Difference between revisions of "T-90A"

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{{About
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| about = Soviet medium tank '''{{PAGENAME}}'''
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| usage = other versions
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| link = T-72 (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_t_90a
 
|code=ussr_t_90a
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]].
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The '''T-90A''' is the first variant of the T-90 main battle tank family. Intended to replace the [[T-72 (Family)|T-72 main battle tank family]] as the new armoured spearhead, it features many improvements, such as a new 125 mm 2A46 tank gun, the 1A45T fire-control system, an upgraded engine, and advanced gunner's sight with thermal imaging equipment. Standard protection measures include steel and composite armour, smoke grenade dischargers, Kontakt-5 explosive reactive armour (ERA), and the Shtora-1 infrared anti-tank guided missile (ATGM) jamming system. When a weapon-guidance laser is directed at the tank, the jamming system first warns and highlights the direction for the tank's crew. After the crew has directed the turret to face the threat, the infrared jammer, TShU1-7 EOCMDAS, jams the semi-automatic command to line of sight (SACLOS) guidance system used by some anti-tank guided missiles (ATGM) to neutralize the threat.
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Introduced in [[Update "New Power"]], the T-90A has a playstyle that is similar to that of traditional Soviet main battle tanks. It excels in support roles as well as flanking and sniping, thanks to its low profile and strong frontal armour. Due to its slow reverse speed, which is an inherent flaw in almost all Soviet main battle tanks, close-range engagements are not recommended unless absolutely necessary. It is best to take a hull-down position early in the game and lay down supportive fire for friendly forces leading the assault.
  
 
== General info ==
 
== General info ==
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
Overall, the armour protection of the T-90A can be considered almost the same as in the [[T-72B3]] and [[T-80U]]. However, despite the hull being exactly the same as the T-72B3 with same thickness, composition, and add-on armour, the turret of the T-90A shows a new turret design which can be considered better due to the armour layout and composition. The T-90A, as the T-72B (1989) and T-72B3, has access to the CONTACT-5 ERA. This ERA (different from Relict and CONTACT-1 seen in other T-72B series) has the particularity that has stopping power against darts (similar to Dorchester). Different from other T-72s, the T-90A has a rolled homogenous armour turret with spacing for composite armour blocks rather than built-in. Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability although they are most likely to be lit on fire if hit with HEAT-FS or an ATGM. However, as with all Russian autoloaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. Despite having a carousel autoloader which is not protected by any blast shield like on the Leclerc and Type 90 MBTs, it is harder to ammo rack compared to the T-80s especially since the ammo is scattered horizontally on top of each other ("=" in this shape) and not in an L shape (in which charges are vertical and projectiles are horizontal). This reduces the chances of ammo rack compared to the T-80s. However, all side shots on the hull will be lethal regardless of the carousel as said shot will take your two crew members. The ERA offers really good protection against chemical energy penetrators such as HEAT-FS, ATGMs, and anti-tank grenades, having a protection of 420 mm against chemical energy and 120 mm against kinetic energy. This makes the tank capable of withstanding hits of all HEAT-FS of the BR (most of them penetrate between 320 mm to 480 mm) and ATGMs (between 400 mm to 1,000 mm). It should be noted that ERA itself cannot stop all the spalling created by the premature explosion, the armour plating is what stops the spalling in case the ATGM has more penetration than what the ERA can withstand.
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Overall, the armour protection of the T-90A can be considered almost the same as in the [[T-72B3]] and [[T-80U]]. However, despite the hull being exactly the same as the T-72B3 with same thickness, composition, and add-on armour, the turret of the T-90A shows a new turret design which can be considered better due to the armour layout and composition. The T-90A, as the T-72B (1989) and T-72B3, has access to the CONTACT-5 ERA. This ERA (different from Relict and CONTACT-1 seen in other T-72B series) has the particularity that has stopping power against APFSDS (similar to Dorchester). Different from other T-72s, the T-90A has a rolled homogeneous armour turret with spacing for composite armour blocks rather than built-in. Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability although they are most likely to be lit on fire if hit with HEATFS or an ATGM. However, as with all Russian autoloaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. Despite having a carousel autoloader which is not protected by any blast shield like on the Leclerc and Type 90 MBTs, it is harder to ammo rack compared to the T-80s especially since the ammo is scattered horizontally on top of each other ("=" in this shape) and not in an L shape (in which charges are vertical and projectiles are horizontal). This reduces the chances of ammo rack compared to the T-80s. However, all side shots on the hull will be lethal regardless of the carousel as said shot will take your two crew members. The ERA offers really good protection against chemical energy penetrators such as HEATFS, ATGMs, and anti-tank grenades, having a protection of 420 mm against chemical energy and 120 mm against kinetic energy. This makes the tank capable of withstanding hits of all HEATFS of the BR (most of them penetrate between 320 mm to 480 mm) and ATGMs (between 400 mm to 1,000 mm). The ERA itself cannot stop all the spalling created by the premature explosion, the armour plating is what stops the spalling in case the ATGM has more penetration than what the ERA can withstand.
  
