Difference between revisions of "C.R.714"

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{{Specs-Card|code=caudron_cr714}}
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{{Specs-Card
 +
|code=caudron_cr714
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_CR714.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].
  
 
The C.R.714 is a good transition for new pilots going from biplanes to mono-wing aircraft.  Like many aircraft which are mono-wing (light Japanese aircraft excepted), they are heavier than biplanes leading to a poorer turning radius in comparison.  Alternatively, newer mono-wing aircraft tended to utilize larger engines and were capable of more power.  The C.R.714 initially was developed as a race plane and excels when it is allowed to remain at speed, however if forced into a turning battle, it will lose speed rapidly.
 
The C.R.714 is a good transition for new pilots going from biplanes to mono-wing aircraft.  Like many aircraft which are mono-wing (light Japanese aircraft excepted), they are heavier than biplanes leading to a poorer turning radius in comparison.  Alternatively, newer mono-wing aircraft tended to utilize larger engines and were capable of more power.  The C.R.714 initially was developed as a race plane and excels when it is allowed to remain at speed, however if forced into a turning battle, it will lose speed rapidly.
 +
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
The C.R. 714's flight characteristics are relatively unsurprising given its racing heritage. The plane has good acceleration and a mediocre climb rate. Its manoeuvrability is quite bad, which is to be expected from an early monoplane fighters. The plane has a decent roll rate, but a rather lacklustre turn time when compared to the aircraft it commonly faces in battle. However, this can be remedied through effective use of the rudder, as the aircraft's control surfaces are quite effective.
! colspan="8" | Characteristics
+
 
|-
+
The plane's engine is quite reliable, and can handle WEP for almost infinitely at higher altitudes. As well, note that the engine will experience fuel starvation when flown upside-down. However, the main limiting factor of the aircraft's performance is its top speed - the aircraft can only attain ~375 km/h at low altitudes and ~450 at higher altitudes. This means that it will barely be able to outspeed some faster biplanes at its tier. This can be remedied as the aircraft is quite structurally sound, and can manage dives of 650 km/h without issue. However, not that the ailerons tend to lock up past 500 km/h so the aircraft has very limited roll ability in dives.
! colspan="8" | ''Stock''
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 453 || 447 || 6,000 || 21.5 || 22.0 || 5.1 || 6.4 || 200
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 460 || 446 || rowspan="2" | {{Specs|ceiling}} || 21.2 || 22.0 || 6.5 || 6.5 || rowspan="2" | 200
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 525 || 487 || 6,000 || 18.6 || 20.0 || 5.5 || 9.3 || 200
+
! Upgraded
 +
| 516 || 487 || 18.9 || 20.0 || 13.1 || 9.3
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 735 || 240 || 350 || ~11.5 || ~5.5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 332 || 309 || 240 || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 360 || < 420 || < 390 || > 300
+
| < 280 || < 240 || < 420 || > 280
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
* No armour plating on aircraft
|-
+
* Self-sealing fuel tank located between engine and pilot
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,000 m || 456 hp || 585 hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Economy}}
* No armour plating
 
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MAC 1934 (7.5 mm)}}
 
{{main|MAC 1934 (7.5 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 4 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 1,200 total)
  
The four machine guns are arranged in bundles of two mounted in the wing. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
+
The four machine guns are arranged in bundles of two mounted in the wing. Each are armed with the same amount of ammunition, which means that all guns will fire together until empty.
  
<!--=== Suspended armament ===
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== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The C.R.714's racing heritage heavily influences the playstyle for this aircraft: Boom and Zoom. Spend the first portion of the match climbing to altitude, then locate a suitable target and dive on them. However, it would be a wise choice to prioritize slower, bulkier targets as the plane's ailerons will make it impossible to change course at high speeds. Simply dive in, fire a burst, then climb out. If the enemy manoeuvres to prevent you from shooting them, simply pull up and disengage back to a higher altitude. Don't over-engage as it will mean that you will lose your speed advantage, and potentially force you into a turn fight. Do not engage in a turn fight. Most of all of other fighters you will face will have a tighter turning radius and will easily find themselves right behind you.
  
=== Defensive armament ===
+
The C.R.714 is a fairly responsive aircraft and while it may not be the best turn fighter, if you are caught in a turn/looping fight, utilize the strong rudder to aid in making sharper turns. Many times, utilizing the rudder will throw off the trajectory of your aircraft making it more difficult for a pursuing aircraft to get accurate gun fire on you. However, the best defence to this is to simply not get caught in a turn fight - most of the time, the aircraft will not fare well in extended turns, and will quickly be sent back to the hangar.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
  
== Usage in the battles ==
+
'''Specific enemies worth noting:'''
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The C.R.714's racing heritage heavily influences the play style for this aircraft: Boom and Zoom. Use your speed to get in, hit a few targets, and get out. '''Do not engage in a turn fight!'''. Most of all of other fighters you will face will have a tighter turning radius and will easily find themselves right behind you. 
 
