Difference between revisions of "BV 138 C-1"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber at {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The BV 138 isn´t made for speed, it´s also not made for having a big payload or high survivability, the BV 138 is nothing less than the perfect low-tier gunship. Average speed in level flight will be between 180 km/h and 280 km/h, manouverability is very good for such a large plane, accelaration is mediocre at best, all 3 depending on damage and altitude.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
+
| 266 || 253 || rowspan="2" | {{Specs|ceiling}} || 41.0 || 44.2 || 0.6 || 0.6 || rowspan="2" | 700
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 302 || 283 || 37.3 || 39.0 || 4.0 || 2.2
 
|-
 
|-
 
|}
 
|}
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| _ || _ || _ || _ || _    <!-- ✓ -->
+
| _ || || || _ || _    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || x || 410 || 380 || ~4-5 || ~-24
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || > ___
+
| < 230 || < 210 || <220 || > ___
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->The survivability is very good, in short term. That means you are very likely to survive oncoming enemy fire, but as soon as you take damage to the engines or wings, it will be very hard to fly back to base. Even just an orange wing can be fatal if you don´t have the necessary altitude to get back to base. There is no armor on the plane, the gunners and pilot however are unlikely to be fatally hit due to the planes´ size - most bullets will hit into the middle of the plane where no crew are situated.
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
 
 
=== Modifications and economy ===
 
=== Modifications and economy ===
{{Specs-Economy}}
+
{{Specs-Economy}}It is extremely important to get flight performance upgrades ASAP, but 20-mm-belts modification can be researched before all flight performance mods have been unlocked due to the increased firepower. After flight performance the survivability comes next, the remaining 3 firepower mods coming last on the priorities.
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
+
{{Specs-Avia-Armaments}}The BV 138 is very well armed. Having one 20mm gun on the nose, infront of the pilots, and one on the tail section along with a 13mm gun placed behind the upper engine. All guns have excellent firing angles, all guns are exceeding 100° horizontally.
 +
 
 +
-front 20mm gun: +-110° horizontally; -30° depression; +55° elevation
 +
 
 +
-backside 20mm gun: -100°/+140° horizontally; -10° depression; +55° elevation
 +
 
 +
-13mm gun: +-130° horizontally; -55° depression; +15° elevation
 +
 
 +
The most effective firing angle is the classic broadside, all 3 guns can aim at the same target in a ca. 40°x15° window directly to each side of the plane. Other than that the backside is more heavily armed.
 +
 
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 6 x 50 kg SC50JA bombs (300 kg total)
+
* 6 x 50 kg SC50JA bombs ((300 kg total) - that being just enough to destroy one base in most matches)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
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The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 20 mm MG 151 cannon, nose turret (1,000 rpg)
+
* 1 x 20 mm MG 151 cannon, nose turret (1,000 rpg, 750 RPM)
* 1 x 20 mm MG 151 cannon, tail turret (900 rpg)
+
* 1 x 20 mm MG 151 cannon, tail turret (900 rpg, 750 RPM)
* 1 x 13 mm MG 131 machine gun, dorsal turret (1,450 rpg)
+
* 1 x 13 mm MG 131 machine gun, dorsal turret (1,450 rpg, 900 RPM)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->Due to the bad high altitude performance, it is recommended to drop to 2-2.6km in altitude at the beginning of the battle. After that you either defend against incoming fighters (which shouldn´t be a problem) while going for an enemy base or you go straight for the enemy planes, the latter also being the task after bombing the base. The extremely low wing-rip speed will most likely force you to start decending around 8km before the runway, if you want to land at all, that is. If you feel like an enemy is too dangerous, try to get your back pointed at them, even better would be to get them into the broadside-window mentioned earlier. Watch out for enemy AA as they can easily send you back to the hangar with on shot in an engine or wing.  
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
 
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
 +
 +
-Absolutely deadly defensive armament
 +
 +
-Good manouverability
 +
 +
-Easy to get to maximum speed (<20 seconds to get from 180 Km/h to 280 Km/h)
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
-Even non-critical damage can send you crashing
 +
 +
-Low maximum altitude
 +
 +
-Very slow -> engines inadequate
 +
 
*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 133: Line 152:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Germany bombers}}
 
{{Germany bombers}}

Revision as of 09:03, 8 September 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
bv-138c-1.png
GarageImage BV 138 C-1.jpg
BV 138 C-1
Research:2 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The BV 138 C-1 is a rank I German bomber at with a battle rating of 1.3 (AB) and 1.7 (RB/SB). It was introduced in Update "Direct Hit".

