Difference between revisions of "Ro-Go Exp."

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{{About
 +
| about = Japanese tank destroyer '''{{PAGENAME}}'''
 +
| usage = the heavy tank
 +
| link = Ro-Go
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=jp_hiro_sha
 
|code=jp_hiro_sha
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]]. The Ro-Go Experimental, or the is a modification of the [[Ro-Go]] platform. It features a French model 120 mm Schneider-Canet 1898 cannon as its main armament.
+
The '''{{Specs|name}}''' was a modification of the [[Ro-Go]] platform. It features a French model 120 mm Schneider-Canet 1898 cannon as its main armament to up-gun unused hulls and press them into service as capable glass-cannon self-propelled guns.
 +
 
 +
Ro-Go Experimental was introduced in [[Update "Ixwa Strike"]]. It is a very strong cannon against the vehicles it faces with the main drawback being based on a slow and sluggish heavy tank hull. Additionally, it being open top, relatively thin armoured, and once again on a sluggish hull, the best course of action is to use this glass cannon in a sniping position, dealing with targets at a range.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Similar to the Ro-Go it is based off of, the Ro-Go Experimental's armor is mostly comprised of large flat armor plates, though some are slightly angled. Front armor maxes out at 30 mm, with the angled sections such as the upper glacis being 25 mm thick. The shield surrounding the cannon, and by extension the crew, is 12 mm thick. Given the mostly flat shape of the Ro-Go Experimental's hull and relatively average armor thickness for its battle rating, a majority of incoming fire will be taken with full force, especially if it hits the flat plates at the front of the vehicle. Slightly angling the front of the Ro-Go Exp. may result in some shell ricochets, however. Much like it's predecessor, the Ho-Ro, the Ro-Go Exp. can be easily penetrated by most other vehicles at its Battle Rating, but it does feature some odd angles that may result in lucky bounces. The Ro-Go Exp. does have a large crew count of 7, although they are rather lined up and a majority of them are in the open.
+
Similar to the Ro-Go it is based off of, the Ro-Go Experimental's armour is mostly comprised of large flat armour plates, though some are slightly angled. Front armour maxes out at 30 mm, with the angled sections such as the upper glacis being 25 mm thick. The shield surrounding the cannon, and by extension the crew, is 12 mm thick. Given the mostly flat shape of the Ro-Go Experimental's hull and relatively average armour thickness for its battle rating, a majority of incoming fire will be taken with full force, especially if it hits the flat plates at the front of the vehicle. Slightly angling the front of the Ro-Go Exp. may result in some shell ricochets, however. Much like its predecessor, the Ho-Ro, the Ro-Go Exp. can be easily penetrated by most other vehicles at its battle rating, but it does feature some odd angles that may result in lucky bounces. The Ro-Go Exp. does have a large crew count of 7, although they are rather lined up and a majority of them are in the open.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{{main|Schneider-Canet 1898 (120 mm)}}
 
{{main|Schneider-Canet 1898 (120 mm)}}
  
The 120 mm main armament of the Ro-Go Experimental will penetrate almost everything at it's BR within a reasonable distance. The cannon, while considerably antiquated having been designed in 1897, fires a Semi-Armor-Piercing-Capped Ballistic Capped round, which penetrates a maximum of 68 mm of armor at 10 m, even at 1,000 m the SAPCBC round can penetrate 53 mm of armor, certainly powerful enough to deal with most opponents at this BR. The round has a relatively low muzzle velocity and an average firing arc. The HE round has a significant amount of filler but does not have one shot potential like the HE round of the [[Ho-Ro]] or the [[S.I.G.33 (150 mm)]].
+
The 120 mm main armament of the Ro-Go Experimental will penetrate almost everything at its BR within a reasonable distance. The cannon, while considerably antiquated having been designed in 1897, fires a Semi-Armour-Piercing Capped Ballistic Capped round, which penetrates a maximum of 68 mm of armour at 10 m, even at 1,000 m the SAPCBC round can penetrate 53 mm of armour, certainly powerful enough to deal with most opponents at this BR. The round has a relatively low muzzle velocity and an average firing arc. The HE round has a significant amount of filler but does not have one shot potential like the HE round of the [[Ho-Ro]] or the [[S.I.G.33 (150 mm)]]. The SAPCBC round can also incur HE-type damage even if it does not penetrate due to its high filler content. However, it may be wise to carry a few dedicated HE rounds.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Schneider-Canet 1898 (120 mm)/Ammunition|Schneider-Canet HE, Schneider-Canet SAP}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Schneider-Canet HE || HE || 25 || 25 || 25 || 25 || 25 || 25
 
