Difference between revisions of "ZBD86"

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(Main armament)
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The 2A28 main cannon is a somewhat finicky weapon. The penetration of the PG-9 HEAT round is no higher than the [[Type 62]]'s HEAT-FS but the muzzle velocity of 665 m/s is lower, making it difficult to use at long range. Still, the gun reloads in only 6 seconds and has an autoloader. It can be quite lethal at close quarters with careful aim. It will also cause hull-breaks against light targets at any distance. Keep in mind that the {{PAGENAME}} does not feature any sort of stabilisation at all, and due to its light weight the gun is near impossible to get on target at speed.
 
The 2A28 main cannon is a somewhat finicky weapon. The penetration of the PG-9 HEAT round is no higher than the [[Type 62]]'s HEAT-FS but the muzzle velocity of 665 m/s is lower, making it difficult to use at long range. Still, the gun reloads in only 6 seconds and has an autoloader. It can be quite lethal at close quarters with careful aim. It will also cause hull-breaks against light targets at any distance. Keep in mind that the {{PAGENAME}} does not feature any sort of stabilisation at all, and due to its light weight the gun is near impossible to get on target at speed.
  
There is essentially no reason to use the HE round. Its muzzle velocity is an abysmal 290 m/s and it actually has less explosive content than the HEAT round, making it useless against armoured targets and a poor choice for hull breaking.
+
There is essentially no reason to use the HE round. Its muzzle velocity is an abysmal 290 m/s and it actually has less explosive content than the HEAT round, making it useless against armoured targets.
  
 
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Some experience with the previous [[Type 62]] will transfer to the ZBD86. Both are armed with HEAT rounds, have similar mobility, and are best used in ambushes. The ZBD86 enjoys a significantly faster reload, better turret rotation speed, and powerful ATGMs to supplement the main gun. However, the ZBD86 has poorer defensive properties since it's a larger target, has worse gun depression, and is vulnerable to hull break. It is even more important to maintain stealth and good positioning, but on the bright side it can unleash a lot of pain onto its victims upon a successful attack.
+
Some experience with the previous [[Type 62]] will transfer to the ZBD86. Both are armed with HEAT rounds, have similar mobility, and are best used in ambushes. The ZBD86 enjoys a significantly faster reload, better turret rotation speed, and powerful ATGMs to supplement the main gun. However, the ZBD86 has poorer defensive properties since it's a larger target, has worse gun depression. It is even more important to maintain stealth and good positioning, but on the bright side it can unleash a lot of pain onto its victims upon a successful attack.
  
 
The ZBD86 is a shoot-and-scoot type of vehicle as an exposed ZBD86 is a dead ZBD86 - avoid being a target at all costs. Use your mobility to find reasonable sniping spots for the ATGM that have a good view and cover to hide behind. The cannon is helpful at close quarters, where targeting crew members and ammo racks is easy, but is difficult to aim precisely at medium or long range. Remember that if ''anything'' sees you, it can destroy you - even a .50 cal will make quick work of the ZBD86 from the sides or back. Retreat back into cover while reloading and be careful if you have damaged a target without crippling them; once an enemy knows your position, it becomes far easier for them to destroy you.
 
The ZBD86 is a shoot-and-scoot type of vehicle as an exposed ZBD86 is a dead ZBD86 - avoid being a target at all costs. Use your mobility to find reasonable sniping spots for the ATGM that have a good view and cover to hide behind. The cannon is helpful at close quarters, where targeting crew members and ammo racks is easy, but is difficult to aim precisely at medium or long range. Remember that if ''anything'' sees you, it can destroy you - even a .50 cal will make quick work of the ZBD86 from the sides or back. Retreat back into cover while reloading and be careful if you have damaged a target without crippling them; once an enemy knows your position, it becomes far easier for them to destroy you.
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If used with the Chinese 8.0 lineup, the ZBD86 can still deal with many of the tanks it encounters, though the lack of a stabilizer becomes a greater issue. One opponent to keep an eye out for is the [[AMX-30B2 BRENUS]]. The BRENUS's ERA poses no challenge to the HJ-73E, but the tank is equipped with an IRCM system shining in the direction of the turret front that jams the HJ-73E's SACLOS guidance. The ZBD86's main gun will do little against the BRENUS in most areas, so it's best to leave this target for teammates to deal with. Of course, if the BRENUS is not looking in your direction, the IRCM will not do anything.
 
