Difference between revisions of "IS-3"

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{{Specs-Card|code=ussr_is_3}}
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{{Specs-Card
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|code=ussr_is_3
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_IS-3.jpg|420px|thumb|left]]
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The '''IS-3''' is the third variant of the IS heavy tank family. The IS-3 featured a revolutionary front hull and turret design that would become the trademark of all postwar Soviet tanks until this day. Since the IS-3 differed from earlier designs in many ways, a thorough retooling was required for the first time. This took time, and the first three IS-3s rolled out of the factory in May 1945, ready to go into service in Germany under an independent Guards Battalion. When they arrived, though, the peace treaty had already been signed. Many more IS-3s were ready by the time of the August invasion of Manchuria, but there is little indication that they took part in these events. In the end, the IS-3 saw little action other than being stationed on numerous fronts during the Cold War. Due to a variety of difficulties, production was halted, and it was replaced with the [[IS-4M|IS-4]], prototypes [[IS-6]], [[IS-7]], and, finally, the IS-8 (renamed [[T-10A|T-10]] after Stalin's death). Because of their lack of mobility, the Russians came to the same conclusion as their Western counterparts about heavy tanks. After the first MBT family was launched in 1953, this class of heavy tank was also abandoned, similar to those in the West.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the closed beta testing for Ground Forces before [[Update 1.41]]. The IS-3 keeps the same [[D-25T (122 mm)|D-25T]] gun as its predecessor while ''drastically'' upgrading its armour without hindering mobility too much.
 
  
Anyone familiar with the [[IS-2]] and [[IS-2 (1944)]] will sit comfortably behind the driver's controls of this behemoth.
+
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the IS-3 is armed with the same 122 mm D-25T tank gun as earlier IS heavy tank variants, which has incredible destructive power. Once the BR-471D ammunition becomes available, the weapon's efficacy increases dramatically, increasing its penetration from 207 to 230 mm. The IS-3 will face several other heavy tanks with huge, slow-reloading guns in its ranks, establishing an equal playing field. Regardless, be wary of nimble, fast-firing, lightly armoured flanking opponents. Despite being relatively light for a heavy tank, the IS-3 has poor mobility. It features a 671-horsepower engine, which makes the vehicle feel slow while attempting to initiate a turn from both a standstill and when moving. Its acceleration is likewise lacking; nonetheless, it has a reasonably high top speed and will usually reach it regardless of the surface it is driving on. Fortunately, as with many late Soviet heavy tanks, the IS-3's reverse speed is highly respectable, giving it the time it needs to back out of dangerous circumstances to reload or repair. Despite what some may expect from such a massive tank, the reverse gears and low forward gears allow the vehicle to drive up unexpectedly steep slopes.
  
As with previous IS models, the IS-3 sports the same D-25T 122mm cannon, with its awesome destructive potential. Experienced tankers will know which weak points to look for on most targets, although the weapon's effectiveness increases dramatically once the BR-417D ammunition is researched, upgrading its penetration from 207mm to 230mm while retaining most of the HE filler. At 7.3 BR, the IS-3 will come up against many other heavy tanks with large, slow reloading guns, making the playing field much more even. Despite this, always beware the faster, lightly armoured targets such as the [[Ru 251]], [[Leopard I]], and other vehicles that can essentially ignore the IS-3's armour like the [[FV4005|FV4005]]. As with the IS-2 mod. 1944, the IS-3 has a spindle-mounted Heavy Machine Gun, good for warding off strafing aircraft or deterring light vehicles.
+
The most noticeable differences between the preceding variants are the revised turret and the sharply slanted 'pike' nose. The front is not just slanted but also relatively thick, with 110 mm of armour on both the top and bottom, oriented at 54°, -56°, and 54°, respectively. The IS-3, like previous variants, has fairly mediocre side and rear armour, therefore, angling should be avoided. The turret has been modified to be considerably stronger than previous variants, with more angling, a much smaller flat region around the mantlet, and significantly thicker casting. Trap shots and turret ring penetration are possible; however, they can be mitigated by lowering the tank gun and protecting the vulnerable locations. The IS-3 is a 'breakthrough' tank that excels at close-range, front-on combat where flanking is unlikely and players can take advantage of the strong frontal armour and reverse speed to deliver surprising blows to the enemies.
  
The IS-3 once again demonstrates sub-par manoeuvrability, despite being relatively light for a heavy tank. It has an engine that produces a measly 671 horsepower, making the vehicle feel sluggish when attempting to initiate a turn from both standstills and when moving. Its' acceleration also leaves much to be desired, however, it does have a reasonably high top speed, and usually will reach it eventually regardless of the surface it is driving on. Fortunately, as with all late Soviet heavy tanks, the reverse speed of the IS-3 is very respectable, often allowing it the time necessary to back out of bad situations to reload or repair. The reverse gears and low forward gears allow the vehicle to climb surprisingly sharp slopes, despite what some might expect from such a large vehicle.
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== General info ==
 
+
[[File:IS-3 Screenshot 1.jpg|thumb|The IS-3 on [[Berlin (Ground Forces)|Berlin]]]]
The most obvious changes over the previous IS tanks are of course the redesigned turret and the sharply angled 'pike' nose. The front is not only angled, but the armour is also relatively thick, with 110mm on both the top and bottom, angled at 54°-56° and 54° respectively. As with previous designs, the IS-3 has somewhat sub-par side and rear armour, and angling should be avoided. The redesigned turret is much more resilient than the older designs, with more angling, a much smaller flat area around the mantlet, and significantly thicker casting. The tank is somewhat vulnerable to trap shots and turret ring penetration - these can be somewhat negated by depressing the gun and blocking the vulnerable areas.
 
 
 
The IS-3 is the definition of a 'breakthrough' tank, which excels at close-range, front-on conflict where the chances of flanking are minimal and drivers can take advantage of the heavy frontal armour and reverse speed. When up-tiered, or against certain enemies with HEAT, HESH or ATGMs, IS-3 drivers should play cautiously as the tank is extremely vulnerable to high-penetration and chemical rounds.
 
  
== General info ==
 
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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{{Specs-Tank-Armour}}
 
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 31: Line 27:
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 110 mm (54-56°) ''Front glacis'' <br> 110 mm (54°) ''Lower glacis'' || 90 mm (0-40°) ''Top'' <br> 20 mm (60°) ''Bottom'' || 60 mm (47°) ''Top'' <br> 60 mm (41-42°) ''Bottom'' || 20 mm  
+
| Hull || 110 mm (54-56°) ''Front glacis'' <br> 110 mm (54°) ''Lower glacis'' || 90 mm (0-40°) ''Top'' <br> 20 mm (60°) ''Bottom'' || 60 mm (47°) ''Top'' <br> 60 mm (41-42°) ''Bottom'' || 20 mm
 
|-
 
|-
 
| Turret || 250 mm (1-78°) ''Turret front'' <br> 100 + 250 mm (9-79°) ''Gun mantlet''|| 75-220 mm (33-69°) || 70-120 mm (22-52°) || 20 mm ''Front, Hatch roof'' <br> 40 mm ''Center'' <br> 75 mm ''Sides''
 
| Turret || 250 mm (1-78°) ''Turret front'' <br> 100 + 250 mm (9-79°) ''Gun mantlet''|| 75-220 mm (33-69°) || 70-120 mm (22-52°) || 20 mm ''Front, Hatch roof'' <br> 40 mm ''Center'' <br> 75 mm ''Sides''
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* Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.
 
* Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.
 
* Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.
 
* Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.
 +
* Turret ring is 200 mm thick with a 20 mm "collar" covering the front and sides.
 +
* Upper half of the side armour is at a very steep angle, meaning conventional rounds will simply bounce
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
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{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
! colspan="3" | Mobility characteristic
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{{tankMobility|abMinHp= 671|rbMinHp= 460}}
|-
+
 
! Weight (tons)
+
The mobility and speed of the IS-3 is decent, and is somewhere between other heavy tanks of the same tier and mediums tanks of the same tier. The IS-3 drives very similar to its predecessors the [[IS-1]] and [[IS-2]]. Whenever the IS-3 turns at all, much of the speed of the tank is instantly lost, making the hull turn rate lacklustre, especially without neutral steering. This is, of course, akin to those previously mentioned predecessors.
! colspan="1" | Add-on Armor<br>weight (tons)
+
 
! colspan="1" | Max speed (km/h)
+
=== Modifications and economy ===
|-
+
{{Specs-Economy}}
| rowspan="2" | 48.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB)
 
|-
 
|40 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|671
 
|827
 
|-
 
|''Realistic/Simulator''
 
|460
 
|520
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|13.98
 
|17.23
 
|-
 
|''Realistic/Simulator''
 
|9.58
 
|10.83
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 +
[[File:IS-3 Screenshot 2.jpg|thumb|The IS-3 on [[Berlin (Ground Forces)|Berlin]]]]
 +
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|D-25T (122 mm)}}
 
{{main|D-25T (122 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The IS-3 carries a heavy 122 mm D-25T cannon, the same weapon mounted on the IS-2 and IS-4M, as well as other variants of the IS-3. This cannon, based on a heavy howitzer, is a highly-effective weapon capable of hitting extremely hard. However, it has an extremely slow reload speed, and rather poor gun depression.
 +
 
 +
The D-25T cannon fires large 122 mm shells, which are relatively effective against most targets at the IS-3's BR. However, the cannon's effectiveness is hampered by two main drawbacks - relatively bad gun handling (particularly the gun depression and turret rotation speed), and the ridiculously long reload rate. Firstly, the turret has a weak gun depression of just 3 degrees as well as a slow rotation speed, which can hamper the IS-3's ability to get its gun on target quickly and efficiently. Secondly, and more importantly, the IS-3 has a massive gun reload of 20+ seconds. This means that the IS-3 is more suited for a longer-ranged, "heavy fire support" role, as it makes use of the gun's massive punching power without running into situations where the IS-3's gun cannot reload quickly enough to return fire. However, these two drawbacks are compensated for by the IS-3's powerful ammunition, capable of dealing with most targets at its BR. While it retains the 3 shell types found on the previous IS-2, the IS-3's gun also gets access to the BR-471D APCBC shell. This shell gets less TNT filler than the other shells, but gains improved penetration of 230 mm at point-blank range. This shell is capable of frontally-penetrating most tanks at the IS-3's BR. However you should not underestimate the BR-471B APHEBC shell either, since it actually has higher angled penetration than the BR-471D.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[D-25T (122 mm)|122 mm D-25T]]
+
! colspan="5" | [[D-25T (122 mm)|122 mm D-25T]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 28 || -3°/+20° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 28 || rowspan="2" | -3°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 7.3 || 10.1 || 12.2 || 13.5 || 14.4 || rowspan="2" | 26.00 || rowspan="2" | 23.00 || rowspan="2" | 21.20 || rowspan="2" | 20.00
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 5.4 || 6.3 || 7.7 || 8.4 || 9.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || _.__ || _.__ || _.__ || _.__ || _.__
 
|-
 
| ''Realistic'' || 6.30 || 8.33 || _.__ || _.__ || 9.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 26.00 || _.__ || _.__ || 20.00
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:D-25T (122 mm)/Ammunition|BR-471, BR-471B, BR-471D, OF-471}}
! colspan="8" | Penetration statistics
+
 
|-
+
==== [[Ammo racks]] ====
! rowspan="2" data-sort-type="text" | Ammunition
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
<!-- '''Last updated:''' -->
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! 10m
+
! Full<br>ammo
! 100m
+
! 1st<br>rack empty
! 500m
+
! 2nd<br>rack empty
! 1000m
+
! 3rd<br>rack empty
! 1500m
+
! 4th<br>rack empty
! 2000m
+
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| BR-471 || APHE || 200 || 196 || 179 || 158 || 141 || 125
+
| '''28''' || 23&nbsp;''(+5)'' || 17&nbsp;''(+11)'' || 13&nbsp;''(+15)'' || 10&nbsp;''(+18)'' || 8&nbsp;''(+20)'' || 1&nbsp;''(+27)'' || No
 
|-
 
|-
| BR-471B || APHEBC || 207 || 201 || 183 || 162 || 144 || 129
 
|-
 
| BR-471D || APCBC || 230 || 223 || 203 || 180 || 168 || 159
 
|-
 
| OF-471 || HE || 36 || 36 || 36 || 36 || 36 || 36
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| BR-471 || APHE || 795 || 25 || 1.2 || 15 || 272 || -1° || 47° || 60° || 65°
 
|-
 
| BR-471B || APHEBC || 800 || 25 || 1.2 || 15 || 272 || +4° || 48° || 63° || 71°
 
|-
 
| BR-471D || APCBC || 800 || 25 || 1.2 || 15 || 212.5 || +4° || 48° || 63° || 71°
 
|-
 
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || +0° || 79° || 80° || 81°
 
|-
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
The D-25T cannon fires two-piece ammunition that are stored all around the crew compartment. The majority of the projectiles are found lining the sides and rear of the turret while the majority of the propellant found in the hull, with two large piles flanking the driver and a few kept on the hull floor and rear. Next to the cannon breech on the loader's side is a small ready rack containing 5 propellant charges, with the 5 accompanying projectiles found to the loader's right against the turret side. The time it takes the loader to load one round into the ready rack from the stowage racks is about 21 seconds.
[[File:Ammoracks IS-3.png|right|thumb|x250px|[[Ammo racks|Ammo racks]] of the IS-3.]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |Ammo<br />Part
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''28''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 22&nbsp;''(+6)''<br />22&nbsp;''(+6)'' || 15&nbsp;''(+13)''<br />15&nbsp;''(+13)'' || 11&nbsp;''(+17)''<br />11&nbsp;''(+17)'' || 4&nbsp;''(+24)''<br />8&nbsp;''(+20)'' || 1&nbsp;''(+27)''<br />1&nbsp;''(+27)'' || style="text-align:left" | no
 
|-
 
|}
 
  
Center diminished: 22&nbsp;''(+6)''
+
* Recommended ammo load is 12, which empty all of the racks but racks 1 and 6.
 +
* Ammo Rack 1 is a ready rack, and takes priority in being filled at the beginning of the battle, then fills racks 6 through 2.
 +
* Full reload speed will be realized as long as ammo exists in the ready racks. If all three ready racks are empty, a penalty to reload speed will occur.
 +
* Simply not firing when the gun is loaded will load ammo from racks 2-6 into rack 1, as long as there is ammo in racks 2-6. Firing will interrupt the loading of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
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{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|DShK (12.7 mm)|DT (7.62 mm)}}
 
