Difference between revisions of "Vautour IIA IDF/AF (France)"

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(Usage in battles)
(Edits - removed the "mematic" rhetoric in the wordings)
 
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== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
Like most bombers the Vautour or the Jewtour as the community calls it, has decent maneuverability (for a bomber mind you). But you shouldn't be turning with anything to begin with. Where this plane really shines is the acceleration owing to the two powerful engines in the underling nacelles and the heavy air frame. Which makes it amazing in the vertical. But since you can't have everything, the wings will break in prolonged >7g maneuvers. Essentially you don't want to do any insane maneuvers, and risk getting sent back to the hanger.   
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Like most bombers, the Israeli Vautour has decent maneuverability (for a bomber mind you), but you shouldn't be turning with anything to begin with. Where this plane really shines is the acceleration owing to the two powerful engines in the underling nacelles and the heavy air frame. Which makes it amazing in the vertical. But since you can't have everything, the wings will break in prolonged >7g maneuvers. Essentially you don't want to do any insane maneuvers, and risk getting sent back to the hanger.   
  
 
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=== Survivability and armour ===
 
=== Survivability and armour ===
Owing to Gaijin's buff to bomber DM's as a whole, this thing can take quite a lot of punishment before going down. There isn't much armor to speak of, put if played correctly you shouldn't get hit in the first place.  
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<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
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This thing can take quite a lot of punishment before going down due to the bomber's damage model. There isn't much armour to speak of, put if played correctly you shouldn't get hit in the first place.  
  
 
== Armaments ==
 
== Armaments ==
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== Usage in battles ==
 
== Usage in battles ==
In RB (and this applies to all game modes) you have two options:
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In Realistic Battles (though this can apply to all game modes), you have two options:
  
 
# The regular "rush the base and run away" style that all Jet bombers can do and excel at. There's nothing wrong with this, but it's not where the Vautour excels.  
 
# The regular "rush the base and run away" style that all Jet bombers can do and excel at. There's nothing wrong with this, but it's not where the Vautour excels.  
# Ignore all the other payloads and load up on missiles. This arguably the more interesting way to play, but there are risks involved as well. IE, having the whole enemy teams yelling for you blood after you kill an A5 sabre.
+
# Ignore all the other payloads and load up on missiles. This arguably the more interesting way to play, but there are risks involved as well. i.e. having the whole enemy team pick the Vautour as a priority target.
 +
 
 +
If you take the missiles, here's how you want to play it:
  
If you take the missiles here's how you want to play it.
+
Look for high altitude dots , these usually mean other jet bombers or the odd Tu-4. The missiles are not that effective at a range greater then 1 km. The farther that missiles are fired, the greater the chance of the locked-on enemy have in evading the missile. On the off hand that the first missile misses, the Vautour has four of them so a follow-up shot is an encouraged option.
  
Look for high altitude dots , these usually mean other jet bombers or the odd Tu4. The missiles are not that effective at a range greater then 1km. Are they useless? No but the chance of the enemy dodging is much greater. On the off hand that the first missile somehow misses...Well you have four of them so spamming them is an option. Is the enemy going to appreciate it? No, they will probably curse you for all of time, but that isn't you problem.  
+
Once in a while, look around and support your team, especially the teammates that are engaging the enemy. If an ally has an enemy at their tail, work around towards the enemy's rear and fire off a missile to take care of them. This can be beneficial if a long chain of alternating enemy and ally fighters have gotten together as each of them try to hit the fighter at their front and evade the fighter at their tail. If able to pounce on these chains, come in from the very rear and take out the very last enemy fighter in this chain. This will either cause the chain to break-up, potentially freeing up pressure on your allies, or the chain will continue without noticing the Vautour's presence. In the latter case, continue towards the next enemy and take them out one-by-one.
  