If used with the Chinese 8.0 lineup, the ZBD86 can still deal with many of the tanks it encounters, though the lack of a stabilizer becomes a greater issue. One opponent to keep an eye out for is the [[AMX-30B2 BRENUS]]. The BRENUS's ERA poses no challenge to the HJ-73E, but the tank is equipped with an IRCM system shining in the direction of the turret front that jams the HJ-73E's SACLOS guidance. The ZBD86's main gun will do little against the BRENUS in most areas, so it's best to leave this target for teammates to deal with. Of course, if the BRENUS is not looking in your direction, the IRCM will not do anything.
  
Be very careful of aircraft, as the boxy ZBD86 is easy to spot from above. With only 6-7 mm of roof armour, it's trivial for contemporary planes to riddle it with holes. Bombs and rockets will easily cause hull breaks as well. When planes are around, take advantage of the smoke grenades and ESS to mask your position when necessary. If there are buildings and trees to hide among, even better.
+
Be very careful of aircraft, as the boxy ZBD86 is easy to spot from above. With only 6-7 mm of roof armour, it's trivial for contemporary planes to riddle it with holes. When planes are around, take advantage of the smoke grenades and ESS to mask your position when necessary. If there are buildings and trees to hide among, even better.
  
 
The ZBD86 can research NVD, which can help during night battles to help with visibility. NVD is available in commander, gunner, driver and outside viewports. Once purchased, the NVD modification also allows the use of a infrared spotlight to help illuminate targets if they are hard to see. However, it is mounted to the hull, and as such will require the hull to be rotated to illuminate anything.
 
The ZBD86 can research NVD, which can help during night battles to help with visibility. NVD is available in commander, gunner, driver and outside viewports. Once purchased, the NVD modification also allows the use of a infrared spotlight to help illuminate targets if they are hard to see. However, it is mounted to the hull, and as such will require the hull to be rotated to illuminate anything.
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* Mediocre reverse speed for a light tank
 
* Mediocre reverse speed for a light tank
* Vulnerable to hull breaks, particularly from HEAT-FS rounds
 
 
* Chemical ammunition only, may struggle to damage vehicles with ERA like the [[Centurion Mk.5 AVRE]] without the HJ-73E
 
* Chemical ammunition only, may struggle to damage vehicles with ERA like the [[Centurion Mk.5 AVRE]] without the HJ-73E
 
* All available ammunition is hyper-sensitive and will detonate on hitting light obstacles such as fences or bushes
 
* All available ammunition is hyper-sensitive and will detonate on hitting light obstacles such as fences or bushes

Revision as of 21:33, 28 April 2021

Rank VII | Premium | Golden Eagles
Challenger DS Pack
ZBD86
ussr_bmp_1.png
GarageImage ZBD86.jpg
ZBD86
AB RB SB
7.7 8.0 8.0
Class:
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The ZhuangJia BuBing LÜDai 86 is a rank V Chinese light tank with a battle rating of 7.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.91 "Night Vision".

A Chinese variant of the BMP-1, the ZBD86 is almost identical to the original Soviet version when stock, aside from the lack of rolled up canvas on the turret sides. But this vehicle has a hidden secret: as of Update "Raining Fire", the ahistorical BMP-1P modification has been replaced with the "ZBD86 Late". This equips it with the HJ-73E ATGM, a very powerful derivative of the original "Malyutka" with SACLOS control and a tandem warhead. As the ZBD86 is currently the last Chinese light tank in the game, the HJ-73E allows it to remain useful even when brought to higher battle ratings.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull19 / 18 / 16
Turret23 / 19 / 13
Crew3 people
Visibility70 %

The ZBD86 has very little to speak of in the armour department. Minimal frontal and nearly non-existent side armour results in the vehicle being vulnerable to almost any incoming fire. As such, the vehicle's survivability stems entirely from its mobility and reasonably small profile. Where possible, utilise hills or other cover, only exposing as much of the vehicle as is necessary to engage an unaware target.

