Difference between revisions of "Na-To"

From War Thunder Wiki
Jump to: navigation, search
m (See also)
 
(25 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Specs-Card|code=jp_type_5_na_to}}
+
{{Specs-Card
 +
|code=jp_type_5_na_to
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' ({{Annotation|試製七糎半対戦車自走砲「ナト」|Shisei-Nana-Senchimētoru Hantai-Sensha Jisōhō [Na-To]}}) was a tank destroyer and testbed for the [[Type_5_(Disambiguation)#Type_5_.2875_mm.29|Type 5 75 mm Cannon]] on the hull of the Type 4 Chi-So armoured tracked carrier. Although the IJA ordered them into production, barely any were completed before the end of the war.
 +
 
 +
The Type 5 Na-To was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. It is a rather traditional tank destroyer of a simple vehicle chassis with a gun pasted on top. It is highly vulnerable to many battlefield weapons due to its weak overall armour, but if it can get the jump on an enemy, it can wreak havoc. Thus, one should not play the Na-To as a front-line weapon but as a sniper far back behind the front lines. This will ensure the Na-To will not become a priority target and also to maximize the gun's long-range capacity to take out targets. Watch frequently traveled roads and choke points for enemy, then blast them away before retreating to reload in case they are still active after the first shot.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mount)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 12 mm (25°) ''Front'' <br> 12 mm (52°) ''Bottom'' <br> 8 mm (83°) ''Engine deck'' <br> 12 mm (6°) ''Driver's plate'' || 12 mm || 4 mm (1°) ''Top'' <br> 8.5 mm (46°) ''Bottom'' || 8 mm
 +
|-
 +
| Gun mount || 12 mm (21°) ''Gun mount'' <br> 30 mm (6-73°) ''Gun mantlet'' || 12 mm (26°) || N/A || N/A
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and tracks are both 15 mm thick.
 +
* Belly armour is 8.5 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=234|rbMinHp=146}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Lightweight Type I Model II (75 mm)}}
  
=== Additional armament ===
+
{| class="wikitable" style="text-align:center" width="100%"
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
|-
 +
! colspan="5" | [[Lightweight Type I Model II (75 mm)|75 mm Lightweight Type I Model II]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 40 || rowspan="2" | -8°/+19° || rowspan="2" | ±20° || rowspan="2" | N/A || 5.28 || 7.31 || 8.88 || 9.82 || 10.45 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 +
|-
 +
! ''Realistic''
 +
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00
 +
|-
 +
|}
  
=== Machine guns ===
+
==== Ammunition ====
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{:Lightweight Type I Model II (75 mm)/Ammunition|Type 1 APHE, Type 4 APCR, Type 90 HE}}
  
== Usage in the battles ==
+
==== [[Ammo racks]] ====
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 1.101.0.44''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''40''' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || No
 +
|-
 +
|}
 +
'''Note''':
 +
 
 +
* Left side empty: 21&nbsp;''(+19)'' shells.
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
With the [[Lightweight Type I Model II (75 mm)|Lightweight Type I Model II tank gun]], the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet [[KV-1S]] and British [[Churchill Mk III]], both with front armour easily penetrable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.
 +
 
 +
Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
 +
* Gun can traverse a rather wide angle to the side.
 +
* Six-man crew can provide some degree of crew loss before a crew knockout occurs.
 +
* Rear ammo racks can lessen the chance of front penetrations detonating it.
 +
* Excellent reloading speed for a gun of such high penetration and damage.
 +
* The armour is sometimes too thin for APHE fuses to go off, causing little to no damage inside the vehicle.
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Large vehicle, large target.
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* Paper-thin armour of overall 12 mm.
 +
* Front engine an easy target that will immobilize vehicle if hit.
 +
* Open-top crew compartment exposes crew to artillery and airstrikes.
 +
* All the crew are rather lined up, leading to shells able to knock out 2-4 crew members at a time.
 +
* Two prominent ammo racks on the rear sides of the cabin, easy targets to ammo-rack kill.
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The Type 5 Na-to was a tank destroyer based on the Type 4 Chi-So armored medium tracked carrier developed in 1945. It used a 75 mm tank gun, known as the Type I 75 mm. This was a lighter version of the Type II 75 mm tank gun used by the Chi-To and Chi-Ri.
 +
 
 +
The Na-To had two prototypes, known simply as the Na-To I and Na-To II. The Na-To I used a variant of the Type I 75 mm gun known as the "Type 1 75 mm Model I". The Na-To II used the Type I 75 mm Model II.
 +
 
 +
Following trials, the Na-To II was selected over the Na-To I to be mass-produced. An order was placed for 200 vehicles to be made, but by the end of the war only 70 of them were started, with none reaching completion.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_5_na_to Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
''ETC.''
+
 
 +
;Other vehicles of similar configuration and role
 +
* [[File:Germany flag.png|30px|link=]] [[Marder III]] [[Marder III H|(H)]]
 +
* [[File:USSR flag.png|30px|link=]] [[SU-76M]]
 +
* [[File:Sweden flag.png|30px|link=]] [[Pvkv m/43 (1946)]]
 +
* [[File:Britain flag.png|30px|link=]] [[Archer]]
 +
* [[File:Germany flag.png|30px|link=]] [[Sd.Kfz.251/22]]
 +
* [[File:USA flag.png|30px|link=]] [[M3 GMC]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wikipedia:Type_5_Na-To|[Wikipedia] Type 5 Na-To]]
 +
 
 +
{{Template:TankManufacturer Mitsubishi}}
 +
{{Japan tank destroyers}}

Latest revision as of 11:10, 27 June 2024

Rank 7 USA
F-5C Pack
jp_type_5_na_to.png
GarageImage Na-To.jpg
ArtImage Na-To.png
Na-To
AB RB SB
3.3 3.3 3.3
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Type 5 Na-To (試製七糎半対戦車自走砲「ナト」) was a tank destroyer and testbed for the Type 5 75 mm Cannon on the hull of the Type 4 Chi-So armoured tracked carrier. Although the IJA ordered them into production, barely any were completed before the end of the war.