{{main|DShK (12.7 mm)|DT (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The IS-3 carries two secondary machine guns, being a 12.7 mm DShK machine gun on the turret roof as well as a coaxial 7.62 mm DT machine gun. The DT machine gun is relatively ineffective, as its small calibre prevents it from doing any sort of real damage against targets with any armour. As well, the coaxial mounting prevents the DT from firing at air targets effectively. The DShK, on the other hand, can be a more potent weapon when used against lightly-armoured vehicles or aircraft. The gun can penetrate the sides/back of some IFVs/SPAAs/light-armoured vehicles, and also has good firing angles allowing it to engage enemy aircraft and helicopters.
|-
+
 
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! colspan="5" | [[DShK (12.7 mm)|12.7 mm DShK]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 300 (50) || 600 || -4°/+85° || ±180°
+
| Pintle || 300 (50) || 600 || -4°/+85° || ±180°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 2,000 (63) || 600 || N/A || N/A
+
| Coaxial || 2,016 (63) || 600 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The IS-3, continuing the tradition of the Soviet IS line of heavy tanks, sports a powerful 122 mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at dispatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle. The IS-3 also has a rather exposed and exploitable trap-shot directly under the gun barrel when the turret is facing directly forward, which even conventional rounds can use. It is also recommended to make sure that the enemy tank has around the same height advantage as you, as the armour plate on top of the gun breech can be penetrated by enemy shells shot from above, damaging the gun breech and possibly killing your tank.
 +
 
 +
One important thing to note is that the stock grind of this vehicle is rather bad. When stock, the vehicle is  sluggish, and has a shell that really struggles to penetrate some of the well armoured tanks of its BR bracket, which you will regularly face. This will lead to you being more of a support tank when stock, but as you research more modifications the IS-3 becomes better.
  
The IS-3, continuing the tradition of the Russian IS line of heavy tanks, sports a powerful 122mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at dispatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle.
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[[File:IS-3 Screenshot 3.jpg|thumb|The IS-3 on [[Berlin (Ground Forces)|Berlin]]]]
  
 
=== General Gameplay ===
 
=== General Gameplay ===
One of the most important points about the IS-3 is that angling does not work - your pike nose will become easier to get through as you angle your tank, so handle all enemies head-on, if possible. However your gun is still the same 122 mm cannon as on the initial [[IS-2]] at Battle Rating 5.7, except now it's sitting at 7.3, so you will struggle to penetrate many heavy enemies frontally now.
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One of the most important points about the IS-3 is that angling does not work - your pike nose will become easier to get through as you angle your tank, so handle all enemies head-on, if possible. However your gun is still the same 122 mm cannon as on the initial [[IS-2]] at which is situated at a lower battle rating, so it is understandable that you will struggle to penetrate many heavy enemies frontally now at the higher battle rating, even with the new shell that can go through 230 mm of armour at close range.
  
In the current meta, faster vehicles are more viable than heavier ones, and the IS-3 is at a big disadvantage especially in Realistic. Your armour is amazing in a downtier (to Battle Ratings 6.3 / 6.7), but it's basically non-existent in an uptier (to Battle Ratings 8.0 / 8.3, where you start seeing APFSDS and HEAT shells all the time), so knowing when to take this tank out is also a big part of gameplay with it.
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In the current meta, faster vehicles are more viable than heavier ones, and the IS-3 is at a big disadvantage especially in Realistic. Your armour is amazing in a downtier, but it's basically non-existent in an uptier (to Battle Ratings 8.0 / 8.3, where you start seeing APFSDS and HEAT shells all the time), so knowing when to take this tank out is also a big part of gameplay with it.
  
 
'''Arcade Battles'''
 
'''Arcade Battles'''
  
Surprisingly, the IS-3 can do very well in Arcade. Many enemies in Arcade don't seem to know that the best way to kill the IS-3 with a conventional round is via a shot-trap, so your survivability is increased. Moreover, when fully upgraded, the IS-3 becomes extremely mobile in Arcade allowing you to get into cover after shooting, or quickly advance on an unsuspecting enemy. The best strategy against a single enemy is to just rush them - the terrain usually bounces your tank around slightly making it very difficult to penetrate, and the sheer sight of a heavy tank speeding towards the enemy will cause some panic.  
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Surprisingly, the IS-3 can do very well in Arcade. Many enemies in Arcade don't seem to know that the best way to kill the IS-3 with a conventional round is via a shot-trap, so your survivability is increased. Moreover, when fully upgraded, the IS-3 becomes extremely mobile in Arcade allowing you to get into cover after shooting, or quickly advance on an unsuspecting enemy. The best strategy against a single enemy is to just rush them - the terrain usually bounces your tank around slightly making it very difficult to penetrate, and the sheer sight of a heavy tank speeding towards the enemy will cause some panic.
  
The more experienced tanker will know when to take the IS-3 out in battle and when to use other vehicles. If you know that the game is an uptier (e.g. by checking the statistics tab, or by the map draw) you should decide against the IS-3 and take out a tank like the [[BMP-1]], which fits better into the high tier meta. Also, long-range engagements are a gamble, since your top round and long reload make it difficult to successfully attack enemies, while they might have a HEAT shell that disregards distance. However, the rush strategy can work here as well, especially if you turn your tank in random directions once in a while, making it harder for opponents to aim at you.
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The more experienced tanker will know when to take the IS-3 out in battle and when to use other vehicles. If you know that the game is an uptier (e.g. by checking the statistics tab, or by the map draw) you should decide against the IS-3 and take out a tank like the [[BMP-1]], which fits better into the high tier meta. Also, long-range engagements are a gamble, since your top round and long reload times make it difficult to successfully attack enemies, while they might have a HEAT shell that disregards distance. However, the rush strategy can work here as well, especially if you turn your tank in random directions once in a while, making it harder for opponents to aim at you.
  
 
'''Realistic Battles'''
 
'''Realistic Battles'''
  
In Realistic, the IS-3 is much more difficult to play, because enemies take more time to aim at weakspots and your mobility is toned down. Due to that, you need to take time with your own shots and know your opponents - is there an ammo-rank in the side of the Caernarvon, or should you shoot at the drivers position? and etc. Generally, you need to play with stealth in Realistic, because the person who shoots first is usually the one that gets the kill. Flanking can, and does, work with the IS-3, not because of speed, but because your teammates are shot and you can return fire at the perpetrators and continue your advance. Moreover, some light tanks that are prevalent at the higher Battle Ratings outright cannot penetrate you with their main guns (most of them have ATGMs, though).
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In Realistic, the IS-3 is much more difficult to play, because enemies take more time to aim at weakspots and your mobility is toned down. Due to that, you need to take time with your own shots and know your opponents - is there an ammo-rank in the side of the Caernarvon, or should you shoot at the driver's position? and etc. Generally, you need to play with stealth in Realistic, because the person who shoots first is usually the one that gets the kill. Flanking can, and does, work with the IS-3, not because of speed, but because your teammates are shot and you can return fire at the perpetrators and continue your advance. Moreover, some light tanks that are prevalent at the higher Battle Ratings outright cannot penetrate you with their main guns (most of them have ATGMs, though).
  