Despite the lack of armour, however, the ZBD86 will, on occasion, survive hits unexpectedly - the internals of the vehicle are largely non-critical and many rounds will over-penetrate.

Armour Front (Slope angle) Sides Rear Roof
Hull 7-12 mm (80°) Front glacis
19 mm (56°) Lower glacis
16 mm (3-18°) Top
18 + 4 mm Bottom
16 mm (12°) Top
12 mm (48°) Bottom
12 mm (8-51°) Doors
6 mm
5 mm Engine exhausts
Turret 23 mm (0-53°) Turret front
33 + 26 mm Gun mantlet
13-23 mm (24-37°) 13 mm (23-26°) 6 mm
Armour Sides Roof
Cupola 7 mm 7 mm

Notes:

  • Suspension wheels and tracks are 10 mm thick.
  • Belly armour is 6 mm thick.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB73 / 12 km/h
RB and SB66 / 11 km/h
Number of gears10 forward
2 back
Weight13.0 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB44.0 hp/t
RB and SB23.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 12 13 465 572 35.77 44
Realistic 66 11 265 300 20.38 23.08

The ZBD86's mobility is reasonably good, although somewhat lacking relative to other IFVs. Despite that, once it gets moving it can travel at a decent pace.

Be aware when attempting flanking manoeuvres and early pushes that there are vehicles with better mobility characteristics, and in many cases you'll encounter a vehicle before reaching a desirable position.

Modifications and economy

Repair costBasic → Reference
AB2 787 → 4 484 Sl icon.png
RB3 338 → 5 370 Sl icon.png
SB4 540 → 7 304 Sl icon.png
Total cost of modifications87 600 Rp icon.png
146 700 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 160 / 210 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
260 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
175 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
175 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
240 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
250 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
250 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 000 Rp icon.png
Cost:
9 800 Sl icon.png
260 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 700 Rp icon.png
Cost:
6 600 Sl icon.png
175 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
240 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
250 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
260 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
175 Ge icon.png
Mods airstrike.png
Airstrike
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
175 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
ZBD86 Late
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
240 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
250 Ge icon.png
Mods scouting.png
Improved optics
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
250 Ge icon.png

The modules and stock grind of the ZBD86 are very similar to the BMP-1. Note that the ZBD86 Late modification upgrades the ATGM and adds smoke grenades, as on the BMP-1P, but does not remove the autoloader. The smoke grenades are mounted on the turret cheeks, three per side, instead of residing behind the turret as on the BMP-1P.

Armaments

Setup 1:73 mm Type 86 cannon
7.62 mm Type 86 machine gun
HJ-73
Setup 2:73 mm Type 86 cannon
7.62 mm Type 86 machine gun
HJ-73E

Main armament

73 mm Type 86 cannon
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition40 rounds
Reload6.0 s
Vertical guidance-4° / 30°
Main article: 2A28 (73 mm)

The 2A28 main cannon is a somewhat finicky weapon. The penetration of the PG-9 HEAT round is no higher than the Type 62's HEAT-FS but the muzzle velocity of 665 m/s is lower, making it difficult to use at long range. Still, the gun reloads in only 6 seconds and has an autoloader. It can be quite lethal at close quarters with careful aim. It will also cause hull-breaks against light targets at any distance. Keep in mind that the ZBD86 does not feature any sort of stabilisation at all, and due to its light weight the gun is near impossible to get on target at speed.

There is essentially no reason to use the HE round. Its muzzle velocity is an abysmal 290 m/s and it actually has less explosive content than the HEAT round, making it useless against armoured targets.

73 mm 2A28 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -4°/+30° ±180° N/A 19.04 26.35 32.00 35.39 37.65 6.00 6.00 6.00 6.00
Realistic 11.90 14.00 17.00 18.80 20.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PG-9 HEAT 300 300 300 300 300 300
OG-9 HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PG-9 HEAT 665 2.6 0.05 0.1 1,130 65° 72° 77°
OG-9 HE 290 3.7 0 0.1 735 79° 80° 81°

Ammo racks

Ammo racks of the ZBD86
Full
ammo
1st
rack empty
Visual
discrepancy
40 1 (+39) No

The single ammunition rack consists of a shell barillet located around the turret basket.