 
==== Shtora-1 Active Protection System ====
 
==== Shtora-1 Active Protection System ====
The T-90A has access to an infrared jammer, the Shtora-1 APS. It is a constant APS which provides protection against a wide variety of threats. The scanner-type jamming device (also known as "doom eyes" or "Russian eyes") is mounted on the front of the turret to cover the vulnerable frontal arc. It is called an "infrared countermeasure" because SACLOS guidance utilizes a beam-riding guidance which is connected to the GPS (gunner main sight in some cases, on others it is a different sight like on [[T-55AM-1]] and [[T-62M-1]]) which uses a flare as reference point for the guidance system in the ATGM. The missile moves with the gunner's sight and the flare tries to stay on the crosshairs. IRCM confuses the GPS with a brighter IR light decoy acting as the flare (the flare is also IR) which signals the ATGM to move to a different position, overriding the gunner's flare. The Shtora-1 APS has a minimum jamming range of roughly 50 m, meaning it will only deviate ATGMs past 50 m although it depends on the ATGM speed and angle of attack. This is the approximate distance between all ATGMs in-game but it may vary. It will be able to jam a missile launched by a [[Swingfire]] faster due to its launch speed and flight path than an [[M3 Bradley]]. Shtora-1 has a field of view of 360 degrees horizontally (due to being turret mounted) and –5 to +25 degrees in elevation.
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{{main|Active protection systems#Electro-optical APS}}
 
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The T-90A has access to an infrared jammer, the Shtora-1 APS. It is a constant APS which provides protection against a wide variety of threats. The scanner-type jamming device (also known as "doom eyes" or "Russian eyes") is mounted on the front of the turret to cover the vulnerable frontal arc. It is called an "infrared countermeasure" because SACLOS guidance utilizes a beam-riding guidance which is connected to the GPS (gunner main sight in some cases, on others it is a different sight like on [[T-55AM-1]] and [[T-62M-1]]) which uses a flare as reference point for the guidance system in the ATGM. The missile moves with the gunner's sight and the flare tries to stay on the crosshairs. IRCM confuses the GPS with a brighter IR light decoy acting as the flare (the flare is also IR) which signals the ATGM to move to a different position, overriding the gunner's flare. The Shtora-1 APS has a minimum jamming range of roughly 50 m, meaning it will only deviate ATGMs past 50 m although it depends on the ATGM speed and angle of attack. This is the approximate distance between all ATGMs in-game but it may vary. It will be able to jam a missile launched by a [[Swingfire]] faster due to its launch speed and flight path than an [[M3 Bradley]]. Shtora-1 has a field of view of 360 degrees horizontally (due to being turret mounted) and -5 to +25 degrees in elevation.
Shtora-1 will jam SACLOS missiles including wire-guidance:<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
** [[3M7]] ([[IT-1]])
 
