Difference between revisions of "Sea Harrier FRS.1 (e)"
(→Description: New Description Project) (Tag: Visual edit) |
m (→Pros and cons) (Tag: Visual edit) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 14: | Line 14: | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''British Aerospace Sea Harrier''' was a VTOL fighter-bomber based on the successful [[Harrier GR.3]]. It entered service with the Royal Navy in April 1980 as the Sea Harrier FRS.1. This aircraft was equipped with a single Rolls-Royce Pegasus turbofan engine, as well as a Ferranti Blue Fox radar. The early service variant of the FRS.1 included a bubble canopy that would characterize later variants of the Sea Harrier, it also featured AIM-9L AAMs for self defence, later variants of the Sea Harrier introduced modifications to the pylons, to be able to carry more AIM-9L sidewinders, as well as Sea Eagle anti-ship missiles after the Falklands War. | |
− | The '''{{Specs|name}}''' | + | It was introduced in [[Update "Sons of Attila"]]. The '''{{Specs|name}}''' is not very different from many other Harriers in-game in terms of gameplay. It has very good acceleration, meaning that it is one of the first to take off from the runway, while also having access to a decent radar and 2 x AIM-9L Sidewinders. Like all Harriers, it features VTOL. It lacks any sort of guided ordnance for ground battles, but its 5 x 1,000 lb bombs are enough to destroy a base in air battles, or a couple of ground targets if used properly, though for this task more specialized attackers like the [[Jaguar GR.1A|Jaguar]] are more recommended. |
== General info == | == General info == | ||
Line 22: | Line 22: | ||
{{Specs-Avia-Flight}} | {{Specs-Avia-Flight}} | ||
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | + | The Sea Harrier has a very similar performance to other Harriers in-game. It has an excellent low speed acceleration, and good agility at high speeds, at the cost of energy retention, which is very poor. This aircraft is also capable of vertical landings and take-off without heavy payloads. | |
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
! rowspan="2" | Characteristics | ! rowspan="2" | Characteristics | ||
− | ! colspan="2" | Max speed<br>(km/h at | + | ! colspan="2" | Max speed<br>(km/h at 0 m) |
! rowspan="2" | Max altitude<br>(metres) | ! rowspan="2" | Max altitude<br>(metres) | ||
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
Line 35: | Line 35: | ||
|- | |- | ||
! Stock | ! Stock | ||
− | | | + | | 1,150 || 1,144 || rowspan="2" | {{Specs|ceiling}} || 32.5 || 34.0 || 70.2 || 68.5 || rowspan="2" | 550 |
|- | |- | ||
! Upgraded | ! Upgraded | ||
− | | | + | | 1,168 || 1,159 || 31.5 || 32.0 || 105.2 || 87.0 |
|- | |- | ||
|} | |} | ||
Line 49: | Line 49: | ||
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ||
|- | |- | ||
− | | | + | | X || ✓ || ✓ || ✓ || X || X <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
Line 64: | Line 64: | ||
! Combat !! Take-off !! Landing !! + !! - | ! Combat !! Take-off !! Landing !! + !! - | ||
|- | |- | ||
− | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || - || 829 || 556 || ~14 || ~6 |
|- | |- | ||
|} | |} | ||
Line 74: | Line 74: | ||
! Ailerons !! Rudder !! Elevators !! Radiator | ! Ailerons !! Rudder !! Elevators !! Radiator | ||
|- | |- | ||
− | | < | + | | < 650 || < 950 || < 790 || - |
|- | |- | ||
|} | |} | ||
Line 87: | Line 87: | ||
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel) | ! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel) | ||
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Rolls-Royce Pegasus Mk.104 || 1 |
− | | colspan="2" | | + | | colspan="2" | 6,258 kg || colspan="2" | 462 kg/m<sup>2</sup> |
|- | |- | ||
! colspan="3" | Engine characteristics | ! colspan="3" | Engine characteristics | ||
Line 94: | Line 94: | ||
|- | |- | ||
! Weight (each) || colspan="2" | Type | ! Weight (each) || colspan="2" | Type | ||
− | ! | + | ! 9 m fuel || 20 m fuel || 30 m fuel |
|- | |- | ||
− | | | + | | 1650 kg || colspan="2" | Vectored-thrust low-bypass turbofan |
− | | | + | | 6,959 kg || 7,661 kg || 8,363 kg || 11,409 kg |
|- | |- | ||
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} | ! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} | ||
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP) | ! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP) | ||
|- | |- | ||
− | ! Condition || 100% || | + | ! Condition || 100% || WEP |
! _m fuel || __m fuel || __m fuel || MGW | ! _m fuel || __m fuel || __m fuel || MGW | ||
|- | |- | ||
− | | ''Stationary'' || | + | | ''Stationary'' || 9,150 kgf || 9,709 kgf |
− | | | + | | 1.40 || 1.27 || 1.16 || 0.85 |
|- | |- | ||
− | | ''Optimal'' || | + | | ''Optimal'' || 9,150 kgf<br>(0 km/h) || 9,709 kgf<br>(0 km/h) |
− | | | + | | 1.40 || 1.27 || 1.16 || 0.85 |
|- | |- | ||
|} | |} | ||
Line 116: | Line 116: | ||
{{Specs-Avia-Armour}} | {{Specs-Avia-Armour}} | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
