Difference between revisions of "T95"

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== Описание ==
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== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
'''{{Specs|name}}''' танк  {{Specs|rank}} противотанковая установка {{Battle-rating}}. ПТ установка была представлена в обновлении [https://wiki.warthunder.ru/Обновление_1.49_(1.70.1945)_&#x22;Оружие_Победы&#x22; 1.49 «Оружие Победы».]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]].
  
T-95 хорош в поддержке и принятии вражеского урона на себя. Начиная с обновления [[Update 1.59 "Flaming Arrows"|1.59 "Огненные стрелы"]], T95 обладает бронебойным снярядом с бронебойным наконечником и баллистическим колпачком (T13). Открывается данный снаряд на 1-ом ранге модификаций танка, делая этот танк не слабее его аналога [[Jagdtiger|Jagtiger]]. Используя снаряды T-13 (БСБНБК), Т-95 с легкостью при пробитии может уничтожить танк одним выстрелом, при наличии необходимых условий детонации, (то-есть при пробитии 20мм брони, чтобы снаряд преодолел 1.2м брони - большое везение). Например, [https://wiki.warthunder.com/ASU-85 ASU-85] мог выдержать удар сбоку без воздействия избыточного давления, но таких редких моментов не следует ожидать никому, кто разбирается в Т95. 12,7-мм пулемет отлично справляется с легкобронированными целями, когда возникает необходимость.
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The T95 is good at providing support and dragging enemy fire. Since [[Update 1.59 "Flaming Arrows"]], the T95 shares the HE-filled APCBC T13 shells, researchable at tier 1 modifications, giving it an incredible punch that puts it on par with the [[Jagdtiger]]. Using the explosive-filled T13 shell (APCBC), the T95 can dispatch almost any tank it can penetrate in one go, given that the necessary conditions of detonation are present, i.e. the penetration of 20 mm of armour and the total of 1.2 m travelled — a lucky [[ASU-85]] could endure a hit from the side without the customary fate of disastrous explosion, but these rare moments shouldn't be expected by anyone versing the T95. Anyways, the 12.7 mm machine gun does a fine job at disposing of such lightly-armoured targets when the necessity arises.
  
В сообществе War Thunder популярна пара прозвищ Т95: «Черепаха Судного дня » или «Черепаха».
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The T95 was given several nicknames by the War Thunder Community: "Doom Turtle" or "Tutel".
  
== Главная информация ==
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== General info ==
=== Живучесть и броня ===
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=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
T95 очень известен своей защищенностью лобовой брони, большинству орудий на боевом рейтинге T-95 сложно пробить его лобовую броню. Хоть T-95 обладает данной броней, несколько танков могут уничтожить T-95 в лобовую броню используя кумулятиные снаряды (например, [[M103]]: 380 мм и [[SU-122-54]]: 400 мм), или другие танки начиная с [[:Category:Third rank ground vehicles|3-его ранга]] задев два слабых места.  
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The T95 is very well known for its amazing frontal armour, hard to penetrate for the majority of guns at its rank. Even with its great frontal armour, a few enemies can still destroy the T95 frontally by using HEAT ammo (e.g. [[M103]]: 380 mm and [[SU-122-54]]: 400 mm pen), or for any other tank starting with [[:Category:Third_rank_ground_vehicles|rank III]] by hitting the two obvious weak spots.  
  
Чтобы спрятать слабые точки, попробуйте найти место где командирские башни будут спрятаны от врага, к примеру, найдя хороший наклон или высокое место, таким образом, машина поворачивается так, чтобы в поле зрения противника попадали только лобовые броневые листы. Оставаясь на расстоянии (+600 метров) чтобы предотвратить попадание в слабые точки, в качестве альтернативы, это простая, но все же довольно эффективная тактика. Всякий раз, когда в зоне боевых действий появляется такой объект, как столб, игрок на Т95 должен разумно размещать за ним башенку водителя как и в случае с любой другой машиной, первостепенное значение имеет правильное использование рельефа местности.
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To hide the weak spots, one should try to find a spot where the cupolas are at well hidden from the enemy, either by finding a favourable slope or a high place, thus angling the vehicle to a point where only the front armour plates are in the sights of the enemy. Staying out of range (+600 m) to deny easy hits, alternatively, is a simple yet still quite effective tactic. Whenever an object such as a pillar presents itself in a combat area, the T95 driver should cleverly place the driver's cupola behind it as with any other vehicle, proper use of the terrain is of utmost importance.
  
Танк дополнительно усилен хорошей броней в НЛД танка (нижняя лобовая деталь) и броней с ВЛД (верхней лобовой детали). Борта имеют общую толщину около 210 мм с разнесенной броней в гусеницах, любой выстрел, который попадает в него с помощью осколочно-фугасных снарядов или кумулятивных снарядов, часто взрывается до того, как происходит проникновение внутрь.
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This is further enhanced with good lower side armour and well angled top side armour. The sides are around 210 mm total with spaced armour in the tracks, any shot that hits it using HE-filled rounds will often explode before penetration inside occurs.
  
'''Тип бронирования:'''
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'''Armour type:'''
  
* Катаная гомогенная броня
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* Rolled homogeneous armour
* Литая гомогенная броня
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* Cast homogeneous armour
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Броня !! Спереди (угол наклона) !! Со сторон !! Сзади !! Крыша
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Каркас || 305 мм (0-29°) Спереди<br> 133.35 мм (60°) НЛД || 152 mm снизу<br> 63.5 мм сверху|| 50.8 мм || 38.1 мм
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| Hull || 305 mm (0-29°) ''Front'' <br> 133.35 mm (60°) ''Lower Glacis'' || 152 mm bottom <br> 63.5 mm top|| 50.8 mm || 38.1 mm
 
|-
 
|-
| Командирская башня || 76.2 мм || 76.2 мм || 76.2 мм || 76.2 мм
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| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 76.2 mm
 
|-
 
|-
| Дополнительная броня || 292.1 мм Маска орудия<br> 76.2 мм Командиские башни<br> 76.2 мм Защита гусеницы|| 76.2 - 101.6 mm ''Нижняя защита гусеницы'' <br> 63.5 mm Верхняя внешняя защита гусеницы<br> 25.4 mm ''Верхняя внутренняя защита гусеницы'' || Недоступно || 38.1 мм ''Крышка радиатора''
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| Additional armour || 292.1 mm ''Mantlet'' <br> 76.2 mm ''Cupolas'' <br> 76.2 mm ''track guard''|| 76.2 - 101.6 mm ''Lower track guard'' <br> 63.5 mm ''Upper outer track guard'' <br> 25.4 mm ''Upper inner track guard (drawer)''|| N/A || 38.1 mm ''Radiator cover''
 
|-
 
|-
 
|}
 
|}
'''Примечания:'''
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'''Notes:'''
  
* Стенка моторно-боевого отделения 25,4 мм.
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* Engine-crew-compartment wall is 25.4 mm.
* Много прикрепленных ходовых частей - гомогенный однородный аксессуар с 25,4 мм.
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* Plenty of attached ''rolled homogeneous'' accessory with 25.4 mm.
* Толщина бронированности днища 25,4 мм на достаточно большой высоте от земли. Поэтому безопасно от 122-мм пушек, использующих фугасы между гусеницами.
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* 25.4 mm of belly armour at quite a big height off the ground. Therefore safe from 122 mm cannons using HE between the tracks.
* 20 мм конструкционной стали для подвески и ходовой части. Участок пути пронизан ими.
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* 20 mm of structural steel for suspension and rollers. The track section is riddled with them.
  
=== Мобильность ===
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=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
[[File:T95 firing.jpg|thumbnail|right|В руинах карты Берлина этот Т95 носит декаль «Уничтожение», которую можно разблокировать, победив 700 вражеских танков наземными войсками США.]]
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[[File:T95 firing.jpg|thumbnail|right|In the ruins of the Berlin map this T95 wears the "Destruction" decal, unlockable for defeating 700 enemy tanks with US ground forces.]]
  
T-95 очень тяжелая ПТУ, основная цель которой состоит в том, чтобы удерживать и защищать тактическую позицию или возглавить наступление, тем самым давая союзным машинам возможность нанести удар по противнику, который, скорее всего, отвлекся на проблему по уничтожению чрезвычайно бронированного T95. Несмотря на плохую максимальную скорость, Т95 имеет потрясающую скорость поворота корпуса, из-за чего противнику (даже легкому танку) довольно сложно обойти его с фланга. Хотя Т95 и является ходячим щитом (кроме двух слабых мест), танк очень ситуативен из-за своей медленной скорости. У него есть преимущества на небольших картах с узкими коридорами, таких как городские карты, в то время как на больших картах с холмистой местностью он проигрывает множеству танков из-за плохой способности взбираться на участки.
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The T95 is a very heavy and slow TD, the main purpose of which is to hold and defend a tactical position or to lead a forward push, thereby giving allied vehicles the chance to strike at the enemy, most likely distracted by the defying task of taking down the immensely armoured T95. Despite its bad top speed, the T95 has amazing traverse speed, making it quite hard for an enemy (even light tank) to flank. Though the T95 is a walking shield (aside from the two weak spots), the tank is very situational due to its slow speed. It has advantages in smaller maps with narrow corridors, such as city-based maps, while it struggles in larger maps with hilly terrain due to its poor climbing ability.
  
 
{{tankMobility|abMinHp=710|rbMinHp=442}}
 
{{tankMobility|abMinHp=710|rbMinHp=442}}
  
=== Модификации и экономика ===
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=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
  
После деталей и противопожарной защиты приоритетными объектами исследований для этого танка должны быть улучшения подвижности и снаряд T13 БСБНБК
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After Parts and FPE, priority research targets for this tank should be mobility upgrades and the T13 APCBC shell.
  