The Type 5 Na-To was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It is a rather traditional tank destroyer of a simple vehicle chassis with a gun pasted on top. It is highly vulnerable to many battlefield weapons due to its weak overall armour, but if it can get the jump on an enemy, it can wreak havoc. Thus, one should not play the Na-To as a front-line weapon but as a sniper far back behind the front lines. This will ensure the Na-To will not become a priority target and also to maximize the gun's long-range capacity to take out targets. Watch frequently traveled roads and choke points for enemy, then blast them away before retreating to reload in case they are still active after the first shot.

General info

Survivability and armour

Armourfront / side / back
Hull12 / 12 / 4
Turret12 / 0 / 0
Crew6 people
Visibility88 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mount)
Armour Front Sides Rear Roof
Hull 12 mm (25°) Front
12 mm (52°) Bottom
8 mm (83°) Engine deck
12 mm (6°) Driver's plate
12 mm 4 mm (1°) Top
8.5 mm (46°) Bottom
8 mm
Gun mount 12 mm (21°) Gun mount
30 mm (6-73°) Gun mantlet
12 mm (26°) N/A N/A

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 8.5 mm thick.

Mobility

Speedforward / back
AB44 / 9 km/h
RB and SB40 / 9 km/h
Number of gears8 forward
2 back
Weight13.7 t
Engine power
AB315 hp
RB and SB165 hp
Power-to-weight ratio
AB23.0 hp/t
RB and SB12.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 9 13.7 234 315 17.08 22.99
Realistic 40 9 146 165 10.66 12.04

Modifications and economy

Repair costBasic → Reference
AB1 042 → 1 288 Sl icon.png
RB1 212 → 1 499 Sl icon.png
SB1 470 → 1 818 Sl icon.png
Total cost of modifications19 850 Rp icon.png
32 800 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces330 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 110 / 140 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
105 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
140 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
105 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
140 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
105 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
75mm_type4_APCR_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
140 Ge icon.png

Armaments

Main armament

75 mm Lightweight Type I Model II cannon
Ammunition40 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-10° / 20°
Horizontal guidance-20° / 20°
75 mm Lightweight Type I Model II Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -8°/+19° ±20° N/A 5.28 7.31 8.88 9.82 10.45 7.67 6.79 6.25 5.90
Realistic 3.57 4.20 5.10 5.64 6.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 1 APHE APHE 145 142 129 115 102 91
Type 4 APCR APCR 177 175 151 127 108 91
Type 90 HE HE 17 17 15 14 12 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 1 APHE APHE 850 6.56 1.3 15 84.8 47° 60° 65°
Type 4 APCR APCR 930 4.15 - - - 66° 70° 72°
Type 90 HE HE 830 6.17 0.2 0.1 490 79° 80° 81°

Ammo racks

Ammo racks of the Na-To
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 21 (+19) (+39) No

Note:

  • Left side empty: 21 (+19) shells.

Usage in battles

With the Lightweight Type I Model II tank gun, the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet KV-1S and British Churchill Mk III, both with front armour easily penetrable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.

Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.

Pros and cons

Pros:

  • High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
  • Gun can traverse a rather wide angle to the side.
  • Six-man crew can provide some degree of crew loss before a crew knockout occurs.
  • Rear ammo racks can lessen the chance of front penetrations detonating it.
  • Excellent reloading speed for a gun of such high penetration and damage.
  • The armour is sometimes too thin for APHE fuses to go off, causing little to no damage inside the vehicle.

Cons:

  • Large vehicle, large target.
  • Paper-thin armour of overall 12 mm.
  • Front engine an easy target that will immobilize vehicle if hit.
  • Open-top crew compartment exposes crew to artillery and airstrikes.
  • All the crew are rather lined up, leading to shells able to knock out 2-4 crew members at a time.
  • Two prominent ammo racks on the rear sides of the cabin, easy targets to ammo-rack kill.

History

The Type 5 Na-to was a tank destroyer based on the Type 4 Chi-So armored medium tracked carrier developed in 1945. It used a 75 mm tank gun, known as the Type I 75 mm. This was a lighter version of the Type II 75 mm tank gun used by the Chi-To and Chi-Ri.

The Na-To had two prototypes, known simply as the Na-To I and Na-To II. The Na-To I used a variant of the Type I 75 mm gun known as the "Type 1 75 mm Model I". The Na-To II used the Type I 75 mm Model II.

Following trials, the Na-To II was selected over the Na-To I to be mass-produced. An order was placed for 200 vehicles to be made, but by the end of the war only 70 of them were started, with none reaching completion.

Media

Skins

See also

Other vehicles of similar configuration and role

External links


Mitsubishi Heavy Industries (三菱重工業株式会社)
Light Tanks 
Type 95  Ha-Go · Ha-Go Commander
Medium Tanks 
Type 89  I-Go Ko
Type 97  Chi-Ha · Chi-Ha Kai
Type 1  Chi-He · Chi-He (5th Regiment)
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
SPGs 
Chi-Ha Derived  Ho-Ro
Chi-He Derived  Ho-I
Chi-Ri Derived  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To · Ro-Go Exp.
Captured  ␗Chi-Ha · ␗Chi-Ha Kai
Note  Most tank designs would be contracted by the Army Technical Bureau to Mitsubishi
See also  Mitsubishi Heavy Industries Ltd. (Post-War)

Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36