** [[9M17M Falanga]] ([[Mi-4AV]]/[[Mi-24A]])
 
** [[9M17P Falanga-PV]] ([[Mi-24D (USSR)|Mi-24D]])
 
** 9M112 ([[T-64B]] / [[T-80B]])
 
** [[9M113 Konkurs|9M113]] ([[BMP-1]]/[[SPz BMP-1]]/[[BMP-2]])
 
** [[9M114 Shturm]] ([[Shturm-S]]/Russian Helicopters)
 
** 9M117 ([[T-55AM-1]]/[[T-62M-1]]/[[BMP-3]])
 
** 9M119 ([[T-72B]]/[[T-72B (1989)]]/[[T-80U]])
 
** [[9M120 Ataka]] ([[Mi-35M]]/[[Mi-28N]]/[[Ka-52]])
 
** [[9M123]] ([[Khrizantema-S]])
 
** [[9M133]] ([[BMP-2M]])
 
** [[9M311]] ([[ZPRK 2S6]])
 
** [[Kh-23M]] ([[Yak-38]]/[[Yak-38M]])
 
** [[Kh-66]] ([[MiG-21PFM]])
 
** [[BGM-71A TOW]]
 
** [[BGM-71B TOW]]
 
** [[BGM-71C I-TOW]]
 
** [[AS.11]]
 
** [[HOT-1]]
 
** [[HOT-2 TOW]]
 
** [[HOT-3]] ([[EC-665 Tiger HAD]]/[[EC-665 Tiger HAP]]/[[EC-665 Tiger UHT]])
 
** MGM-51B ([[M551 Sheridan|M551]]/[[M60A2]])
 
** MGM-51C ([[XM-803]]/[[MBT-70]]/[[KPz-70]])
 
** [[Swingfire]] ([[Swingfire]]/[[Striker]])
 
** [[MILAN]] ([[Marder A1-]]/[[Ratel 20]]/[[Warrior]])
 
** [[HJ-73E]] ([[ZBD86]])
 
** [[Type 79]] ([[Type 89]])
 
** [[Roland]] ([[FlaRakPz 1]]/[[Roland 1]]/[[FlaRakRad]])
 
** [[VT1]] ([[FlaRakRad]]/[[ItO 90M]])
 
** ACRA ([[AMX-30 ACRA]])
 
** [[Rbs 55]] ([[UDES 33]]/[[Pvrbv 551]])
 
** [[Rbs 56]] ([[Strf 9040 BILL]])
 
</div>
 
  
Laser guided missiles (AGM-114 Hellfire, MIM146 ADATS, etc) will not be jammed by Shtora-1.
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Shtora-1 will jam SACLOS missiles that are not equipped with ECCM systems. Laser-guided missiles (such as the AGM-114 Hellfire, MIM146 ADATS, etc) will not be jammed by Shtora-1. In order to let the APS work, it must be turned on ("Switch IRCM on/off" keybind). The APS can be destroyed.
[[File:T-90A Shtora NVD.png|left|thumb|303x303px|As seen in picture, Shtora-1 acts like "eyes" which emit IR light aura and beam which can be seen with NVD and act as a spotlight.]]
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[[File:T-90A Shtora NVD.png|left|thumb|303x303px|Shtora-1 acts like "eyes" which emit IR light aura and beam which can be seen with NVD and act as a spotlight.]]
In order to let the APS work, it must be turned on ("Switch IRCM on/off" keybind). The APS can be destroyed. Shtora-1 can be used while on the move (although turret must be facing the enemy). While on the move (especially horizontally), the jammed ATGM will move in an uncontrolled direction like normal jamming but riskier, keep this in mind as it can hit a track, engine deck or close enough to create fragmentation and mark the tank and/or friendlies. When moving towards an enemy who fired an ATGM, it will be affected by the APS but due to the momentum, the ATGM may still hit if it is redirected towards the ground. Shtora-1 creates a thermal signature which can be seen with thermal sights. It also can also be used as an IR spotlight (as shown in picture). It should be noted that this can be a disadvantage when in night maps as tanks with NVD (except when tanks are using thermal view) will be able to see the light beam. The APS should be turned on and off at commander's discretion. When on day maps, this will not be an issue. Shtora must have a clear line-of-sight with the enemy launcher (at least enemy sights must be able to see the tank). Tanks firing from behind cover like the Swingfire can also be affected by the APS. As long as the enemy is within the jamming arc, the T-90 will be protected against SACLOS ATGMs. Different from [[AMX-30B2 BRENUS]], the T-90A has access to a Laser Warning Receiver (LWR) which lets the commander know when there is a laser aiming at them. The LWR will be triggered by laser rangefinders, laser-guided ATGMs and laser lock-on by helicopters. This is particularly helpful as the commander will know when they are being aimed at and can engage the target with the main gun or jam incoming ATGMs. When facing laser-guided missiles such as AGM-114 Hellfire, the Shtora-1 will not work. However, the LWR will trigger and the commander will be able to pop smoke '''(do not use ESS)''' and disrupt the laser lock-on. This not only works for Hellfires but for PARS 3 LR IR guided AGM (main AGM used by the [[EC-665 Tiger UHT]]) as the smoke disrupts the thermal signature.
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Shtora-1 can be used while on the move (although turret must be facing the enemy). While on the move (especially horizontally), the jammed ATGM will move in an uncontrolled direction like normal jamming but riskier, keep this in mind as it can hit a track, engine deck or close enough to create fragmentation and mark the tank and/or friendlies. When moving towards an enemy who fired an ATGM, it will be affected by the APS but due to the momentum, the ATGM may still hit if it is redirected towards the ground. Shtora-1 creates a thermal signature which can be seen with thermal sights. It also can also be used as an IR spotlight (as shown in picture). This can be a disadvantage when in night maps as tanks with NVD (except when tanks are using thermal view) will be able to see the light beam. The APS should be turned on and off at commander's discretion. When on day maps, this will not be an issue. Shtora must have a clear line-of-sight with the enemy launcher (at least enemy sights must be able to see the tank). Tanks firing from behind cover like the Swingfire can also be affected by the APS. As long as the enemy is within the jamming arc, the T-90 will be protected against SACLOS ATGMs. Different from [[AMX-30B2 BRENUS]], the T-90A has access to a Laser Warning Receiver (LWR) which lets the commander know when there is a laser aiming at them. The LWR will be triggered by laser rangefinders, laser-guided ATGMs and laser lock-on by helicopters. This is particularly helpful as the commander will know when they are being aimed at and can engage the target with the main gun or jam incoming ATGMs. When facing laser-guided missiles such as AGM-114 Hellfire, the Shtora-1 will not work. However, the LWR will trigger and the commander will be able to pop smoke '''(do not use ESS)''' and disrupt the laser lock-on. This not only works for Hellfires but for PARS 3 LR IR guided AGM (main AGM used by the [[EC-665 Tiger UHT]]) as the smoke disrupts the thermal signature.
  
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled Homogenous Armour
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* Rolled homogeneous armour
  
 
{| class="wikitable"
 
{| class="wikitable"
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{{tankMobility|abMinHp=1,550|rbMinHp=884}}
 
{{tankMobility|abMinHp=1,550|rbMinHp=884}}
  
The T-90A has a greater mobility compared to previous T-72 series tanks. However, it lacks speed, manoeuvrability and reverse speed compared to the T-80 series but has a more powerful engine. The T-90A has mediocre speed and overall mobility compared to NATO tanks which is compensated with armour and low profile. With its powerful engine, the T-90A is able to pull and push enemy tanks with ease (winching them is recommended to activate the tank corpse track movement as they will not move if no cable is attached)
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The T-90A has better mobility compared to the previous [[T-72 (Family)|T-72 series]] tanks due to its more powerful engine. However, it lacks the speed, manoeuvrability and reverse speed compared to the [[T-80 (Family)|T-80 series]]. The T-90A has mediocre speed and overall mobility compared to NATO tanks which is compensated with armour and low profile. With its powerful engine, the T-90A is able to pull and push enemy tanks with ease (winching them is recommended to activate the tank corpse track movement as they will not move if no cable is attached).
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|2A46M-5 (125 mm)}}
 