== Вооружение ==
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== Armaments ==
 
{{Specs-Tank-Armaments}}
 
{{Specs-Tank-Armaments}}
=== Основное вооружение ===
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=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[T5E1 (105 mm)|105 мм T5E1]] || colspan="5" | Скорость вращения дула (°/с) || colspan="4" | Скорость перезарядки (секунд)
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! colspan="5" | [[T5E1 (105 mm)|105 mm T5E1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Режим !! Вместимость !! Вертикали наведения !! Горизонтали наведения !! Стабилизатор
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! Базовый !! Улучшенный !! Полностью улучшенный
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! Stock !! Upgraded !! Full !! Expert !! Aced
! Эксперты !! Асы
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! Stock !! Full !! Expert !! Aced
! Базовый !! Полностью улучшенный
 
! Эксперты
 
! асы
 
 
|-
 
|-
! Аркада
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! ''Arcade''
| rowspan="2" | 62 || rowspan="2" | -5°/+19° || rowspan="2" | -10°/+11° || rowspan="2" | Не присутствует ||8.8||12.2||14.8||16.4||17.4|| rowspan="2" |20.0|| rowspan="2" | 17.7 || rowspan="2" | 16.3 || rowspan="2" | 15.4
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| rowspan="2" | 62 || rowspan="2" | -5°/+19° || rowspan="2" | -10°/+11° || rowspan="2" | N/A ||8.8||12.2||14.8||16.4||17.4|| rowspan="2" |20.0|| rowspan="2" | 17.7 || rowspan="2" | 16.3 || rowspan="2" | 15.4
 
|-
 
|-
! Реалистичные бои
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! ''Realistic''
 
|5.9||7.0|| 8.5 ||9.4|| 10.0
 
|5.9||7.0|| 8.5 ||9.4|| 10.0
 
|-
 
|-
 
|}
 
|}
  
==== Боеприпасы ====
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==== Ammunition ====
'''T32; БСБНБК''' - Стандартный снаряд и ранее единственный, который иногда будет нужен, если только не вступать в бой на расстоянии более 1000 м. Отличается хорошей баллистикой и хорошим пробитием даже под углом ~60°, в отличие от T29E3 БПС. Единственным недостатком является 50% вероятность рикошета против броневых листов, расположенных под углом ~ 60 °, таких как лобовой лист [[T-54 (1947)]], который в противном случае снаряд легко пробивал бы на расстоянии до 1000 м ([https://wiki.warthunder.ru/Т-54_(1949) обр. 1949 г.] и [https://wiki.warthunder.ru/Т-54_(1951) обр. 1951 г.]). Эффекты после проникновения незначительны. Эффекты после проникновения незначительны. Нету наполнения боеприпаса,поэтому повреждения могут быть вызваны только осколком и прямым попаданием. Для боеукладок вероятность детонации составляет примерно 5-10%. Впрочем, для поджега танка лучше. Поэтому сосредоточьтесь на членах экипажа и жизненно важных модулях.
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'''T32; APBC''' - The stock shell and previously the only one ever needed, unless engaging in combat over 1,000 m distance. It features decent normalization and good penetration even at ~60°, unlike the T29E3 APCR. Only downfall is the 50% ricochet chance against ~60° angled armour plates, like the frontal plate of the [[T-54 (1947)]], which the shell would otherwise easily penetrate up to 1,000 m range ([[T-54 (1949)|mod. 1949]] & [[T-54 (1951)|mod. 1951]]). Post-penetration effects are meagre. No HE filler, therefore only spalling and direct impact cause damage. For ammo racks, the detonation chance is roughly 5-10%. A bit better for starting fires, though. Therefore focus on crew members and vital modules.
  
'''T29E3; БПС''' - Дополнительные 50 мм бронепробития на всех дистанциях выглядят хорошо на бумаге, но проверка на полигоне обнаруживает большой недостаток. Под большими углами брони бронепробитие быстро падает, даже хуже стандартного выстрела в плоский лист брони используя БСБНБК! А поскольку угловые пластины стали очень распространены в на 4-ом ранге, на этот снаряд можно просто не обращать внимания. Исключение составляют дальности свыше 1000 м. и для дуэлей на дальних дистанциях. Кроме того, эффекты после проникновения малы. Прямые попадания в боеукладки имеют небольшой шанс вызвать взрыв, как у БСБНБК. Сосредоточьте огонь на членах экипажа и важных модулях!
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'''T29E3; APCR''' - The additional 50 mm penetration at all ranges looks good on paper, but a further check reveals a great disadvantage. With greater armour angles the penetration quickly drops, even past the stock APBC shot! And as angled plates become very common in era IV, this shell can just be ignored. Exemption is on ranges exceeding 1,000 m. Pack extra for expected long-range sniper duels. Additionally, the post-penetration effects are small and angle normalization does not happen upon impact. Direct hits on ammo racks have a small chance to cause an explosion like the APBC. Focus fire on crewmen and important modules!
  
'''T30E1; ОФС''' - Несмотря на калибр, осколочно-фугасный снаряд хуже, чем у аналогичных калибров, таких как:  [[Tiger II (10.5 cm Kw.K)|King Tiger's]] [[KwK L/68 (105 mm)|105 mm KwK L/68]] and the [[SU-100]]'s [[D-10S (100 mm)|100 mm D-10]] орудии, даже меньше, чем на [[M3A1 (90 mm)|90 mm M3A1]] орудии на [[M46]]. Таким образом, урон по обычным ЗСУ неудовлетворителен, и крупнокалиберный пулемет M2HB Browning, установленный на крыше, является лучшим оружием против легких танков.
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'''T30E1; HE''' - Despite the calibre the HE is worse than similar calibres found on the [[Tiger II (10.5 cm Kw.K)|King Tiger's]] [[KwK L/68 (105 mm)|105 mm KwK L/68]] and the [[SU-100]]'s [[D-10S (100 mm)|100 mm D-10]] cannons, even less than on the [[M3A1 (90 mm)|90 mm M3A1]] cannon on the [[M46]]. Damage against common [[:Category:Anti-aircraft_vehicles|SPAA]] is therefore unsatisfactory and the roof mounted [[M2HB (12.7 mm)|M2HB Browning]] heavy machine gun is the better weapon of choice.
  
'''T13; БСБНБК''' - Эти боеприпасы должны быть у Т95 на любом расстоянии. Несмотря на то, что он жертвует некоторой бронепробиваемостью (около 2 мм на многих дистанциях по сравнению с БСБНБКT T32), у него есть наполнение взрывчатым веществом. Это позволяет этому снаряду одним выстрелом выбить практически все. Он имеет огромный урон после проникновения. Несмотря на меньшую бронепробиваемость, при правильном прицеливании выстрел Т13 может пробить любой танк, который увидит. При сражении с королевским тигром просто цельтесь в лицевую часть башни (предпочтительно в правую сторону) и НЛД (нижнюю лобовую деталь). При сражении с Т-44 и Т-55 цельтесь в торцы башни, слева и справа от орудия или в командрискую башню, если достаточно близко, чтобы попасть. Сражаясь с другим тяжелым ПТ, таким как Jadgtiger, просто цельтесь в НЛД , хотя это редко будет смертельным попаданием, это обездвижит его и даст возможность добить его. Танки, такие как ИС-3 и Т-10, являются одной из самых больших проблем для этого выстрела, так как их щучий нос обычно достаточно силен, чтобы отбить снаряд, если они столкнутся с Т95. Чтобы победить их, цельтесь в область прямо над щукой и в погон башни, хотя это может быть непросто. Командирская башенка снова является подходящей целью для советских тяжелых танков, если они находятся достаточно близко. Чтобы уничтожить ИС-6 в лоб, цельтесь в лоб башни, командирской башени или прямо под орудие, откуда выстрел может отрикошетить в корпус. Хотя на бумаге этому выстрелу не хватает пробития, чтобы пробить переднюю часть башни Maus, на самом деле T-95 может пробить ее из-за штрафа к броне, который есть у Maus, что делает его броню слабее. Большинство других танков можно просто пробивать в силуэт.
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'''T13; APCBC''' - This should be the go-to ammunition with the T95, at any range. While it sacrifices some penetration (about 2 mm at many ranges when compared to the T32 APBC), it has a HE filler. This allows this shell to knock out almost anything with a single shot. It has massive post-penetration damage, and this is why the sacrifice of raw penetration is worth it. Despite the lower penetration, with proper aiming, the T13 shot can penetrate any tank it sees. When fighting King Tigers, simply aim for the turret faces (right side preferably) and lower glacis. When fighting T-44s and T-55s, aim for the turret faces, to the left and right of the gun, or the cupola if close enough to consistently hit. When fighting another heavy TD like the Jadgtiger, simply aim for the lower glacis, while it will rarely be a single-shot knock-out, it will immobilize him, and allow the leisure of finishing it off at an opportune time. Tanks like the IS-3 and T-10 are one of the greatest challenges for this shot, as their pike fronts are usually strong enough to bounce it if they are facing the T95. To defeat them aim for the area right at the top of the pike and below the gun, though this can be challenging. The cupola is again a valid target for pike front soviet heavies if close enough. To destroy an IS-6 frontally, aim for turret front, cupolas, or right under the gun where the shot can bounce down into the hull. While on paper, this shot lacks the penetration to penetrate the front of the Maus turret, it can actually penetrate it due to the armour penalty that the Maus has, which makes its armour weaker. Most other tanks can simply be shot centre of mass.
  