Against ATGMs, it's a good idea to use your machine guns to shoot at the ground in-front of your tank - this makes a small smoke-screen out of dirt and rubble that makes it difficult for enemies to aim their ATGMs. Keep in mind though, that you should still move your tank away from the initial position, because enemies will try to predict where you are going (it's a good idea to shoot machine guns increasingly to the left, while moving to the right, because it causes a sense of your tank moving with machine guns, while actually you're moving in the other direction).
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Against ATGMs, it's a good idea to use your machine guns to shoot at the ground in front of your tank - this makes a small smoke-screen out of dirt and rubble that makes it difficult for enemies to aim their ATGMs. Keep in mind though, that you should still move your tank away from the initial position, because enemies will try to predict where you are going (it's a good idea to shoot machine guns increasingly to the left, while moving to the right, because it causes a sense of your tank moving with machine guns, while actually, you're moving in the other direction).
  
 
'''General Tips'''
 
'''General Tips'''
  
The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the [[T32|T32]] and [[Caernarvon]].
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The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the [[T32]] and [[Caernarvon]].
  
* It has reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.
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* It has a reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.
* When down tiered (6.3-6.7 games), the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.
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* When down tiered, the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.
 
* Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at the range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.
 
* Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at the range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.
 
* Since the IS-3 can keep up with most medium tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.
 
* Since the IS-3 can keep up with most medium tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.
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=== The Stock Grind ===
 
=== The Stock Grind ===
This vehicle can be a pain to play when stock, because enemies will try to kill you in any way, often by setting you on fire 3 times in a row. Your tracks and gun barrel are frequent targets as well, and without Parts or FPE gameplay is going to be painful. Due to this, you must '''research Parts and FPE first''', this is extremely important. Generally, you would want to be behind your teammates, to let them get shot more instead of you, when reloaded you can poke out and shoot your shot, right before going back into cover or behind teammates. Sniping is an option, but it's not the most viable, since there's quite a lot of bullet drop and missing your shots will cause the very long reload.
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This vehicle can be a pain to play when stock, because enemies will try to kill you in any way, often by setting you on fire 3 times in a row. Your tracks and gun barrel are frequent targets as well, and without Parts or FPE gameplay is going to be painful. Due to this, you must '''research Parts and FPE first''', this is extremely important. Generally, you would want to be behind your teammates, to let them get shot more instead of you, when reloaded you can poke out and shoot your shot, right before going back into the cover or behind teammates. Sniping is an option, but it's not the most viable since there's quite a lot of bullet drop and missing your shots will cause the very long reload.
  
===Modules===
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=== Pros and cons ===
In tier, I, ''Parts'' and ''Horizontal Drive should, of course, be the prioritized modules for repairs and turret traverse speed. These two will also unlock Tier II modifications and grant access to the very vital ''FPE'' and ''M61 shot'', the former for preservation against fires and the latter to improve damage in the battlefield.''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
Then in tier III, ''Crew Replenishment'' should be obtained for crew survival improvement and the APCR ''T45 shot'' for improved armour-piercing power. After that, everything else could be done at one's own priorities, but ''Engine'' should be invested for better automotive performances and ''M89'' for the smoke capabilities.
 
 
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Turret is heavily sloped
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* Very good frontal armour. Upper and lower plates are basically immune to all conventional shells
* Gun mantlet is nearly impenetrable
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* First Soviet heavy tank that comes with the V-shaped hull and ridiculously strong spaced armour lining the sides
* Front glacis is shaped like a pike and is heavily sloped
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* Really strong turret. Even the sides of the turret are heavily armoured and angled
* Spaced side armour
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* Very powerful 122 mm gun; top APHE shell has high penetration and very good damage potential
* Anti-aircraft HMG
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* Good top speed and manoeuvrability
* Turret has few weak spots
 
* Respectable top speed
 
* Very good reverse speed and can accelerate backwards rather quickly
 
* Powerful filler, can potentially one-shot opponents
 
* Access to the upgraded BR-471D which evens out the playing field
 
* Tank's appearance often confuses enemy players, causing them to panic and shoot at impenetrable spots (turret, upper glacis)
 
* Can be very difficult to deal with for players who are inexperienced against this new design
 
* Good tank for team/squad play where one can be the centre of attention of the enemy by drawing fire and soaking damage, allowing more mobile teammates to flank around and engage
 
* Rear mounted transmission, less vulnerable to fire damage
 
* Radiator can protect the engine from damage
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Incredibly long reload for the main armament at around 20 seconds, even with an ace crew
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* Horrifying reload speed; despite the armour, fighting two tanks at once is ill-advised
* No neutral steering, have to put in gear one and move a bit forward when turning to a direction
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* Armour is still no match for APDS and HEAT
* Vulnerable to trap shots
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* Terrible gun depression; finding a good hull-down location to use the gun is difficult
* HEAT-FS, APDS and sabot shells might defeat even the thickest parts of the armour
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* Despite the good turret, the left side of the gun mantlet can be penetrated by conventional rounds with good penetration (Like the 88 mm shell found on the Tiger II)
* Restrictive elevation angles hamper attempts to exploit terrain features
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* Bottom of the gun mantlet is an infamous shot trap
* Mediocre manoeuvrability, even worse when stock without performance modules
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* While a small target, the entirety of the turret ring is exposed
* Front glacis raw thickness is rather thin, relies on the pike to be effective
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* Ammo is strewn throughout the entire crew compartment
* Cannot afford to be angled as this exposes the weaker hull sides and reduces the pike's effectiveness
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* Roof-mounted 12.7 mm machine gun only has a 50 box magazine before needing to reload
* Slow turret traverse speed
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* Only four crew members in a small crew compartment; any APHE shell that penetrates will likely knock out the entire crew
* Cramped crew
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* 122 mm gun is the same as the IS-2 with the exception of the new BR-471D shell and will struggle to knock out hull down American mediums and heavies like the M48 Patton and T32
* Armour loses effectiveness significantly when up-tiered
 
* It is possible for shells to disable the engine from the front
 
* Cannon barrel is easily damaged
 
* Bad quality optics (No enhanced zoom, only 1x and 2x options)
 
* Penetration through the frontal armour will likely detonate ammo racks or incapacitate the crew outright
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
===Development===
 
===Development===
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===Usage===
 
===Usage===
Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fightings, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfil Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.<ref name="ZalogaIS" />
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Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fighting, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfil Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.<ref name="ZalogaIS" />
  
 
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade on September 7, 1945.<ref name="ZalogaIS" /> The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was there to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British [[Conqueror|Conqueror]] and the American [[M103|M103]] heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 was then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, storage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the ''IS-3M''.<ref name="ZalogaIS" />
 
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade on September 7, 1945.<ref name="ZalogaIS" /> The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was there to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British [[Conqueror|Conqueror]] and the American [[M103|M103]] heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 was then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, storage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the ''IS-3M''.<ref name="ZalogaIS" />
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With the introduction of the lighter and more mobile [[T-54 (1951)|T-54]] main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the [[IS-4M|IS-4]], IS-7, and the [[T-10M|T-10]] tanks. However, in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.<ref name="ZalogaIS" /> The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.
 