After that look around for the inevitable lemming train that is all to common in top tier. If you don't know what I mean it's a long line of planes that usually goes: Enemy, friendly, enemy, friendly, friendly. Or reverse that order. Once the lemming train has been spotted, you want to work your way back to front. There not much else that can make an enemy jump out of their seat like a missile equipped meme machine. Most of the time you will kill the last enemy in the train and the others will scatter, once they figure out that you've got anywhere up to three more missiles primed and ready. On the off chance that they don't scatter because they've tunnel visioned on that poor Seahawk that doing their best to just try and live for the next minute or so. Just keep throwing missiles until all your explosive Baguettes have been dispensed. Then you switch to the guns, which are no slouches either. Then guns, assuming you hit something will delete it. But that's just the trouble, at high speeds that the controls aren't very responsive, so gun-runs can be real chore sometimes. If you miss, then pitch up and use its amazing vertical energy retention to reset and try again. But usually the guns don't get much use as the missiles will completely over shadow them.   
+
Once all missiles are expended, switch to the guns, which are powerful enough to take care of any enemies unfortunate to be in front of them. However, high-speeds will cause the controls to be less responsive, so fine-manoeuvring for these gun-runs may be difficult. If the gun pass misses, itch up and use the Vautour's amazing vertical energy retention to reset and try again. Usually the guns don't get much use as the missiles will completely over shadow them.   
  
Enemies of Note:
+
Overall this plane destroys people who don't pay attention and or make bad plays. The most effective way to lock it down is to simply look back every now and then, just to make sure nothing's behind you. 
  
F100's: These things will out speed you and outmaneuver you in the vertical. If one happens to latch onto your 6, drag him away from his friends and force him to overshoot. Then assuming the reversal was successful, throw a missile at them. The number one cause of supersonic deaths to this thing, is that fact that they don't know you have missiles. But thanks to the BR changes your not likely to see anymore then two of these things at any given time.
+
;Enemies of note:
  
Vautours: Well your greatest enemy is going to be yourself. Be especially wary on maps like Hokkaido where there's thick cloud cover. They have a tendency to come out of nowhere, kill you and retreat back into the cloud cover like some air-borne monster.  
+
F-100's: These things will out speed you and outmaneuver you in the vertical. If one happens to latch onto your 6, drag him away from his friends and force him to overshoot. Then assuming the reversal was successful, throw a missile at them. Most F-100 may not be aware that the Vautour has missiles, and so firing off a missile can destroy the F-100 while it is supersonic.
  
Your own team: For some reason there's been a sharp increase of team killing in top tier games. The way to avoid this is to climb away as soon as you spawn. Most of the time it's because they though you were trying to take their base or they simply hate you for playing the plane. Because they got missiled for alt-tabbing in their shiny new F2 Sabre. Pro Tip: Don't alt-tab in 10.0, that's just asking for trouble.
+
Vautours: The Vautour's great performance means its greatest enemy is going to be itself. Be especially wary on maps like Hokkaido where there's thick cloud cover. They have a tendency to come out of nowhere, destroy you and retreat back into the cloud cover like some air-borne monster.  
  
Overall this plane destroys people who don't pay attention and or make bad plays. The most effective way to lock it down is to simply look back every now and then, just to make sure nothing's behind you.  <!--===Manual Engine Control===
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<!--===Manual Engine Control===
 
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Latest revision as of 08:15, 13 November 2019