{{main|2A46M-5 (125 mm)}}
  
The T-90A has access to the 2A46M-5 125 mm smoothbore main gun. This gun is nothing new in the Russian MBT tree and fires the same ammunition as seen in previous models (darts vary from the T-72A to the rest of the T-72 and T-90 tanks). This can be considered as a pro as all rounds have same handling between series, including the 3BM42M (modern round for the T-90A). As all T-72 past T-72A, they are able to fire the 9M119 ATGM from the main gun. However, T-90A has access to the 9M119M1, a modernized 9M119 with a tandem charge with slightly reduced speed.
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The T-90A has access to the 2A46M-5 125 mm smoothbore main gun. This gun is nothing new in the Russian MBT tree and fires the same ammunition as seen in previous models (APFSDS varies from the T-72A to the rest of the T-72 family and the T-90A itself). This can be considered as a pro as all rounds have same handling between series, including the 3BM60 (modern round for the T-90A). As all T-72 past T-72A, they are able to fire the 9M119 ATGM from the main gun. However, T-90A has access to the 9M119M1, a modernized 9M119 with a tandem charge with slightly reduced speed.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[2A46M-5 (125 mm)|125 mm 2A46M-5]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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! colspan="5" | [[2A46M-5 (125 mm)|125 mm 2A46M-5]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
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! Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 43 || rowspan="2" | -4°/+14° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10
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| rowspan="2" | 43 || rowspan="2" | -4°/+14° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.10
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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==== Ammunition ====
 
==== Ammunition ====
The T-90A has access to the same ammunition shown in previous T-72s with exception of the 3BM42M and the 3OF26 EDKV (time-fused version of the standard HE shell). All are capable rounds which are not new and have same handling. Different from past T-72's, the T-90A does not get access to 3BM42, the best round in past T-72s.
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The T-90A has access to the same ammunition shown in previous T-72s with exception of the 3BM60 and the 3OF26 EDKV (time-fused version of the standard HE shell). All are capable rounds which are not new and have same handling.
 
 
''HEAT-FS:''
 
 
 
The 3BK18M is the first round the T-90A has access to, it can be considered a mediocre round as most of the enemies which will be faced will be able to withstand it due to composite armour. However, it is particuallary useful when facing light armoured vehicles which are prompt to hull break (SPAA, light tanks, etc) and useful when facing enemy helicopters as it has enough explosive mass and flight speed to be competitive as last resort. As a hollow charge, it is prompt to detonate mid air due to trees, bushes and fences. This makes the round difficult to use when in long range engagements as some field elements may not be rendered.
 
 
 
''APFSDS:''
 
  
The T-90A has access to 2 types of APFSDS: the 3BM42 and 3BM46. The 3BM42 is a decent round with decent penetration and stopping power. While it lacks penetration to penetrate Leopard 2 tanks upper frontal plate, Leclercs lower frontal plate or M1A1/2 turret plates, it has enough penetration to hit and cause critical damage in weakspots and side shots. 3BM46 however, different from the 3BM42 seen in previous T-72s, has much more penetration (as seen in table) which can penetrate all tanks from all sides (be aware of Leopard 2 turret wedges and firing at M1A2 turret with an obliquity greater than 45°).
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''HEATFS:'' - The 3BK18M is the first round the T-90A has access to, it can be considered a mediocre round as most of the enemies which will be faced will be able to withstand it due to composite armour. However, it is particularly useful when facing light armoured vehicles which are prompt to overpressure (SPAA, light tanks, etc) and useful when facing enemy helicopters as it has enough explosive mass and flight speed to be competitive as last resort. As a hollow charge, it is prompt to detonate mid air due to trees, bushes and fences. This makes the round difficult to use when in long range engagements as some field elements (forage, objects, etc.) may not be rendered and the round's velocity make aiming harder.
  
''ATGM:''
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''APFSDS:'' - The T-90A has access to 2 types of APFSDS: the 3BM42 and 3BM60. The 3BM42 is a decent round with decent penetration and stopping power. While it lacks penetration to penetrate Leopard 2 tanks upper frontal plate, Leclercs' lower frontal plate or M1A1/2 turret plates, it has enough penetration to hit and cause critical damage in weak spots and side shots. 3BM60 however, different from the 3BM42 seen in previous T-72s, has much more penetration (as seen in table) which can penetrate all tanks from all sides (be aware of Leopard 2 turret wedges and firing at M1A2 turret with an obliquity greater than 45°).
  
The 9M119M1is a tandem version of the previously seen 9M119 SACLOS ATGM in past T-72's. The main upgrade is the tandem charge, everything else remains practically the same with exception of reduction of flight speed.
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''ATGM:'' - The 9M119M1 is a tandem version of the previously seen 9M119 SACLOS ATGM in past T-72's. The main upgrade is the tandem charge, everything else remains practically the same with exception of reduction of flight speed.
  
''HE:''
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''HE:'' - The 3OF26 EDKV is the time-fused version of the 3OF26 HE round met in previous T-72s. Fuse is set when laser rangefinding an object. It is pretty much useless against non-lightly armoured vehicles (even 20 mm roofs will stop the spalling if an air explosion is done) but can be devastating against helicopters as there will be no need for direct hit in order to cause critical damage.
  
The 3OF26 EDKV is the time-fused version of the 3OF26 HE round met in previous T-72s. Fuse is set when laser rangefinding an object. It is pretty much useless against non lightly armoured vehicles (even 20 mm roofs will stop the spalling if an air explosion is done) but can be devastating against helicopters as there will be no need for direct hit in order to cause critical damage.
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{{:2A46M-5 (125 mm)/Ammunition|3BK18M, 3OF26 EDKV, 3BM42, 9M119M1 (T-90A), 3BM60}}
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
 
|-
 
| 3OF26 EDKV || HE-TF || 42 || 42 || 42 || 42 || 42 || 42
 
|-
 
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445
 
|-
 
| 9M119M1 || ATGM (tandem) || 850 || 850 || 850 || 850 || 850 || 850
 
|-
 
| 3BM46 || APFSDS || 532 || 531 || 526 || 520 || 513 || 507
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77°
 
