Difference between revisions of "T-62M-1"
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== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
− | The '''{{Specs|name}}''' is a | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]]. |
− | The T-62M-1 is very much similar to the premium [[T-55AM-1]], with distinctive metal-polymer composite add-on armour on the turret cheeks and within the upper frontal plate. Though the latter is often inadequate in dealing most-all ammunition it faces, the turret armour on the T-62M-1 is twice as thick as that found on T-55AM-1. In fact, most of the turret( aside from the gun mantlet) is impervious to most kinetic penetrators, vulnerable mainly to the [[Type 90]] and [[AMX-40]]'s extremely high penetration rods. | + | The T-62M-1 is very much similar to the premium [[T-55AM-1]], with distinctive metal-polymer composite add-on armour on the turret cheeks and within the upper frontal plate. Though the latter is often inadequate in dealing most-all ammunition it faces, the turret armour on the T-62M-1 is twice as thick as that found on T-55AM-1. In fact, most of the turret( aside from the gun mantlet) is impervious to most kinetic penetrators, vulnerable mainly to the [[Type 90]] and [[AMX-40]]'s extremely high penetration rods. |
The T-62M-1 also has wet ammunition storage bins. 24 rounds are placed within the fuel tank located beside the driver, acting as a spaced armour, protecting the ammunition from HEAT. In fact, rounds within the fuel tank are extremely unlikely to be detonated by HEAT. | The T-62M-1 also has wet ammunition storage bins. 24 rounds are placed within the fuel tank located beside the driver, acting as a spaced armour, protecting the ammunition from HEAT. In fact, rounds within the fuel tank are extremely unlikely to be detonated by HEAT. | ||
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | The T-62M-1 has very similar | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
+ | The T-62M-1 has very similar armour to the T-55AM-1, having similar composite add-on armour. The turret sides are protected by large curved composite blocks, sometimes historically referred to as "Brezhnev's Eyebrows" due to their appearance. These mean the turret can withstand many kinetic rounds, including any APFSDS that has less than 400mm of penetration. The protection against Chemical munitions is even greater, able to stop between 450-750mm of chemical penetration depending on the angle. The hull protection is less, although still relevant. The hull composite will stop APDS and HEAT rounds from the L7 105mm gun, but any more powerful rounds will penetrate. The hull sides are relatively well protected. 80mm RHA will stop most autocannon rounds, and the composite skirts as well as flaps can stop HEAT rounds at an angle. | ||
'''Weak Points:''' | '''Weak Points:''' | ||
− | Frontal weak points include the cannon breech area, as it is not covered by the add on composite. Additionally the lower front plate is not protected by composite. These areas are easy to penetrate. The hull sides also are only 20mm near the bottom, which is a weakness that can be exploited by autocannons. The rear | + | Frontal weak points include the cannon breech area, as it is not covered by the add-on composite. Additionally the lower front plate is not protected by composite. These areas are easy to penetrate. The hull sides also are only 20mm near the bottom, which is a weakness that can be exploited by autocannons. The rear armour is not worth mentioning, as it will not stop anything larger than a heavy machine gun. |
=== Mobility === | === Mobility === | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= | + | {{tankMobility|abMinHp=1,069|rbMinHp=610|AoAweight= 0.03}} |
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
{{main|U-5TS (115 mm)}} | {{main|U-5TS (115 mm)}} | ||
− | {| class="wikitable | + | |
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" |[[ | + | ! colspan="5" | [[U-5TS (115 mm)|115 mm U-5TS]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | !Mode!!Capacity!!Vertical!!Horizontal!!Stabilizer | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | !Stock!!Upgraded!!Full!!Expert!!Aced | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | !Stock!!Full!!Expert!!Aced | + | ! Stock !! Full !! Expert !! Aced |
|- | |- | ||
− | !''Arcade'' | + | ! ''Arcade'' |
− | | rowspan="2" |40|| rowspan="2" |-6°/+16°|| rowspan="2" |±180°|| rowspan="2" |Two-plane||15. | + | | rowspan="2" | 40 || rowspan="2" | -6°/+16° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 15.20 || 20.97 || __.__ || __.__ || __.__ || rowspan="2" | 12.00 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
+ | |- | ||
+ | ! ''Realistic'' | ||
+ | | 9.50 || 11.21 || __.__ || __.__ || __.__ | ||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
− | + | ||
+ | ==== Ammunition ==== | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! colspan="6" | '''Penetration | + | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' |
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
|- | |- | ||
− | + | | 3BM21 || APFSDS || 420 || 415 || 405 || 390 || 380 || 370 | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | 3BM28 || APFSDS || 450 || 445 || 435 || 420 || 415 || 410 |
+ | |- | ||
+ | | 3BK15M || HEATFS || 500 || 500 || 500 || 500 || 500 || 500 | ||
+ | |- | ||