With the introduction of the lighter and more mobile [[T-54 (1951)|T-54]] main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the [[IS-4M|IS-4]], IS-7, and the [[T-10M|T-10]] tanks. However, in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.<ref name="ZalogaIS" /> The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.
  
=== In-game description ===
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{{break}}
In spite of the fact that the IS-2 lived up to expectations, a decision was made a year after the end of the war to create a tank with even higher characteristics. Its unique welded hull and cast turret construction significantly increased its armour strength in comparison to the IS-2, from which it took many key parts and components.  
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
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In spite of the fact that the IS-2 lived up to expectations, a decision was made a year after the end of the war to create a tank with even higher characteristics. Its unique welded hull and cast turret construction significantly increased its armour strength in comparison to the IS-2, from which it took many key parts and components.
  
The hull was welded together from rolled armour plates and contained no cast armour pieces. The dual-sloping inclined nose design allowed a driver's hatch to be placed in it, significantly improved visibility in the field, and provided high armour strength to the frontal hull. For increased fire safety, its fuel tanks were moved from the fighting compartment to the engine compartment. It was armed with a 122 mm D-25T cannon with a coaxial 7.62 mm DT machine gun. The turret's roof was equipped with a 12.7 mm DShK anti-aircraft machine gun. It had no bow or rear machine guns.
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The hull was welded together from rolled armour plates and contained no cast armour pieces. The dual-sloping inclined nose design allowed a driver's hatch to be placed in it, significantly improved visibility in the field and provided high armour strength to the frontal hull. For increased fire safety, its fuel tanks were moved from the fighting compartment to the engine compartment. It was armed with a 122 mm D-25T cannon with a coaxial 7.62 mm DT machine gun. The turret's roof was equipped with a 12.7 mm DShK anti-aircraft machine gun. It had no bow or rear machine guns.
  
 
At the beginning of their deployment, a range of flaws resulting from a number of design errors and miscalculations was revealed in these tanks. Among other issues, these included failures in the engine, gearbox, and parts of the armoured hull in the region of the engine compartment. In 1948-1952, all IS-3 tanks were reworked and modernised. The engine brackets were reinforced, the gearbox fixings changed, the underturret plate strengthened, the main friction coupling design updated, and the sealing enhanced on the final drive and road wheels. The 10-RK radio set was replaced with the 10-RT radio set. These changes increased the tank's mass to 48.8 tonnes.
 
At the beginning of their deployment, a range of flaws resulting from a number of design errors and miscalculations was revealed in these tanks. Among other issues, these included failures in the engine, gearbox, and parts of the armoured hull in the region of the engine compartment. In 1948-1952, all IS-3 tanks were reworked and modernised. The engine brackets were reinforced, the gearbox fixings changed, the underturret plate strengthened, the main friction coupling design updated, and the sealing enhanced on the final drive and road wheels. The 10-RK radio set was replaced with the 10-RT radio set. These changes increased the tank's mass to 48.8 tonnes.
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The first experimental group of IS-3 heavy tanks left their factories in 1945. In total, 2,311 of them were made by mid-1946.
 
The first experimental group of IS-3 heavy tanks left their factories in 1945. In total, 2,311 of them were made by mid-1946.
 
They were not deployed in combat in the Great Patriotic War. There are some indications that the IS-3 was used in the defeat of the Japanese army in August 1945.
 
They were not deployed in combat in the Great Patriotic War. There are some indications that the IS-3 was used in the defeat of the Japanese army in August 1945.
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{{Navigation-End}}
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
* [http://live.warthunder.com/feed/camouflages/?q=%23is3 Skins and camouflages for the IS-3 from live.warthunder]
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;Skins
  
==References==
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_is_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
<references />
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 +
;Videos
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{{Youtube-gallery|VllBeDoqLHo|'''The Shooting Range #405''' - ''Pages of History'' section at 03:18 discusses the {{PAGENAME}}.|_-YJo8JRBEM|'''Shooting Range #190''' - ''Metal Beasts'' section at 1:00 discusses the IS-3.}}
  
 
== See also ==
 
== See also ==
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<!--Paste links to sources and external resources, such as:
 
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.''-->
 
* ''other literature.''-->
  
* [http://forum.warthunder.com/index.php?/topic/227061-vehicle-profile-is-3/#entry4370635 [Vehicle Profile<nowiki>]</nowiki> IS-3]
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* [[wt:en/news/2948--en|[Vehicle Profile] IS-3]]
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=== References ===
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<references />
  
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{{TankManufacturer ChTZ}}
 
{{USSR heavy tanks}}
 
{{USSR heavy tanks}}

Revision as of 01:36, 16 May 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
ussr_is_3.png
GarageImage IS-3.jpg
ArtImage IS-3.png
IS-3
AB RB SB
7.3 7.3 7.3
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The IS-3 is the third variant of the IS heavy tank family. The IS-3 featured a revolutionary front hull and turret design that would become the trademark of all postwar Soviet tanks until this day. Since the IS-3 differed from earlier designs in many ways, a thorough retooling was required for the first time. This took time, and the first three IS-3s rolled out of the factory in May 1945, ready to go into service in Germany under an independent Guards Battalion. When they arrived, though, the peace treaty had already been signed. Many more IS-3s were ready by the time of the August invasion of Manchuria, but there is little indication that they took part in these events. In the end, the IS-3 saw little action other than being stationed on numerous fronts during the Cold War. Due to a variety of difficulties, production was halted, and it was replaced with the IS-4, prototypes IS-6, IS-7, and, finally, the IS-8 (renamed T-10 after Stalin's death). Because of their lack of mobility, the Russians came to the same conclusion as their Western counterparts about heavy tanks. After the first MBT family was launched in 1953, this class of heavy tank was also abandoned, similar to those in the West.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the IS-3 is armed with the same 122 mm D-25T tank gun as earlier IS heavy tank variants, which has incredible destructive power. Once the BR-471D ammunition becomes available, the weapon's efficacy increases dramatically, increasing its penetration from 207 to 230 mm. The IS-3 will face several other heavy tanks with huge, slow-reloading guns in its ranks, establishing an equal playing field. Regardless, be wary of nimble, fast-firing, lightly armoured flanking opponents. Despite being relatively light for a heavy tank, the IS-3 has poor mobility. It features a 671-horsepower engine, which makes the vehicle feel slow while attempting to initiate a turn from both a standstill and when moving. Its acceleration is likewise lacking; nonetheless, it has a reasonably high top speed and will usually reach it regardless of the surface it is driving on. Fortunately, as with many late Soviet heavy tanks, the IS-3's reverse speed is highly respectable, giving it the time it needs to back out of dangerous circumstances to reload or repair. Despite what some may expect from such a massive tank, the reverse gears and low forward gears allow the vehicle to drive up unexpectedly steep slopes.