|-
 
| 3OF26 EDKV || HE-TF || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°
 
|-
 
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
| 9M119M1 || ATGM (tandem) || 350 || 17.2 || 0.4 || 0.01 || 4,720 || 80° || 82° || 90°
 
|-
 
| 3BM46 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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{{Specs-Tank-Weapon|3}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|6P50 (12.7 mm)|PKT (7.62 mm)}}
+
{{main|6P49 (12.7 mm)|PKT (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[6P50 (12.7 mm)|12.7 mm 6P50]]
+
! colspan="5" | [[6P49 (12.7 mm)|12.7 mm 6P49]]
 
|-
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 300 (150) || 700 || -/+75° || ±180°
+
| Pintle || 300 (150) || 700 || -/+66° || -40°/+55°
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 2,000 (250) || 700 || N/A || N/A
+
| Coaxial || 2,000 (250) || 700 || - || -
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As a modernized T-72B (originally known as T-72BU), the T-90A has a similar playstyle to it's ancestors. Due to reduced mobility (but greater to the previous T-72), it cannot perform the exactly same tasks as the T-80 series. It has three main playstyles.
+
As a modernized T-72B (originally known as T-72BU), the T-90A has a similar playstyle to its predecessors. Due to reduced mobility (but better than the previous T-72), it cannot perform the exact same tasks as the T-80 series. It has three main playstyles.
 +
 
 
===Flanking===
 
===Flanking===
The T-90A performs awesomely as a flanker. The low profile, low engine noise and strong armor makes this a scary oponent in urban combat. However, it must be said that the T-90A has a horrible reverse speed, meaning there is little to no chances of retreating and regretting, each shot must count.  
+
The T-90A performs well as a flanker. The low profile, low engine noise, and strong armour makes this a scary opponent in urban combat. However, it must be said that the T-90A has a horrible reverse speed, meaning there is little to no chances of retreating, each shot must count.
 +
 
 
===Sniping===
 
===Sniping===
This is another great performance of the T-90A, as it has adequate shell velocity and penetration. The HEAT-FS on it is not an amazing shell in terms of armor penetration or MV, but if a target is hit, it will most likely disable critical components if aimed right. The use of APFSDS is critical in this playstyle as it reduces the chances of missing due to higher MV and easier aiming due to higher penetration. Due to the low profile nature with strong armor and additional ERA, the T-90A sniping nature is based around hull-down, exposing the minimal silohuette. Countering enemy fire is relatively easy due to the strong turret and K5 ERA. The addition of the Shtora-1 APS makes this a hull down monster that cannot be attacked without exposure.
+
Sniping is another area in which the T-90A performs well, as it has adequate shell velocity and penetration. The HEATFS is not an amazing shell in terms of armour penetration or muzzle velocity, but if a target is hit, it will most likely disable critical components if aimed right. The use of APFSDS is critical in this playstyle as it reduces the chances of missing due to higher velocity and easier aiming due to higher penetration. Due to the low profile nature of the tank with strong armour and additional ERA, the T-90A should attempt to stay hull-down, exposing minimal silhouette. Countering enemy fire is relatively easy due to the strong turret and K5 ERA. The addition of the Shtora-1 APS makes this a hull down monster that cannot be attacked without exposure.
 +
 
 
===Frontline support===
 
===Frontline support===
This playstyle is very risky, as your slow reverse speed will turn your tank into a coffin, but with access to the 3BM46 shot, it will become more viable. Do not, ever, do this alone. Always try to have at least two reliable teammates covering you. Your main goal in this playstyle is to cover offensives, defend and attack bases. Cover weaker tanks by attracting fire and secure base capturers. In this mode, you should not focus on making experience for your own, like capturing bases, but to ensure the achievement of victory. This style will mostly take your tank as sacrifice, unless played very carefully and prudently, but victory multipliers will overcome your losses.
+
This playstyle is very risky, as your slow reverse speed will turn your tank into a coffin, but with access to the 3BM60 shot, it will become more viable. Do not do this alone. Always try to have at least two reliable teammates covering you. Your main goal in this playstyle is to cover offensives, defend and attack bases. Cover weaker tanks by attracting fire and secure base capturers. In this mode, you should not focus on making experience for your own, like capturing bases, but to ensure the achievement of victory. This style will mostly take your tank as sacrifice, unless played very carefully and prudently, but victory multipliers will overcome your losses.
 +
 
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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* Shtora active protection system prevents otherwise lethal missiles from hitting the tank, ensuring that the tank's reactive armour lasts longer
 
* Shtora active protection system prevents otherwise lethal missiles from hitting the tank, ensuring that the tank's reactive armour lasts longer
* Impressive protection thanks to the ERA
+
* CONTACT-5 ERA provides excellent frontal and turret protection
 
* Very strong turret
 
* Very strong turret
* Access to the unlockable 3BM46 shell with very good penetration
+
* Access to the unlockable 3BM60 shell with very good penetration
  
 
'''Cons:'''
 
'''Cons:'''
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* Worst acceleration and top speed out of all top tier Russian MBTs
 
* Worst acceleration and top speed out of all top tier Russian MBTs
 
* Gun mantlet still a huge, and well known, weak spot
 
* Gun mantlet still a huge, and well known, weak spot
* Cramped interior, easy to one shot
+
* Cramped interior, easy to knock out with a single shot
 