+ | | 3OF27 || HE || 40 || 40 || 40 || 40 || 40 || 40 | ||
+ | |- | ||
+ | | 9M117 || ATGM || 600 || 600 || 600 || 600 || 600 || 600 | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="10" | Shell details |
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! rowspan="2" |Velocity <br | + | ! rowspan="2" | Velocity<br>(m/s) |
− | ! rowspan="2" |Projectile<br | + | ! rowspan="2" | Projectile<br>Mass (kg) |
− | ! rowspan="2" | | + | ! rowspan="2" | Fuse delay<br>(m) |
− | + | ! rowspan="2" | Fuse sensitivity<br>(mm) | |
− | ! rowspan="2" | | + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) |
− | + | ! colspan="3" | Ricochet | |
− | ! rowspan="2" | | ||
− | |||
− | ! colspan="3" | | ||
|- | |- | ||
− | ! 0% | + | ! 0% !! 50% !! 100% |
− | ! 50% | ||
− | ! 100% | ||
|- | |- | ||
− | | 3BM21 || APFSDS || 1,620 || 4.55 || N/A || N/A || N/A || | + | | 3BM21 || APFSDS || 1,620 || 4.55 || N/A || N/A || N/A || 76° || 77° || 80° |
+ | |- | ||
+ | | 3BM28 || APFSDS || 1,620 || 4.88 || N/A || N/A || N/A || 76° || 77° || 80° | ||
+ | |- | ||
+ | | 3BK15M || HEATFS || 800 || 12.20 || N/A || 0.1 || 2,280 || 65° || 72° || 77° | ||
+ | |- | ||
+ | | 3OF27 || HE || 800 || 17.82 || 0.1 || 0.1 || 4,820 || 79° || 80° || 81° | ||
+ | |- | ||
+ | | 9M117 || ATGM || 370 || 18.80 || N/A || 0.1 || 3,000 || 80° || 82° || 90° | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | ==== [[Ammo racks]] ==== | |
− | {| class="wikitable | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> |
+ | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! 3rd<br>rack empty |
− | ! | + | ! 4th<br>rack empty |
− | ! | + | ! 5th<br>rack empty |
− | ! | + | ! 6th<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
|- | |- | ||
− | + | | '''40''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ | |
|- | |- | ||
|} | |} | ||
=== Machine guns === | === Machine guns === | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
− | {{main|DShK (12.7 mm)| | + | {{main|DShK (12.7 mm)|PKT (7.62 mm)}} |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[DShK (12.7 mm)|12.7 mm DShK]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
|- | |- | ||
− | + | | Pintle || 300 (50) || 600 || -10°/+60° || ±180° | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
− | |||
− | |||
|- | |- | ||
− | ! colspan="7 | + | ! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | | Coaxial || 3,000 (250) || 700 || N/A || N/A |
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a one-shot kill if it hits your ammo. Do not allow yourself to fall into close-range combat areas if at all possible. | The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a one-shot kill if it hits your ammo. Do not allow yourself to fall into close-range combat areas if at all possible. | ||
Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from 100mm on the T-55AM-1 to 115mm on the T-62M-1). This allows the T-62M-1 to have ways of dealing with vehicles all the way up to 10.0. | Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from 100mm on the T-55AM-1 to 115mm on the T-62M-1). This allows the T-62M-1 to have ways of dealing with vehicles all the way up to 10.0. | ||
− | Thanks to the incredible turret armour, and highly effective and varied ammunition choices, the T-62M-1 is highly suited for a long-range sniping and support role. Players of tanks such as the Chieftain will have an idea of the playstyle. Use your fast and powerful APFSDS rounds to quickly disable targets travelling quickly at ranges out to several kilometres, use your potent HEAT-FS to dispatch targets at closer ranges, or fire the breech-loaded ATGM for highly accurate shots against exposed targets, both ground and air (especially against helicopters). | + | Thanks to the incredible turret armour, and highly effective and varied ammunition choices, the T-62M-1 is highly suited for a long-range sniping and support role. Players of tanks such as the Chieftain will have an idea of the playstyle. Use your fast and powerful APFSDS rounds to quickly disable targets travelling quickly at ranges out to several kilometres, use your potent HEAT-FS to dispatch targets at closer ranges, or fire the breech-loaded ATGM for highly accurate shots against exposed targets, both ground and air (especially against helicopters). |
− | + | ||
Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the [[XM-1 (GM)]], the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death. | Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the [[XM-1 (GM)]], the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death. | ||
− | Beware of high tier American MBTs, as their mobility allows them to easily flank you and get a shot into your weaker side armour. The Type 90 and AMX-40 also pose a grave threat, as they can easily penetrate your turret armour and cripple your tank. | + | Beware of high tier American MBTs, as their mobility allows them to easily flank you and get a shot into your weaker side armour. The Type 90 and AMX-40 also pose a grave threat, as they can easily penetrate your turret armour and cripple your tank. |
− | + | ||
Your tank also has a large amount of weak-spots from even the slightest angle above you, so make sure you take enemy helicopters seriously and deal with them as fast as possible. Your gun elevation isn't the greatest, so make sure you use terrain to help lift your gun as well as present thicker armour profiles. | Your tank also has a large amount of weak-spots from even the slightest angle above you, so make sure you take enemy helicopters seriously and deal with them as fast as possible. Your gun elevation isn't the greatest, so make sure you use terrain to help lift your gun as well as present thicker armour profiles. | ||
===Fighting the T-62M-1=== | ===Fighting the T-62M-1=== | ||
− | The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells (260mm+ penetration, chemical or kinetic), shooting the cannon breech can also serve to turn the T-62M-1 into an easy kill. | + | The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells (260mm+ penetration, chemical or kinetic), shooting the cannon breech can also serve to turn the T-62M-1 into an easy kill. |
If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion. | If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion. | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | *Powerful and varied ammunition choices, comparable to several top-rank vehicles | + | * Powerful and varied ammunition choices, comparable to several top-rank vehicles |
− | *Access to a gun-launched ATGM with 600mm chemical, for long ranges or dealing with helicopters | + | * Access to a gun-launched ATGM with 600mm chemical, for long ranges or dealing with helicopters |
− | *Laser rangefinder and high-velocity ammunition allows long-range sniping | + | * Laser rangefinder and high-velocity ammunition allows long-range sniping |
− | *Tough turret cheek armour for the battle rating, as well as a composite addon on the glacis which may help in some cases | + | * Tough turret cheek armour for the battle rating, as well as a composite addon on the glacis which may help in some cases |
− | *Wet ammunition storage within the frontal fuel tank holds the ready ammunition, greatly reducing the chances of a penetrating HEAT jet detonating it | + | * Wet ammunition storage within the frontal fuel tank holds the ready ammunition, greatly reducing the chances of a penetrating HEAT jet detonating it |
− | *Four crew members, compared to the three of most Soviet MBTs, increase its survivability on the battlefield | + | * Four crew members, compared to the three of most Soviet MBTs, increase its survivability on the battlefield |
'''Cons:''' | '''Cons:''' | ||
− | *Upper front plate armour is inadequate against most enemies, especially in uptiers | + | * Upper front plate armour is inadequate against most enemies, especially in uptiers |
− | *One of the most immobile top rank MBTs; sheer weight of the tank overloads the already unimpressive engine | + | * One of the most immobile top rank MBTs; sheer weight of the tank overloads the already unimpressive engine |
− | *Three crew members lined-up on the right side of the tank; one shot may knock them all out | + | * Three crew members lined-up on the right side of the tank; one shot may knock them all out |
− | *Weak gun mantlet, leaving cannon breech highly exposed at closer ranges; there are also big gaps between the "eyebrow" addon armour and the gun | + | * Weak gun mantlet, leaving cannon breech highly exposed at closer ranges; there are also big gaps between the "eyebrow" addon armour and the gun |
− | *Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots | + | * Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots |
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | By the early 80s, the USSR began deploying new tanks: the [[T-72A|T-72s]], the modernized versions of the [[T-64B|T-64]], and its derivatives, the [[T-80B|T-80s]]. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the [[T-62]]s. The aim of the project was to upgrade the defenses and augment the | + | By the early 80s, the USSR began deploying new tanks: the [[T-72A|T-72s]], the modernized versions of the [[T-64B|T-64]], and its derivatives, the [[T-80B|T-80s]]. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the [[T-62]]s. The aim of the project was to upgrade the defenses and augment the tanks' firepower. Following several radical design changes, the tank's combat effectiveness – despite the resurfaced issues and substantial age of the model – was significantly increased, putting the modified T-62M-1 on the same level as the third-generation tanks. |
− | ''- From [ | + | ''- From [[wt:en/news/5538-development-t-62m-1-the-fight-continues-en|Devblog]]'' |
== Media == | == Media == | ||
− | <!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--> | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
{{Youtube-gallery|goszFx1uQCw|'''The Shooting Range #103''' - ''Metal Beasts'' section at 04:18 discusses the T-62M-1.}} | {{Youtube-gallery|goszFx1uQCw|'''The Shooting Range #103''' - ''Metal Beasts'' section at 04:18 discusses the T-62M-1.}} | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''encyclopedia page on tank;'' | + | * ''encyclopedia page on the tank;'' |
− | * ''other literature.''--> | + | * ''other literature.'' --> |
− | * [ | + | * [[wt:en/news/5538-development-t-62m-1-the-fight-continues-en|[Devblog] Т-62М-1: the fight continues!]] |
{{USSR medium tanks}} | {{USSR medium tanks}} | ||
+ | |||
[[Category:ATGM vehicles]] | [[Category:ATGM vehicles]] |
Revision as of 10:34, 27 June 2020
Contents
Description
The T-62M-1 is a rank VI Soviet medium tank
with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".