|-
 
| Schneider-Canet SAP || SAPCBC || 63 || 62 || 58 || 53 || 49 || 45
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Schneider-Canet HE || HE || 580 || 20.4 || 0 || 0.1 || 1,970 || 79° || 80° || 81°
 
|-
 
| Schneider-Canet SAP || SAPCBC || 580 || 20.46 || 1.2 || 19 || 1,430 || 48° || 63° || 71°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated: 2.5.1.99''' -->
+
<!-- '''Last updated: 2.15.1.70''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''16''' || 9&nbsp;''(+8)'' || 1&nbsp;''(+15)'' || No
+
| '''16''' || 9&nbsp;''(+7)'' || 1&nbsp;''(+15)'' || No
 
|-
 
|-
 
|}
 
|}
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* Shells are modeled individually and disappear after having been shot or loaded.
 
* Shells are modeled individually and disappear after having been shot or loaded.
* If you pack 9&nbsp;''(+8)'' shells, it will keep the left side of the hull empty of ammo.
+
* If you pack 9&nbsp;''(+7)'' shells, it will keep the left side of the hull empty of ammo.
  
 
=== Machine guns ===
 
=== Machine guns ===
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Rear || 1,950 (20) || 498 || -8°/+20° || ±110°
+
| Rear || 1,960 (20) || 499 || -8°/+20° || ±110°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Ro-Go Experimental plays like its predecessor on the tech tree, the Ho-Ro, but with some key differences. It has a faster reload time, but is noticeably less mobile and a larger target, a trait inherited from its basis on the Ro-Go chassis. Also unlike the Ho-Ro, the SAPCBC round has very good penetration and does not rely solely on HE filler to cause damage. It is completely open topped and the gun shield is only 12 mm thick, making the exposed crew extremely vulnerable to CAS and heavy machine gun fire. However, the Ro-Go Exp. does have some tricks up it's sleeve - specifically the rear machine gunner. Like the Ro-Go, this crewman is largely useless in terms of offense, but will rarely be the first to be knocked out in a fight, essentially giving the player a somewhat guaranteed crew replacement. Play the Ro-Go Exp. like you would other Rank I and II Japanese Tank Destroyers, either freelance and find a good spot to get the jump on opponents, or stay back with other players and support from the rear. Like other Japanese SPG's, you are somewhat of a glass cannon. Remember that you can only spawn with 16 rounds maximum.
+
The Ro-Go Experimental plays like its predecessor on the tech tree, the Ho-Ro, but with some key differences. It has a faster reload time, but is noticeably less mobile and a larger target, a trait inherited from its basis on the Ro-Go chassis. Also unlike the Ho-Ro, the SAPCBC round has very good penetration and does not rely solely on HE filler to cause damage. It is completely open topped and the gun shield is only 12 mm thick, making the exposed crew extremely vulnerable to CAS and heavy machine gun fire. However, the Ro-Go Exp. does have some tricks up its sleeve - specifically the rear machine gunner. Like the Ro-Go, this crewman is largely useless in terms of offense, but will rarely be the first to be knocked out in a fight, essentially giving the player a somewhat guaranteed crew replacement. Play the Ro-Go Exp. like you would other Rank I and II Japanese Tank Destroyers, either freelance and find a good spot to get the jump on opponents, or stay back with other players and support from the rear. Like other Japanese SPG's, you are somewhat of a glass cannon. Remember that you can only spawn with 16 rounds maximum.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Cons:'''
 
'''Cons:'''
  
* Overall the armor is average at best, poor at worst.
+
* Overall the armour is average at best, poor at worst.
 
** The crew is mostly exposed and is at the mercy of .50 calibers, aircraft, artillery and if flanked LMG fire.
 
** The crew is mostly exposed and is at the mercy of .50 calibers, aircraft, artillery and if flanked LMG fire.
 
* Mobility is overall worse compared to the majority of Chi-Ha based tank destroyers, the Ro-Go Experimental is comparatively sluggish.
 