  
The C.R.714 is a fairly responsive aircraft and while it may not be the best turn fighter, if you are caught in a turn/looping fight, utilize the strong rudder to aid in making sharper turns. Many times, utilizing the rudder will throw off the trajectory of your aircraft making it more difficult for a pursuing aircraft to get accurate gun fire on you.
+
* [[I-15 M-22]] and [[I-153 M-62]]: The Chaika family of biplanes are a destructive set of enemies often encountered at your BR. The earlier models possess an extreme level of manoeuvrability, while later models have a strong top speed almost as good as yours. The best strategy to resort to is to simply Boom & Zoom on them while they're occupied or in a dogfight. Their airframes are fragile and won't take many hits from your 7.5 mm MGs.
 +
* [[Bf 109 B-1]] / [[Re.2000 serie 1]]: These two aircraft have been lumped together due to their similar characteristics. Both are faster than you, and will beat you in a speed battle. The best way to engage these aircraft is to have an altitude advantage and B & Z them when they're not paying attention or occupied. If one tries to dive on you, turn outwards and force them to disengage.
 +
* Other reserve aircraft / early biplanes: This category includes the [[P-26A-33|P-26]], [[He 51 A-1|He 51]], [[Fury Mk I|Fury]] and other low-tier aircraft. They all have lower top speeds than you, meaning that you can B & Z them without much issue. As well, their airframes are practically made of paper, so a few shots will be enough to send them back to the hangar.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
+
! Oil !! Water !! Type
 
|-
 
|-
|-
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage Repair, Radiator
 
|  
 
| Offensive 7 mm
 
|-
 
| II
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|-
 
| III
 
| Wing Repair, Engine
 
|
 
|
 
|-
 
| IV
 
| Engine Injection
 
| Cover
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Great roll rate
 
* Great roll rate
* Decent level speed
+
* Decent level acceleration; faster than most aircraft at its BR, even when stock
* Machine guns are quite powerful (~25 rounds per second per gun)
+
* Machine guns are quite powerful and have a high rate of fire
 
* Small target
 
* Small target
* Slightly better climb rate than average
+
* One of the best Boom and Zoom/energy fighters at its rank
* One of the best rank 1 Boom and Zoom/energy fighters
+
* Excellent cockpit visibility
 +
* Tracer ammunition is made up entirely of armour-piercing incendiary rounds, making it very deadly, especially at its BR
  
 
'''Cons:'''
 
'''Cons:'''
* Machine guns jam between 6 - 10 seconds of continuous fire
+
 
 +
* Machine guns jam after 6 to 10 seconds of continuous fire
 
* Average turn radius (almost catches smoke trail in turn)
 
* Average turn radius (almost catches smoke trail in turn)
* Low ammunition count  
+
* Low ammunition count combined with high rate of fire means that trigger discipline is needed
 
* Can be difficult to master for early players still learning the game
 
* Can be difficult to master for early players still learning the game
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The C.R.714 "Cyclone" was the final variant of the C.R.710 aircraft family developed by Caudron-Renault aircraft, designed as a wooden light fighter capable of boosting the inventory of the French Air Force. The aircraft was improved over the original C.R.710 through a strengthened airframe, redesigned wing, and new engine that is able to handle negative G loads. The aircraft also had its armament changed from twin 20 mm Hispano 404 cannons to four 7.5 mm machine guns. The Air Ministry ordered 20 C.R.714 aircraft in November of 1938, along with options for 180 more aircraft.
 +
 
 +
Deliveries of the aircraft began in January of 1940. By that time, it was very apparent that the aircraft had serious design flaws: importantly, the wooden airframe prevented the installation of a more powerful engine. The insufficient engine power of the C.R.714 limited its performance so much that it was withdrawn from active duty. Subsequently, the order total was reduced to 90 aircraft, 80 of them intended to be diverted to Finland to fight in the Winter War.
 +
 
 +
However, a series of events resulted in only six aircraft being delivered to Finland, and they didn't see active service as the Finnish personnel deemed the aircraft too dangerous to operate in winter conditions. Thus, 35 Cyclones ended up being delivered to the Polish "Warsaw" squadron, based in Lyon. Soon after, pilot opinion confirmed that the underpowered aircraft was no match for the Bf-109Es they commonly encountered over French airspace.
 +
 
 +
As there were no other options, the Polish pilots flew the C.R.714 for the remainder of the Battle of France. Despite the obsolescence of their aircraft, they still managed to shoot down 12 German aircraft, with losses of 9 in the air and 9 on the ground. By the end of June, when France fell, only 53 C.R.714s had been completed, and the remaining airframes were quickly retired.
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[https://warthunder.com/en/news/5024-development-caudron-cr-714-racing-breed-en War Thunder Development 5024 - Caudron CR.714: Racing Breed]
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=caudron_cr714 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|J43vCE-Fo30|'''The Shooting Range #67''' - ''Pages of History'' section at 03:22 discusses the C.R.714.}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/news/5024-development-caudron-cr-714-racing-breed-en|[Development] Caudron CR.714: Racing Breed]]
 +
* [https://forum.warthunder.com/index.php?/topic/385696-caudron-c714/ Official data sheet - more details about the performance]
  
{{Template:AirManufacturer Caudron}}
+
{{AirManufacturer Caudron}}
{{French fighters}}
+
{{France fighters}}

Latest revision as of 15:40, 29 September 2022

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
C.R.714
caudron_cr714.png
GarageImage C.R.714.jpg
ArtImage C.R.714.png
C.R.714
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The C.R.714 is a rank I French fighter with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.73 "Vive la France".

The C.R.714 is a good transition for new pilots going from biplanes to mono-wing aircraft. Like many aircraft which are mono-wing (light Japanese aircraft excepted), they are heavier than biplanes leading to a poorer turning radius in comparison. Alternatively, newer mono-wing aircraft tended to utilize larger engines and were capable of more power. The C.R.714 initially was developed as a race plane and excels when it is allowed to remain at speed, however if forced into a turning battle, it will lose speed rapidly.

General info

Flight performance

Max speed
at 4 500 m487 km/h
Turn time20 s
Max altitude6 000 m
EngineRenault 12 R.03
TypeInline
Cooling systemAir
Take-off weight2 t

The C.R. 714's flight characteristics are relatively unsurprising given its racing heritage. The plane has good acceleration and a mediocre climb rate. Its manoeuvrability is quite bad, which is to be expected from an early monoplane fighters. The plane has a decent roll rate, but a rather lacklustre turn time when compared to the aircraft it commonly faces in battle. However, this can be remedied through effective use of the rudder, as the aircraft's control surfaces are quite effective.

The plane's engine is quite reliable, and can handle WEP for almost infinitely at higher altitudes. As well, note that the engine will experience fuel starvation when flown upside-down. However, the main limiting factor of the aircraft's performance is its top speed - the aircraft can only attain ~375 km/h at low altitudes and ~450 at higher altitudes. This means that it will barely be able to outspeed some faster biplanes at its tier. This can be remedied as the aircraft is quite structurally sound, and can manage dives of 650 km/h without issue. However, not that the ailerons tend to lock up past 500 km/h so the aircraft has very limited roll ability in dives.

Characteristics Max Speed
(km/h at 4,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 460 446 6000 21.2 22.0 6.5 6.5 200
Upgraded 516 487 18.9 20.0 13.1 9.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
735 240 332 309 240 ~12 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 280 < 240 < 420 > 280

Survivability and armour

Crew1 person
Speed of destruction
Structural735 km/h
Gear240 km/h
  • No armour plating on aircraft
  • Self-sealing fuel tank located between engine and pilot

Modifications and economy

Repair costBasic → Reference
AB103 → 128 Sl icon.png
RB161 → 201 Sl icon.png
SB113 → 141 Sl icon.png
Total cost of modifications2 960 Rp icon.png
885 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 60 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
40 Ge icon.png
Mods radiator.png
Radiator
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
40 Ge icon.png
Mods compressor.png
Compressor
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
45 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
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Cost:
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Engine
Research:
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Cost:
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Engine injection
Research:
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Cost:
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Airframe
Research:
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Cost:
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Cover
Research:
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Cost:
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7_5mm_belt_pack
Research:
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Cost:
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mac39_new_gun
Research:
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Cost:
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Armaments

Offensive armament

Ammunition1 200 rounds
Fire rate1 350 shots/min
Main article: MAC 1934 (7.5 mm)

The C.R.714 is armed with:

  • 4 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 1,200 total)

The four machine guns are arranged in bundles of two mounted in the wing. Each are armed with the same amount of ammunition, which means that all guns will fire together until empty.