General info

Flight performance

Max speed
at 0 m283 km/h
Turn time39 s
Max altitude2 800 m
Engine3 х Junkers Jumo 205D
TypeInline
Cooling systemWater
Take-off weight16 t

The BV 138 isn´t made for speed, it´s also not made for having a big payload or high survivability, the BV 138 is nothing less than the perfect low-tier gunship. Average speed in level flight will be between 180 km/h and 280 km/h, manouverability is very good for such a large plane, accelaration is mediocre at best, all 3 depending on damage and altitude.

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 266 253 2800 41.0 44.2 0.6 0.6 700
Upgraded 302 283 37.3 39.0 4.0 2.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
_ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 450 x 410 380 ~4-5 ~-24
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 230 < 210 <220 > ___

Survivability and armour

Crew5 people
Speed of destruction
Structural0 km/h
Gear450 km/h

The survivability is very good, in short term. That means you are very likely to survive oncoming enemy fire, but as soon as you take damage to the engines or wings, it will be very hard to fly back to base. Even just an orange wing can be fatal if you don´t have the necessary altitude to get back to base. There is no armor on the plane, the gunners and pilot however are unlikely to be fatally hit due to the planes´ size - most bullets will hit into the middle of the plane where no crew are situated.

Modifications and economy

Repair costBasic → Reference
AB229 → 291 Sl icon.png
RB337 → 429 Sl icon.png
SB477 → 607 Sl icon.png
Total cost of modifications4 440 Rp icon.png
2 670 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 80 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods new engine.png
Engine
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods ammo.png
mg131_turret_belt_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mod arrow 1.png
Mods ammo.png
mg15120_turret_belt_pack
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mod arrow 1.png
Mods turret gun.png
mg131_turret_new_gun
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods turret gun.png
mg15120_turret_new_gun
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
It is extremely important to get flight performance upgrades ASAP, but 20-mm-belts modification can be researched before all flight performance mods have been unlocked due to the increased firepower. After flight performance the survivability comes next, the remaining 3 firepower mods coming last on the priorities.

Armaments

The BV 138 is very well armed. Having one 20mm gun on the nose, infront of the pilots, and one on the tail section along with a 13mm gun placed behind the upper engine. All guns have excellent firing angles, all guns are exceeding 100° horizontally.

-front 20mm gun: +-110° horizontally; -30° depression; +55° elevation

-backside 20mm gun: -100°/+140° horizontally; -10° depression; +55° elevation

-13mm gun: +-130° horizontally; -55° depression; +15° elevation

The most effective firing angle is the classic broadside, all 3 guns can aim at the same target in a ca. 40°x15° window directly to each side of the plane. Other than that the backside is more heavily armed.

Suspended armament

List of setups (1)
Setup 16 x 50 kg SC50JA bomb
Main article: SC50JA (50 kg)

The BV 138 C-1 can be outfitted with the following ordnance:

  • 6 x 50 kg SC50JA bombs ((300 kg total) - that being just enough to destroy one base in most matches)

Defensive armament

Turret20 mm MG 151 cannon
Ammunition1000 rounds
Fire rate750 shots/min
Turret20 mm MG 151 cannon
Ammunition900 rounds
Fire rate750 shots/min
Turret13 mm MG 131 machine gun
Ammunition1450 rounds
Fire rate900 shots/min

The BV 138 C-1 is defended by:

  • 1 x 20 mm MG 151 cannon, nose turret (1,000 rpg, 750 RPM)
  • 1 x 20 mm MG 151 cannon, tail turret (900 rpg, 750 RPM)
  • 1 x 13 mm MG 131 machine gun, dorsal turret (1,450 rpg, 900 RPM)

Usage in battles

Due to the bad high altitude performance, it is recommended to drop to 2-2.6km in altitude at the beginning of the battle. After that you either defend against incoming fighters (which shouldn´t be a problem) while going for an enemy base or you go straight for the enemy planes, the latter also being the task after bombing the base. The extremely low wing-rip speed will most likely force you to start decending around 8km before the runway, if you want to land at all, that is. If you feel like an enemy is too dangerous, try to get your back pointed at them, even better would be to get them into the broadside-window mentioned earlier. Watch out for enemy AA as they can easily send you back to the hangar with on shot in an engine or wing.

Pros and cons

Pros:

-Absolutely deadly defensive armament

-Good manouverability

-Easy to get to maximum speed (<20 seconds to get from 180 Km/h to 280 Km/h)

Cons:

-Even non-critical damage can send you crashing

-Low maximum altitude

-Very slow -> engines inadequate

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic