Difference between revisions of "Sea Meteor F Mk 3"
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== Description == | == Description == | ||
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | ||
− | |||
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]] | [[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]] | ||
{{break}} | {{break}} | ||
− | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British jet fighter {{Battle-rating|1}}. | + | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British jet fighter {{Battle-rating|1}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. |
+ | |||
+ | At first sight, most pilots that take the Sea Meteor out believe it has just what they always wanted from the Meteor F.3 - speed. Because of this, they often try to do what they did in the F.3 - turn fighting - and end up without wings. The key difference between the Meteor F.3 and the Sea Meteor is the weaker wings. While you could pull full G's in the Meteor F.3 and get away with it, the Sea Meteor will instantly rip if mishandled above 700 kph. Use your airbrakes and try to tame the speed of the Sea Meteor in a dive, because if you go too fast downwards, it won't be compression that kills you - your incapability of pulling up rests on the weakness of your wings. Your straight-line speed is truly an upgrade from the F.3, and now even the dreaded B-57s will have a hard time running away from you - in fact, the fully-upgraded Sea Meteor usually hits its redline speed in a straight line, and can easily rip its wings off in level flight if you are not careful. | ||
+ | |||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
Line 16: | Line 18: | ||
! colspan="8" | ''Stock'' | ! colspan="8" | ''Stock'' | ||
|- | |- | ||
− | ! colspan="2" | Max Speed<br>(km/h at | + | ! colspan="2" | Max Speed<br>(km/h at 2,439 m) |
! rowspan="2" | Max altitude<br>(meters) | ! rowspan="2" | Max altitude<br>(meters) | ||
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
Line 22: | Line 24: | ||
! rowspan="2" |Take-off run<br>(meters) | ! rowspan="2" |Take-off run<br>(meters) | ||
|- | |- | ||
− | ! | + | ! AB |
! RB | ! RB | ||
! AB | ! AB | ||
Line 29: | Line 31: | ||
! RB | ! RB | ||
|- | |- | ||
− | | | + | | 882 || 855 || {{Specs|ceiling}} || 20.3 || 21.5 || 29.8 || 28.3 || 325 |
|- | |- | ||
! colspan="8" | ''Upgraded'' | ! colspan="8" | ''Upgraded'' | ||
|- | |- | ||
− | ! colspan="2" | Max Speed<br>(km/h at | + | ! colspan="2" | Max Speed<br>(km/h at 2,439 m) |
! rowspan="2" |Max altitude (meters) | ! rowspan="2" |Max altitude (meters) | ||
! colspan="2" | Turn time (seconds) | ! colspan="2" | Turn time (seconds) | ||
Line 46: | Line 48: | ||
! RB | ! RB | ||
|- | |- | ||
− | | ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || | + | | ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 325 |
|- | |- | ||
|} | |} | ||
Line 61: | Line 63: | ||
! Arrestor gear | ! Arrestor gear | ||
|- | |- | ||
− | | | + | | ✓ || ✓ || ✓ || ✓ || ✓ <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
Line 77: | Line 79: | ||
! - | ! - | ||
|- | |- | ||
− | | {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || | + | | {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~7 || ~3 |
|- | |- | ||
|} | |} | ||
Line 90: | Line 92: | ||
! Radiator<br>(km/h) | ! Radiator<br>(km/h) | ||
|- | |- | ||
− | | < | + | | < 450 || < 600 || < 520 || > 350 |
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Engine performance==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Engine | ||
+ | |- | ||
+ | ! colspan="3" | Engine Name | ||
+ | ! colspan="3" | Number present | ||
+ | |- | ||
+ | | colspan="3" | Rolls-Royce Derwent 5 || colspan="1" | 2 | ||
+ | |- | ||
+ | ! colspan="4" | Engine characteristics | ||
+ | |- | ||
+ | ! colspan="2" | Weight (each) | ||
+ | ! colspan="1" | Type | ||
+ | ! colspan="1" | Cooling | ||
+ | |- | ||
+ | | colspan="2" | 443 kg || Jet || N/A | ||
+ | |- | ||
+ | ! colspan="4" | Engine power (Stock) | ||
+ | |- | ||
+ | ! colspan="1" | Mode | ||
+ | ! colspan="4" | Take-off | ||
+ | |- | ||
+ | | ''Arcade'' || colspan="4" | 1,508.7 hp | ||
+ | |- | ||
+ | | ''Realistic/Simulator'' || colspan="4" | 1,493.3 hp | ||