Usage in battles

The C.R.714's racing heritage heavily influences the playstyle for this aircraft: Boom and Zoom. Spend the first portion of the match climbing to altitude, then locate a suitable target and dive on them. However, it would be a wise choice to prioritize slower, bulkier targets as the plane's ailerons will make it impossible to change course at high speeds. Simply dive in, fire a burst, then climb out. If the enemy manoeuvres to prevent you from shooting them, simply pull up and disengage back to a higher altitude. Don't over-engage as it will mean that you will lose your speed advantage, and potentially force you into a turn fight. Do not engage in a turn fight. Most of all of other fighters you will face will have a tighter turning radius and will easily find themselves right behind you.

The C.R.714 is a fairly responsive aircraft and while it may not be the best turn fighter, if you are caught in a turn/looping fight, utilize the strong rudder to aid in making sharper turns. Many times, utilizing the rudder will throw off the trajectory of your aircraft making it more difficult for a pursuing aircraft to get accurate gun fire on you. However, the best defence to this is to simply not get caught in a turn fight - most of the time, the aircraft will not fare well in extended turns, and will quickly be sent back to the hangar.

Specific enemies worth noting:

  • I-15 M-22 and I-153 M-62: The Chaika family of biplanes are a destructive set of enemies often encountered at your BR. The earlier models possess an extreme level of manoeuvrability, while later models have a strong top speed almost as good as yours. The best strategy to resort to is to simply Boom & Zoom on them while they're occupied or in a dogfight. Their airframes are fragile and won't take many hits from your 7.5 mm MGs.
  • Bf 109 B-1 / Re.2000 serie 1: These two aircraft have been lumped together due to their similar characteristics. Both are faster than you, and will beat you in a speed battle. The best way to engage these aircraft is to have an altitude advantage and B & Z them when they're not paying attention or occupied. If one tries to dive on you, turn outwards and force them to disengage.
  • Other reserve aircraft / early biplanes: This category includes the P-26, He 51, Fury and other low-tier aircraft. They all have lower top speeds than you, meaning that you can B & Z them without much issue. As well, their airframes are practically made of paper, so a few shots will be enough to send them back to the hangar.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Great roll rate
  • Decent level acceleration; faster than most aircraft at its BR, even when stock
  • Machine guns are quite powerful and have a high rate of fire
  • Small target
  • One of the best Boom and Zoom/energy fighters at its rank
  • Excellent cockpit visibility
  • Tracer ammunition is made up entirely of armour-piercing incendiary rounds, making it very deadly, especially at its BR

Cons:

  • Machine guns jam after 6 to 10 seconds of continuous fire
  • Average turn radius (almost catches smoke trail in turn)
  • Low ammunition count combined with high rate of fire means that trigger discipline is needed
  • Can be difficult to master for early players still learning the game

History

The C.R.714 "Cyclone" was the final variant of the C.R.710 aircraft family developed by Caudron-Renault aircraft, designed as a wooden light fighter capable of boosting the inventory of the French Air Force. The aircraft was improved over the original C.R.710 through a strengthened airframe, redesigned wing, and new engine that is able to handle negative G loads. The aircraft also had its armament changed from twin 20 mm Hispano 404 cannons to four 7.5 mm machine guns. The Air Ministry ordered 20 C.R.714 aircraft in November of 1938, along with options for 180 more aircraft.

Deliveries of the aircraft began in January of 1940. By that time, it was very apparent that the aircraft had serious design flaws: importantly, the wooden airframe prevented the installation of a more powerful engine. The insufficient engine power of the C.R.714 limited its performance so much that it was withdrawn from active duty. Subsequently, the order total was reduced to 90 aircraft, 80 of them intended to be diverted to Finland to fight in the Winter War.

However, a series of events resulted in only six aircraft being delivered to Finland, and they didn't see active service as the Finnish personnel deemed the aircraft too dangerous to operate in winter conditions. Thus, 35 Cyclones ended up being delivered to the Polish "Warsaw" squadron, based in Lyon. Soon after, pilot opinion confirmed that the underpowered aircraft was no match for the Bf-109Es they commonly encountered over French airspace.

As there were no other options, the Polish pilots flew the C.R.714 for the remainder of the Battle of France. Despite the obsolescence of their aircraft, they still managed to shoot down 12 German aircraft, with losses of 9 in the air and 9 on the ground. By the end of June, when France fell, only 53 C.R.714s had been completed, and the remaining airframes were quickly retired.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Caudron Aircraft Society (Société des Avions Caudron)
Fighters  C.R.714

France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900
Belgium  ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe
Netherlands  ◘Sea Fury FB 51