* Mobility is overall worse compared to the majority of Chi-Ha based tank destroyers, the Ro-Go Experimental is comparatively sluggish.
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
{{Notice|Ji-Ro & Experimental 12 cm Self Propelled Gun are unrelated <ref>斯加式十二糎速射加農砲, [https://i.imgur.com/hH2ioDe.jpg Ref.C01007469500]</ref> <ref>斯加式十二糎速射加農砲, [https://i.imgur.com/Eol46sS.jpg Ref.C01003984100]</ref>;
 
- The '''''Ji-Ro''''' was a casemate Type 95 Ro-Go design <ref>[https://i.redd.it/qrlwlvyyohl11.jpg Ji-Ro Blueprint]</ref>
 
 
- The '''''Experimental''''' was a Type 95 Ro-Go with a 12cm Schneider field prototype <ref>[http://i.imgur.com/0O0nRn0.jpg Experimental Image]</ref>|!}}
 
  
The '''Ro-Go Experimental''' (sometimes incorrectly referred to as the Hi-Ro) was a prototypical field modification to the Type 95 Heavy Tank.  
+
The '''Ro-Go Experimental''' (sometimes incorrectly referred to as the Hi-Ro (sha) or Ji-Ro) was a prototypical field modification to the Type 95 Heavy Tank.
 +
[[File:Ro-Go Experimental Historical.jpg|thumb|Ro-Go Experimental at factory grounds]]
  
The Type 95 ''Ro-Go'' Heavy Tank was in itself a low production experiment, but its hull was the basis for a few other trials, namely for its use as an SPG. The result of using a remaining unused Type 95 hull, field modifying the tank by replacing the two turrets with a 120 mm Schneider-Canet cannon mounted at the front of the chassis. Both a long and a short version of the cannon were tested. These cannons were originally of French origin and built under license by the Japanese.
+
The Type 95 Ro-Go Heavy Tank was in itself a low production experiment, but its hull was the basis for a few other trials, namely for its use as an SPG. The result of using a remaining unused Type 95 hull, field modifying the tank by replacing the two turrets with a 120 mm Schneider-Canet cannon mounted at the front of the chassis. Both a long and a short version of the cannon were tested. These cannons were originally of French origin and built under license by the Japanese.<ref>斯加式十二糎速射加農砲, [https://i.imgur.com/hH2ioDe.jpg Ref.C01007469500]</ref><ref>斯加式十二糎速射加農砲, [https://i.imgur.com/Eol46sS.jpg Ref.C01003984100]</ref>
  
A different configuration was brought to the drawing board by the original designer of the Type 95 Ro-Go, Tomio Hara. He designed what would be known as the Ji-Ro on the same hull but with more modification to the base hull, completely getting rid of all the 3 turrets, moving the engine and fully enclosing the casemate at the end of the vehicle.
+
A different configuration was brought to the drawing board by the original designer of the Type 95 Ro-Go, Tomio Hara. He designed what would be known as the Ji-Ro on the same hull but with more modification to the base hull, completely getting rid of all the 3 turrets, moving the engine and fully enclosing the casemate at the end of the vehicle.<ref>[https://i.redd.it/qrlwlvyyohl11.jpg Ji-Ro Blueprint]</ref>
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_hiro_sha Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_hiro_sha Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
Line 188: Line 161:
  
 
;Related development
 
;Related development
 +
 
* [[Ro-Go]]
 
* [[Ro-Go]]
 +
 +
;Tanks of comparable role, configuration, and era
 +
 +
* [[File:IJN flag.png|30px|link=]] [[Chi-Ha LG]]
  
 
== External links ==
 
== External links ==
Line 197: Line 175:
 
* [https://forum.warthunder.com/index.php?/topic/366138-type-95-hiro-sha/ <nowiki>[Forum]</nowiki> Original Suggestion]
 
* [https://forum.warthunder.com/index.php?/topic/366138-type-95-hiro-sha/ <nowiki>[Forum]</nowiki> Original Suggestion]
 
* [https://www.reddit.com/r/Warthunder/comments/9erwsf/jiro_experimental_tank_destroyer/ <nowiki>[Reddit]</nowiki> Ji-Ro Experimental Tank Destroyer]
 
* [https://www.reddit.com/r/Warthunder/comments/9erwsf/jiro_experimental_tank_destroyer/ <nowiki>[Reddit]</nowiki> Ji-Ro Experimental Tank Destroyer]
 +
* [[wikipedia:Type_95_heavy_tank#Variants|[Wikipedia] Type 95 heavy tank - Variants]]
 +
 +
=== References ===
 +
<references />
  