 
{{:T5E1 (105 mm)/Ammunition|T32, T13, T29E3, T30E1}}
 
{{:T5E1 (105 mm)/Ammunition|T32, T13, T29E3, T30E1}}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Полный
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! Full<br>ammo
боекомплект
+
! Ammo<br>part
! Часть боеприпасов
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! 1st<br>rack empty
! 1-ая пустая укладка
+
! 2nd<br>rack empty
! 2-ая пустая укладка
+
! 3rd<br>rack empty
! 3-я пустая укладка
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! 4th<br>rack empty
! 4-ая пустая укладка
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! Visual<br>discrepancy
! визуальное несоответствие
 
 
|-
 
|-
| '''62''' || style="text-align:right" | ''Снаряды'' <br> ''Пороховой заряд'' || 51&nbsp;''(+11)''<br>41&nbsp;''(+21)'' || 33&nbsp;''(+29)''<br>35&nbsp;''(+27)'' || 17&nbsp;''(+45)''<br>23&nbsp;''(+39)'' || 1&nbsp;''(+61)''<br>1&nbsp;''(+61)'' || Нету
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| '''62''' || style="text-align:right" | ''Projectiles'' <br> ''Propellants'' || 51&nbsp;''(+11)''<br>41&nbsp;''(+21)'' || 33&nbsp;''(+29)''<br>35&nbsp;''(+27)'' || 17&nbsp;''(+45)''<br>23&nbsp;''(+39)'' || 1&nbsp;''(+61)''<br>1&nbsp;''(+61)'' || No
 
|-
 
|-
 
|}
 
|}
  
=== Пулеметы ===
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=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! Установка !! Емкость (пулеметная лента) !! Скорострельность !! Вертикальное наведение !! Горизонтальное наведение
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Штырь || 1,000 (200) || 577 || -10°/+70° || ±140°
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| Pintle || 1,000 (200) || 577 || -10°/+70° || ±140°
 
|-
 
|-
 
|}
 
|}
Пулемет калибра .50 установлен на командирской башенке и управляется им же, этот крупнокалиберный пулемет обеспечивает приличные дуги зенитного огня. Дуги огня составляют ~300° с небольшой мертвой зоной сзади и ~80° вверх, точнее, насколько позволяет камера. Если использовать свободно и без ограничений, боеприпасы быстро закончатся. Рекомендуется некоторая умеренность, учитывая отсутствие корпусного пулемета для расчистки кустов и заборов. Преодоление препятствий является второстепенным основным применением оружия. В основном из-за низкой высоты пушки, даже небольшие заборы могут мешать обзору.
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The .50 calibre machine gun is mounted on the commander's cupola and manned by the very same, this heavy machine gun allows for decent anti-air fire arcs. Fire arcs are ~300° with a small dead spot to the rear and ~80° upwards, or rather for how much the camera allows for. If used freely and without constraint, the ammo will drain quickly. Some moderation is advised, given the lack of a co-axial MG for clearing bushes and fences. Clearing obstacles is the secondary armaments primary usage. Mostly due to the cannons low mounting height. Even small fences can obstruct the sight.
  
== Использование в боях ==
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== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Имея это в виду, давайте поговорим о необходимости скорости:
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With this in mind let us talk about the need for speed:
  
Черепаха Судного дня очень медленная, точнее, самая медленная машина в игре.
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The Doom Turtle is very slow, the slowest vehicle in-game to be exact.
  
Что касается тактики, мы должны скорее думать о стратегии: он может достичь только одной конкретной точки за весь матч, поэтому убедитесь, что T95 действительно нужен в этот момент, иначе все, что будет потрачено, — это цифровой бензин.
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For tactics, we must rather think of strategy: It may only reach one specific point through an entire match, so make sure the T95 is actually needed at that point or all that will be spent is digital gasoline.
  
Изучайте карту и ищите узкие места, места ожесточенных узких боевых действий. Всегда и на каждой карте будут места для ожесточенных боев.
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Study the map and look for choke points, places of fierce narrow fielded conflict. Points were fighting will always take place.
  
Есть два основных стиля игры: поддержка и нападение. Стиль игры на самом деле не меняется с игровыми режимами, их можно использовать повсеместно.
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There are two main playstyles: Support and Spearhead. Playstyle does not really change with the game modes, they can be universally used.
  
Поддержка
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'''Support'''
  
Самая большая проблема Doom Turtle — это слабые места, которые подрывают скорость в обмен на броню. Однако, если T95 останется за пределами приличной точности (+500 м), или получит преимущество в высоте и использует склонение орудия, то уязвимые места перестают быть доступными. Не путайте это со снайперской ролью! Средняя дальность должна составлять от 400 до 800 м. Оставайтесь с командой, Т95 — их щит. Станьте классическим танком в смысле РПГ. Если ситуация вот-вот уляжется и закрепится, переключитесь на стратегию "Нападение" (см. ниже).
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The biggest problem of the Doom Turtle is the weak spots, undermining the trade-off speed for armour. However, if the T95 stays beyond decent accuracy (+500 m), or gain height advantage and use gun depression, then the weak spots are no longer accessible. Do not mistake this with a sniper role! The average range should be 400 to 800 m. Stay with the team, the T95 is their shield. Be a classic tank in RPG sense. If the situation is about to grind down and come to hold, change to the Spearhead strategy (see below).
  
Основная задача - огневая помощь, так как пушка не предназначена для уничтожения большого количества танков и имеет долгую перезарядку, приоритетом является вывод из строя танков противника попаданием в двигатель. Далее привлеките внимание врагов к Т95. Заставляйте противников участвовать в снайперских дуэлях. Каждый выстрел по Т95 — это один выстрел от союзника. Чтобы улучшить это, сядьте на открытую позицию и атакуйте врагов из пулемета. Заставьте их стрелять по Т95. После использования снаряда T13 выводящие из строя выстрелы T32 превратятся в неприятные выстрелы с повреждениями после пробития.
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The main task is to provide fire assistance since the cannon is not made to take out tanks and features a long reload, disabling enemy tanks with engine hits is the priority. Further, draw the enemies attention to the T95. Force foes into sniper duels. Every shot at the T95 is one away from an ally. To enhance this sit in an exposed position and attack enemies with the machine gun. Make them shoot at the T95. Once using the T13 shell, the disabling shots the T32 made will turn into nasty shots with post-penetration damages.
  
Хорошие места, куда можно отправиться, — это места, где тяжелые танки ринулись бы в бой со своей броней. Либо места которые используют средние танки, но не прячутся в укрытие, оставляя его открытым для союзных средних танков. Их поддержка необходима для повышения собственной низкой скорострельности T95. В этих обстоятельствах также стоит подумать об игре в укрытие / ДОТ.
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Good places to go for are where the heavy tanks would rush to fight with their armour. Or spots medium tanks use but do not hide in the cover, leave it open for the allied medium tanks. Their support is essential to enhance the T95's own slow rate of fire. Playing driving cover/pillbox is also something to consider under these circumstances.
  
Нападение
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'''Spearhead'''
  
[[File:T95 - putting up pressure.jpg|thumbnail|Хотя подходить так близко не рекомендуется, так как у вражеских танков может быть лучшая скорость заднего хода, чем у Т95 скорость движения вперед. Не говоря уже о том, что слабые места командирской башни становятся легкой мишенью. T95 давит и подвергает соперника стрессу. Не следует недооценивать психологические эффекты. В этом случае, [[Tiger II (10.5 cm Kw.K)]] застрял в куче щебня и дальше блокирует прицел своему союзнику  [[IS-4M]]. Королевский тигр теперь позволяет свободно выстрелить в свою трансмиссию, оставив его на месте.]]
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[[File:T95 - putting up pressure.jpg|thumbnail|Although going this close is ill-advised, as for enemy tanks can have better reverse speeds than the T95 can drive forwards. Not to mention the cupola weak spots becomes an easy target. The T95 is putting pressure on and places the opponent under stress. Psychological effects should not be underestimated. In this case, the [[Tiger II (10.5 cm Kw.K)]] got stuck on the rubble pile and is further blocking his allied [[IS-4M]] the sight. Reversing now allows for a free shot into the Tigers transmission, locking him in place.]]
Следующая тактика идет вразрез со всем, что можно было бы ожидать, учитывая вышеперечисленные и описанные проблемы танка. Хотя это звучит просто, нужно много думать, чтобы добиться успеха.
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The following tactic goes against anything one would expect with the above and described the tank's issues. While it sounds easy, there must be put a lot of thought into it to succeed.
  
Нажмите и удерживайте «W» и время от времени нажимайте «Кнопку мыши 1». Теоретически T-95 будет сильно поврежден или даже уничтожен, но на практике 86-тонная машина полна решимости сметать все на своем пути, и все пугаются, даже паникуют. Пример можно увидеть на скриншоте справа
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Press and hold "W" and click "Mouse button 1" once in a while. It, in theory, will get the T95 heavily damaged or even destroyed, but in practice, a 86 tonnes vehicle is determined to steamroll everything in its path and everyone gets scared, panicked even. An example can be seen in the screenshot on the right
  
Но через какое место ворваться? Цель этой атаки — вытеснить команду противника с позиций и привлечь  огонь противника на Т95. Длинные узкие участки с приличным прикрытием слева и справа - хорошие места. ругие места должны быть на краю карты и проходить под углом, ограничивая фронт атаки противников до <100°. Необходимость беспокоиться только об одной секции боковой брони дает хорошие возможности для ловли противника. Хорошим примером этого является преобладание северной части города в Польше. Северная сторона обычно свободна, а на юге есть только несколько мест, где может оказаться противник, обязательно поверните на юг в этих местах, чтобы еще больше улучшить южную боковую броню с помощью наклона брони.
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But which place to charge through like the Light Brigade? The goal of this attack is to push the team out of camping positions and draw selected enemy fire onto the T95. Long narrow sections with decent cover left and right is good places. Other places would be on the edge of the map and come in from an angle, limiting the foes attack front to only <100°. Having on to worry about only one side armour section allows for good angling opportunities. On Poland, the northern town part in domination is a good example of this. The northern side is usually clear and south are only has got a few spots where fire can hit the side, make sure to turn south at those spots to further improve the south facing side armour via armour angling.
  
Следующий шаг, который нужно сделать достаточно близко, — это захватить контрольную точку и/или продолжать наступление на врага, чтобы найти его. Теперь, когда позиция захвачена, стратегию можно изменить на роль поддержки (см. спрятаться за угол), или подкрадыватся и прятаться за угол.
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Next step ones close enough is to capture the control point and/or keep advancing into the enemy to dig them out.Now, once the position is secured, the strategy can be changed to a Support role (see above), or go sneaky and hide around a corner.
  
Основным отличием от поддержки - защита казенной части орудия и наводчика являются приоритетными, так как на этом близком расстоянии слабые места Т95 очень легко поразить. Продолжайте стрелять пулеметом, чтобы обратить взгляд противника и заставить его сосредоточиться на T95, помогая союзникам (которые, надеюсь, последовали за вами) уничтожить противника.
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Main difference to support is the change of module targets: Gun breech and gunner are to priorities, as this close up the T95's weak spots are very easy to hit. Further keep spamming the machine gun, to cloud the foe's sight and make them focus on the T95, helping the allies (who hopefully followed) to take them out.
  
 
[[File:T95 EasternEurope.jpg|thumbnail|left|Although a stationary tank destroyer, this does not mean to remain immobile! Keep changing position after some shots and be aware of the surroundings — otherwise, the T95 turns into one of those craters.]]
 
