Difference between revisions of "Turan II"

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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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 +
The Turan II shares many strengths and weaknesses with other Axis medium tanks at it's BR, most similarly the Pz.35(t) and Pz.38(t) family of vehicles, which historically it is closely related to.
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 +
The Turan is a boxy vehicle, both the hull and turret are mostly made up of nearly vertical plates, frontal hull and turret armor is thickest at 50 millimeters. As previously noted, slight angling can increase the effective armor of the Turan. The mesh side skirts give added protection against HEAT rounds. However, the armor overall is average for the BR. Playing the Turan conservatively can maximize survivability as the armor can be defeated by many other vehicles at this BR. The crew of 5 helps survivability but they are somewhat close together, and the shells are placed all throughout the tank, including the turret, increasing the chances of getting ammo racked.
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 +
The Turan has deceptively good mobility for a tank of it's size and armament. It has a decent acceleration and top speed, and a great reverse speed. The hull and turret traverse are both average. Using the Turan's mobility to find good flanking locations pairs well with it's relatively quick reload and good gun depression. The 75 mm cannon has a lower velocity and three different shells. The HEAT shell is clearly the superior round with up to 90 mm of penetration at any range. The APHE can inflict more post-pen damage but at the cost of a drastic drop in penetration, less than half that of the HEAT round. The HE round doesn't have many practical uses, as the HEAT round often is sufficient to overpressure certain vehicles.
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a decent acceleration and top speed, and a great reverse speed. Hull and turret traverse are average. Using the Turan's mobility to find good flanking spots pairs well with it's fast reload and good gun depression.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 05:17, 2 April 2022

RANK 5 FRANCE
Somua SM PACK
Turan II
it_41m_turan_2.png
GarageImage Turan II.jpg
ArtImage Turan II.png
Turan II
AB RB SB
2.3 2.3 2.3
Show in game

Description

The 41.M Turan II is a premium gift rank II Italian medium tank with a battle rating of 2.3 (AB/RB/SB). It was introduced during Update "Winged Lions" as a reward for Battle Pass: Season VI, "Firepower".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull15 / 25 / 25
Turret50 / 25 / 25
Crew5 people
Visibility72 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Hull and Turret MG ports)
  • Structural steel (Side Skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (18°) Upper plate
25 mm (18°) Driver port
13 mm (75°) Upper glacis
15+35 mm (30°) Lower plate
15+35 mm (50°) Lower glacis
25 mm (10-16°) + 8 mm Top
25+8 mm Bottom
25 mm Upper plate
25 mm (46°) Lower glacis
13 mm (15°) Front glacis
13 mm Crew and engine compartments
10 mm
Engine vent
13 mm (73°)
Transmission compartment
Turret 50 mm (10°) Turret front
25 mm Gun mantlet
25 (10°) + 8 (11°) mm 25+8 mm 25 mm Front
13 mm Rear
Cupola 25 mm (71°) 25 mm (10°) 25 mm (12°) 25 mm (19°) Front
13 mm Rear

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • The hull sides and turret sides and rear are protected by an extra 8 mm plate to provide protection from HEAT and HE shells.
  • The front right side of the turret has one set of tracks acting as add-on armour with a thickness of 15 mm.
  • Angling the tank to roughly 37-38° increases the armour of the front plate to 63 mm, however due to the armour arrangement, this allows a section of the side armour to have 30 mm of protection, leaving it vulnerable to most shells from opponents at its battle rating.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB48 / 48 km/h
RB and SB44 / 44 km/h
Number of gears6 forward
6 back
Weight19.8 t
Engine power
AB496 hp
RB and SB260 hp
Power-to-weight ratio
AB25.1 hp/t
RB and SB13.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 48 48 19.8 403 496 20.35 25.05
Realistic 44 44 230 260 11.62 13.13

Modifications and economy

Repair cost
AB857 Sl icon.png
RB301 Sl icon.png
SB1 032 Sl icon.png
Crew training2 300 Sl icon.png
Experts15 000 Sl icon.png
Aces115 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 40 / 60 % Sl icon.png
Talisman.png 2 × 112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement it.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
75mm_hung_HEAT_ammo_pack
Mods art support.png
Artillery Support