Vautour IIA IDF/AF
so_4050_vautour_2a_iaf.png
DOWNLOAD THE GAME
AB
RB
SB
General characteristics
Brief
Detailed
9.0/9.0/9.0BR
1 personCrew
21.0 tTake-off weight
Flight characteristics
2 х SNECMA Atar 101E3Engine
JetType
airCooling system
Speed of destruction
1166 km/hStructural
425 km/hGear
Offensive armament
4 x 30 mm DEFA 551 cannonWeapon 1
400 roundsAmmunition
1 200 shots/minFire rate
Suspended armament
10 x 250 lb AN-M57 bombSetup 1
10 x 500 lb AN-M64A1 bombSetup 2
8 x 750 lb M117 cone 45 bomb
2 x 750 lb M117 cone 90 bomb
Setup 3
6 x 1000 lb AN-M65A1 Fin M129 bombSetup 4
12 x T10 121 rocket
12 x T10 121 rocket
Setup 5
12 x T10 151 rocket
12 x T10 151 rocket
Setup 6
76 x SNEB type 23 rocketSetup 7
6 x 250 lb AN-M57 bomb
12 x T10 140 rocket
12 x T10 140 rocket
Setup 8
6 x 500 lb AN-M64A1 bomb
12 x T10 140 rocket
12 x T10 140 rocket
Setup 9
2 x 750 lb M117 cone 90 bomb
4 x 750 lb M117 cone 45 bomb
12 x T10 140 rocket
12 x T10 140 rocket
Setup 10
2 x 1000 lb AN-M65A1 Fin M129 bomb
12 x T10 140 rocket
12 x T10 140 rocket
Setup 11
6 x 250 lb AN-M57 bomb
12 x T10 151 rocket
12 x T10 151 rocket
Setup 12
6 x 500 lb AN-M64A1 bomb
12 x T10 151 rocket
12 x T10 151 rocket
Setup 13
2 x 750 lb M117 cone 90 bomb
4 x 750 lb M117 cone 45 bomb
12 x T10 151 rocket
12 x T10 151 rocket
Setup 14
2 x 1000 lb AN-M65A1 Fin M129 bomb
12 x T10 151 rocket
12 x T10 151 rocket
Setup 15
6 x 250 lb AN-M57 bomb
76 x SNEB type 23 rocket
Setup 16
6 x 500 lb AN-M64A1 bomb
76 x SNEB type 23 rocket
Setup 17
2 x 750 lb M117 cone 90 bomb
4 x 750 lb M117 cone 45 bomb
76 x SNEB type 23 rocket
Setup 18
2 x 1000 lb AN-M65A1 Fin M129 bomb
76 x SNEB type 23 rocket
Setup 19
4 x Shafrir air-to-air missilesSetup 20
Economy
Sl icon.png10 550/5 130/5 730Repair
10 000 Sl icon.pngCrew training
630 000 Sl icon.pngExperts
1 800 Ge icon.pngAces
× (202 + 100 Talisman.png) % Rp icon.pngReward for battle
× 2.4 × 2 Talisman.png Sl icon.png× 2.3 × 2 Talisman.png Sl icon.png× 1.0 × 2 Talisman.png Sl icon.png
This page is about the jet bomber Vautour IIA IDF/AF (France). For other versions, see S.O.4050 Vautour IIA and S.O.4050 Vautour IIB.

Description

GarageImage Vautour IIA IDFAF.jpg


The Vautour IIA IDF/AF is a bundle rank V French jet bomber with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Flight Performance

Like most bombers, the Israeli Vautour has decent maneuverability (for a bomber mind you), but you shouldn't be turning with anything to begin with. Where this plane really shines is the acceleration owing to the two powerful engines in the underling nacelles and the heavy air frame. Which makes it amazing in the vertical. But since you can't have everything, the wings will break in prolonged >7g maneuvers. Essentially you don't want to do any insane maneuvers, and risk getting sent back to the hanger.

Characteristics
Stock
Max Speed
(km/h at 0 m - sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1,093 1,091 32.6 33.2 43.6 41.7 900
Upgraded
Max Speed
(km/h at 0 m - sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ???  ??.?  ??.?  ??.?  ??.? 900

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
600 ~7 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 480 < 620 < 590 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,000 m 1,200 hp N/A

Survivability and armour

This thing can take quite a lot of punishment before going down due to the bomber's damage model. There isn't much armour to speak of, put if played correctly you shouldn't get hit in the first place.

Armaments

Offensive armament

Main article: DEFA 551 (30 mm)

The Vautour IIA IDF/AF (France) is armed with:

  • 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)

Suspended armament

Main article: Suspended armaments

The Vautour IIA IDF/AF (France) can be outfitted with the following ordnance:

  • 10 x 250 lb AN-M57 bombs (2,500 lb total)
  • 10 x 500 lb AN-M64A1 bombs (5,000 lb total)
  • 8 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs (7,500 lb total)
  • 6 x 1,000 lb AN-M65A1 Fin M129 bombs (6,000 lb total)
  • 24 x T10 121 rockets
  • 24 x T10 151 rockets
  • 76 x SNEB type 23 rockets
  • 6 x 250 lb AN-M57 bombs + 24 x T10 140 rockets (1,500 lb total)
  • 6 x 500 lb AN-M64A1 bombs + 24 x T10 140 rockets (3,000 lb total)
  • 4 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs + 24 x T10 140 rockets (4,500 lb total)
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 140 rockets (2,000 lb total)
  • 6 x 250 lb AN-M57 bombs + 24 x T10 151 rockets (1,500 lb total)
  • 6 x 500 lb AN-M64A1 bombs + 24 x T10 151 rockets (3,000 lb total)
  • 4 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs + 24 x T10 151 rockets (4,500 lb total)
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 24 x T10 151 rockets (2,000 lb total)
  • 6 x 250 lb AN-M57 bombs + 76 x SNEB type 23 rockets (1,500 lb total)
  • 6 x 500 lb AN-M64A1 bombs + 76 x SNEB type 23 rockets (3,000 lb total)
  • 4 x 750 lb M117 cone 45 bombs + 2 x 750 lb M117 cone 90 bombs + 76 x SNEB type 23 rockets (4,500 lb total)
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs + 76 x SNEB type 23 rockets (2,000 lb total)
  • 4 x Shafrir air-to-air missiles