 +
{{Template:TankManufacturer Mitsubishi}}
 
{{Japan tank destroyers}}
 
{{Japan tank destroyers}}

Latest revision as of 20:56, 2 November 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Japanese tank destroyer Ro-Go Exp.. For the heavy tank, see Ro-Go.
Ro-Go Exp.
jp_hiro_sha.png
GarageImage Ro-Go Exp..jpg
ArtImage Ro-Go Exp..png
Ro-Go Exp.
AB RB SB
1.7 1.7 1.7
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Type 95 Experimental 12cm Self Propelled Gun was a modification of the Ro-Go platform. It features a French model 120 mm Schneider-Canet 1898 cannon as its main armament to up-gun unused hulls and press them into service as capable glass-cannon self-propelled guns.

Ro-Go Experimental was introduced in Update "Ixwa Strike". It is a very strong cannon against the vehicles it faces with the main drawback being based on a slow and sluggish heavy tank hull. Additionally, it being open top, relatively thin armoured, and once again on a sluggish hull, the best course of action is to use this glass cannon in a sniping position, dealing with targets at a range.

General info

Survivability and armour

Armourfront / side / back
Hull25 / 25 / 25
Turret12 / 0 / 0
Crew7 people
Visibility107 %

Similar to the Ro-Go it is based off of, the Ro-Go Experimental's armour is mostly comprised of large flat armour plates, though some are slightly angled. Front armour maxes out at 30 mm, with the angled sections such as the upper glacis being 25 mm thick. The shield surrounding the cannon, and by extension the crew, is 12 mm thick. Given the mostly flat shape of the Ro-Go Experimental's hull and relatively average armour thickness for its battle rating, a majority of incoming fire will be taken with full force, especially if it hits the flat plates at the front of the vehicle. Slightly angling the front of the Ro-Go Exp. may result in some shell ricochets, however. Much like its predecessor, the Ho-Ro, the Ro-Go Exp. can be easily penetrated by most other vehicles at its battle rating, but it does feature some odd angles that may result in lucky bounces. The Ro-Go Exp. does have a large crew count of 7, although they are rather lined up and a majority of them are in the open.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 25 - 30 mm 25 mm Top
30 mm Bottom
25 mm 12 - 25 mm
Gun shield 12 mm

Notes:

Mobility

Speedforward / back
AB25 / 8 km/h
RB and SB23 / 7 km/h
Number of gears5 forward
1 back
Weight25.5 t
Engine power
AB553 hp
RB and SB290 hp
Power-to-weight ratio
AB21.7 hp/t
RB and SB11.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 25 8 25.5 412 553 16.16 21.69
Realistic 23 7 256 290 10.04 11.37

The Ro-Go Experimental shares the same drivetrain as the Ro-Go, featuring an inline 6-cylinder engine. It has mediocre mobility, noticeably more sluggish than its Chi-Ha based counterparts.

Modifications and economy

Repair costBasic → Reference
AB193 → 238 Sl icon.png
RB229 → 283 Sl icon.png
SB271 → 335 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 680 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 20 / 30 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods new tank break.png
Brake System
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
65 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods new tank engine.png
Engine
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
65 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
65 Ge icon.png

Armaments

Main armament

Ammunition16 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-10° / 15°
Horizontal guidance-12° / 12°

The 120 mm main armament of the Ro-Go Experimental will penetrate almost everything at its BR within a reasonable distance. The cannon, while considerably antiquated having been designed in 1897, fires a Semi-Armour-Piercing Capped Ballistic Capped round, which penetrates a maximum of 68 mm of armour at 10 m, even at 1,000 m the SAPCBC round can penetrate 53 mm of armour, certainly powerful enough to deal with most opponents at this BR. The round has a relatively low muzzle velocity and an average firing arc. The HE round has a significant amount of filler but does not have one shot potential like the HE round of the Ho-Ro or the S.I.G.33 (150 mm). The SAPCBC round can also incur HE-type damage even if it does not penetrate due to its high filler content. However, it may be wise to carry a few dedicated HE rounds.

120 mm Schneider-Canet 1898 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 16 -10°/+15° ±12° N/A 8.8 12.2 14.8 16.4 17.4 13.00 11.50 10.60 10.00
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Schneider-Canet HE HE 25 25 25 25 25 25
Schneider-Canet SAP SAPCBC 63 62 58 53 49 45
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Schneider-Canet HE HE 580 20.4 0 0.1 1.97 79° 80° 81°
Schneider-Canet SAP SAPCBC 580 20.46 1.2 19 1.43 48° 63° 71°

Ammo racks

Ammo racks of the Ro-Go Exp.
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
16 (+7) (+15) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • If you pack 9 (+7) shells, it will keep the left side of the hull empty of ammo.

