Difference between revisions of "M8 LAC"
(→Usage in battles) (Tag: Visual edit) |
(→Usage in battles) (Tag: Visual edit) |
||
Line 143: | Line 143: | ||
== Usage in battles == | == Usage in battles == | ||
− | When using this vehicle keep in mind that you are virtually naked to every main gun, that means you should not expose yourself unnecessarily and not give the opponents a chance to shoot at you, coupled with the fact that the main gun can penetrate every other vehicle in its rank | + | When using this vehicle keep in mind that you are virtually naked to every main gun, that means you should not expose yourself unnecessarily and not give the opponents a chance to shoot at you, coupled with the fact that the main gun can penetrate every other vehicle in its rank. Its excellent mobility makes this vehicle a hit-and-run tactic that is very viable. Ambush your opponent on your terms after you destroy him, change your position again, find concealment and or cover, use your fast reverse speed to your advantage, avoid one on one fights, and fair fights. |
− | At the start of the match, the M8 is best used for a point-capping vehicle. Find a road connecting a point to unleash its scary 90 km/h on-road top speed and it is likely to get to the point before the enemy can. Once the point is capped quickly move away as there are likely to be artillery strikes which can critically damage the M8. | + | At the start of the match, the M8 is best used for a point-capping vehicle. Find a road connecting a point to unleash its scary 90 km/h on-road top speed, and it is likely to get to the point before the enemy can. Once the point is capped quickly, move away as there are likely to be artillery strikes, which can critically damage the M8. |
− | After capping a point, there are two good options (just examples, the player is free to play in their | + | After capping a point, there are two good options (just examples, the player is free to play in their way). One is to hide at the side of the point, waiting for the enemy to re-cap it. Use its small profile to set up a good ambush, and flank the enemy unexpectedly. The fast-firing gun will genuinely shine when attacking several enemies from the side or rear, allowing the player to knock out a surprising amount of enemies. Once the enemies are wiped out, quickly re-cap the point and ambush again. Note that the player might want to change their position as some enemy might try and revenge. |
− | Another playstyle is the hit-n-run tactic, thanks to its great mobility and small profile. If careful enough, it | + | Another playstyle is the hit-n-run tactic, thanks to its great mobility and small profile. If careful enough, it can travel between points like a ghost without being noticed and flank the enemies. The stabilizer will help a lot as it gives the player the ability to fire first. If the first shell missed or didn't penetrate, it can even finish off the enemy with the .50 cal alone! |
'''Enemies worth noting''': | '''Enemies worth noting''': | ||
− | [[LVT(A)(1)|LVT(A)]] series (mixed battle / against | + | [[LVT(A)(1)|LVT(A)]] series (mixed battle / against Chinese [[LVT(A)(4) (ZiS-2) (China)|LVT]]): |
− | These amphibious tanks are well known for their super buffed hull size. Indeed, between the driving compartment and the fighting compartment | + | These amphibious tanks are well known for their super buffed hull size. Indeed, there is a huge space between the driving compartment and the fighting compartment that will absorb almost any incoming shells, and unfortunately, the M8's solid AP makes this worse. If an [[M8 Greyhound (Family)|M8]] doesn't know where are the crew located on an [[LVT (Family)|LVT]](A), they will die due to not being able to knock out their crew effectively. Remember its crew location, and the [[M8 Greyhound (Family)|M8]] can easily take them out. |
− | The driver is at the foremost part of the hull. Behind him there is absolutely nothing, so you must avoid shooting there. Behind the empty space the turret houses 2-3 crew. Shoot there to disable its gun. And don't forget, at the very rear of the [[LVT (Family)|LVT]], | + | The driver is at the foremost part of the hull. Behind him, there is absolutely nothing, so you must avoid shooting there. Behind the empty space, the turret houses 2-3 crew. Shoot there to disable its gun. And don't forget, at the very rear of the [[LVT (Family)|LVT]], two machine gunners exposed, take them out with the .50 cal. Memorize those three main locations of the crew, and you can effectively destroy any [[LVT (Family)|LVT]] out there with your rapid reload. Also, if the angle isn't too big, the .50 can penetrate the LVT's weak armor. |
=== Modules === | === Modules === |
Revision as of 22:35, 9 June 2020
Contents
This page is about the American gift light tank M8 LAC. For other uses, see M8 (Disambiguation). For other vehicles of the family, see M8 Greyhound (Family). |
Description
The Light Armored Car M8 is a gift rank I American light tank
with a battle rating of 1.0 (AB/RB/SB). It was introduced during Update 1.73 "Vive la France" as part of a vehicle giveaway on War Thunder's 5th anniversary.
