Difference between revisions of "Ar 234 B-2"

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{{About
+
{{Specs-Card|code=arado-234}}
| about = German jet bomber '''{{PAGENAME}}'''
+
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For the other version, see [[Ar 234 C-3]]''}}
| usage = the other version
 
| link = Ar 234 C-3
 
}}
 
{{Specs-Card
 
|code=arado-234
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
 
 
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
 
 
The Arado Ar 234 was the world's first ever jet bomber and the second jet-powered aircraft to go into service with the Luftwaffe. The Arado showed great potential but was produced too late in the war and in too little number to have any major effect on the outcome of WWII. Despite its great speed and high-altitude performance, the Ar 234 was not invulnerable and some fell prey to the guns of slower Allied fighters. One major problem for the Ar 234 was its poor backwards visibility, as well as its lack of manoeuvrability at low speeds. The Ar 234 B-2 had a maximum bomb load of 1,500 kg (3,300 lb). Usually it carried it as three 500 kg (1,100 lb) SC500K bombs, one under the fuselage and each of the engine nacelles. Alternatively, it could also carry a single 1000 kg (2,205 lb) SC1000 or SD 1,000 'Hermann' in place of the smaller bombs. Inside the cockpit, the standard equipment included a Patin PDS autopilot and a complicated Lofte 7k tachymetric bombsight. Other modifications of this bombsight can also be found on the Junkers Ju 88 (Lofte 7, 7C, 7D and 7H), Heinkel He 111 H-5 (Lofte 7A) and He 177 (Lofte 7B and 7C), Focke-Wulf Fw 200 (Lofte 7D and 7H) and the Messerschmitt Me 262 A-2a/U2 (7H, 7K and 7K-2). Both pieces of equipment could be used simultaneously.
 
  
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German jet bomber {{Battle-rating|5}}.
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
{{Specs-Avia-Flight}}
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
{| class="wikitable" style="text-align:center"
 
+
|-
The plane is extremely easy to fly, both in Realistic and Simulator battles. With payload attached, the speed must be monitored carefully, especially if you are taking off from a short runway. Dive bombing and low altitude bombing is not only possible, but also quite easy thanks to very good elevator control and rudder authority even at considerable speed. Landing is somewhat rather easy compared to other planes of same size and class thanks to very robust landing gear structure and good flaps characteristic.
+
! colspan="8" | Characteristics
 
+
|-
{| class="wikitable" style="text-align:center" width="70%"
+
! colspan="8" | ''Stock''
! rowspan="2" | Characteristics
+
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
! rowspan="2" | Max altitude<br>(metres)
+
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 +
|-
 +
! colspan="8" | ''Upgraded''
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! Stock
+
! AB
| 710 || 687 || rowspan="2" | {{Specs|ceiling}} || 29.4 || 30.0 || 24.6 || 23.7 || rowspan="2" | 700
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Upgraded
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
| 777 || 742 || 28.0 || 28.5 || 32.9 || 28.5
 
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
====Details====
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 498 || 350 || ~8 || ~4
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 550 || ~?? || ~?
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| < 500 || < 500 || < 550 || N/A
+
| < 500 || < 500 || < 550 || > 250
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! colspan="3" | Compressor (RB/SB)
! colspan="6" | Aircraft mass
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="3" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Junkers Jumo 004B-1 || 2
+
! colspan="3" | Setting 1
| colspan="3" | 3,850 kg || colspan="3" | 256 kg/m<sup>2</sup>
 
 
|-
 
|-
! colspan="3" | Engine characteristics
+
! Optimal altitude
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
| 0 m || 910 kgf || No WEP
! 24m fuel || 30m fuel || 45m fuel || 60m fuel || 82m fuel
 
 
|-
 
|-
| 745 kg || colspan="2" | Axial-flow turbojet
+
<!--! colspan="3" | Setting 2
| 4,750 kg || 4,944 kg || 5,490 kg || 6,037 kg || 6,850 kg || 9,350 kg
 
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! Optimal altitude
! colspan="6" | Thrust to weight ratio @ 0 m (100%)
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Condition || 100% || WEP
+
| ?,??? m || ?,??? hp || ?,??? hp
! 24m fuel || 30m fuel || 45m fuel || 60m fuel || 82m fuel || MTOW
 
 
|-
 
|-
| ''Stationary'' || 910 kgf || N/A
+
! colspan="3" | Setting 3
| 0.38 || 0.37 || 0.33 || 0.30 || 0.27 || 0.19
 
 
|-
 
|-
| ''Optimal'' || 910 kgf<br>(0 km/h) || N/A
+
! Optimal altitude
| 0.38 || 0.37 || 0.33 || 0.30 || 0.27 || 0.19
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
 