The most noticeable differences between the preceding variants are the revised turret and the sharply slanted 'pike' nose. The front is not just slanted but also relatively thick, with 110 mm of armour on both the top and bottom, oriented at 54°, -56°, and 54°, respectively. The IS-3, like previous variants, has fairly mediocre side and rear armour, therefore, angling should be avoided. The turret has been modified to be considerably stronger than previous variants, with more angling, a much smaller flat region around the mantlet, and significantly thicker casting. Trap shots and turret ring penetration are possible; however, they can be mitigated by lowering the tank gun and protecting the vulnerable locations. The IS-3 is a 'breakthrough' tank that excels at close-range, front-on combat where flanking is unlikely and players can take advantage of the strong frontal armour and reverse speed to deliver surprising blows to the enemies.

General info

The IS-3 on Berlin

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull110 / 90 / 60
Turret250 / 172 / 70
Crew4 people
Visibility86 %

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 110 mm (54-56°) Front glacis
110 mm (54°) Lower glacis
90 mm (0-40°) Top
20 mm (60°) Bottom
60 mm (47°) Top
60 mm (41-42°) Bottom
20 mm
Turret 250 mm (1-78°) Turret front
100 + 250 mm (9-79°) Gun mantlet
75-220 mm (33-69°) 70-120 mm (22-52°) 20 mm Front, Hatch roof
40 mm Center
75 mm Sides

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • The thickest armour of the tank is at the front – the "beak" at the front of the hull raises the effective thickness of the armour from 110 to around 180 – 200 mm, depending on the exact spot.
  • The turret front of the IS-3 is an also fairly well armoured, with 250 mm of heavily sloped armour equating to around 400 mm effective thickness.
  • Turret side armour is not equal throughout its length. In the side middle, it is 130 mm, then bordering the rear armour is 150 mm thick.
  • Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.
  • Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.
  • Turret ring is 200 mm thick with a 20 mm "collar" covering the front and sides.
  • Upper half of the side armour is at a very steep angle, meaning conventional rounds will simply bounce

Mobility

Speedforward / back
AB43 / 17 km/h
RB and SB41 / 16 km/h
Number of gears8 forward
2 back
Weight48.0 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB20.7 hp/t
RB and SB10.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 17 48 671 992 13.98 20.67
Realistic 41 16 460 520 9.58 10.83

The mobility and speed of the IS-3 is decent, and is somewhere between other heavy tanks of the same tier and mediums tanks of the same tier. The IS-3 drives very similar to its predecessors the IS-1 and IS-2. Whenever the IS-3 turns at all, much of the speed of the tank is instantly lost, making the hull turn rate lacklustre, especially without neutral steering. This is, of course, akin to those previously mentioned predecessors.

Modifications and economy

Repair costBasic → Reference
AB5 184 → 6 728 Sl icon.png
RB5 534 → 7 183 Sl icon.png
SB7 660 → 9 942 Sl icon.png
Total cost of modifications76 800 Rp icon.png
129 200 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 230 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
220 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 400 Rp icon.png
Cost:
8 600 Sl icon.png
220 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
220 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
122mm_APHE_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
122mm_APCBC_ammo_pack
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
210 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png

Armaments

The IS-3 on Berlin

Main armament

Ammunition28 rounds
First-order5 rounds
Reloadbasic crew → aces
26.0 → 20.0 s
Vertical guidance-3° / 20°
Main article: D-25T (122 mm)

The IS-3 carries a heavy 122 mm D-25T cannon, the same weapon mounted on the IS-2 and IS-4M, as well as other variants of the IS-3. This cannon, based on a heavy howitzer, is a highly-effective weapon capable of hitting extremely hard. However, it has an extremely slow reload speed, and rather poor gun depression.

The D-25T cannon fires large 122 mm shells, which are relatively effective against most targets at the IS-3's BR. However, the cannon's effectiveness is hampered by two main drawbacks - relatively bad gun handling (particularly the gun depression and turret rotation speed), and the ridiculously long reload rate. Firstly, the turret has a weak gun depression of just 3 degrees as well as a slow rotation speed, which can hamper the IS-3's ability to get its gun on target quickly and efficiently. Secondly, and more importantly, the IS-3 has a massive gun reload of 20+ seconds. This means that the IS-3 is more suited for a longer-ranged, "heavy fire support" role, as it makes use of the gun's massive punching power without running into situations where the IS-3's gun cannot reload quickly enough to return fire. However, these two drawbacks are compensated for by the IS-3's powerful ammunition, capable of dealing with most targets at its BR. While it retains the 3 shell types found on the previous IS-2, the IS-3's gun also gets access to the BR-471D APCBC shell. This shell gets less TNT filler than the other shells, but gains improved penetration of 230 mm at point-blank range. This shell is capable of frontally-penetrating most tanks at the IS-3's BR. However you should not underestimate the BR-471B APHEBC shell either, since it actually has higher angled penetration than the BR-471D.

122 mm D-25T Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -3°/+20° ±180° N/A 7.3 10.1 12.2 13.5 14.4 26.00 23.00 21.20 20.00
Realistic 5.4 6.3 7.7 8.4 9.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-471 APHE 205 201 182 161 143 127
BR-471B APHEBC 205 203 192 178 166 155
BR-471D APCBC 230 227 215 200 186 173
OF-471 HE 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-471 APHE 795 25 1.2 19 246.4 47° 60° 65°
BR-471B APHEBC 795 25 1.2 19 246.4 48° 63° 71°
BR-471D APCBC 800 25 1.2 19 192.5 48° 63° 71°
OF-471 HE 795 25 0 0.1 3,600 79° 80° 81°

Ammo racks

Ammo racks of the IS-3
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
28 23 (+5) 17 (+11) 13 (+15) 10 (+18) (+20) (+27) No

The D-25T cannon fires two-piece ammunition that are stored all around the crew compartment. The majority of the projectiles are found lining the sides and rear of the turret while the majority of the propellant found in the hull, with two large piles flanking the driver and a few kept on the hull floor and rear. Next to the cannon breech on the loader's side is a small ready rack containing 5 propellant charges, with the 5 accompanying projectiles found to the loader's right against the turret side. The time it takes the loader to load one round into the ready rack from the stowage racks is about 21 seconds.

  • Recommended ammo load is 12, which empty all of the racks but racks 1 and 6.
  • Ammo Rack 1 is a ready rack, and takes priority in being filled at the beginning of the battle, then fills racks 6 through 2.
  • Full reload speed will be realized as long as ammo exists in the ready racks. If all three ready racks are empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will load ammo from racks 2-6 into rack 1, as long as there is ammo in racks 2-6. Firing will interrupt the loading of the ready racks.