− | + | The Sea Harrier lacks any sort of armour, and it has a mediocre survivability, since the engine is pretty large and vulnerable because it is located at the centre of the aircraft. However it does feature 60 x countermeasures for defence against radar and IR guided missiles. | |
=== Modifications and economy === | === Modifications and economy === | ||
Line 185: | Line 185: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | '''Fighter Role:''' |
+ | |||
+ | The Sea Harrier sits at a BR where supersonic fighters start to become very common, however the Sea Harrier does have access to a set of powerful missiles. The early AIM-9G Sidewinders are good but they lack all-aspect seekers, the AIM-9L fixes this issue, while also having much better manoeuvrability. When playing as a fighter, it can be a good idea to climb to high altitudes in downtiers, then launch your IR missiles at enemies within range, since both the AIM-9G and AIM-9L have good range for a small IR missile, they can be launched at enemies within 3-4 km, even more if the enemies are at a low energy state. In uptiers, fighting close to the ground is more recommended, since SARH missiles start to become deadlier and more common, however the idea stays the same, launching missiles at enemies without flares or at a low energy state from distance. The Harrier has good performance at high speeds but becomes more sluggish below 800 km/h, so it is highly recommended staying at those speeds. | ||
+ | |||
+ | '''Bomber/Strike Aircraft Role:''' | ||
+ | |||
+ | As a strike aircraft, the Sea Harrier can be used with some success, in downtiers or slight uptiers, it can be used to destroy a single base when carrying a custom loadout of 5 x 1,000 lb bombs, you can also carry 2 x AIM-9Ls alongside your bombs. When doing this, flying close to the team is very recommended, since the Harrier's already lacklustre flight performance is hampered by the addition of heavy payload, the Sea Harrier also loses the ability to take off vertically with a heavy loadout. The good low speed acceleration means that even with the bombs attached, it will be one of the first to take off from the runway, however the rest of the team will quickly catch up. Doing bomb runs in uptiers is not recommended, since much faster strike aircraft will outrun you and destroy most valuable bases and ground targets before you do. For ground battles, the Sea Harrier lacks access to guided ordnance or rockets with a HEAT warhead, the RP rockets use a HE warhead that is extremely underpowered even against lightly armoured targets. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Very good low speed acceleration |
+ | * Access to vertical landing/take-off | ||
+ | * Good agility at high speeds | ||
+ | * Access to 2 x AIM-9L all aspect missiles | ||
+ | * Access to a radar, unlike most Harriers | ||
+ | * Modern RWR with ability to detect track, launch and TWS modes | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Can't use VTOL mode with heavy payload |
+ | * Lacks any sort of guided ordnance against ground targets | ||
+ | * Poor agility below 800 km/h | ||
+ | * Limited WEP | ||
+ | * Relatively underpowered radar when compared to more advanced fighters around its BR | ||
== History == | == History == | ||
Line 205: | Line 219: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_frs1_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == |
Latest revision as of 14:04, 28 January 2024
This page is about the British strike aircraft Sea Harrier FRS.1 (e). For the squadron version, see Sea Harrier FRS.1. For other versions, see Harrier (Family). |
Contents
Description
The British Aerospace Sea Harrier was a VTOL fighter-bomber based on the successful Harrier GR.3. It entered service with the Royal Navy in April 1980 as the Sea Harrier FRS.1. This aircraft was equipped with a single Rolls-Royce Pegasus turbofan engine, as well as a Ferranti Blue Fox radar. The early service variant of the FRS.1 included a bubble canopy that would characterize later variants of the Sea Harrier, it also featured AIM-9L AAMs for self defence, later variants of the Sea Harrier introduced modifications to the pylons, to be able to carry more AIM-9L sidewinders, as well as Sea Eagle anti-ship missiles after the Falklands War.
It was introduced in Update "Sons of Attila". The Sea Harrier FRS.1 Early is not very different from many other Harriers in-game in terms of gameplay. It has very good acceleration, meaning that it is one of the first to take off from the runway, while also having access to a decent radar and 2 x AIM-9L Sidewinders. Like all Harriers, it features VTOL. It lacks any sort of guided ordnance for ground battles, but its 5 x 1,000 lb bombs are enough to destroy a base in air battles, or a couple of ground targets if used properly, though for this task more specialized attackers like the Jaguar are more recommended.
General info
Flight performance
The Sea Harrier has a very similar performance to other Harriers in-game. It has an excellent low speed acceleration, and good agility at high speeds, at the cost of energy retention, which is very poor. This aircraft is also capable of vertical landings and take-off without heavy payloads.