[[File:T95 EasternEurope.jpg|thumbnail|left|Although a stationary tank destroyer, this does not mean to remain immobile! Keep changing position after some shots and be aware of the surroundings — otherwise, the T95 turns into one of those craters.]]
  
Сидеть в непростой ситуации с 7,0 в АБ и 6,7 в РБ/СБ, столкнувшись с техникой 5 ранга и разнообразной техникой Второй мировой войны. Все машины могут пробить верхнюю бортовую броню и уязвимые места. Поэтому все средние танки опасны, и их двигатели должны быть уничтожены как можно скорее.
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Sitting at an uneasy spot with 7.0 in AB and 6.7 in RB/SB, facing off Rank 5 vehicles and a variety of WW2 vehicles. All vehicles can penetrate the upper side armour and the weak spots. Therefore all medium vehicles are dangerous and their engines should be disabled ASAP.
  
Опытные вражеские игроки знают о недостатках Т95: одно попадание в слабые места, низкая максимальная скорость, долгая перезарядка, и впоследствии они будут использовать его против "Черпахи Судного дня".
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Experienced enemy players are aware of the T95's downsides: one hit weak spots, poor top speed, long reload and they will subsequently use it against the "Doom Turtle".
  
Враги, способные пробить Т95 в лоб, помечены красным черепом. Поскольку доступны только сплошные боеприпасы, целью должны быть определенные модули. Обычно: Средние танки - Двигатель; Тяжелые танки - Казенная часть пушки, экипаж; ТД - Боевое отделение, наводчик;
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Foes able to frontally penetrate the T95 are labelled red. As only solid shot ammo is available, specific modules must be a target. Generally: Medium tanks - Engine; Heavy tanks - Cannon breech, crew; TDs - Crew compartment, gunner;
  
* ПТУ/<span style="color:red">&#9760;[[SU-122-54]]</span>: За исключением Jagdtiger, все ПТУ должны быть пробиты на место стрелка, чтобы вывести из строя как минимум двух членов экипажа.
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* Tank destroyers/<span style="color:red">&#9760;[[SU-122-54]]</span>: Except for the Jagdtiger all TDs should be shot at their gunner position to disable at least two crewmen.
*[[IS-3]]: щучий нос трудно пробить. Попробуйте сломать пушку или подождите, пока он направит танк не в ту сторону, чтобы прострелить щучий нос. В противном случае, имея всего 4 члена экипажа, продолжайте выводить из строя их одного за другим
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*[[IS-3]]: Pike is difficult to get through. Try to disable the cannon, or wait for him to angle the tank wrong to shoot through the pike. Otherwise, with only 4 crewmen keep disabling them one by one.
*[[IS-4M]]: Люк мехвода маленький. Более выгодна нижняя пластина. То же, что и для ИС-3.
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*[[IS-4M]]: The drives hatch is hard to get through with the tiny hole behind the additional armour. More favourable is the lower plate. The same as for the IS-3 applies.
*T-54s & <span style="color:red">&#9760;[[T-54 (1951)|mod.51]]</span>: Все они могут быть пробиты через лобовую часть башни (слева и справа от маски орудия) с расстояния менее 500 м. За исключением мод.47, лобовая пластина также может быть пробита, если она направлена прямо на Т95. Цельтесь либо в двигатель, либо в боеукладку + топливный бак спереди (правда есть шанс невоспламенения если он уже был пробит).
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*T-54s & <span style="color:red">&#9760;[[T-54 (1951)|mod.51]]</span>: All can be penetrated through the turret front (left and right of gun mantlet) from closer than 500 m. Except for the [[T-54 (1947)|mod.47]], the glacis plate may also be targeted, if it is straight pointed at the T95. Target either the engine or the ammorack + fuel tank at the front (chance to set if off is slim though).
*[[T-44]]: Турель может быть очень маленькой и трудной для попадания, но это лучший способ избежать ответного огня. Двигатель и экипаж снова хорошие цели.
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*[[T-44]]: Turret can be very trolly, but is the best way to avoid return fire. Engine and crew are again good targets.
*[[Tiger II (H)]]: Правая щека башни, чтобы вывести из строя наводчика, или НЛД (нижняя лобовая деталь), чтобы сломать трансмиссию.
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*[[Tiger II (H)]]: Right turret cheek to disable the gunner, alternatively the lower glacis to get the transmission.
*[[Maus]]: Учитывая его высоту, в слабое место Т95 очень легко попасть. Вывести из строя наводчика выстрелом в правую щеку башни. Если вы ближе 1000 м, отступайте, прежде чем произойдет замена наводчика.
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*[[Maus]]: Given its height, the T95's weak spot is very easy to hit. Disable the gunner via a shot in the right turret cheek. If closer than 1,000 m, retreat before he can man the cannon again.
*[[Jagdtiger]]: Крепкий орешек, плюс 250 мм необработанной и наклонной брони выводят из строя снаряды БСБНБК и БПС. К счастью, нижняя пластина — хорошее место для пробития. Удостоверьтесь, что бьете под хорошим плоским углом, так как APBC любит отскакивать.
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*[[Jagdtiger]]: A tough nut, plus 250 mm of raw and sloped armour disables APBC and APCR shells. Thankfully the lower plate is a good place to shoot. Make sure to hit at a good flat angle, as the APBC likes to bounce.
*<span style="color:red">&#9760;[[Leopard I]]</span>: Стреляйте в любую точку фронта, но делайте это быстро, так как хороший игрок может выстрелить и очень быстро уничтожить Т95. Тем не менее, из-за малой толщины брони урон от осколков велик и может убить даже с одного выстрела.
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*<span style="color:red">&#9760;[[Leopard I]]</span>: Shoot anywhere at the front, but do so quickly, as a good player can shoot and very quickly destroy the T95. Yet, due to the low armour thickness, the shrapnel damage inflicted is great and may even one shot it.
*<span style="color:red">&#9760;[[M103]]</span>: Попробуйте выстрелить в пулемет радиста (нижняя маска орудия) или щеки башни. Попробуйте вывести из строя пушку, казенную часть и членов экипажа.
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*<span style="color:red">&#9760;[[M103]]</span>: Try to shoot into the turret trap (lower gun mantlet) or the turrets cheeks. Try to disable the cannon, breech and crew men.
*[[Panther F]]/[[M26]]/[[M46]]: Весь танк пробивается. Стрельба в верхнюю часть командирской башни и в двигатель через боевое отделение нанесет приличный урон.
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*[[Panther F]]/[[M26]]/[[M46]]: Entire front is penetrable. Shooting the upper glacis and into the engine through the fighting compartment will deal decent damage.
*<span style="color:red">&#9760;[[M47]]</span>: Не стреляйте в верхнюю часть командирской башни, лучше в башню. Двигатель и казенная часть орудия — хорошие цели для начала.
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*<span style="color:red">&#9760;[[M47]]</span>: Don't shoot the upper glacis, more preferably the turret. Engine and gun breech are good targets to start with
*<span style="color:red">&#9760;[[M60]]</span>: Много наклонной брони. В лоб командриской башни можно попасть довольно легко, но этого боя следует избегать любой ценой. По сути, леопард с усиленной броней.
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*<span style="color:red">&#9760;[[M60]]</span>: Lots of sloped armour. Frontally, the commander's hatch can be hit quite easily, but this fight should be avoided at all costs. Basically an up-armoured Leopard.
*<span style="color:red">&#9760;[[U-SH 405]]</span>: Легко уничтожается одним выстрелом, но чрезвычайно быстр и вооружен 18 ракетами с пробиваемостью 330 мм. Эти ракеты пробьют вашу броню. Не упустите свой шанс, сражаясь с одним из этих танков.
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*<span style="color:red">&#9760;[[U-SH 405]]</span>: Easy to destroy with one shot, but extremely fast and armed with 18 rockets with 330 mm of penetration. These rockets will cut right through your armour. Do not miss your shot when engaging one of these tanks.
  
==== Сражение против T-95 ====
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==== Fighting Against the T95 ====
Столкнувшись с Т95, очень важно знать слабые места. Основное слабое место — командирская башня слева вверху (справа, если стоять лицом к ней) Т95. Это место может быть пробито большинством орудий на его БР, и использование БСБНБК или БФС может привести к гибели нескольких членов экипажа. Другая стратегия состоит в том, чтобы сломать гусеницы, а затем обойти стороной. Это, наверное, самая лучшая стратегия, когда Т95 один. Однако, если его сопровождают члены команды, что и должно быть, то реализовать эту стратегию будет сложнее. Важно сломать все гусеницы, так как T95 по-прежнему может поворачиваться только с 2 или 3 неповрежденными гусеницами. Однако, как только вы его обойдете, его будет легко уничтожить. Как и у большинства танков с внушительной лобовой броней, у него намного меньше брони по бокам. Также большую часть экипажа или боеукладки можно поразить сбоку без помех от других модулей. В целом, Т95, как и другие безбашенные ПТУ, очень грозен спереди, хотя и из-за слабого места на башенке, но страдает при обходе с фланга. днако, как было сказано выше, благодаря 4 гусеницам у Т95 очень хорошая скорость поворота, что делает обход с фланга гораздо более рискованным.
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When facing the T95, it is very important to know the weak spots. A major weak spot is the commander's cupola on the top left (right if facing it) of the T95. This spot can be penetrated by most guns at its BR, and if APHE or HESH is used is likely to result in the death of a few crew members. Another strategy is to disable the tracks, then flank to the side. This is probably the most viable strategy when the T95 is alone. However, if it is accompanied by team members, which it should be, then this strategy will be more difficult to pull off. It is important to disable all of the tracks, as the T95 is still able to turn with only 2 or 3 tracks intact. Once you are at its flank, however, it will be easy to take it out. Like most tanks with formidable frontal armour, it has much less armour at the sides. Also, most of the crew or ammo racks are able to be hit from the side without interference from other modules. Overall, the T95, like other turretless tank destroyers, is very formidable from the front, albeit for the weak spot on the cupola, but suffers when flanked. As stated above, however, due to the 4 tracks the T95 has a very good turning speed, which makes flanking much more risky.
  
=== Плюсы и минусы ===
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=== Pros and cons ===
 
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[[File:T95 vs KingTiger Comparison.jpg|thumbnail|right|T95 and [[Tiger II (H)]] height comparison. The T95 is as tall as the Tiger's chassis and with similar hull length. The Tiger II is one of the taller vehicles.]]
 