+ | |- | ||
+ | ! colspan="4" | Engine power (Upgraded) | ||
+ | |- | ||
+ | ! Mode | ||
+ | ! colspan="2" | Max | ||
+ | ! colspan="2" | Take-off | ||
+ | |- | ||
+ | | ''Arcade'' || colspan="4" | ____ hp | ||
+ | |- | ||
+ | | ''Realistic/Simulator'' || colspan="4" | ____ hp | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | WEP Duration | ||
+ | |- | ||
+ | ! colspan="2" | Arcade | ||
+ | ! colspan="2" | Realistic/Simulator | ||
+ | |- | ||
+ | | colspan="2" | 25 seconds || colspan="2" | Infinite | ||
|- | |- | ||
|} | |} | ||
Line 96: | Line 148: | ||
=== Survivability and armour === | === Survivability and armour === | ||
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | ||
− | * | + | * 38 mm Bulletproof glass in cockpit front. |
− | * | + | * 12.7 mm Steel plate behind the pilot. |
− | + | * 12.7 mm Steel plate in the nose. | |
− | * | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> |
− | {{main| | + | {{main|Hispano Mk.V (20 mm)}} |
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 4 x | + | * 4 x 20 mm [[Hispano Mk.V (20 mm)|Hispano Mk.V]] cannons (200 rpg top, 190 rpg bottom = 780 total) |
− | + | ||
− | + | The 4x20mm Hispanos Mk.V cannons can cause massive damage if properly aimed. However, their muzzle velocity is somewhat average and the air targets belt (easily the best one) does not contain tracers at all, so you must get used to the lead angles while grinding the ammo upgrade. | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Usage in the battles == | == Usage in the battles == | ||
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
+ | ===Manual Engine Control=== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | MEC elements | ||
+ | |- | ||
+ | ! rowspan="2" |Mixer | ||
+ | ! rowspan="2" |Pitch | ||
+ | ! colspan="3" |Radiator | ||
+ | ! rowspan="2" |Supercharger | ||
+ | ! rowspan="2" |Turbocharger | ||
+ | |- | ||
+ | ! Oil | ||
+ | ! Water | ||
+ | ! Type | ||
+ | |- | ||
+ | | Not controllable || Not controllable<br>No automatic pitch || Not controllable || Not controllable || Combined || Not controllable || Not controllable | ||
+ | |} | ||
===Modules=== | ===Modules=== | ||
Line 130: | Line 193: | ||
| I | | I | ||
| Fuselage Repair | | Fuselage Repair | ||
− | |||
| | | | ||
+ | | Offensive 20 mm | ||
| | | | ||
|- | |- | ||
Line 143: | Line 206: | ||
| Wings Repair | | Wings Repair | ||
| Engine | | Engine | ||
− | | | + | | New 20 mm cannons |
| | | | ||
|- | |- | ||
| IV | | IV | ||
+ | | G-suit | ||
| | | | ||
− | |||
| Cover | | Cover | ||
| | | | ||
Line 156: | Line 219: | ||
=== Pros and cons === | === Pros and cons === | ||
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | *Good turn time |
− | + | *Plenty of cannon ammo (190 RPG on two of the guns, 200 RPG on the other two) | |
+ | *Extremely fast | ||
+ | *Good acceleration | ||
+ | *Retains energy well | ||
+ | *Faster than most aircraft it faces when downtiered | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | *Loses manoeuvrability at higher speeds |
+ | *Wings rip easily, even in level flight | ||
+ | *Average velocity guns and lack of tracers in air target belts makes aiming hard | ||
== History == | == History == | ||
Line 167: | Line 235: | ||
== Media == | == Media == | ||
− | ''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.'' | + | <!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--> |
+ | [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=aircraft&vehicleClass=fighter&vehicle=meteor_fmk3_navy '''Skins''' and '''camouflages''' for the Sea Meteor F. Mk.3 from live.warthunder.com.] | ||
== Read also == | == Read also == |
Revision as of 00:34, 11 February 2019
Contents
This page is about the aircraft Sea Meteor F Mk 3. For other uses, see Meteor (Disambiguation) |
Description
The Sea Meteor F Mk 3 is a Rank V British jet fighter
with a battle rating of 7.7 (AB) and 7.3 (RB/SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