 
* 15 mm steel - pilot's headrest
 
  
=== Modifications and economy ===
+
* No armour plating
{{Specs-Economy}}
+
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
+
=== Offensive armament ===
=== Suspended armament ===
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
{{Specs-Avia-Suspended}}
+
{{main|MAC 1934 (7.5 mm)}}
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
The '''''{{PAGENAME}}''''' is armed with:
  
* 3 x 250 kg SC250JA bombs (750 kg total)
+
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
* 3 x 500 kg SC500K bombs (1,500 kg total)
+
-->
* 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
+
<!--=== Suspended armament ===
* 1 x 1,000 kg SC1000L2 bomb + 2 x 250 kg SC250JA bombs (1,500 kg total)
+
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 +
<!--
 +
=== Defensive armament ===
 +
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
== Usage in battles ==
+
===Manual Engine Control===
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
{| class="wikitable" style="text-align:center"
'''Arcade''':
+
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
Due to the limited payload of only 3 x 500 kg bombs, this plane is most effective as a fast tactical bomber. It is very effective against any ground unit in-game, reliably taking out heavy tanks, pillboxes and destroyers. This can be done with a fast in-and-out approach, diving to do high speed, low-alt run over the ground targets then running to safety and then climbing while bombs reload to be able to repeat. If an enemy fighter does manage to catch up to engage the Arado, then you must resort to using the 234's excellent manoeuvrability to evade enemy fire until you can reach safety or help arrives. For ground attack, the 3 x 500 kg payload is the best option, as each is capable of destroying any individual ground target.
+
===Modules===
 
+
{| class="wikitable"
Some would advocate side-climbing and then high-alt base bombing. This may help ensure survivability, but in Arcade mode, the total bombload is too small to be very effective. While destroying the mini-bases may be useful, attacks on the airfield would be insignificant. In base-bombing roles, you may find that the upgraded bombload is worthwhile, as it has slightly less drag and slightly higher total TNT content within its bombs.
+
! colspan="1" | Tier
 
+
! colspan="2" | Flight performance
'''Realistic''':
+
! colspan="1" | Survivability
 
+
! colspan="2" | Weaponry
Fast tactical bomber. Go in, destroy the target, either two tanks/pillboxes, or one strategic bomb-zone target. At this point the pilot has several options:
+
|-
 
+
| I
# Run back to base to rearm. Inform your allies about any foes you might have seen. On the second run, the Arado can either continue hitting ground targets/bases or loiter near the enemy airfield to bomb landed planes...though with many pilots being able to rearm in 15 seconds (even in RB) this can be difficult to achieve. Be sure not to be spotted!
+
| Fuselage Repair
# Mimic history and be a reconnaissance (and bait) plane. The Arado's top speed in combination with its manoeuvrability allows for great dodging ability. Used against the enemy team, they might chase the Arado and lose precious energy, making them easy targets for your allies. In addition, their location is revealed and shown to the team, too.
+
| Radiator
# Be "honourable" and utilize the only offensive weapon the Arado has: Itself. While ramming is a viable form of fighting for Arado pilots, other players ("targets") may be rather annoyed by it (the community term "''Ruse Cruise Missile''" originates from this).
+
|
 
+
|
Regular medium bomber tactics apply. Stay stealthy, stay fast and watch out during the landing approach.
+
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Fast and very manoeuvrable
 
* Fast and very manoeuvrable
* With energy can pull off snappy evasive manoeuvres to throw off enemies
+
* The stock play load is all you need
* Good energy retention + good dive speed = easy escape after the bombing
+
* Gets air spawned in RB
* Overheating is not an issue at all, even when stock
+
* Very good grind
* Even the stock payload is enough to be effective
+
 
* Gets air spawned in realistic battles
+
*
* Can outrun most propeller aircraft ''after the payload has been dropped''
 
* Small target
 
* Very efficient in taking out individual targets in ground strike maps (AB), with maxed reload time can drop a salvo roughly every 40 seconds
 
* Durable flaps, combat flaps get warning at 530 km/h and landing flaps are still usable slightly before combat flaps' limits, which makes fast landing easier
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No offensive or defensive armament
+
* Some engine piston planes can catch the arado in dive
* Some piston engine planes can catch the Arado during a dive
+
* Can only carry 3 bombs and release them in two loads
* Tail is easily damaged
+
* No offensive armamant
* Difficult to recover from dives at speeds higher than 780 km/h
+
* No armor
* Poor high-altitude acceleration
+
* The pilot is easily knocked out due to absence of armor on the front of the plane  
* Can only carry three bombs and release them in two separate loads
+
 
* No armour
+
*
* The pilot is easily knocked out due to the absence of armour on the front of the plane
 
* Can be difficult to take-off with heavier payloads
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
In late 1940, an order for a turbojet-powered reconnaissance aircraft was issued by the Reichsluftfahrtministerium (the German Air Ministry). The winning design was the Arado Ar 234, a high-wing, incredibly fast jet bomber/reconnaissance aircraft with twin Jumo 004 engines. Since Germany's resources were running low the prototype was only able to fly in 1943 and was only able to fly combat missions after D-Day. Even after these setbacks, it was still the world's first operational jet bomber and reconnaissance aircraft.
 