[[File:T95 vs KingTiger Comparison.jpg|thumbnail|right|T95 and [[Tiger II (H)]] height comparison. The T95 is as tall as the Tiger's chassis and with similar hull length. The Tiger II is one of the taller vehicles.]]
  
'''Плюсы:'''
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'''Pros:'''
  
* Чрезвычайно прочная броня: 300 мм лобовой брони и очень прочные борта благодаря массивным гусеницам.
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* Extremely tough armour: 300 mm of frontal armour, and very strong sides thanks to the massive tracks
* Устойчивость T95 к бомбам, артиллерии и крупнокалиберным осколочно-фугасным снарядам не уступает Maus и E-100
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* The T95's resilience to bombs, artillery, and large calibre HE shells rivals that of the [[Maus]] and [[E-100]]
* Массивная орудийная маска
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* Massive gun mantlet
* Четыре комплекта очень прочных гусениц, которые сложно разрушить одним выстрелом.
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* Four sets of very strong tracks that are difficult to destroy in a single shot
* Четыре комплекта гусениц обеспечивают этому танку невероятную маневренность корпуса. Реактивная подвижность настолько хороша, что некоторым лёгким танкам просто не хватает скорости, чтобы обойти Т95 без подстрела.
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* The four sets of tracks gives this tank incredible hull traverse. The reactive mobility is so good that some light tanks simply aren't fast enough to circle the T95 with out getting shot
* Установлена та же внушительная 105 мм пушка, что и на T28 и T29, стреляя чрезвычайно мощным снарядом БСБНБК.
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* Mounts the same impressive 105 mm found on the [[T28]] and [[T29]], firing an extremely powerful APCBC shell
* Необработанная толщина лобовой брони в сочетании с чрезвычайно мощной пушкой делает этот танк одним из лучших снайперских танков/танков прорыва в игре.
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* The raw frontal armour thickness coupled with the extremely powerful gun makes this tank one of the best snipers/ breakthrough tanks in the game
* Установленный на крыше пулемет калибра .50; может реально защитить себя от атакующих самолетов
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* Roof-mounted .50 cal machine gun; can actually defend its self against attacking aircraft
* Крайне опасный танк. Многие игроки просто избегают боя с этим танком.
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* Extremely intimidating tank. Many players will simply avoid fighting this tank
  
'''Минусы:'''
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'''Cons:'''
  
* Единственный самый медленный танк в игре, с очень небольшим потенциалом для побега.
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* The single slowest tank in the game, with very little potential of fleeing
* Из-за ужасной максимальной скорости некоторые большие карты заставляют игрока стать снайпером, поскольку некоторые игры заканчиваются еще до того, как вы достигнете цели.
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* Due to the terrible top speed, some large maps force the player to become a sniper since some games will end before you even reach the objective.
* Основная цель для многих вражеских штурмовиков и бомбардировщиков благодаря своей ужасной максимальной скорости.
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* A prime target for many enemy attackers and bombers thanks to its terrible top speed
* Лобовая броня по-прежнему не имеет шансов против бронебойных и кумулятивных снарядов.
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* The frontal armour still stands no chance against APDS and HEAT shells
* Маска орудия не такая прочная, как у Jagdtiger. Большинство кумулятивных снарядов и выстрелов БСБНБК с близкого расстояния способны пробить маску и сломать казенную часть.
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* Gun mantlet isn't as tough as the [[Jagdtiger]]'s. Most HEAT shells and close-range APDS shots able to go through the mantlet and destroy the breech
* Несмотря на то, что у него такое же орудие, как у Т29, у него гораздо меньшая скорострельность.
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* Despite having the same gun as the T29, it has much slower rate of fire
* Бортовая броня над гусеницами слабо бронирована и усеяна боекомплектом.
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* The side armour above the tracks is weakly armoured and lined with ammo
* Водителя можно вывести из строя, если попасть в верхнюю левую командирскую башню, а командира можно убить, если выстрелы попадут в правую башенку.
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* The driver can be knocked out if shots enter to the top left cupola, while the commander can die if shots enter the right cupola
* Высокий фактор запугивания — палка о двух концах. Поскольку часть вражеской команды будет активно пытаться избежать Т95, нередко весь матч проходит без единого выстрела из основного орудия.
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* The high intimidation factor is a double edged sword. Since a portion of the enemy team will be actively trying to avoid the T95, it's not uncommon to go an entire match without firing the main gun once
* Ствол и, соответственно, прицел расположены очень низко к земле. Водителям потребуется обнажить верхнюю часть копруса, чтобы привести пушку в положение «корпус вниз».
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* Barrel, and thus gun sight, is very low to the ground. Drivers will need to expose a large amount of the upper tank in order to bring the cannon to bear in a hull down position
  
== История ==
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== History ==
 
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=== Разработка ===
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=== Development ===
За годы до вторжения в Нормандию среди планировщиков союзников были люди, беспокоившиеся о хорошо защищенных линиях укреплений, таких как линия Зигфрида, блокирующих путь из Франции в Германию. Один из предложенных методов заключался в разработке чрезвычайно тяжелобронированных машин, способных разрушить любое укрепление, которое встретится, и любое сопротивление немцев. Великобритания и Америка работали над этим проектом, чтобы разработать этот сверхтяжелый танк.
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Years before the invasion of Normandy, there were men among the Allied planners worrying about the heavily-defended fortification lines such as the Siegfried Line blocking the path from France to Germany. One of the proposed methods was to develop extremely heavily armoured vehicles capable of destroying any fortification it comes across and any resistance the German had. Britain and America both worked on this project in order to develop these super-heavy tanks.
  
Американским решением была машина, которая будет называться тяжелым танком Т28, и работа над такой машиной началась в сентябре 1943 года. Первоначальная концепция машины предусматривала конструкцию каземата с [[T5E1_(105_mm)|105 mm T5 gun]], который был оценен как «чрезвычайно эффективный при разрушении тяжелых укреплений». Единственным другим вооружением на машине будет пулемет 50-го калибра для командира. Броня по проекту сначала составляла 203 мм, но в январе 1945 года начальник артиллерийского управления забеспокоился о влиянии немецких боеприпасов БСБНБК, и поэтому и без того значительная броня была увеличена до поразительной толщины лобовой брони 305 мм при увеличении веса. до 95 тонн. Электропривод автомобиля был перенесен с [[M6A1]] и танка Т23, с таким же двигателем от [[M26]] Pershing (который был таким же, как [[M4A3 (76) W]]). Тяжеловес с маломощным двигателем позволял Т28 развивать скорость 8 миль в час. Чтобы нести эту конструкцию, машина имела четыре комплекта гусениц, по два с каждой стороны, шириной 328 мм каждая, чтобы снизить давление на грунт. Для транспортировки можно снять дополнительный набор гусениц по бокам, чтобы сделать машину тоньше (от 4,55 м до 3,15 м) для облегчения транспортировки, но увеличивая давление на грунт (от 0,82 кг/см2 до 1,14 кг/см2) и уменьшая броню, поскольку отдельные комплекты гусениц поставляются с броней толщиной 102 мм.
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The American solution was a vehicle that would be called the '''T28 Heavy Tank''' and work began on such vehicle in September 1943. The initial vehicle concept called for a casemate design with a [[T5E1_(105_mm)|105 mm T5 gun]], which was evaluated to be "extremely effective at reducing heavy fortifications". The only other armament on the vehicle would be a .50 cal machine gun for use by the commander. The armour on the design was 203 mm at first, but in January 1945 the head of Ordnance worried about the effect of German APCR ammunition, and so the already significant armour was upped to an astounding 305 mm thick frontal armour, at the increase of weight to 95 tons. The vehicle's electric drive was a carryover from the [[M6A1]] and T23 tank, with the engine the same from the [[M26]] Pershing (which was the same as the [[M4A3 (76) W]]). The heavyweight with the underpowered engine allowed the T28 to reach a whopping 8 miles per hour speed. To carry this design, the vehicle had four sets of tracks, two on each side, 328 mm wide each in order to lower ground pressure. For transport, the extra set of tracks on the sides can be removed to make the vehicle thinner (4.55 m to 3.15 m) for easier transport, but raising ground pressure (0.82kg/cm<sup>2</sup> to 1.14kg/cm<sup>2</sup>) and reducing armour since the detached track sets comes with 102 mm skirt armour.<ref name="EstesHeavyTanks">Estes Kenneth W. ''Super-heavy Tanks of World War II'' Great Britain: Osprey Publishing Ltd., 2014</ref>
  
Разработка тяжелого танка Т28 продолжилась, и в марте 1944 года армия США дала ему имя, а также разместила заказ на пять опытных образцов для испытаний. В марте 1945 года компания Ordnance переименовала T28 в 105-мм Gun Motor Carriage T95 из-за отсутствия башни для «танка» и какого-либо штатного вспомогательного вооружения. Затем, в июне 1946 года, машину снова переименовали в '''Super Heavy Tank [[T28]]''' из-за того, что в Соединенных Штатах конструкция самоходных орудий имеет легкое бронирование, чтобы отличить ее как радикально иную конструкцию, чем просто «истребитель танков». Сегодня для обозначения этой машины используются названия T95 и T28.
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The T28 heavy tank continued with the development and in March 1944, the U.S. Army gave it the name and also placed an order for five pilot models for testings. In March 1945, Ordnance then renamed the T28 into the '''105 mm Gun Motor Carriage T95''' due to the lack of turret for a "tank" and any regular secondary armaments. Then, in June 1946, the vehicle was renamed again to the '''Super Heavy Tank [[T28]]''' due to the United States construction of self-propelled guns being lightly armoured, in order to distinguish it as a radically different design than simply a "tank destroyer". Today, the T95 and T28 naming are both used to title this vehicle.<ref name="EstesHeavyTanks" />
  
 
[[File:T28 Front Quarter.jpg|thumbnail|right|Front three-quarter view of the T28 at the Patton Museum. T28 Super Heavy Tank - no longer on exhibit as it has been prepared to move to Fort Benning GA.]]
 