At first sight, most pilots that take the Sea Meteor out believe it has just what they always wanted from the Meteor F.3 - speed. Because of this, they often try to do what they did in the F.3 - turn fighting - and end up without wings. The key difference between the Meteor F.3 and the Sea Meteor is the weaker wings. While you could pull full G's in the Meteor F.3 and get away with it, the Sea Meteor will instantly rip if mishandled above 700 kph. Use your airbrakes and try to tame the speed of the Sea Meteor in a dive, because if you go too fast downwards, it won't be compression that kills you - your incapability of pulling up rests on the weakness of your wings. Your straight-line speed is truly an upgrade from the F.3, and now even the dreaded B-57s will have a hard time running away from you - in fact, the fully-upgraded Sea Meteor usually hits its redline speed in a straight line, and can easily rip its wings off in level flight if you are not careful.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 2,439 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
882 | 855 | 12500 | 20.3 | 21.5 | 29.8 | 28.3 | 325 |
Upgraded | |||||||
Max Speed (km/h at 2,439 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
? | ? | 12500 | ??.? | ??.? | ??.? | ??.? | 325 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | ✓ | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
0 | 390 | 520 | ~7 | ~3 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 450 | < 600 | < 520 | > 350 |
Engine performance
Engine | |||||
---|---|---|---|---|---|
Engine Name | Number present | ||||
Rolls-Royce Derwent 5 | 2 | ||||
Engine characteristics | |||||
Weight (each) | Type | Cooling | |||
443 kg | Jet | N/A | |||
Engine power (Stock) | |||||
Mode | Take-off | ||||
Arcade | 1,508.7 hp | ||||
Realistic/Simulator | 1,493.3 hp | ||||
Engine power (Upgraded) | |||||
Mode | Max | Take-off | |||
Arcade | ____ hp | ||||
Realistic/Simulator | ____ hp |
WEP Duration | |||
---|---|---|---|
Arcade | Realistic/Simulator | ||
25 seconds | Infinite |
Survivability and armour
- 38 mm Bulletproof glass in cockpit front.
- 12.7 mm Steel plate behind the pilot.
- 12.7 mm Steel plate in the nose.
Armaments
Offensive armament
The Sea Meteor F Mk 3 is armed with:
- 4 x 20 mm Hispano Mk.V cannons (200 rpg top, 190 rpg bottom = 780 total)
The 4x20mm Hispanos Mk.V cannons can cause massive damage if properly aimed. However, their muzzle velocity is somewhat average and the air targets belt (easily the best one) does not contain tracers at all, so you must get used to the lead angles while grinding the ammo upgrade.
Usage in the battles
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Not controllable No automatic pitch |
Not controllable | Not controllable | Combined | Not controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Offensive 20 mm | |||
II | Compressor | Airframe | |||
III | Wings Repair | Engine | New 20 mm cannons | ||
IV | G-suit | Cover |
Pros and cons
Pros:
- Good turn time
- Plenty of cannon ammo (190 RPG on two of the guns, 200 RPG on the other two)
- Extremely fast
- Good acceleration
- Retains energy well
- Faster than most aircraft it faces when downtiered
Cons:
- Loses manoeuvrability at higher speeds
- Wings rip easily, even in level flight
- Average velocity guns and lack of tracers in air target belts makes aiming hard
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
Skins and camouflages for the Sea Meteor F. Mk.3 from live.warthunder.com.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
Britain jet aircraft | |
---|---|
Blackburn | Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B |
British Aerospace | Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2 |
British Aircraft Corporation | Strikemaster Mk.88 |
English Electric | Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53 |
Gloster | Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper |
Javelin F.(A.W.) Mk.9 | |
de Havilland | Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2 |
Hawker | Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3 |
Panavia | Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late |
SEPECAT | Jaguar GR.1 · Jaguar GR.1A · Jaguar IS |
Supermarine | Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7 |
Foreign | Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA) |
Australia | F-111C |
India | ▄MiG-21 Bison |
South Africa | ▄JAS39C |