Machine guns

Ammunition1 960 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate499 shots/min
Main article: Type 97 (7.7 mm)
7.7 mm Type 97
Mount Capacity (Belt) Fire rate Vertical Horizontal
Rear 1,960 (20) 499 -8°/+20° ±110°

Usage in battles

The Ro-Go Experimental plays like its predecessor on the tech tree, the Ho-Ro, but with some key differences. It has a faster reload time, but is noticeably less mobile and a larger target, a trait inherited from its basis on the Ro-Go chassis. Also unlike the Ho-Ro, the SAPCBC round has very good penetration and does not rely solely on HE filler to cause damage. It is completely open topped and the gun shield is only 12 mm thick, making the exposed crew extremely vulnerable to CAS and heavy machine gun fire. However, the Ro-Go Exp. does have some tricks up its sleeve - specifically the rear machine gunner. Like the Ro-Go, this crewman is largely useless in terms of offense, but will rarely be the first to be knocked out in a fight, essentially giving the player a somewhat guaranteed crew replacement. Play the Ro-Go Exp. like you would other Rank I and II Japanese Tank Destroyers, either freelance and find a good spot to get the jump on opponents, or stay back with other players and support from the rear. Like other Japanese SPG's, you are somewhat of a glass cannon. Remember that you can only spawn with 16 rounds maximum.

Pros and cons

Pros:

  • Fantastic main armament for the BR.
    • Low penetration fall off even at extreme ranges.
    • One shot potential against most matchups.
    • Faster reload than the Ho-Ro.
  • More crew members than other tank destroyers in the lower rank Japanese tree (Ho-Ro and Ho-Ni series).
    • Rear machine gun position provides opportunities for a "free" crew replacement.

Cons:

  • Overall the armour is average at best, poor at worst.
    • The crew is mostly exposed and is at the mercy of .50 calibers, aircraft, artillery and if flanked LMG fire.
  • Mobility is overall worse compared to the majority of Chi-Ha based tank destroyers, the Ro-Go Experimental is comparatively sluggish.
    • Mediocre top speed of 25 km/h.
  • 16 shell maximum ammo count.
  • Somewhat slow shell velocity can be hard to aim.

History

The Ro-Go Experimental (sometimes incorrectly referred to as the Hi-Ro (sha) or Ji-Ro) was a prototypical field modification to the Type 95 Heavy Tank.

Ro-Go Experimental at factory grounds

The Type 95 Ro-Go Heavy Tank was in itself a low production experiment, but its hull was the basis for a few other trials, namely for its use as an SPG. The result of using a remaining unused Type 95 hull, field modifying the tank by replacing the two turrets with a 120 mm Schneider-Canet cannon mounted at the front of the chassis. Both a long and a short version of the cannon were tested. These cannons were originally of French origin and built under license by the Japanese.[1][2]

A different configuration was brought to the drawing board by the original designer of the Type 95 Ro-Go, Tomio Hara. He designed what would be known as the Ji-Ro on the same hull but with more modification to the base hull, completely getting rid of all the 3 turrets, moving the engine and fully enclosing the casemate at the end of the vehicle.[3]

Media

Skins

See also

Related development
Tanks of comparable role, configuration, and era

External links

References

  1. 斯加式十二糎速射加農砲, Ref.C01007469500
  2. 斯加式十二糎速射加農砲, Ref.C01003984100
  3. Ji-Ro Blueprint


Mitsubishi Heavy Industries (三菱重工業株式会社)
Light Tanks 
Type 95  Ha-Go · Ha-Go Commander
Medium Tanks 
Type 89  I-Go Ko
Type 97  Chi-Ha · Chi-Ha Kai
Type 1  Chi-He · Chi-He (5th Regiment)
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
SPGs 
Chi-Ha Derived  Ho-Ro
Chi-He Derived  Ho-I
Chi-Ri Derived  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To · Ro-Go Exp.
Captured  ␗Chi-Ha · ␗Chi-Ha Kai
Note  Most tank designs would be contracted by the Army Technical Bureau to Mitsubishi
See also  Mitsubishi Heavy Industries Ltd. (Post-War)

Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36