[[File:T28 Front Quarter.jpg|thumbnail|right|Front three-quarter view of the T28 at the Patton Museum. T28 Super Heavy Tank - no longer on exhibit as it has been prepared to move to Fort Benning GA.]]
  
=== Закупка и использование ===
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=== Procurement and deployment ===
Пять пилотных моделей, запрошенных армией США, заставили артиллерийское управление искать производителя для производства этих машин. Военные усилия заставили многих известных производителей заняться уже существующими заказами. Затем с Pacific Car and Foundry Company был заключен контракт на разработку конструкции, производство которой началось в марте 1945 года. Полный проект танка был завершен к августу 1945 года, к тому времени война в Европе уже закончилась три месяца назад. Работа над танком продолжалась до капитуляции Японии в сентябре, положившей конец Второй мировой войне. Послевоенные сокращения привели к тому, что запрос на пять танков был снижен до двух. Первые прототипы T28 появились на Абердинском испытательном полигоне 21 декабря 1945 года, а второй прибыл 10 января 1946 года. Эти два прототипа танка прошли испытания на Абердинском и Юмском полигонах, в основном для инженерных испытаний для проверки долговечности используемых компонентов. У второго прототипа загорелся двигатель в Юме, и его пришлось утилизировать. Проект T28 окончательно завершился в октябре 1947 года, когда остановились разработки таких тяжелых машин. После этого записи о единственном прототипе T28 закончились, многие предполагали, что машина была уничтожена или списана.
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The five pilot models requested by the U.S. Army had Ordnance look for a manufacturer to produce these vehicles. The war effort had made many prominent manufacturers busy with pre-existing orders. The Pacific Car and Foundry Company were then contracted to produce the design, with production starting in March 1945. The complete tank design was finished by August 1945, by this time the war had already ended in Europe three months ago. Efforts continued on the tank until the surrender of Japan in September, ending World War II. The post-war cutbacks led to the request for five tanks lowered to just two. The first T28 prototypes appeared in Aberdeen Proving Grounds on 21 December 1945, with the second arriving on 10 January 1946. These two prototype tanks went through evaluations at Aberdeen and Yuma Proving Grounds, mostly for engineering tests to check the durability of the components used. The second prototype model caught an engine fire in Yuma and had to be scrapped. The T28 project finally ended in October 1947 when development for such heavy vehicles stopped. Records on the sole T28 prototype ended afterwards, many assumed the vehicle was destroyed or scrapped.<ref name="EstesHeavyTanks" />
  
В 1974 году единственный оставшийся прототип T28/T95 был найден в полях за фортом Белвуар, штат Вирджиния, странником, который, по слухам, был фермером на охоте или лейтенантом, проводившим инвентаризацию. По сей день никто точно не знает, как танк Т28 остался брошенным в поле или что произошло за годы отсутствия. Он был перевезен в Форт-Нокс, штат Кентукки, для демонстрации в Музее кавалерии и доспехов Паттона. Сегодня его место упокоения находится в Национальном музее доспехов и кавалерии в Форт-Беннинге, штат Джорджия.
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In 1974, the sole remaining T28/T95 prototype was found in the fields behind Fort Belvoir, Virginia by a wanderer, rumoured to be a farmer out hunting or a lieutenant conducting inventory inspection. To this day, no one is certain how the T28 tank was left abandoned in the fields or what happened during the years in absence. It was moved to the Fort Knox, Kentucky to be displayed in the Patton Museum of Cavalry and Armor. Today, its resting place is in the National Armor and Cavalry Museum in Fort Benning, Georgia.<ref name="EstesHeavyTanks" />
  
=== Наследие ===
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=== Legacy ===
В конце концов, проекты сверхтяжелых танков, созданные американцами (T28) и англичанами (Tortoise), лишь доказали, что такие потребности в танках не нужны. Линия Зигфрида и другие подобные укрепления были разрушены с помощью стандартных средних танков, таких как M4 Shermans, что доказывает, что доступные серийные машины могут доминировать на современном поле боя. Сверхтяжелые танки также создавали нагрузку на боевые действия, поскольку одним из самых острых вопросов при разработке сверхтяжелых танков был вопрос о том, как переправить танки через океан в Европу и снабдить их топливом и боеприпасами. Единственным положительным моментом этих тяжелых танков было то, что они продемонстрировали истинный масштаб американских и британских промышленных возможностей, способных производить этих массивных монстров.
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In the end, the super heavy tanks designs made by the Americans (T28) and the British ([[Tortoise]]) only proved that such needs for tanks were unnecessary. The Siegfried Line and other such fortifications were taken out by use of the standard issued medium tanks such as the [[M4]] Shermans, proving that affordable, mass-produced vehicles could dominate the modern battlefield. The super heavy tanks were also a strain on battle operations, as one of the most pressing questions during the development of the super-heavy tanks were on just how to get the tanks across the ocean to Europe and supply them with the fuel and ammo. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters.
  
 
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 
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{{Navigation-First-Simple-Line}}
Тяжелый штурмовой танк, разработанный на основе исследований, проведенных отделом вооружения. Он предназначался для прорыва хорошо укрепленных позиций. Две модели были построены и прошли испытания в период с 1945 по 1947 год. К базе прикрепили новую 105-мм пушку, позволяющую танку бороться с укреплениями. Однако в конечном итоге проект был признан нереалистичным.
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A heavy assault tank developed on the basis of research conducted by the armament department. It was designed to break through well-fortified positions. Two models were built and underwent testing between 1945 and 1947. A new 105 mm gun was attached to the base, allowing the tank to fight against fortifications. However, the project was eventually determined to be unrealistic.
== Посредники ==
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{{Navigation-End}}
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== Media ==
 
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t95 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t95 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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{{Youtube-gallery|B2woWvJK4ew|'''Top 7 most armoured vehicles''' discusses the {{PAGENAME}} at 1:04 - ''War Thunder Official Channel''|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 6:55 - ''War Thunder Official Channel''}}
 
{{Youtube-gallery|B2woWvJK4ew|'''Top 7 most armoured vehicles''' discusses the {{PAGENAME}} at 1:04 - ''War Thunder Official Channel''|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 6:55 - ''War Thunder Official Channel''}}
  
== Смотрите также: ==
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== See also ==
''Ссылки на статьи War Thunder Wiki, которые, по вашему мнению, будут полезны читателю, например:''
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''ссылка на серию транспортных средств;''
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* ''reference to the series of the vehicles;''
* ''ссылки на примерные аналоги других наций и деревья исследований.''
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* ''links to approximate analogues of other nations and research trees.''
  
== Внешние ссылки ==
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== External links ==
 
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* ''topic on the official game forum;''
 
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*[[wt:en/devblog/current/767/|[Devblog] T28 and T95]]
 
*[[wt:en/devblog/current/767/|[Devblog] T28 and T95]]
  
=== Рекомендации ===
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=== References ===
 
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{{USA tank destroyers}}
 
{{USA tank destroyers}}

Revision as of 13:25, 8 June 2023

Rank 6 USA
F-5C Pack
This page is about the American tank destroyer T95. For the American medium tank, see T95E1.
T95
us_t95.png
GarageImage T95GMC.jpg
ArtImage T95.png
T95
AB RB SB
7.3 7.0 7.0
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

The 105 mm Gun Motor Carriage T95 is a rank V American tank destroyer with a battle rating of 7.3 (AB) and 7.0 (RB/SB). It was introduced in Update 1.49 "Weapons of Victory".

The T95 is good at providing support and dragging enemy fire. Since Update 1.59 "Flaming Arrows", the T95 shares the HE-filled APCBC T13 shells, researchable at tier 1 modifications, giving it an incredible punch that puts it on par with the Jagdtiger. Using the explosive-filled T13 shell (APCBC), the T95 can dispatch almost any tank it can penetrate in one go, given that the necessary conditions of detonation are present, i.e. the penetration of 20 mm of armour and the total of 1.2 m travelled — a lucky ASU-85 could endure a hit from the side without the customary fate of disastrous explosion, but these rare moments shouldn't be expected by anyone versing the T95. Anyways, the 12.7 mm machine gun does a fine job at disposing of such lightly-armoured targets when the necessity arises.

The T95 was given several nicknames by the War Thunder Community: "Doom Turtle" or "Tutel".

General info

Survivability and armour

Armourfront / side / back
Hull305 / 152 / 50
Turret305 / 63 / 50
Crew4 people
Visibility110 %

The T95 is very well known for its amazing frontal armour, hard to penetrate for the majority of guns at its rank. Even with its great frontal armour, a few enemies can still destroy the T95 frontally by using HEAT ammo (e.g. M103: 380 mm and SU-122-54: 400 mm pen), or for any other tank starting with rank III by hitting the two obvious weak spots.

To hide the weak spots, one should try to find a spot where the cupolas are at well hidden from the enemy, either by finding a favourable slope or a high place, thus angling the vehicle to a point where only the front armour plates are in the sights of the enemy. Staying out of range (+600 m) to deny easy hits, alternatively, is a simple yet still quite effective tactic. Whenever an object such as a pillar presents itself in a combat area, the T95 driver should cleverly place the driver's cupola behind it — as with any other vehicle, proper use of the terrain is of utmost importance.

This is further enhanced with good lower side armour and well angled top side armour. The sides are around 210 mm total with spaced armour in the tracks, any shot that hits it using HE-filled rounds will often explode before penetration inside occurs.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 305 mm (0-29°) Front
133.35 mm (60°) Lower Glacis
152 mm bottom
63.5 mm top
50.8 mm 38.1 mm
Cupola 76.2 mm 76.2 mm 76.2 mm 76.2 mm
Additional armour 292.1 mm Mantlet
76.2 mm Cupolas
76.2 mm track guard
76.2 - 101.6 mm Lower track guard
63.5 mm Upper outer track guard
25.4 mm Upper inner track guard (drawer)
N/A 38.1 mm Radiator cover

Notes:

  • Engine-crew-compartment wall is 25.4 mm.
  • Plenty of attached rolled homogeneous accessory with 25.4 mm.
  • 25.4 mm of belly armour at quite a big height off the ground. Therefore safe from 122 mm cannons using HE between the tracks.
  • 20 mm of structural steel for suspension and rollers. The track section is riddled with them.