* Gun depression and elevation next to non-existent
 
* Gun depression and elevation next to non-existent
* Shtora active protection system doesn't work for MCLOS guided missiles (manually guided missiles)
+
* Shtora active protection system doesn't work for MCLOS (manually guided), SACLOS missiles with ECCM, and laser-guided missiles
 +
* Slower gun handling that most of its counterparts
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=medium_tank&vehicle=ussr_t_90a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_90a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
<gallery mode="packed" caption="T-90A Devblog Images" heights="200">
+
<gallery mode="packed" caption="T-90A Devblog Images" heights="150">
 
File:T-90A WTWallpaper 001.jpg|
 
File:T-90A WTWallpaper 001.jpg|
 
File:T-90A WTWallpaper 002.jpg|
 
File:T-90A WTWallpaper 002.jpg|
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{{USSR medium tanks}}
 
{{USSR medium tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]
 +
[[Category:Ground vehicles with active protection system]]

Latest revision as of 11:20, 23 March 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Soviet medium tank T-90A. For other versions, see T-72 (Family).
ussr_t_90a.png
GarageImage T-90A.jpg
T-90A WebsiteImage 1.jpg
Т-90А
AB RB SB
11.0 11.0 11.0
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The T-90A is the first variant of the T-90 main battle tank family. Intended to replace the T-72 main battle tank family as the new armoured spearhead, it features many improvements, such as a new 125 mm 2A46 tank gun, the 1A45T fire-control system, an upgraded engine, and advanced gunner's sight with thermal imaging equipment. Standard protection measures include steel and composite armour, smoke grenade dischargers, Kontakt-5 explosive reactive armour (ERA), and the Shtora-1 infrared anti-tank guided missile (ATGM) jamming system. When a weapon-guidance laser is directed at the tank, the jamming system first warns and highlights the direction for the tank's crew. After the crew has directed the turret to face the threat, the infrared jammer, TShU1-7 EOCMDAS, jams the semi-automatic command to line of sight (SACLOS) guidance system used by some anti-tank guided missiles (ATGM) to neutralize the threat.

Introduced in Update "New Power", the T-90A has a playstyle that is similar to that of traditional Soviet main battle tanks. It excels in support roles as well as flanking and sniping, thanks to its low profile and strong frontal armour. Due to its slow reverse speed, which is an inherent flaw in almost all Soviet main battle tanks, close-range engagements are not recommended unless absolutely necessary. It is best to take a hull-down position early in the game and lay down supportive fire for friendly forces leading the assault.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull105 / 80 / 50
Turret180 / 160 / 65
Crew3 people
Visibility75 %

Overall, the armour protection of the T-90A can be considered almost the same as in the T-72B3 and T-80U. However, despite the hull being exactly the same as the T-72B3 with same thickness, composition, and add-on armour, the turret of the T-90A shows a new turret design which can be considered better due to the armour layout and composition. The T-90A, as the T-72B (1989) and T-72B3, has access to the CONTACT-5 ERA. This ERA (different from Relict and CONTACT-1 seen in other T-72B series) has the particularity that has stopping power against APFSDS (similar to Dorchester). Different from other T-72s, the T-90A has a rolled homogeneous armour turret with spacing for composite armour blocks rather than built-in. Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability although they are most likely to be lit on fire if hit with HEATFS or an ATGM. However, as with all Russian autoloaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. Despite having a carousel autoloader which is not protected by any blast shield like on the Leclerc and Type 90 MBTs, it is harder to ammo rack compared to the T-80s especially since the ammo is scattered horizontally on top of each other ("=" in this shape) and not in an L shape (in which charges are vertical and projectiles are horizontal). This reduces the chances of ammo rack compared to the T-80s. However, all side shots on the hull will be lethal regardless of the carousel as said shot will take your two crew members. The ERA offers really good protection against chemical energy penetrators such as HEATFS, ATGMs, and anti-tank grenades, having a protection of 420 mm against chemical energy and 120 mm against kinetic energy. This makes the tank capable of withstanding hits of all HEATFS of the BR (most of them penetrate between 320 mm to 480 mm) and ATGMs (between 400 mm to 1,000 mm). The ERA itself cannot stop all the spalling created by the premature explosion, the armour plating is what stops the spalling in case the ATGM has more penetration than what the ERA can withstand.

Shtora-1 Active Protection System

The T-90A has access to an infrared jammer, the Shtora-1 APS. It is a constant APS which provides protection against a wide variety of threats. The scanner-type jamming device (also known as "doom eyes" or "Russian eyes") is mounted on the front of the turret to cover the vulnerable frontal arc. It is called an "infrared countermeasure" because SACLOS guidance utilizes a beam-riding guidance which is connected to the GPS (gunner main sight in some cases, on others it is a different sight like on T-55AM-1 and T-62M-1) which uses a flare as reference point for the guidance system in the ATGM. The missile moves with the gunner's sight and the flare tries to stay on the crosshairs. IRCM confuses the GPS with a brighter IR light decoy acting as the flare (the flare is also IR) which signals the ATGM to move to a different position, overriding the gunner's flare. The Shtora-1 APS has a minimum jamming range of roughly 50 m, meaning it will only deviate ATGMs past 50 m although it depends on the ATGM speed and angle of attack. This is the approximate distance between all ATGMs in-game but it may vary. It will be able to jam a missile launched by a Swingfire faster due to its launch speed and flight path than an M3 Bradley. Shtora-1 has a field of view of 360 degrees horizontally (due to being turret mounted) and -5 to +25 degrees in elevation.

Shtora-1 will jam SACLOS missiles that are not equipped with ECCM systems. Laser-guided missiles (such as the AGM-114 Hellfire, MIM146 ADATS, etc) will not be jammed by Shtora-1. In order to let the APS work, it must be turned on ("Switch IRCM on/off" keybind). The APS can be destroyed.

