Without load
 
* Without load
 +
* 16 x RP-3 rockets
 
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 
* 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total)
 
* 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total)
 
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
 
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
* 2 x 1,000 lb G.P. Mk.I bombs + 2 x 500 lb G.P. Mk.IV bombs (3,000 lb total)
+
{{Navigation-End}}
* 16 x RP-3 rockets
 
* 16 x RP-3 rockets + 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 
* 16 x RP-3 rockets + 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total)
 
* 16 x RP-3 rockets + 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
 
* 16 x RP-3 rockets + 2 x 1,000 lb G.P. Mk.I bombs + 2 x 500 lb G.P. Mk.IV bombs (3,000 lb total)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for injured fighters and ground targets. When diving, use your airbrakes to be sure not to exceed your maximum speed in a dive.
+
In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for fighters, before ground targets when it is safe to do so. When diving, use your airbrakes to be sure not to exceed your maximum speed of 680kph in a dive. Exceeding 550kph, sustaining a flick roll and other sharp acrobatics may break your wings.
  
 
'''How to offensively engage an enemy aircraft:'''<br>
 
'''How to offensively engage an enemy aircraft:'''<br>
The first thing you should do is head on. Your four Hispano guns will completely obliterate any aircraft from the front with a 3-second burst. In your head on you should open fire as far out as you feel comfortable, then turn out immediately after you hit him, as you don't want him to change direction until after your volley hits home.
+
While it is tempting because of the Brigand's strong armament, avoid fully committing to head ons where possible, as the Brigand has a sluggish control response which will impede your ability to dodge and you will almost certainly receive some damage if you do not break off quickly after firing. When engaging bomber targets, avoid sitting on their tail as the Brigand is a large target for their tail gunners - make a high speed pass, disengage, and assess the enemy bomber for another attack if necessary. Be wary dogfighting fighters, as while the Brigand is quite capable at turning, its ability to retain and generate energy is below most fighters, and firing solutions can be difficult to capitalise on due to its unwieldy controls. In a long fight or at a numerical disadvantage this can easily become your downfall.
  
 
'''How to perform defensive fighting:'''<br>
 
'''How to perform defensive fighting:'''<br>
Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll, rudder and rise, if you are lucky he'll either overshoot, run out of ammo, or get shot down. Under no circumstance should you ever turn fight anything smaller than a medium bomber, otherwise you will bleed off your speed or the attacker will out turn you and acquire a firing solution.
+
Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll and rudder. Flick rolls are a near-necessity in the Brigand to quickly rotate the aircraft and will be a crucial asset to dodge guns. Avoid going up when defensive, as you will quickly find yourself low on energy and vulnerable. The Brigand is a large target, so you must maintain situational awareness to be able to dodge incoming shots, else you will almost certainly be hit.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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* Great armament of four nose-mounted Hispano V cannons
 
* Great armament of four nose-mounted Hispano V cannons
 
* Bomber spawn (AB and RB)
 
* Bomber spawn (AB and RB)
* Decently manoeuvrable for an aircraft of its size, especially with combat flaps
+
* Decently manoeuvrable for an aircraft of its size, especially with combat flaps, capable of out-turning fighters like the Bf 109 and P-51 at some speeds
 
* Plenty of ammo
 
* Plenty of ammo
 
* Good attack payloads of 2,000 lbs or 16 RP-3 Rockets, even mixed
 
* Good attack payloads of 2,000 lbs or 16 RP-3 Rockets, even mixed
 
* Very good cockpit visibility
 
* Very good cockpit visibility
 
* Heavy armour on the nose of aircraft for head-ons
 
* Heavy armour on the nose of aircraft for head-ons
* Good diver
 
 
* Air brakes that provide lift upon usage
 
* Air brakes that provide lift upon usage
  
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=brigand_b1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=brigand_b1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Latest revision as of 11:11, 3 February 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
brigand_b1.png
GarageImage Brigand B 1.jpg
Brigand B 1
AB RB SB
3.7 4.0 4.3
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

Development for the Brigand began as a successor to the Beaufighter, namely as a strike aircraft and torpedo bomber. Bristol used their existing Buckingham aircraft design as the basis, but development delays caused the plane to not be ready until after the war in 1946. Without a war to fight, the Brigand was utilized for training or lower-intensity conflicts such as the communist insurgency in Malaya.

Introduced in Update 1.63 "Desert Hunters", the Brigand B 1 can utilize its engine performance and armament for high-altitude interceptions against enemy bombers. With four nose-mounted 20 mm cannons, it can engage bombers head-on very easily. However, the Brigand's less impressive agility and roll speed means it is not very useful against manoeuvrable targets, so it is only limited to large lumbering planes. If all bombers were shot down, the Brigand can move on to ground attack with its rockets and bombs and help the team whittle down the tickets needed for a victory.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 4 267 m580 km/h
Turn time26 s
Max altitude10 300 m
Engine2 х Bristol Centaurus 57
TypeRadial
Cooling systemAir
Take-off weight18 t
Characteristics Max Speed
(km/h at 4,267 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 552 540 10300 27.2 28.0 11.0 11.0 600
Upgraded 613 580 24.9 26.0 19.8 14.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
680 342 430 404 270 ~8 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 390 < 390 > 327

Engine performance

Engine
Engine Name Number present
Bristol Centaurus 57 18-cylinder 2
Engine characteristics
Weight (each) Type Cooling
1,220 kg Radial Air
Engine power (Stock)
Mode Max Take-off
Arcade 1,853 hp 2,273 hp
Realistic/Simulator 1,830 hp 2,250 hp
Engine power (Upgraded)
Mode Max Take-off
Arcade 2,428 hp 2,848 hp
Realistic/Simulator 2,100 hp 2,520 hp
WEP Duration
Arcade Realistic/Simulator
25 seconds Infinite

Survivability and armour

Crew3 people
Speed of destruction
Structural0 km/h
Gear342 km/h
  • 64 mm Bulletproof glass in cockpit front.
  • 12.7 mm Steel plate in pilot's seat.
  • 12.7 mm Steel plate in the nose.
  • 12.7 mm Steel plate in the fuselage.

Modifications and economy

Repair costBasic → Reference
AB1 276 → 1 714 Sl icon.png
RB2 560 → 3 440 Sl icon.png
SB4 908 → 6 596 Sl icon.png
Total cost of modifications29 700 Rp icon.png
58 000 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 190 / 350 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mods radiator.png
Radiator
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 200 Rp icon.png
Cost:
4 300 Sl icon.png
190 Ge icon.png
Mods compressor.png
Compressor
Research:
2 200 Rp icon.png
Cost:
4 300 Sl icon.png
190 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods new engine.png
Engine
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods armor cover.png
Cover
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods ammo.png
hispano_belt_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
HMBC mk.2
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
HLBC mk.2
Research:
2 200 Rp icon.png
Cost:
4 300 Sl icon.png
190 Ge icon.png
Mod arrow 1.png
Mods weapon.png
hispano_mk5_new_gun
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods pilon rocket.png
HRC mk.8
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Brigand B 1 is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg = 800 total)

Suspended armament

The Brigand B 1 can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9 10 11
Hardpoints Brigand B 1.png
500 lb G.P. Mk.IV bombs 1 2 1
1,000 lb G.P. Mk.I bombs 2
RP-3 rockets 2 2 2 2 2 2 2 2
Maximum permissible loadout weight: 1,690 kg
Maximum permissible weight imbalance: 500 kg
Default weapon presets
  • Without load
  • 16 x RP-3 rockets
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 4 x 500 lb G.P. Mk.IV bombs (2,000 lb total)
  • 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)

Usage in battles

In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for fighters, before ground targets when it is safe to do so. When diving, use your airbrakes to be sure not to exceed your maximum speed of 680kph in a dive. Exceeding 550kph, sustaining a flick roll and other sharp acrobatics may break your wings.

How to offensively engage an enemy aircraft:
While it is tempting because of the Brigand's strong armament, avoid fully committing to head ons where possible, as the Brigand has a sluggish control response which will impede your ability to dodge and you will almost certainly receive some damage if you do not break off quickly after firing. When engaging bomber targets, avoid sitting on their tail as the Brigand is a large target for their tail gunners - make a high speed pass, disengage, and assess the enemy bomber for another attack if necessary. Be wary dogfighting fighters, as while the Brigand is quite capable at turning, its ability to retain and generate energy is below most fighters, and firing solutions can be difficult to capitalise on due to its unwieldy controls. In a long fight or at a numerical disadvantage this can easily become your downfall.

How to perform defensive fighting:
Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll and rudder. Flick rolls are a near-necessity in the Brigand to quickly rotate the aircraft and will be a crucial asset to dodge guns. Avoid going up when defensive, as you will quickly find yourself low on energy and vulnerable. The Brigand is a large target, so you must maintain situational awareness to be able to dodge incoming shots, else you will almost certainly be hit.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Great armament of four nose-mounted Hispano V cannons
  • Bomber spawn (AB and RB)
  • Decently manoeuvrable for an aircraft of its size, especially with combat flaps, capable of out-turning fighters like the Bf 109 and P-51 at some speeds
  • Plenty of ammo
  • Good attack payloads of 2,000 lbs or 16 RP-3 Rockets, even mixed
  • Very good cockpit visibility
  • Heavy armour on the nose of aircraft for head-ons
  • Air brakes that provide lift upon usage

Cons:

  • Generally slow
  • Average climb rate
  • Massive target
  • No defensive gunners on the aircraft
  • Air brakes lack performance under 600 km/h
  • Early bomb modifications are mounted far on the wings, making them hard to aim
  • Bad roll rate
  • Poor performance at high altitude

History

Designed to replace the famous Bristol Beaufighter series, the Bristol Type 164 "Brigand" was based on the already in production Bristol Buckingham, a transport/liaison aircraft intended to have been a medium bomber like the Wellington. Because of this, the Brigand was substantially larger than its predecessor and its performance suffered in suit. Originally conceived as a fast torpedo attacker, the Brigand turned out to be a heavy strike bomber, and only the first eleven airframes were ever torpedo capable.

The Brigand B.1 as seen in-game would first see service with No. 84 and No. 8 Sqn RAF in Aden, modern-day Yemen. While not seeing action, the hot, dry climate of the Arabian peninsula was ideal for the Brigand and production continued. The Brigand would next be handed over to Beaufighter squadron No. 45 based out of Tengah, Singapore in engaging Communist guerillas in and around Malaya (Modern day Malaysia). It was here where the Brigand would receive its trial of fire, bombing and rocketing swathes of the South-East Asian jungles on the hunt for this red menace. However, the humid climate and constant stress from dive bombing would be the death sentence for this aircraft. The leather and rubber seals used on the hydraulic jacks of the landing gear and dive brakes rotted away, causing gear failures and some dive brakes failing, leading to crashes and wing tearing. This, combined with the Brigand's wings being unable to cope with the constant dive-bombing, led to it being withdrawn from service in Malaya by 1952, and from Aden by 1954.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Bristol Aeroplane Company
Strike Aircraft  Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21*
Bombers  Blenheim Mk IV · Beaufort Mk VIII* · Brigand B 1
  * License-produced in Australia by Department of Aircraft Production.

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2