Mobility

Speedforward / back
AB14 / 5 km/h
RB and SB13 / 5 km/h
Number of gears4 forward
1 back
Weight86.2 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB11.1 hp/t
RB and SB5.8 hp/t
In the ruins of the Berlin map this T95 wears the "Destruction" decal, unlockable for defeating 700 enemy tanks with US ground forces.

The T95 is a very heavy and slow TD, the main purpose of which is to hold and defend a tactical position or to lead a forward push, thereby giving allied vehicles the chance to strike at the enemy, most likely distracted by the defying task of taking down the immensely armoured T95. Despite its bad top speed, the T95 has amazing traverse speed, making it quite hard for an enemy (even light tank) to flank. Though the T95 is a walking shield (aside from the two weak spots), the tank is very situational due to its slow speed. It has advantages in smaller maps with narrow corridors, such as city-based maps, while it struggles in larger maps with hilly terrain due to its poor climbing ability.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 14 5 86.2 710 954 8.24 11.07
Realistic 13 5 442 500 5.13 5.8

Modifications and economy

Repair costBasic → Reference
AB4 506 → 5 650 Sl icon.png
RB5 018 → 6 292 Sl icon.png
SB7 427 → 9 313 Sl icon.png
Total cost of modifications69 700 Rp icon.png
118 400 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training68 000 Sl icon.png
Experts240 000 Sl icon.png
Aces990 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 210 / 240 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
130 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
130 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
240 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
20 000 Sl icon.png
490 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
20 000 Sl icon.png
490 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
5 900 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 100 Rp icon.png
Cost:
5 200 Sl icon.png
130 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
240 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
105mm_us_T13_APCBC_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
145 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
105mm_us_T29E3_APCR_ammo_pack
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
130 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
240 Ge icon.png

After Parts and FPE, priority research targets for this tank should be mobility upgrades and the T13 APCBC shell.

Armaments

Main armament

Ammunition62 rounds
Reloadbasic crew → aces
20.0 → 15.4 s
Vertical guidance-5° / 19°
Horizontal guidance-10° / 11°
Main article: T5E1 (105 mm)
105 mm T5E1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 62 -5°/+19° -10°/+11° N/A 8.8 12.2 14.8 16.4 17.4 20.0 17.7 16.3 15.4
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

T32; APBC - The stock shell and previously the only one ever needed, unless engaging in combat over 1,000 m distance. It features decent normalization and good penetration even at ~60°, unlike the T29E3 APCR. Only downfall is the 50% ricochet chance against ~60° angled armour plates, like the frontal plate of the T-54 (1947), which the shell would otherwise easily penetrate up to 1,000 m range (mod. 1949 & mod. 1951). Post-penetration effects are meagre. No HE filler, therefore only spalling and direct impact cause damage. For ammo racks, the detonation chance is roughly 5-10%. A bit better for starting fires, though. Therefore focus on crew members and vital modules.

T29E3; APCR - The additional 50 mm penetration at all ranges looks good on paper, but a further check reveals a great disadvantage. With greater armour angles the penetration quickly drops, even past the stock APBC shot! And as angled plates become very common in era IV, this shell can just be ignored. Exemption is on ranges exceeding 1,000 m. Pack extra for expected long-range sniper duels. Additionally, the post-penetration effects are small and angle normalization does not happen upon impact. Direct hits on ammo racks have a small chance to cause an explosion like the APBC. Focus fire on crewmen and important modules!

T30E1; HE - Despite the calibre the HE is worse than similar calibres found on the King Tiger's 105 mm KwK L/68 and the SU-100's 100 mm D-10 cannons, even less than on the 90 mm M3A1 cannon on the M46. Damage against common SPAA is therefore unsatisfactory and the roof mounted M2HB Browning heavy machine gun is the better weapon of choice.

T13; APCBC - This should be the go-to ammunition with the T95, at any range. While it sacrifices some penetration (about 2 mm at many ranges when compared to the T32 APBC), it has a HE filler. This allows this shell to knock out almost anything with a single shot. It has massive post-penetration damage, and this is why the sacrifice of raw penetration is worth it. Despite the lower penetration, with proper aiming, the T13 shot can penetrate any tank it sees. When fighting King Tigers, simply aim for the turret faces (right side preferably) and lower glacis. When fighting T-44s and T-55s, aim for the turret faces, to the left and right of the gun, or the cupola if close enough to consistently hit. When fighting another heavy TD like the Jadgtiger, simply aim for the lower glacis, while it will rarely be a single-shot knock-out, it will immobilize him, and allow the leisure of finishing it off at an opportune time. Tanks like the IS-3 and T-10 are one of the greatest challenges for this shot, as their pike fronts are usually strong enough to bounce it if they are facing the T95. To defeat them aim for the area right at the top of the pike and below the gun, though this can be challenging. The cupola is again a valid target for pike front soviet heavies if close enough. To destroy an IS-6 frontally, aim for turret front, cupolas, or right under the gun where the shot can bounce down into the hull. While on paper, this shot lacks the penetration to penetrate the front of the Maus turret, it can actually penetrate it due to the armour penalty that the Maus has, which makes its armour weaker. Most other tanks can simply be shot centre of mass.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T32 APCBC 256 253 238 221 205 190
T13 APCBC 253 250 236 219 204 190
T29E3 APCR 292 287 266 242 220 200
T30E1 HE 27 27 25 23 21 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T32 APCBC 914 17.7 - - - 48° 63° 71°
T13 APCBC 899 18.59 1.2 19 177.38 48° 63° 71°
T29E3 APCR 1,128 11.2 - - - 66° 70° 72°
T30E1 HE 945 15.2 0.2 0.1 1,550 79° 80° 81°

Ammo racks

Ammo racks of the T28 (identical)
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
62 Projectiles
Propellants
51 (+11)
41 (+21)
33 (+29)
35 (+27)
17 (+45)
23 (+39)
(+61)
(+61)
No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-140° / 140°
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+70° ±140°

The .50 calibre machine gun is mounted on the commander's cupola and manned by the very same, this heavy machine gun allows for decent anti-air fire arcs. Fire arcs are ~300° with a small dead spot to the rear and ~80° upwards, or rather for how much the camera allows for. If used freely and without constraint, the ammo will drain quickly. Some moderation is advised, given the lack of a co-axial MG for clearing bushes and fences. Clearing obstacles is the secondary armaments primary usage. Mostly due to the cannons low mounting height. Even small fences can obstruct the sight.

Usage in battles

With this in mind let us talk about the need for speed:

The Doom Turtle is very slow, the slowest vehicle in-game to be exact.

For tactics, we must rather think of strategy: It may only reach one specific point through an entire match, so make sure the T95 is actually needed at that point or all that will be spent is digital gasoline.

Study the map and look for choke points, places of fierce narrow fielded conflict. Points were fighting will always take place.

There are two main playstyles: Support and Spearhead. Playstyle does not really change with the game modes, they can be universally used.

Support

The biggest problem of the Doom Turtle is the weak spots, undermining the trade-off speed for armour. However, if the T95 stays beyond decent accuracy (+500 m), or gain height advantage and use gun depression, then the weak spots are no longer accessible. Do not mistake this with a sniper role! The average range should be 400 to 800 m. Stay with the team, the T95 is their shield. Be a classic tank in RPG sense. If the situation is about to grind down and come to hold, change to the Spearhead strategy (see below).

The main task is to provide fire assistance since the cannon is not made to take out tanks and features a long reload, disabling enemy tanks with engine hits is the priority. Further, draw the enemies attention to the T95. Force foes into sniper duels. Every shot at the T95 is one away from an ally. To enhance this sit in an exposed position and attack enemies with the machine gun. Make them shoot at the T95. Once using the T13 shell, the disabling shots the T32 made will turn into nasty shots with post-penetration damages.

Good places to go for are where the heavy tanks would rush to fight with their armour. Or spots medium tanks use but do not hide in the cover, leave it open for the allied medium tanks. Their support is essential to enhance the T95's own slow rate of fire. Playing driving cover/pillbox is also something to consider under these circumstances.

Spearhead

Although going this close is ill-advised, as for enemy tanks can have better reverse speeds than the T95 can drive forwards. Not to mention the cupola weak spots becomes an easy target. The T95 is putting pressure on and places the opponent under stress. Psychological effects should not be underestimated. In this case, the Tiger II (10.5 cm Kw.K) got stuck on the rubble pile and is further blocking his allied IS-4M the sight. Reversing now allows for a free shot into the Tigers transmission, locking him in place.

The following tactic goes against anything one would expect with the above and described the tank's issues. While it sounds easy, there must be put a lot of thought into it to succeed.

Press and hold "W" and click "Mouse button 1" once in a while. It, in theory, will get the T95 heavily damaged or even destroyed, but in practice, a 86 tonnes vehicle is determined to steamroll everything in its path and everyone gets scared, panicked even. An example can be seen in the screenshot on the right

But which place to charge through like the Light Brigade? The goal of this attack is to push the team out of camping positions and draw selected enemy fire onto the T95. Long narrow sections with decent cover left and right is good places. Other places would be on the edge of the map and come in from an angle, limiting the foes attack front to only <100°. Having on to worry about only one side armour section allows for good angling opportunities. On Poland, the northern town part in domination is a good example of this. The northern side is usually clear and south are only has got a few spots where fire can hit the side, make sure to turn south at those spots to further improve the south facing side armour via armour angling.

Next step ones close enough is to capture the control point and/or keep advancing into the enemy to dig them out.Now, once the position is secured, the strategy can be changed to a Support role (see above), or go sneaky and hide around a corner.

Main difference to support is the change of module targets: Gun breech and gunner are to priorities, as this close up the T95's weak spots are very easy to hit. Further keep spamming the machine gun, to cloud the foe's sight and make them focus on the T95, helping the allies (who hopefully followed) to take them out.

Although a stationary tank destroyer, this does not mean to remain immobile! Keep changing position after some shots and be aware of the surroundings — otherwise, the T95 turns into one of those craters.

Sitting at an uneasy spot with 7.0 in AB and 6.7 in RB/SB, facing off Rank 5 vehicles and a variety of WW2 vehicles. All vehicles can penetrate the upper side armour and the weak spots. Therefore all medium vehicles are dangerous and their engines should be disabled ASAP.

Experienced enemy players are aware of the T95's downsides: one hit weak spots, poor top speed, long reload and they will subsequently use it against the "Doom Turtle".