Shtora-1 acts like "eyes" which emit IR light aura and beam which can be seen with NVD and act as a spotlight.

Shtora-1 can be used while on the move (although turret must be facing the enemy). While on the move (especially horizontally), the jammed ATGM will move in an uncontrolled direction like normal jamming but riskier, keep this in mind as it can hit a track, engine deck or close enough to create fragmentation and mark the tank and/or friendlies. When moving towards an enemy who fired an ATGM, it will be affected by the APS but due to the momentum, the ATGM may still hit if it is redirected towards the ground. Shtora-1 creates a thermal signature which can be seen with thermal sights. It also can also be used as an IR spotlight (as shown in picture). This can be a disadvantage when in night maps as tanks with NVD (except when tanks are using thermal view) will be able to see the light beam. The APS should be turned on and off at commander's discretion. When on day maps, this will not be an issue. Shtora must have a clear line-of-sight with the enemy launcher (at least enemy sights must be able to see the tank). Tanks firing from behind cover like the Swingfire can also be affected by the APS. As long as the enemy is within the jamming arc, the T-90 will be protected against SACLOS ATGMs. Different from AMX-30B2 BRENUS, the T-90A has access to a Laser Warning Receiver (LWR) which lets the commander know when there is a laser aiming at them. The LWR will be triggered by laser rangefinders, laser-guided ATGMs and laser lock-on by helicopters. This is particularly helpful as the commander will know when they are being aimed at and can engage the target with the main gun or jam incoming ATGMs. When facing laser-guided missiles such as AGM-114 Hellfire, the Shtora-1 will not work. However, the LWR will trigger and the commander will be able to pop smoke (do not use ESS) and disrupt the laser lock-on. This not only works for Hellfires but for PARS 3 LR IR guided AGM (main AGM used by the EC-665 Tiger UHT) as the smoke disrupts the thermal signature.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 60 mm (68°) 80 mm Top
20 mm Bottom
40 mm 30 - 40 mm
Turret 70 mm Turret front
120 mm Gun mantlet
70 mm 70 mm 45 mm
Cupola 100 mm 100 mm 100 mm 45 mm

Notes:

  • CONTACT-5: 17 mm High Hardness Rolled Armour
  • Shtora-1: 10 mm Structural Steel
  • Tracks: 30 mm

Mobility

Speedforward / back
AB67 / 5 km/h
RB and SB60 / 5 km/h
Number of gears7 forward
1 back
Weight46.5 t
Engine power
AB1 908 hp
RB and SB1 000 hp
Power-to-weight ratio
AB41.0 hp/t
RB and SB21.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 5 46.5 1,550 1,908 33.33 41.03
Realistic 60 5 884 1,000 19.01 21.51

The T-90A has better mobility compared to the previous T-72 series tanks due to its more powerful engine. However, it lacks the speed, manoeuvrability and reverse speed compared to the T-80 series. The T-90A has mediocre speed and overall mobility compared to NATO tanks which is compensated with armour and low profile. With its powerful engine, the T-90A is able to pull and push enemy tanks with ease (winching them is recommended to activate the tank corpse track movement as they will not move if no cable is attached).

Modifications and economy

Repair costBasic → Reference
AB4 056 → 6 639 Sl icon.png
RB3 990 → 6 531 Sl icon.png
SB4 693 → 7 682 Sl icon.png
Total cost of modifications249 800 Rp icon.png
405 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 230 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods new tank break.png
Brake System
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods new tank filter.png
Filters
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png
Mods new tank engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
125mm_ussr_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
125mm_ussr_ATGM_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png
Mods tank ammo.png
125mm_ussr_3BM42_APDS_FS_ammo_pack
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition43 rounds
First-order22 rounds
Reload7.1 s
Vertical guidance-4° / 14°
Main article: 2A46M-5 (125 mm)

The T-90A has access to the 2A46M-5 125 mm smoothbore main gun. This gun is nothing new in the Russian MBT tree and fires the same ammunition as seen in previous models (APFSDS varies from the T-72A to the rest of the T-72 family and the T-90A itself). This can be considered as a pro as all rounds have same handling between series, including the 3BM60 (modern round for the T-90A). As all T-72 past T-72A, they are able to fire the 9M119 ATGM from the main gun. However, T-90A has access to the 9M119M1, a modernized 9M119 with a tandem charge with slightly reduced speed.

125 mm 2A46M-5 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 43 -4°/+14° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 7.10
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

The T-90A has access to the same ammunition shown in previous T-72s with exception of the 3BM60 and the 3OF26 EDKV (time-fused version of the standard HE shell). All are capable rounds which are not new and have same handling.

HEATFS: - The 3BK18M is the first round the T-90A has access to, it can be considered a mediocre round as most of the enemies which will be faced will be able to withstand it due to composite armour. However, it is particularly useful when facing light armoured vehicles which are prompt to overpressure (SPAA, light tanks, etc) and useful when facing enemy helicopters as it has enough explosive mass and flight speed to be competitive as last resort. As a hollow charge, it is prompt to detonate mid air due to trees, bushes and fences. This makes the round difficult to use when in long range engagements as some field elements (forage, objects, etc.) may not be rendered and the round's velocity make aiming harder.