Additional armament

Ammunition4 rounds
Flight speed130 m/s
Range3 200 m
Fire on the moveup to 5 km/h
Ammunition4 rounds
Flight speed140 m/s
Range3 500 m
Method of aiming
ABSemi-auto
RB and SBManual
Fire on the moveup to 5 km/h
Main articles: HJ-73, HJ-73E

HJ-73

The ZBD86 comes with a rail-mounted manually-guided ATGM as stock, initially aimed manually and with somewhat mediocre penetration and explosive mass values. While occasionally useful, generally the main gun is easier and more reliable. Use it at long range against enemies who are not paying attention or to finish off a crippled target while the main gun is reloading. It does not have enough penetration to bypass ERA.

4 x HJ-73 ATGM

  • Guidance type: MCLOS
  • Firing range: 3 km

HJ-73E

Once the ZBD-86 Late upgrade is researched, the HJ-73 ATGM is replaced with a HJ-73E. Despite the new ATGM retaining the rail-mount, it is significantly more powerful and easier to use due to its semi-automatic guiding system. It penetrates more than twice as much as the original HJ-73 due to the tandem-charge warhead, at the cost of a decrease in explosive mass. This will go clean through almost any target that the ZBD86 can encounter, even those equipped with ERA or composite armour. It has enough penetration to go through the turret cheek of the M1 Abrams!

Keep in mind that the ATGM can only be fired when stopped or at extremely low speeds. It also travels more slowly at 130 m/s compared to the 205 m/s of the BMP-1P's 9M113 ATGM.

4 x HJ-73E ATGM (ZBD-86 Late)

  • Guidance type: SACLOS
  • Firing range: 3 km

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HJ-73 ATGM 400 400 400 400 400 400
HJ-73E ATGM (tandem) 900 900 900 900 900 900
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HJ-73 ATGM 120 10.9 0.05 0.1 4,000 80° 82° 90°
HJ-73E ATGM (tandem) 130 12.50 0.2 0.1 1,830 80° 82° 90°

Ammo racks

Ammo racks of the ZBD86
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
4 3 (+1) 1 (+3) No

The missiles are listed from M1 to M4. M2 is the 1st rack. M3-M4 constitutes the 2nd rack.

Machine guns

Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)

The ZBD86 comes equipped with a coaxial 7.62 mm PKT machine gun. This is only useful for clearing small obstacles or exposed crew in open-top vehicles.

7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (1,000) 700 N/A N/A

Usage in battles

Some experience with the previous Type 62 will transfer to the ZBD86. Both are armed with HEAT rounds, have similar mobility, and are best used in ambushes. The ZBD86 enjoys a significantly faster reload, better turret rotation speed, and powerful ATGMs to supplement the main gun. However, the ZBD86 has poorer defensive properties since it's a larger target, has worse gun depression. It is even more important to maintain stealth and good positioning, but on the bright side it can unleash a lot of pain onto its victims upon a successful attack.

The ZBD86 is a shoot-and-scoot type of vehicle as an exposed ZBD86 is a dead ZBD86 - avoid being a target at all costs. Use your mobility to find reasonable sniping spots for the ATGM that have a good view and cover to hide behind. The cannon is helpful at close quarters, where targeting crew members and ammo racks is easy, but is difficult to aim precisely at medium or long range. Remember that if anything sees you, it can destroy you - even a .50 cal will make quick work of the ZBD86 from the sides or back. Retreat back into cover while reloading and be careful if you have damaged a target without crippling them; once an enemy knows your position, it becomes far easier for them to destroy you.

Keep an eye out for light tanks and SPAAs. Since the ZBD86 has no shortage of chemical munitions, hull-breaking light targets is quite easy and does not require pinpoint aim. Vehicles equipped with stabilized autocannons like the Falcon, Gepard, or M3 Bradley can easily maul the thinly-protected ZBD86, so do not pop out in plain sight and do your best to hull-break them in one shot.