Machine guns

Ammunition300 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-4° / 85°
Ammunition2 016 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min

The IS-3 carries two secondary machine guns, being a 12.7 mm DShK machine gun on the turret roof as well as a coaxial 7.62 mm DT machine gun. The DT machine gun is relatively ineffective, as its small calibre prevents it from doing any sort of real damage against targets with any armour. As well, the coaxial mounting prevents the DT from firing at air targets effectively. The DShK, on the other hand, can be a more potent weapon when used against lightly-armoured vehicles or aircraft. The gun can penetrate the sides/back of some IFVs/SPAAs/light-armoured vehicles, and also has good firing angles allowing it to engage enemy aircraft and helicopters.

12.7 mm DShK
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (50) 600 -4°/+85° ±180°
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,016 (63) 600 N/A N/A

Usage in battles

The IS-3, continuing the tradition of the Soviet IS line of heavy tanks, sports a powerful 122 mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at dispatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle. The IS-3 also has a rather exposed and exploitable trap-shot directly under the gun barrel when the turret is facing directly forward, which even conventional rounds can use. It is also recommended to make sure that the enemy tank has around the same height advantage as you, as the armour plate on top of the gun breech can be penetrated by enemy shells shot from above, damaging the gun breech and possibly killing your tank.

One important thing to note is that the stock grind of this vehicle is rather bad. When stock, the vehicle is sluggish, and has a shell that really struggles to penetrate some of the well armoured tanks of its BR bracket, which you will regularly face. This will lead to you being more of a support tank when stock, but as you research more modifications the IS-3 becomes better.

The IS-3 on Berlin

General Gameplay

One of the most important points about the IS-3 is that angling does not work - your pike nose will become easier to get through as you angle your tank, so handle all enemies head-on, if possible. However your gun is still the same 122 mm cannon as on the initial IS-2 at which is situated at a lower battle rating, so it is understandable that you will struggle to penetrate many heavy enemies frontally now at the higher battle rating, even with the new shell that can go through 230 mm of armour at close range.

In the current meta, faster vehicles are more viable than heavier ones, and the IS-3 is at a big disadvantage especially in Realistic. Your armour is amazing in a downtier, but it's basically non-existent in an uptier (to Battle Ratings 8.0 / 8.3, where you start seeing APFSDS and HEAT shells all the time), so knowing when to take this tank out is also a big part of gameplay with it.

Arcade Battles

Surprisingly, the IS-3 can do very well in Arcade. Many enemies in Arcade don't seem to know that the best way to kill the IS-3 with a conventional round is via a shot-trap, so your survivability is increased. Moreover, when fully upgraded, the IS-3 becomes extremely mobile in Arcade allowing you to get into cover after shooting, or quickly advance on an unsuspecting enemy. The best strategy against a single enemy is to just rush them - the terrain usually bounces your tank around slightly making it very difficult to penetrate, and the sheer sight of a heavy tank speeding towards the enemy will cause some panic.

The more experienced tanker will know when to take the IS-3 out in battle and when to use other vehicles. If you know that the game is an uptier (e.g. by checking the statistics tab, or by the map draw) you should decide against the IS-3 and take out a tank like the BMP-1, which fits better into the high tier meta. Also, long-range engagements are a gamble, since your top round and long reload times make it difficult to successfully attack enemies, while they might have a HEAT shell that disregards distance. However, the rush strategy can work here as well, especially if you turn your tank in random directions once in a while, making it harder for opponents to aim at you.

Realistic Battles

In Realistic, the IS-3 is much more difficult to play, because enemies take more time to aim at weakspots and your mobility is toned down. Due to that, you need to take time with your own shots and know your opponents - is there an ammo-rank in the side of the Caernarvon, or should you shoot at the driver's position? and etc. Generally, you need to play with stealth in Realistic, because the person who shoots first is usually the one that gets the kill. Flanking can, and does, work with the IS-3, not because of speed, but because your teammates are shot and you can return fire at the perpetrators and continue your advance. Moreover, some light tanks that are prevalent at the higher Battle Ratings outright cannot penetrate you with their main guns (most of them have ATGMs, though).

Against ATGMs, it's a good idea to use your machine guns to shoot at the ground in front of your tank - this makes a small smoke-screen out of dirt and rubble that makes it difficult for enemies to aim their ATGMs. Keep in mind though, that you should still move your tank away from the initial position, because enemies will try to predict where you are going (it's a good idea to shoot machine guns increasingly to the left, while moving to the right, because it causes a sense of your tank moving with machine guns, while actually, you're moving in the other direction).

General Tips

The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the T32 and Caernarvon.

  • It has a reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.
  • When down tiered, the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.
  • Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at the range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.
  • Since the IS-3 can keep up with most medium tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.
  • In up tiered games (7.7-8.3), the IS-3 can come across a lot of chemical rounds and must be played significantly more carefully, as its armour simply cannot compete with the high penetration of these rounds.

Play this tank almost any way that is favourable. A few tips to increase this vehicle's performance:

  • Always face towards the enemies directly, avoid exposing the weak hull sides.
  • Cover the frontal weak spots if necessary with the gun's large barrel by pointing it downwards. It's better to have the gun barrel destroyed than it is to lose crew members and be potentially unable to reverse out of bad situations.
  • Stop only to fire. Movement makes the weak spots harder to target. Even when there is no destination to move to, go back and forth a few meters just so that the IS-3 hull wobbles a bit on start and stop.
  • Plan aggressive pushes and movements around enemy locations. The gun has negligible depression and very bad horizontal traverse, making reacting to enemies slow and risky, and impossible if they're on lower ground.
  • Avoid engaging vehicles over hills by climbing the hill as it will be hard to aim with only -3° depression and the lower plate will be vulnerable due to the angling.
  • Avoid fighting tanks with HEAT/HESH/APFSDS.
  • Be careful when brawling at extremely close ranges, as the top of the turret is quite vulnerable due to the vehicle's low profile.
  • Avoid facing elevated opponents, as this decreases LOS thickness for hull and exposes turret top.
  • Carrying less ammo helps increase survivability from penetrating shots to the turret (ammunition is spread around the edges of the turret).

The Stock Grind

This vehicle can be a pain to play when stock, because enemies will try to kill you in any way, often by setting you on fire 3 times in a row. Your tracks and gun barrel are frequent targets as well, and without Parts or FPE gameplay is going to be painful. Due to this, you must research Parts and FPE first, this is extremely important. Generally, you would want to be behind your teammates, to let them get shot more instead of you, when reloaded you can poke out and shoot your shot, right before going back into the cover or behind teammates. Sniping is an option, but it's not the most viable since there's quite a lot of bullet drop and missing your shots will cause the very long reload.