APFSDS: - The T-90A has access to 2 types of APFSDS: the 3BM42 and 3BM60. The 3BM42 is a decent round with decent penetration and stopping power. While it lacks penetration to penetrate Leopard 2 tanks upper frontal plate, Leclercs' lower frontal plate or M1A1/2 turret plates, it has enough penetration to hit and cause critical damage in weak spots and side shots. 3BM60 however, different from the 3BM42 seen in previous T-72s, has much more penetration (as seen in table) which can penetrate all tanks from all sides (be aware of Leopard 2 turret wedges and firing at M1A2 turret with an obliquity greater than 45°).

ATGM: - The 9M119M1 is a tandem version of the previously seen 9M119 SACLOS ATGM in past T-72's. The main upgrade is the tandem charge, everything else remains practically the same with exception of reduction of flight speed.

HE: - The 3OF26 EDKV is the time-fused version of the 3OF26 HE round met in previous T-72s. Fuse is set when laser rangefinding an object. It is pretty much useless against non-lightly armoured vehicles (even 20 mm roofs will stop the spalling if an air explosion is done) but can be devastating against helicopters as there will be no need for direct hit in order to cause critical damage.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK18M HEATFS 550 550 550 550 550 550
3OF26 EDKV HE-TF 42 42 42 42 42 42
3BM42 APFSDS 457 454 445 431 419 406
9M119M1 ATGM (tandem) 850 850 850 850 850 850
3BM60 APFSDS 580 576 567 555 543 532
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3BK18M HEATFS 905 19 0.05 0.1 2.79 65° 72° 77°
3OF26 EDKV HE-TF 850 23 0.3 0.1 5.24 79° 80° 81°
3BM42 APFSDS 1,700 4.85 - - - 78° 80° 81°
3BM60 APFSDS 1,660 5.12 - - - 78° 80° 81°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
9M119M1 ATGM (tandem) 445 5,000 17.2 0.4 0.01 5.72 80° 82° 90°

Ammo racks

Ammo racks of the T-90A
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
43 40 (+3) 37 (+6) 22 (+21) (+43) No

Machine guns

Ammunition300 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate700 shots/min
Vertical guidance-3° / 66°
Horizontal guidance-40° / 55°
Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
12.7 mm 6P49
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (150) 700 -3°/+66° -40°/+55°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 - -

Usage in battles

As a modernized T-72B (originally known as T-72BU), the T-90A has a similar playstyle to its predecessors. Due to reduced mobility (but better than the previous T-72), it cannot perform the exact same tasks as the T-80 series. It has three main playstyles.

Flanking

The T-90A performs well as a flanker. The low profile, low engine noise, and strong armour makes this a scary opponent in urban combat. However, it must be said that the T-90A has a horrible reverse speed, meaning there is little to no chances of retreating, each shot must count.

Sniping

Sniping is another area in which the T-90A performs well, as it has adequate shell velocity and penetration. The HEATFS is not an amazing shell in terms of armour penetration or muzzle velocity, but if a target is hit, it will most likely disable critical components if aimed right. The use of APFSDS is critical in this playstyle as it reduces the chances of missing due to higher velocity and easier aiming due to higher penetration. Due to the low profile nature of the tank with strong armour and additional ERA, the T-90A should attempt to stay hull-down, exposing minimal silhouette. Countering enemy fire is relatively easy due to the strong turret and K5 ERA. The addition of the Shtora-1 APS makes this a hull down monster that cannot be attacked without exposure.

Frontline support

This playstyle is very risky, as your slow reverse speed will turn your tank into a coffin, but with access to the 3BM60 shot, it will become more viable. Do not do this alone. Always try to have at least two reliable teammates covering you. Your main goal in this playstyle is to cover offensives, defend and attack bases. Cover weaker tanks by attracting fire and secure base capturers. In this mode, you should not focus on making experience for your own, like capturing bases, but to ensure the achievement of victory. This style will mostly take your tank as sacrifice, unless played very carefully and prudently, but victory multipliers will overcome your losses.

Pros and cons

Pros:

  • Shtora active protection system prevents otherwise lethal missiles from hitting the tank, ensuring that the tank's reactive armour lasts longer
  • CONTACT-5 ERA provides excellent frontal and turret protection
  • Very strong turret
  • Access to the unlockable 3BM60 shell with very good penetration

Cons:

  • Active protection system only covers whatever the turret is facing, meaning that you can still be blindsided by canny missile users
  • Worst acceleration and top speed out of all top tier Russian MBTs
  • Gun mantlet still a huge, and well known, weak spot
  • Cramped interior, easy to knock out with a single shot
  • Gun depression and elevation next to non-existent
  • Shtora active protection system doesn't work for MCLOS (manually guided), SACLOS missiles with ECCM, and laser-guided missiles
  • Slower gun handling that most of its counterparts

History

Devblog

In 1989, the Ural Design Bureau of Heavy Engineering developed a prototype of a modernized T-72B tank, designated as "Object 188". The vehicle was a deep modification of the Soviet main battle tank, with a number of modern technical solutions, including a new fire control system, guided weapons, combined protection and a completely innovative electro-optical active protection system. The tank successfully passed tests and was recommended for mass production under the designation T-90; its serial production began in 1992. Meanwhile, the systemic economic crisis in Russia forced the tank builders to stop serial production of the tank. Meanwhile, research and development on a further T-90 modernization continued for the needs of foreign operators, as well as the Russian Army. Soon, when the economic situation in the industry began to improve, the tank builders combined their developments into an upgrade program, the T-90A. Unlike the basic version, the new tank featured a slightly more powerful engine, and a welded turret with improved protection. The main difference is the increased fire potential: a new cannon and a modern fire control system with an advanced thermal imaging sight. The T-90A tank was produced from 2004 to 2011.

Media

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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2