Usage in battles

In Realistic Battles (though this can apply to all game modes), you have two options:

  1. The regular "rush the base and run away" style that all Jet bombers can do and excel at. There's nothing wrong with this, but it's not where the Vautour excels.
  2. Ignore all the other payloads and load up on missiles. This arguably the more interesting way to play, but there are risks involved as well. i.e. having the whole enemy team pick the Vautour as a priority target.

If you take the missiles, here's how you want to play it:

Look for high altitude dots , these usually mean other jet bombers or the odd Tu-4. The missiles are not that effective at a range greater then 1 km. The farther that missiles are fired, the greater the chance of the locked-on enemy have in evading the missile. On the off hand that the first missile misses, the Vautour has four of them so a follow-up shot is an encouraged option.

Once in a while, look around and support your team, especially the teammates that are engaging the enemy. If an ally has an enemy at their tail, work around towards the enemy's rear and fire off a missile to take care of them. This can be beneficial if a long chain of alternating enemy and ally fighters have gotten together as each of them try to hit the fighter at their front and evade the fighter at their tail. If able to pounce on these chains, come in from the very rear and take out the very last enemy fighter in this chain. This will either cause the chain to break-up, potentially freeing up pressure on your allies, or the chain will continue without noticing the Vautour's presence. In the latter case, continue towards the next enemy and take them out one-by-one.

Once all missiles are expended, switch to the guns, which are powerful enough to take care of any enemies unfortunate to be in front of them. However, high-speeds will cause the controls to be less responsive, so fine-manoeuvring for these gun-runs may be difficult. If the gun pass misses, itch up and use the Vautour's amazing vertical energy retention to reset and try again. Usually the guns don't get much use as the missiles will completely over shadow them.

Overall this plane destroys people who don't pay attention and or make bad plays. The most effective way to lock it down is to simply look back every now and then, just to make sure nothing's behind you.

Enemies of note

F-100's: These things will out speed you and outmaneuver you in the vertical. If one happens to latch onto your 6, drag him away from his friends and force him to overshoot. Then assuming the reversal was successful, throw a missile at them. Most F-100 may not be aware that the Vautour has missiles, and so firing off a missile can destroy the F-100 while it is supersonic.

Vautours: The Vautour's great performance means its greatest enemy is going to be itself. Be especially wary on maps like Hokkaido where there's thick cloud cover. They have a tendency to come out of nowhere, destroy you and retreat back into the cloud cover like some air-borne monster.


Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 30 mm Matra T10 140 SBC-17
II New boosters Compressor Airframe Matra T10 151 M117
III Wings repair Engine New 30 mm cannons Matra SNEB LBC-25
IV G-suit Cover Shafrir

Pros and cons

Pros:

  • Normally able to reach bombing points before being intercepted
  • Good top speed, able to keep up with fighters at its rank
  • Good energy retention
  • Versatile, has access to a wide range of ordinance including air to air missiles
  • Shafrir missiles have tracking comparable to SRAAMs at distances of less than 1.2 km

Cons:

  • Poor manoeuvrability
  • Vulnerable to missiles
  • Transonic and supersonic aircraft can easily match your speed
  • Missiles have a very limited range, will not hit a target from more than 2 km out

History

The French Vautour twin-engine bomber had been produced in three variants between 1956 and 1959. In 1960, after four years in service, the French Armee de l'Air divested itself of its 25 surviving Vautour II-A single seat ground attack planes, along with its 40 II-B two-seater bombers, selling them to Israel, which kept them in service until the 1970s.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


France jet aircraft
Fighters  ▄F-84G-26-RE · ▄F-86K · M.D.450B Ouragan · M.D.450B Barougan · M.D.452 Mystere IIA · M.D.452 Mystere IIC pre-production
Bombers  S.O.4050 Vautour IIB · S.O.4050 Vautour IIA · Vautour IIA IDF/AF

France premium aircraft
Fighters  D.371 H.S.9 · Pallier's D.510 · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 · S.O.8000 Narval · M.B.152C1
Bombers  Vautour IIA IDF/AF