 
 
The prototype used a wooden tricycle trolley for take-offs and a singular skid for landing. Also, since the plane was so fast the only times it would be vulnerable was during takeoff and landing. The design soon moved to conventional landing gear after to trolleys were quite risky and during landings when the plane would tilt over at low speed. Also to accommodate the tricycle landing gear the fuselage was made wider. Plus, an autopilot system was installed so that as the pilot was on his bombing run he could concentrate on his bombing targets. One of the other problems that were worked around was adding Walther 109-500 RATO motors (Rocket-Assisted Take Off) were used to shorten the aircraft's lengthy take-off run.
 
 
 
The pilot controlled the plane from the forward nose compartment which had an incredible amount of visibility, though the position made the 6 o'clock position behind the pilot extremely vulnerable. So a periscope was installed to counter this disability. The periscope would have doubled up as a sight for the guns on the tail that were meant to be installed but never were. Also, it could serve as a dive-bombing sight. The control yoke was moved aside inside the cockpit so that it could be moved out of the way when on the bombing run. When this was moved out of the way the pilot looked into a bombsight located in between his knees. Like many German aircraft, the main controls and gauges were colour-coded for easy recognition by the ground crews.
 
 
 
The main unit to use this aircraft in combat was KG76 who were based in Norway, though other units also used this aircraft. This aircraft had limited usefulness as fuel and engine production was what would send it out of combat at the end of the war.<ref>Connor, R and Moore, C., ''In the cockpit II'', New York : HarperCollins Publishers, 2010</ref>
 
 
 
{{break}}
 
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 
{{Navigation-First-Simple-Line}}
 
The Arado Ar 234 Blitz (Lightning) was the world's first operational jet bomber, built by Arado in Germany during WWII. It was used by the Luftwaffe for reconnaissance from November 1944 and as a fast bomber against Allied targets from December of that year. Despite the fact that late in the war the plane was used only sporadically due to a fuel shortage, it remained a very difficult target to intercept because of its high speed.
 
 
 
As a bomber, the Ar-234B-2 could carry a payload of up to 2,000 kg and could also be used for reconnaissance.
 
{{Navigation-End}}
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
;Skins
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=arado-234 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed-hover"  heights="150">
 
Image:Arado-Ar234B2-Skin.png|<small>"March 1945, special camouflage"</small>
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|k-HKFXvopL8|'''Arado Blitz''' - ''War Thunder Official Channel''}}
 
  
== See also ==
+
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
<!--''ETC.''-->
 +
 +
== Sources ==
 +
''Paste links to sources and external resources, such as:''
  
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''page on aircraft encyclopedia;''
 
+
* ''other literature.''
* [https://forum.warthunder.com/index.php?/topic/262863-arado-ar-234-b-2/ Official data sheet - more details about the performance]
 
 
 
=== References ===
 
<references />
 
  
{{AirManufacturer Arado}}
+
{{Germany jet aircrafts}}
{{Germany jet aircraft}}
 

Revision as of 11:25, 30 March 2019

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
arado-234.png
Ar 234 B-2
AB RB SB
6.3 6.3 6.7
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft Ar 234 B-2. For the other version, see Ar 234 C-3

Description

The Ar 234 B-2 in the garage


The Ar 234 B-2 is a Rank V German jet bomber with a battle rating of 6.3 (AB/RB) and 6.7 (SB).

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 11000  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 11000  ??.?  ??.?  ??.?  ??.?  ???

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
1000 400 550 ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 500 < 500 < 550 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 910 kgf No WEP

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

      Main article: Bombs-->

Usage in the battles

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

Pros and cons

Pros:

  • Fast and very manoeuvrable
  • The stock play load is all you need
  • Gets air spawned in RB
  • Very good grind

Cons:

  • Some engine piston planes can catch the arado in dive
  • Can only carry 3 bombs and release them in two loads
  • No offensive armamant
  • No armor
  • The pilot is easily knocked out due to absence of armor on the front of the plane

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262 A  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
Me 262 C  Me 262 C-1a · Me 262 C-2b
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
West Germany  Alpha Jet A
USA  ◄F-84F
  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
  ◄F-104G
  ◄F-4F Early · ◄F-4F
USSR  ◊MiG-15bis
  ◊MiG-19S
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊MiG-29 · ◄MiG-29G
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
Poland  ◊Lim-5P
Britain  ◄Sea Hawk Mk.100 · ◌Hunter F.58 (Swiss)
Italy  ◄G.91 R/3 · ◄G.91 R/4