Pros and cons

Pros:

  • Very good frontal armour. Upper and lower plates are basically immune to all conventional shells
  • First Soviet heavy tank that comes with the V-shaped hull and ridiculously strong spaced armour lining the sides
  • Really strong turret. Even the sides of the turret are heavily armoured and angled
  • Very powerful 122 mm gun; top APHE shell has high penetration and very good damage potential
  • Good top speed and manoeuvrability

Cons:

  • Horrifying reload speed; despite the armour, fighting two tanks at once is ill-advised
  • Armour is still no match for APDS and HEAT
  • Terrible gun depression; finding a good hull-down location to use the gun is difficult
  • Despite the good turret, the left side of the gun mantlet can be penetrated by conventional rounds with good penetration (Like the 88 mm shell found on the Tiger II)
  • Bottom of the gun mantlet is an infamous shot trap
  • While a small target, the entirety of the turret ring is exposed
  • Ammo is strewn throughout the entire crew compartment
  • Roof-mounted 12.7 mm machine gun only has a 50 box magazine before needing to reload
  • Only four crew members in a small crew compartment; any APHE shell that penetrates will likely knock out the entire crew
  • 122 mm gun is the same as the IS-2 with the exception of the new BR-471D shell and will struggle to knock out hull down American mediums and heavies like the M48 Patton and T32

History

Development

Late in 1944, development of the next generation of the IS heavy tanks started, following after the IS-2 tank. The tank was to be better in armour compared to the IS-2 as a response to the new Tiger II that showed up and is able to penetrate the front armour of the hull. The project was codenamed Kirovets-1 and was headed by General Nikolai Dukhov.[1] Design bureaus at the Chelyabinsk Tractor Plant "Tankograd" (ChTZ) and Factory No. 100 worked on the design of the vehicle. A focus on the armour improvement came from a study by an engineer in the teams that most tank losses occurred from hits to the front turret, with the front hull coming in second. The two design bureaus came up with their own ideas on how to make the armour of the tank more effective, with ChTZ developing an extremely rounded turret and No.100 developing a new angled front armour in a shape of a "beak". Soviet command decided that the design should use both features in the armour as both ideas were promising. The prototype vehicle was then produced at ChTZ and completed in October 1944 when it trialled and accepted for production as the IS-3. Production for the IS-3 started in 1945 at ChTZ alongside the IS-2 production. As the first tanks rolled off production lines, it was determined that the design was rushed and unproven with its multiple mechanical problems, some of which included the armour plates welds cracking open from the vibration of cross-country movement and muzzle blast from the gun. Because of this, the IS-3 was not available in large numbers to be committed into battle, leading to their absence in the final months of World War II before Germany surrendered in May 1945.[1]

Despite its rough introduction and prevalent mechanical issues, the IS-3 continued production with gradual fixes to the front hull, final drive, and engine mounts. The Chelyabinsk factory produced IS-3s from 1945 to 1951 for a total of 1,800 tanks.[1]

Usage

Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fighting, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfil Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.[1]

The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade on September 7, 1945.[1] The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was there to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British Conqueror and the American M103 heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 was then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, storage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the IS-3M.[1]

One of the few actions the IS-3 saw in the post-war era with the Soviet Union was in 1956 during the Hungarian Revolution with a single heavy tank regiment. The Soviet's heavy tank regiments used to consist of 21 heavy tanks during World War II. In 1947, the regiment composition is changed to between 44-46 heavy tanks and 21 heavy assault guns in a mixed formation. Another change between 1958-1959 saw this mixed unit changed to consist of only heavy tanks but now consists of up to 100 heavy tanks. Despite their armour, a number of heavy tanks were lost before the Soviets were able to crush the revolution. The IS-3 after that did not see much action afterwards in the Soviet Union's hands before it started to be replaced by the newer T-10 heavy tank in the 1960s. During this time, many heavy tanks were transported to the border between the Soviet Union and China in face of the rising tension between the two countries.[1]

The IS-3 would also be supplied to the Soviet Union's allies such as Poland, Czechoslovakia, North Korea, and Egypt. Poland and Czechoslovakia never adopted the tank after trials however, thus leaving only North Korea and Egypt as the main foreign users of the IS-3. The Egyptians used the IS-3M, 100 of which were received from the Soviets, against the Israelis in the Six-Day War in 1967. Of all the tanks used in that war, the IS-3M was the most feared by the Israelis due to the thick front armour. Israeli infantry's standard anti-tank weaponry could not penetrate through the front, and tanks as modern as the M48 Patton also could not defeat the IS-3M. Nevertheless, the better tactics and training among the Israeli tank units were able to prevail against the IS-3M, with the IS-3 being commented by the Egyptians for its low rate of fire and outdated fire-controls to the crew's deficiency in combat. Of the 100, 73 tanks were lost during the Six-Day War. The Israeli managed to capture a number of IS-3 and pressed them into service, though only for a short period before its faults become more problematic than its benefits. The engine on the IS-3 proved to be unsuitable in the desert climate of the Middle East, and an attempt by the Israeli to alleviate this by replacing the engine with one from the T-54, though this did not prove fruitful. In the Yom Kippur War in 1973, both the Egyptians and Israeli used the IS-3M to a smaller degree than the Six Day War, the IS-3 not seeing much combat in the Egyptian forces and were used as dug-in pillboxes on the Jordan River by the Israelis.[1]

Decline and Discontinuation

With the introduction of the lighter and more mobile T-54 main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the IS-4, IS-7, and the T-10 tanks. However, in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.[1] His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.[1] The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.


Archive of the in-game description

In spite of the fact that the IS-2 lived up to expectations, a decision was made a year after the end of the war to create a tank with even higher characteristics. Its unique welded hull and cast turret construction significantly increased its armour strength in comparison to the IS-2, from which it took many key parts and components.

The hull was welded together from rolled armour plates and contained no cast armour pieces. The dual-sloping inclined nose design allowed a driver's hatch to be placed in it, significantly improved visibility in the field and provided high armour strength to the frontal hull. For increased fire safety, its fuel tanks were moved from the fighting compartment to the engine compartment. It was armed with a 122 mm D-25T cannon with a coaxial 7.62 mm DT machine gun. The turret's roof was equipped with a 12.7 mm DShK anti-aircraft machine gun. It had no bow or rear machine guns.

At the beginning of their deployment, a range of flaws resulting from a number of design errors and miscalculations was revealed in these tanks. Among other issues, these included failures in the engine, gearbox, and parts of the armoured hull in the region of the engine compartment. In 1948-1952, all IS-3 tanks were reworked and modernised. The engine brackets were reinforced, the gearbox fixings changed, the underturret plate strengthened, the main friction coupling design updated, and the sealing enhanced on the final drive and road wheels. The 10-RK radio set was replaced with the 10-RT radio set. These changes increased the tank's mass to 48.8 tonnes.

The first experimental group of IS-3 heavy tanks left their factories in 1945. In total, 2,311 of them were made by mid-1946. They were not deployed in combat in the Great Patriotic War. There are some indications that the IS-3 was used in the defeat of the Japanese army in August 1945.


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Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

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References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Zaloga Steven. IS-2 Heavy Tank 1944-73 Great Britain: Osprey Publishing Ltd., 1994


Chelyabinsk Tractor Plant (Челябинский тракторный завод)
IFVs 
BMP-1  BMP-1
Heavy Tanks 
KV  KV-85 · KV-122
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 "Revenge" · IS-2 No.321
T-10  T-10A · T-10M
Other IS Tanks  IS-3 · IS-4M
Tank Destroyers 
KV Derivatives  SU-152
IS Derivatives  ISU-152 · ISU-122 · ISU-122S · Object 268
Export 
IS-2  ␗IS-2 · IS-2 No.402 · ␗IS-2 (1944)
ISU  ␗ISU-152 · ␗ISU-122
IFVs  SPz BMP-1
See Also  Leningrad Kirov Plant

USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"