Foes able to frontally penetrate the T95 are labelled red. As only solid shot ammo is available, specific modules must be a target. Generally: Medium tanks - Engine; Heavy tanks - Cannon breech, crew; TDs - Crew compartment, gunner;

  • Tank destroyers/SU-122-54: Except for the Jagdtiger all TDs should be shot at their gunner position to disable at least two crewmen.
  • IS-3: Pike is difficult to get through. Try to disable the cannon, or wait for him to angle the tank wrong to shoot through the pike. Otherwise, with only 4 crewmen keep disabling them one by one.
  • IS-4M: The drives hatch is hard to get through with the tiny hole behind the additional armour. More favourable is the lower plate. The same as for the IS-3 applies.
  • T-54s & mod.51: All can be penetrated through the turret front (left and right of gun mantlet) from closer than 500 m. Except for the mod.47, the glacis plate may also be targeted, if it is straight pointed at the T95. Target either the engine or the ammorack + fuel tank at the front (chance to set if off is slim though).
  • T-44: Turret can be very trolly, but is the best way to avoid return fire. Engine and crew are again good targets.
  • Tiger II (H): Right turret cheek to disable the gunner, alternatively the lower glacis to get the transmission.
  • Maus: Given its height, the T95's weak spot is very easy to hit. Disable the gunner via a shot in the right turret cheek. If closer than 1,000 m, retreat before he can man the cannon again.
  • Jagdtiger: A tough nut, plus 250 mm of raw and sloped armour disables APBC and APCR shells. Thankfully the lower plate is a good place to shoot. Make sure to hit at a good flat angle, as the APBC likes to bounce.
  • Leopard I: Shoot anywhere at the front, but do so quickly, as a good player can shoot and very quickly destroy the T95. Yet, due to the low armour thickness, the shrapnel damage inflicted is great and may even one shot it.
  • M103: Try to shoot into the turret trap (lower gun mantlet) or the turrets cheeks. Try to disable the cannon, breech and crew men.
  • Panther F/M26/M46: Entire front is penetrable. Shooting the upper glacis and into the engine through the fighting compartment will deal decent damage.
  • M47: Don't shoot the upper glacis, more preferably the turret. Engine and gun breech are good targets to start with
  • M60: Lots of sloped armour. Frontally, the commander's hatch can be hit quite easily, but this fight should be avoided at all costs. Basically an up-armoured Leopard.
  • U-SH 405: Easy to destroy with one shot, but extremely fast and armed with 18 rockets with 330 mm of penetration. These rockets will cut right through your armour. Do not miss your shot when engaging one of these tanks.

Fighting Against the T95

When facing the T95, it is very important to know the weak spots. A major weak spot is the commander's cupola on the top left (right if facing it) of the T95. This spot can be penetrated by most guns at its BR, and if APHE or HESH is used is likely to result in the death of a few crew members. Another strategy is to disable the tracks, then flank to the side. This is probably the most viable strategy when the T95 is alone. However, if it is accompanied by team members, which it should be, then this strategy will be more difficult to pull off. It is important to disable all of the tracks, as the T95 is still able to turn with only 2 or 3 tracks intact. Once you are at its flank, however, it will be easy to take it out. Like most tanks with formidable frontal armour, it has much less armour at the sides. Also, most of the crew or ammo racks are able to be hit from the side without interference from other modules. Overall, the T95, like other turretless tank destroyers, is very formidable from the front, albeit for the weak spot on the cupola, but suffers when flanked. As stated above, however, due to the 4 tracks the T95 has a very good turning speed, which makes flanking much more risky.

Pros and cons

T95 and Tiger II (H) height comparison. The T95 is as tall as the Tiger's chassis and with similar hull length. The Tiger II is one of the taller vehicles.

Pros:

  • Extremely tough armour: 300 mm of frontal armour, and very strong sides thanks to the massive tracks
  • The T95's resilience to bombs, artillery, and large calibre HE shells rivals that of the Maus and E-100
  • Massive gun mantlet
  • Four sets of very strong tracks that are difficult to destroy in a single shot
  • The four sets of tracks gives this tank incredible hull traverse. The reactive mobility is so good that some light tanks simply aren't fast enough to circle the T95 with out getting shot
  • Mounts the same impressive 105 mm found on the T28 and T29, firing an extremely powerful APCBC shell
  • The raw frontal armour thickness coupled with the extremely powerful gun makes this tank one of the best snipers/ breakthrough tanks in the game
  • Roof-mounted .50 cal machine gun; can actually defend its self against attacking aircraft
  • Extremely intimidating tank. Many players will simply avoid fighting this tank

Cons:

  • The single slowest tank in the game, with very little potential of fleeing
  • Due to the terrible top speed, some large maps force the player to become a sniper since some games will end before you even reach the objective.
  • A prime target for many enemy attackers and bombers thanks to its terrible top speed
  • The frontal armour still stands no chance against APDS and HEAT shells
  • Gun mantlet isn't as tough as the Jagdtiger's. Most HEAT shells and close-range APDS shots able to go through the mantlet and destroy the breech
  • Despite having the same gun as the T29, it has much slower rate of fire
  • The side armour above the tracks is weakly armoured and lined with ammo
  • The driver can be knocked out if shots enter to the top left cupola, while the commander can die if shots enter the right cupola
  • The high intimidation factor is a double edged sword. Since a portion of the enemy team will be actively trying to avoid the T95, it's not uncommon to go an entire match without firing the main gun once
  • Barrel, and thus gun sight, is very low to the ground. Drivers will need to expose a large amount of the upper tank in order to bring the cannon to bear in a hull down position

History

Development

Years before the invasion of Normandy, there were men among the Allied planners worrying about the heavily-defended fortification lines such as the Siegfried Line blocking the path from France to Germany. One of the proposed methods was to develop extremely heavily armoured vehicles capable of destroying any fortification it comes across and any resistance the German had. Britain and America both worked on this project in order to develop these super-heavy tanks.

The American solution was a vehicle that would be called the T28 Heavy Tank and work began on such vehicle in September 1943. The initial vehicle concept called for a casemate design with a 105 mm T5 gun, which was evaluated to be "extremely effective at reducing heavy fortifications". The only other armament on the vehicle would be a .50 cal machine gun for use by the commander. The armour on the design was 203 mm at first, but in January 1945 the head of Ordnance worried about the effect of German APCR ammunition, and so the already significant armour was upped to an astounding 305 mm thick frontal armour, at the increase of weight to 95 tons. The vehicle's electric drive was a carryover from the M6A1 and T23 tank, with the engine the same from the M26 Pershing (which was the same as the M4A3 (76) W). The heavyweight with the underpowered engine allowed the T28 to reach a whopping 8 miles per hour speed. To carry this design, the vehicle had four sets of tracks, two on each side, 328 mm wide each in order to lower ground pressure. For transport, the extra set of tracks on the sides can be removed to make the vehicle thinner (4.55 m to 3.15 m) for easier transport, but raising ground pressure (0.82kg/cm2 to 1.14kg/cm2) and reducing armour since the detached track sets comes with 102 mm skirt armour.[1]

The T28 heavy tank continued with the development and in March 1944, the U.S. Army gave it the name and also placed an order for five pilot models for testings. In March 1945, Ordnance then renamed the T28 into the 105 mm Gun Motor Carriage T95 due to the lack of turret for a "tank" and any regular secondary armaments. Then, in June 1946, the vehicle was renamed again to the Super Heavy Tank T28 due to the United States construction of self-propelled guns being lightly armoured, in order to distinguish it as a radically different design than simply a "tank destroyer". Today, the T95 and T28 naming are both used to title this vehicle.[1]

Front three-quarter view of the T28 at the Patton Museum. T28 Super Heavy Tank - no longer on exhibit as it has been prepared to move to Fort Benning GA.

Procurement and deployment

The five pilot models requested by the U.S. Army had Ordnance look for a manufacturer to produce these vehicles. The war effort had made many prominent manufacturers busy with pre-existing orders. The Pacific Car and Foundry Company were then contracted to produce the design, with production starting in March 1945. The complete tank design was finished by August 1945, by this time the war had already ended in Europe three months ago. Efforts continued on the tank until the surrender of Japan in September, ending World War II. The post-war cutbacks led to the request for five tanks lowered to just two. The first T28 prototypes appeared in Aberdeen Proving Grounds on 21 December 1945, with the second arriving on 10 January 1946. These two prototype tanks went through evaluations at Aberdeen and Yuma Proving Grounds, mostly for engineering tests to check the durability of the components used. The second prototype model caught an engine fire in Yuma and had to be scrapped. The T28 project finally ended in October 1947 when development for such heavy vehicles stopped. Records on the sole T28 prototype ended afterwards, many assumed the vehicle was destroyed or scrapped.[1]

In 1974, the sole remaining T28/T95 prototype was found in the fields behind Fort Belvoir, Virginia by a wanderer, rumoured to be a farmer out hunting or a lieutenant conducting inventory inspection. To this day, no one is certain how the T28 tank was left abandoned in the fields or what happened during the years in absence. It was moved to the Fort Knox, Kentucky to be displayed in the Patton Museum of Cavalry and Armor. Today, its resting place is in the National Armor and Cavalry Museum in Fort Benning, Georgia.[1]

Legacy

In the end, the super heavy tanks designs made by the Americans (T28) and the British (Tortoise) only proved that such needs for tanks were unnecessary. The Siegfried Line and other such fortifications were taken out by use of the standard issued medium tanks such as the M4 Shermans, proving that affordable, mass-produced vehicles could dominate the modern battlefield. The super heavy tanks were also a strain on battle operations, as one of the most pressing questions during the development of the super-heavy tanks were on just how to get the tanks across the ocean to Europe and supply them with the fuel and ammo. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters.


Archive of the in-game description

A heavy assault tank developed on the basis of research conducted by the armament department. It was designed to break through well-fortified positions. Two models were built and underwent testing between 1945 and 1947. A new 105 mm gun was attached to the base, allowing the tank to fight against fortifications. However, the project was eventually determined to be unrealistic.


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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. 1.0 1.1 1.2 1.3 Estes Kenneth W. Super-heavy Tanks of World War II Great Britain: Osprey Publishing Ltd., 2014


USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901 · ADATS
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)