Type 90 (B)

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Type 90 (B)
General characteristics
3 peopleCrew
96 %Visibility
front / side / backArmour
40 / 25 / 25Hull
35 / 80 / 25Turret
50.2 tWeight
2 862 hp1 500 hpEngine power
57 hp/t30 hp/tPower-to-weight ratio
80 km/h forward
37 km/h back
72 km/h forward
33 km/h back
120 mm Type 90 L/44 cannonMain weapon
42 roundsAmmunition
18 roundsFirst-order
5.0 sReload
-7° / 10°Vertical guidance
12.7 mm M2HB machine gunMachinegun
1 000 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-8° / 40°Vertical guidance
-120° / 120°Horizontal guidance
7.62 mm Type 74 machine gunCoaxial weapon
4 500 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
400 000 Rp icon.pngResearch
1 030 000 Sl icon.pngPurchase
Sl icon.png14 000 / 20 832/5 770 / 8 585/5 000 / 7 440Repair
300 000 Sl icon.pngCrew training
1 030 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
238 % Rp icon.pngReward for battle
160 % Sl icon.png150 % Sl icon.png120 % Sl icon.png


GarageImage Type 90 (B).jpg

The Type 90 (B) is a rank VII Japanese medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update 1.95 "Northern Wind".

The Type 90 MBT was initially accepted into service in 1990 as a replacement for both the Type 61 and Type 74 models. Despite its appearance being similar to the Leopard 2A4 and mounting a license produced Rheinmetall L44-based cannon, it is significantly different in a number of aspects.

Type 90 (B) MBT is modification of the Type 90 MBT to allow for a Type 93 mineroller to be equipped on the front.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 80 37 50.2 2032 2,862 40.48 57.01
Realistic 72 33 1327 1,500 26.43 29.88


Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles


The Type 90 is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.

Rural Combat

The Type 90 is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on Maginot Line) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as many snipers (such as the Challenger 2 or Ariete PSO) will easily penetrate the Type 90, even at range - avoid giving them the opportunity.

Urban Combat

The Type 90 can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of American Desert) is also viable.

Notable Targets

  • Challenger 2: The Challenger 2 is often found as a sniper due to its pin-point accuracy, good reload and excellent turret armour. The Type 90 should never be used to face a sniping CR2 head-on, but instead should attempt to flank or force engagements at close range where weak spots are easily targeted.
  • M1A2 Abrams: The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.
  • Leopard 2A5: The Leopard 2A5 is very well protected, although JM33 will punch through its hull without any significant trouble. Avoid fighting a hull-down 2A5 head-on, rather taking flanking routes when available. If no choice is presented, aim for the gun mantlet or the turret ring.
  • T-80U: The T-80U is extremely well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often despatch the T-80U quickly.
  • Leclerc: The Leclerc is extremely fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter.
  • Leopard 2K: The Leopard 2K has the best power-to-weight ratio of any MBT currently in War Thunder, and it will often be capable of getting to positions before the Type 90. Keep in mind that it can be penetrated anywhere, but aware the 'bouncy' armour; aim carefully.
  • AMX-40: The AMX-40 is extremely mobile and caution is advised when pushing early. Fortunately, the AMX-40 has negligible protection and JM33 will make quick work of it.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism Smoke grenade NVD
IV Transmission Engine Artillery Support JM33 Laser rangefinder

Pros and cons



  • Relatively small profile despite visual similarities to the Leopard 2A4
  • Autoloaded 120 mm cannon, 5 second reload unaffected by crew or fire
  • Extremely mobile, high power-to-weight of 29.07
  • Fitted with Hydropneumatic suspension, although this can only be operated when stationary
  • JM33 APFSDS round is competitive (identical to DM33, the 'improved' round on the Leopard 2A5)
  • Primary ammunition storage protected within blow-out containment in the rear of the turret


  • Despite having composite protection in the turret and upper front plate, it's insufficient protection for many of the tanks it will face
  • Only three crew, a well-placed shot can easily cause a crew knockout
  • Forced to use a mediocre HEAT-FS round prior to researching the tier 4 JM33
  • Can only carry 19 ammunition before additional ammo is stored in the unsafe hull racks


Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).


JGSDF Type 90: Actual Sound Recording - DMM GAMES Official Channel
JGSDF Type 90: 360° Video - DMM GAMES Official Channel

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

Japan medium tanks
Chassis Chi-Ha  Chi-Ha · Chi-Ha Kai · Chi-Ha Short Gun
Chassis Chi-He  Chi-He · Ho-I · Chi-Nu · Chi-Nu II
Chassis Chi-To  Chi-To · Chi-To Late
Chassis Chi-Ri  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · Type 61
Type 74 MBT  ST-B1* · Type 74 · Type 74G
Type 90 MBT  Type 90 · Type 90 (B)
USA  ▅M4A3 (76) W
  *ST-X Is prototype stage for said MBT