General info
Survivability and armour
The M8 Greyhound has next to no armour protection. Its armour can stop rifle-calibre machine gun fire, but nothing more. Even then, the vehicle's turret has an open roof and very thin armour on the sides and the rear, so it is still possible for a few unlucky machine gun bullets to find their way inside. The Greyhound also has hull-break, however, generally speaking, losing all your crew members is a greater concern especially given that most vehicles at its battle rating do not have very powerful cannons. In addition, the modules are lined up and the crew is close together when looking straight at the front of the vehicle. From the side, however, this is not the case - there is a small area behind the two crew members in the turret but in front of the fuel tank with no modules in it and an even larger area of empty space between the turret crew and the driver/machine gunner.
Thanks to the thin armour, it is very possible for rounds to over-penetrate and passes through without dealing any significant damage. The vehicles size, or lack thereof, should also be taken into account. The M8 Greyhound is very small and short, making it easy to exploit hiding spots and hills for protection. It can stay out of sight and use stealth to its advantage with little trouble. The .50 calibre machine gun on the roof is raised up, but there are no critical modules surrounding it and it is relatively small so it can be used to shoot over obstacles without risking damage to the armoured car. While the raw armour and protection on the M8 Greyhound are lacking, where it shines is in its ability to hide and use its good top speed to get around quickly and avoid being hit.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 101 | 15 | 7.9 | 129 | 210 | 16.33 | 26.58 |
Realistic | 91 | 13 | 97 | 110 | 12.28 | 13.92 |
While it has poor armour and survivability, the M8 LAC excels in terms of mobility. As a wheeled vehicle it reaches 60 km/h on road in arcade with stock modules and 40 km/h off road.
In realistic it reaches 38 km/h off road, and 55 km/h on road with 7 gears, it also has -12 km/h reverse speed on two reverse gears.
Armaments
Main armament
The M8 LAC is armed with an 37 mm M6 cannon as its main armament. This is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate almost all the opponents it will ever face. While it lacks the post-penetration damage to one-shot most enemy vehicles, it can quickly finish them off with its fast reload. The penetration and trajectory drop significantly beyond 500 m. Note that the gun has a vertical stabiliser, giving the player a huge advantage in some cases, but keep in mind that the stabiliser only works when the tank is slower than 10 km/h.37 mm M6 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 80 | -10°/+20° | ±180° | Vertical | 19.0 | ? | 32.0 | 35.40 | 37.60 | 3.7 | 3.3 | 3.0 | 2.9 |
Realistic | 11.0 | ? | 17.0 | 18.80 | 20.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M51B1/B2 | APCBC | 87 | 84 | 73 | 60 | 50 | 41 |
M63 shell | HE | 3 | 3 | 3 | 3 | 3 | 3 |
M74B1 | AP | 78 | 76 | 65 | 54 | 45 | 37 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
M51B1/B2 | APCBC | 883 | 0.87 | N/A | N/A | N/A | +4.0° | 48° | 63° | 71° |
M63 shell | HE | 807 | 0.73 | 0.1 | 0.5 | 38 | +0.0° | 79° | 80° | 81° |
M74B1 | AP | 883 | 0.87 | N/A | N/A | N/A | -1.0° | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
80 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The two machine guns on the M8 LAC are the good old .50 cal M2HB and the 7.62 mm M1919A4. The roof-mounted .50 cal can traverse 360 degrees and has great depression & elevation, posting a big threat to any plane that is flying too close to the M8. It has an unbelievable penetration of 31mm at 10m, meaning it can easily penetrate plenty of lightly armoured vehicles and even the side of some medium tanks. The 7.62mm, on the other hand, can only efficiently damage exposed crews due to its low penetration.12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Commander pintle | 400 (200) | 576 | -10°/+40° | ±180° |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Coaxial | 1,500 (250) | 500 | N/A | N/A |
Usage in battles
When using this vehicle keep in mind that you are virtually naked to every main gun, that means you should not expose yourself unnecessarily and not give the opponents a chance to shoot at you, coupled with the fact that the main gun can penetrate every other vehicle in its rank. Its excellent mobility makes this vehicle a hit-and-run tactic that is very viable. Ambush your opponent on your terms after you destroy him, change your position again, find concealment and or cover, use your fast reverse speed to your advantage, avoid one on one fights, and fair fights.
At the start of the match, the M8 is best used for a point-capping vehicle. Find a road connecting a point to unleash its scary 90 km/h on-road top speed, and it is likely to get to the point before the enemy can. Once the point is capped quickly, move away as there are likely to be artillery strikes, which can critically damage the M8.
After capping a point, there are two good options (just examples, the player is free to play in their way). One is to hide at the side of the point, waiting for the enemy to re-cap it. Use its small profile to set up a good ambush, and flank the enemy unexpectedly. The fast-firing gun will genuinely shine when attacking several enemies from the side or rear, allowing the player to knock out a surprising amount of enemies. Once the enemies are wiped out, quickly re-cap the point and ambush again. Note that the player might want to change their position as some enemy might try and revenge.
Another playstyle is the hit-n-run tactic, thanks to its great mobility and small profile. If careful enough, it can travel between points like a ghost without being noticed and flank the enemies. The stabilizer will help a lot as it gives the player the ability to fire first. If the first shell missed or didn't penetrate, it can even finish off the enemy with the .50 cal alone!
Enemies worth noting:
LVT(A) series (mixed battle / against Chinese LVT):
These amphibious tanks are well known for their super buffed hull size. Indeed, there is a huge space between the driving compartment and the fighting compartment that will absorb almost any incoming shells, and unfortunately, the M8's solid AP makes this worse. If an M8 doesn't know where are the crew located on an LVT(A), they will die due to not being able to knock out their crew effectively. Remember its crew location, and the M8 can easily take them out.
The driver is at the foremost part of the hull. Behind him, there is absolutely nothing, so you must avoid shooting there. Behind the empty space, the turret houses 2-3 crew. Shoot there to disable its gun. And don't forget, at the very rear of the LVT, two machine gunners exposed, take them out with the .50 cal. Memorize those three main locations of the crew, and you can effectively destroy any LVT out there with your rapid reload. Also, if the angle isn't too big, the .50 can penetrate the LVT's weak armor.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tires | Parts | Horizontal Drive | M51B1/B2 | |
II | Suspension | Brake System | FPE | Adjustment of Fire | |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine | Artillery Support | ||
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- The M51 shell has 84 mm penetration at 100m, enough to penetrate common opponents like the Pz.II, Pz.III B or Ha-Go. The fast reload helps to precisely knock out the crew one by one.
- Pintle mounted heavy machine gun is very lethal against other similiarly armoured vehicles (eg. AS 42, L3/33) and slow biplanes.
- One of the fastest vehicles on road with a max speed of 60 km/h. Can get to positions quickly
- Reverse speed of 12 km/h allows it to retreat from danger quickly.
- Small profile makes ambushing / hiding easy
Cons:
- Wheeled vehicle, performs poorly off-road and cannot turn in place. It is especially slow in desert maps like Sinai and snowy maps like Frozen pass.
- Virtually no armor, tight crew and open top make this vehicle very vulnerable to rapid-firing tanks like the Pz.II, M13 or strafing planes
- M6 Cannon requires precision shots, as post penetration effects are weak especially against the LVT(A) series which are super spacious
- Turret traverse is rather sluggish, might not get the gun on target sometimes
- Looks very similar to the USA M8 Greyhound, the lighter colored camouflage can be hard to distinguish in Simulator Battles
History
The M8 replaced the M3A1 Scout Car and M2 Halftrack as the main armoured vehicle of the US mechanized cavalry starting in late 1943. 8,500 were built. The vehicle's lightweight and 6x6 drive gave it the excellent speed and cross-country mobility. It was well-liked by the crews but was still thin-skinned and under-gunned when compared to the opposition.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USA light tanks | |
---|---|
LVT | LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4) |
M2 | M2A2 · M2A4 · M2A4 (1st Arm.Div.) |
M3/M5 Stuart | M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD) |
M22 Locust | M22 |
M24 Chaffee | M24 · M24 (TL) |
M18 Hellcat | M18 GMC · M18 "Black Cat" · Super Hellcat |
M41 Walker Bulldog | M41A1 |
M551 Sheridan | M551 · M551(76) |
M3 Bradley | M3 Bradley · M3A3 Bradley |
Wheeled | M8 LAC · T18E2 · M1128 · M1128 Wolfpack |
Other | M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS |
USA premium ground vehicles | |
---|---|
Light tanks | LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC |
M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack | |
Medium tanks | ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV |
XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait | |
Heavy tanks | T14 · Cobra King · M6A2E1 · T29 · T30 |
Tank destroyers | T28 · T55E1 |