The HJ-73E is an enticing weapon since its tandem warhead and extremely high penetration will make short work of any vehicle it meets. ERA-equiped tanks like the Magach 3, Sho't Kal Dalet, and Centurion Mk.5 AVRE, which the original BMP-1 might struggle with, can be given a very rude surprise. Unfortunately, it travels slowly and is mounted on an upward-tilted launch rail like the basic HJ-73, which make it inconvenient to use at both close quarters and long range. Keep a healthy distance of at least ~200 meters from your target before launching the ATGM. For long distance engagements, try to use the HJ-73E against targets that are either immobile and not paying attention or exposed in the open without much cover. It is also important to stay close to cover yourself while launching the ATGM, as attentive enemies can deduce your location and guiding the missile requires staying in the line-of-sight and thus being at least partially exposed for the flight duration.

If used with the Chinese 8.0 lineup, the ZBD86 can still deal with many of the tanks it encounters, though the lack of a stabilizer becomes a greater issue. One opponent to keep an eye out for is the AMX-30B2 BRENUS. The BRENUS's ERA poses no challenge to the HJ-73E, but the tank is equipped with an IRCM system shining in the direction of the turret front that jams the HJ-73E's SACLOS guidance. The ZBD86's main gun will do little against the BRENUS in most areas, so it's best to leave this target for teammates to deal with. Of course, if the BRENUS is not looking in your direction, the IRCM will not do anything.

Be very careful of aircraft, as the boxy ZBD86 is easy to spot from above. With only 6-7 mm of roof armour, it's trivial for contemporary planes to riddle it with holes. When planes are around, take advantage of the smoke grenades and ESS to mask your position when necessary. If there are buildings and trees to hide among, even better.

The ZBD86 can research NVD, which can help during night battles to help with visibility. NVD is available in commander, gunner, driver and outside viewports. Once purchased, the NVD modification also allows the use of a infrared spotlight to help illuminate targets if they are hard to see. However, it is mounted to the hull, and as such will require the hull to be rotated to illuminate anything.

Pros and cons

Pros:

  • Good mobility
  • One of the earliest ATGM vehicles available and the earliest to receive mouse-guided (SACLOS) ATGMs
  • Amphibious ability allows it to reach positions that other vehicles struggle to
  • Functional in uptiers due to its high-penetrating ATGMs and HEAT rounds
  • All ammunition types are default and as such have no cost
  • HJ-73E ATGM has extremely high penetration for its rank, counters ERA equipped tanks
  • Night vision allows it to be used in night battles

Cons:

  • Mediocre reverse speed for a light tank
  • Chemical ammunition only, may struggle to damage vehicles with ERA like the Centurion Mk.5 AVRE without the HJ-73E
  • All available ammunition is hyper-sensitive and will detonate on hitting light obstacles such as fences or bushes
  • Somewhat large silhouette for a light tank
  • Poor gun depression
  • No stabilizer
  • Only three crew members, the commander and driver are clustered together
  • Vulnerable to heavy machine gun and light cannon fire, particularly from the sides or top
  • Very vulnerable to aircraft, helicopters, and artillery
  • Infrared spotlight mounted to hull, won't rotate with turret when NVD is on
  • HJ-73E is tilted upwards which severely limits its close quarter combat capacity as the missile cannot hit targets too close

History

Development

In the 1950s, Soviet armoured personnel carrier (APC) tactics consisted of lightly armoured vehicles that would transport soldiers to combat zones, and then head back behind the lines to safety. During this time, the West German Bundeswehr was using the Schützenpanzer Lang and infantry fighting vehicle (IFV) tactics, where the vehicles would work with the infantry and tanks in order to support them, especially against lightly armoured targets. The BMP was a Soviet IFV design created in the late 1950's. Some of the requirements were the ability for all of the infantry carried to be able to fire from within the vehicle, which was unseen before in IFV designs. It was intended to support the infantry and combat enemy light vehicles. The design placed emphasis on speed and manoeuvrability, potent armament, and sufficient armament to protect against 23 mm autocannons over the frontal arc. There was a debate over how the vehicle should be wheeled or tracked, and a number of options were explored including hybrid designs with both. The design that was chosen was a tracked vehicle with the engine in the front and the crew compartment in the rear; it was designated the Object 764. A prototype was created in 1964, and the final design was chosen in 1965 - an improved model called the Object 765. In service the production model was called the BMP-1.