Armaments

Main armament

75 mm 41.M cannon
Ammunition52 rounds
Reloadbasic crew → aces
4.3 → 3.3 s
Vertical guidance-10° / 20°
Main article: 41.M (75 mm)
75 mm 41.M Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 52 -10°/+20° ±180° N/A 14.3 19.8 24.0 26.5 28.2 4.29 3.80 3.50 3.30
Realistic 8.9 10.5 12.8 14.1 15.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
42/36.M APCBC 44 43 37 31 26 22
42/38.M HE 7 7 7 7 7 7
42.M HEAT 90 90 90 90 90 90
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
42/36.M APCBC 400 5.2 1.2 14 80 48° 63° 71°
42/38.M HE 450 5.2 0 0.1 400 79° 80° 81°
42.M HEAT 450 4.8 0.05 0.1 875.5 62° 69° 73°

Ammo racks

Ammo racks of the Turan II
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
52 47 (+5) 41 (+11) 35 (+17) 29 (+23) 23 (+29) 17 (+35) 11 (+41) (+51) No

Notes:

  • As they are modeled by sets of 2, shells disappear from the rack only after you've fired both shells in the set.
  • Turret empty: 23 (+29) shells.

Machine guns

8 mm 34/40M machine gun (coaxial)
Ammunition3 200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: 34/40M (8 mm)
8 mm 34/40M
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,200 (100) 900 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

The Turan II shares many strengths and weaknesses with other Axis medium tanks at it's BR, most similarly the Pz.35(t) and Pz.38(t) family of vehicles, which historically it is closely related to.

The Turan is a boxy vehicle, both the hull and turret are mostly made up of nearly vertical plates, frontal hull and turret armor is thickest at 50 millimeters. As previously noted, slight angling can increase the effective armor of the Turan. The mesh side skirts give added protection against HEAT rounds. However, the armor overall is average for the BR. Playing the Turan conservatively can maximize survivability as the armor can be defeated by many other vehicles at this BR. The crew of 5 helps survivability but they are somewhat close together, and the shells are placed all throughout the tank, including the turret, increasing the chances of getting ammo racked.

The Turan has deceptively good mobility for a tank of it's size and armament. It has a decent acceleration and top speed, and a great reverse speed. The hull and turret traverse are both average. Using the Turan's mobility to find good flanking locations pairs well with it's relatively quick reload and good gun depression. The 75 mm cannon has a lower velocity and three different shells. The HEAT shell is clearly the superior round with up to 90 mm of penetration at any range. The APHE can inflict more post-pen damage but at the cost of a drastic drop in penetration, less than half that of the HEAT round. The HE round doesn't have many practical uses, as the HEAT round often is sufficient to overpressure certain vehicles.

a decent acceleration and top speed, and a great reverse speed. Hull and turret traverse are average. Using the Turan's mobility to find good flanking spots pairs well with it's fast reload and good gun depression.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Short reload time
  • Fairly mobile for its size and weight
  • Quick and responsive reverse of -12 km/h
  • Can bounce shots with a bit of angling

Cons:

  • Struggles in an uptier
  • Large profile
  • Cramped turret, a penetrating shot often takes out the whole crew
  • Littered with ammunition
  • Angling too much presents a flat target for the enemy to shoot at, due to the shape of the hull
  • Slow turret traverse

History

Devblog

Turan II during tests

At the beginning of the 1940s, the Hungarian military decided to develop its own medium tank on the basis of the recently developed Czechoslovakian T-21 medium tank prototype. After one test unit successfully passed initial trials in Hungary, several changes were made to the design, including the fitting of a Hungarian 40 mm cannon as well as increased armor protection. The resulting T-22 design would then be officially accepted into Hungarian service as the 40.M Turán in November 1940.

Turan II tanks before battle

An initial order of 230 Turán Is was issued in September 1940, but production ended up being delayed by several months due to incomplete technical documentation. Production started only in March 1941 after Škoda supplied the complete technical documents, with the first 40.M Turán I rolling off the assembly line in July 1941. However, before even the first vehicle was constructed, the Hungarian General Staff realized the need for upgrading the vehicle and thus formulated the specification to upgun the Turán with a 75mm gun. However, as no such gun could be developed by Hungary at the time, a WW1 field gun was selected to be modified for tank use.

This undertaking was successful, though it required the Turán’s turret to be enlarged slightly. The first prototype of this modification, which became known as the 41.M Turán II, was built in January 1942 and entered service in May. In total, around 195 Turán IIs were constructed until 1944. Today, only a single example of the Turán II survives and is on display in the Kubinka Tank Museum in the vicinity of Moscow.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I