Characteristics | Max speed (km/h at 0 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 1,150 | 1,144 | 12192 | 32.5 | 34.0 | 70.2 | 68.5 | 550 |
Upgraded | 1,168 | 1,159 | 31.5 | 32.0 | 105.2 | 87.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
X | ✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1191 | 648 | - | 829 | 556 | ~14 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 650 | < 950 | < 790 | - |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Rolls-Royce Pegasus Mk.104 | 1 | 6,258 kg | 462 kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | 9 m fuel | 20 m fuel | 30 m fuel | ||
1650 kg | Vectored-thrust low-bypass turbofan | 6,959 kg | 7,661 kg | 8,363 kg | 11,409 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (___%/WEP) | |||||
Condition | 100% | WEP | _m fuel | __m fuel | __m fuel | MGW |
Stationary | 9,150 kgf | 9,709 kgf | 1.40 | 1.27 | 1.16 | 0.85 |
Optimal | 9,150 kgf (0 km/h) |
9,709 kgf (0 km/h) |
1.40 | 1.27 | 1.16 | 0.85 |
Survivability and armour
The Sea Harrier lacks any sort of armour, and it has a mediocre survivability, since the engine is pretty large and vulnerable because it is located at the centre of the aircraft. However it does feature 60 x countermeasures for defence against radar and IR guided missiles.
Modifications and economy
Armaments
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
The Sea Harrier FRS.1 (e) is armed with:
- 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (130 rpg = 260 total)
- 60 x countermeasures
Suspended armament
The Sea Harrier FRS.1 (e) can be outfitted with the following ordnance:
1 | 2 | 3 | 4 | 5 | ||
---|---|---|---|---|---|---|
1,000 lb H.E. M.C. Mk.13 bombs | 1, 2 | 1 | 1, 2 | |||
1,000 lb H.E. M.C. Mk.13 No.117 bombs | 1, 2 | 1 | 1, 2 | |||
RP rockets | 36 | 36 | ||||
AIM-9G Sidewinder missiles | 1 | 1 | ||||
AIM-9L Sidewinder missiles | 1 | 1 |
Default weapon presets | |
---|---|
|
Usage in battles
Fighter Role:
The Sea Harrier sits at a BR where supersonic fighters start to become very common, however the Sea Harrier does have access to a set of powerful missiles. The early AIM-9G Sidewinders are good but they lack all-aspect seekers, the AIM-9L fixes this issue, while also having much better manoeuvrability. When playing as a fighter, it can be a good idea to climb to high altitudes in downtiers, then launch your IR missiles at enemies within range, since both the AIM-9G and AIM-9L have good range for a small IR missile, they can be launched at enemies within 3-4 km, even more if the enemies are at a low energy state. In uptiers, fighting close to the ground is more recommended, since SARH missiles start to become deadlier and more common, however the idea stays the same, launching missiles at enemies without flares or at a low energy state from distance. The Harrier has good performance at high speeds but becomes more sluggish below 800 km/h, so it is highly recommended staying at those speeds.
Bomber/Strike Aircraft Role:
As a strike aircraft, the Sea Harrier can be used with some success, in downtiers or slight uptiers, it can be used to destroy a single base when carrying a custom loadout of 5 x 1,000 lb bombs, you can also carry 2 x AIM-9Ls alongside your bombs. When doing this, flying close to the team is very recommended, since the Harrier's already lacklustre flight performance is hampered by the addition of heavy payload, the Sea Harrier also loses the ability to take off vertically with a heavy loadout. The good low speed acceleration means that even with the bombs attached, it will be one of the first to take off from the runway, however the rest of the team will quickly catch up. Doing bomb runs in uptiers is not recommended, since much faster strike aircraft will outrun you and destroy most valuable bases and ground targets before you do. For ground battles, the Sea Harrier lacks access to guided ordnance or rockets with a HEAT warhead, the RP rockets use a HE warhead that is extremely underpowered even against lightly armoured targets.
Pros and cons
Pros:
- Very good low speed acceleration
- Access to vertical landing/take-off
- Good agility at high speeds
- Access to 2 x AIM-9L all aspect missiles
- Access to a radar, unlike most Harriers
- Modern RWR with ability to detect track, launch and TWS modes
Cons:
- Can't use VTOL mode with heavy payload
- Lacks any sort of guided ordnance against ground targets
- Poor agility below 800 km/h
- Limited WEP
- Relatively underpowered radar when compared to more advanced fighters around its BR
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
British Aerospace plc | |
---|---|
Strike Aircraft | Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2 |
See also | British Aircraft Corporation · Hawker Aircraft Limited |
Britain jet aircraft | |
---|---|
Blackburn | Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B |
British Aerospace | Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2 |
British Aircraft Corporation | Strikemaster Mk.88 |
English Electric | Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53 |
Gloster | Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper |
Javelin F.(A.W.) Mk.9 | |
de Havilland | Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2 |
Hawker | Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3 |
Panavia | Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late |
SEPECAT | Jaguar GR.1 · Jaguar GR.1A · Jaguar IS |
Supermarine | Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7 |
Foreign | Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA) |
Australia | F-111C |
India | ▄MiG-21 Bison |
South Africa | ▄JAS39C |