Design

The BMP-1 features a fully tracked hull, with a sharply angled glacis at the front, a centrally mounted turret, and a crew compartment in the rear of the hull, with doors for the infantry to mount and dismount the vehicle. The hull layout is as follows: the engine was in the front right section of the hull. The driver sat to the front left of the vehicle, the commander sat right behind the driver, and the gunner sat in the right side of the turret. The troop compartment located at the rear of the vehicle could seat 8 infantry soldiers. The ability to fire from inside the vehicle was provided by four firing ports on each side of the hull and one in the left door. There are also four hatches in the roof. The infantry sit on two benches with padding, back to back, facing the outer sides of the vehicle. The armour of the frontal arc is enough to generally protect against 20 mm autocannon fire, the side armour generally protects against 12.7 mm machine gun fire, and the roof and rear armour protects against small arms fire and shell fragments. In addition, the sloped glacis on the front of the hull also increased the chances of shells bouncing, because of the extreme angles. The protection level depended somewhat on the version of the BMP-1 in question, as different nations had differing levels of armour quality. The main armament consisted of a 73 mm 2A28 Grom smoothbore semi-automatic cannon, along with a 9M14 Malyutka anti-tank guided missile (ATGM). Secondary armament consisted of a 7.62 mm PKT machine gun. The engine provides 300 hp, and is a six-cylinder four-stroke diesel engine. The suspension system used was a torsion bar suspension system. The BMP-1 is fully amphibious with little preparation. Before entering the water a trim vane has to be raised, which provides additional frontal armour when in the lowered position. It can achieve 65 kph (40 mph) on road and 8 kph (5 mph) in water.

Production and Service

Over 20,000 BMP-1s were produced in the Soviet Union alone, with many more produced in China and Czechoslovakia. The BMP-1 was widely exported and saw significant combat worldwide. BMP-1s participated in the Yom Kippur War, the Angolan Civil War, the Iran-Iraq War, the Gulf War, and many other conflicts. It was well liked for its manoeuvrability, but it was found that the cannon lacked effective range and the 9M14 ATGMs were hard to control. During the Gulf War it was found that the 25 mm Bushmaster cannon found on the M2/M3 Bradley could consistently penetrate the frontal armour of the BMP-1, even at range.

Chinese Service

The People's Republic of China produced many Soviet vehicles such as the Type 59/T-54 and J-6/MiG-19 under license during its early years, when relations with the Soviet Union were cordial. However, the Sino-Soviet split starting from the early 1960s significantly toned down the cooperation between the two countries. When the BMP-1 first entered service around 1968, the Soviet Union was unwilling to share this new and novel vehicle with China. The BMP-1 was exported to numerous Soviet client states however, and some of these countries like Egypt were on good terms with China. A BMP-1 example was delivered to China from Egypt in the early 1980s and the design was subsequently reverse engineered into the ZBD 86, also known as "Type 86", entering service with the PLA in 1986. The original ZBD 86 model was mostly identical to the BMP-1, featuring a copy of the 9M14 Malyutka ATGM called the "HJ-73", but since almost two decades had passed since the BMP-1's original introduction, the design was in need of improvements. The "NFV-1" variant was designed for export in collaboration with the American FMC company, featuring a 25 mm M242 Bushmaster cannon in a redesigned turret. The NFV-1 did not enter service, but Chinese designers learned from the project that for IFVs, autocannons were significantly more practical than the original 73 mm low-velocity cannon. Subsequent models were all armed with autocannons. The ZBD 86-I was the first updated variant to enter mass production and was equipped with the same M242 cannon in an unusual overhead turret, apparently lacking ATGM capability, along with a more powerful engine. The modernized "ZBD 86A" variant used a 30 mm 2A42 cannon much like the BMP-2 in an angular and more traditional turret that could once more mount upgraded versions of the HJ-73. Over 3,000 ZBD 86s have been produced and over 1,000 are still in service today. However, they have been supplanted in recent years by more advanced Chinese IFVs such as the ZBD-04 series, which boast much better protection and armament.

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Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

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Bibliography


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76