The T-62M-1 is very much similar to the premium T-55AM-1, with distinctive metal-polymer composite add-on armour on the turret cheeks and within the upper frontal plate. Though the latter is often inadequate in dealing most-all ammunition it faces, the turret armour on the T-62M-1 is twice as thick as that found on T-55AM-1. In fact, most of the turret( aside from the gun mantlet) is impervious to most kinetic penetrators, vulnerable mainly to the Type 90 and AMX-40's extremely high penetration rods.
The T-62M-1 also has wet ammunition storage bins. 24 rounds are placed within the fuel tank located beside the driver, acting as a spaced armour, protecting the ammunition from HEAT. In fact, rounds within the fuel tank are extremely unlikely to be detonated by HEAT.
General info
Survivability and armour
The T-62M-1 has very similar armour to the T-55AM-1, having similar composite add-on armour. The turret sides are protected by large curved composite blocks, sometimes historically referred to as "Brezhnev's Eyebrows" due to their appearance. These mean the turret can withstand many kinetic rounds, including any APFSDS that has less than 400mm of penetration. The protection against Chemical munitions is even greater, able to stop between 450-750mm of chemical penetration depending on the angle. The hull protection is less, although still relevant. The hull composite will stop APDS and HEAT rounds from the L7 105mm gun, but any more powerful rounds will penetrate. The hull sides are relatively well protected. 80mm RHA will stop most autocannon rounds, and the composite skirts as well as flaps can stop HEAT rounds at an angle.
Weak Points:
Frontal weak points include the cannon breech area, as it is not covered by the add-on composite. Additionally the lower front plate is not protected by composite. These areas are easy to penetrate. The hull sides also are only 20mm near the bottom, which is a weakness that can be exploited by autocannons. The rear armour is not worth mentioning, as it will not stop anything larger than a heavy machine gun.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 57 | 9 | 41.9 | 0.03 | 1,069 | 1,316 | 25.47 | 31.33 |
Realistic | 51 | 8 | 610 | 690 | 14.53 | 16.43 |
Armaments
Main armament
115 mm U-5TS | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -6°/+16° | ±180° | Two-plane | 15.20 | 20.97 | __.__ | __.__ | __.__ | 12.00 | _.__ | _.__ | _.__ |
Realistic | 9.50 | 11.21 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BM21 | APFSDS | 420 | 415 | 405 | 390 | 380 | 370 |
3BM28 | APFSDS | 450 | 445 | 435 | 420 | 415 | 410 |
3BK15M | HEATFS | 500 | 500 | 500 | 500 | 500 | 500 |
3OF27 | HE | 40 | 40 | 40 | 40 | 40 | 40 |
9M117 | ATGM | 600 | 600 | 600 | 600 | 600 | 600 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
3BM21 | APFSDS | 1,620 | 4.55 | N/A | N/A | N/A | 76° | 77° | 80° |
3BM28 | APFSDS | 1,620 | 4.88 | N/A | N/A | N/A | 76° | 77° | 80° |
3BK15M | HEATFS | 800 | 12.20 | N/A | 0.1 | 2,280 | 65° | 72° | 77° |
3OF27 | HE | 800 | 17.82 | 0.1 | 0.1 | 4,820 | 79° | 80° | 81° |
9M117 | ATGM | 370 | 18.80 | N/A | 0.1 | 3,000 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm DShK | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 300 (50) | 600 | -10°/+60° | ±180° |
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (250) | 700 | N/A | N/A |
Usage in battles
The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a one-shot kill if it hits your ammo. Do not allow yourself to fall into close-range combat areas if at all possible.
Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from 100mm on the T-55AM-1 to 115mm on the T-62M-1). This allows the T-62M-1 to have ways of dealing with vehicles all the way up to 10.0.
Thanks to the incredible turret armour, and highly effective and varied ammunition choices, the T-62M-1 is highly suited for a long-range sniping and support role. Players of tanks such as the Chieftain will have an idea of the playstyle. Use your fast and powerful APFSDS rounds to quickly disable targets travelling quickly at ranges out to several kilometres, use your potent HEAT-FS to dispatch targets at closer ranges, or fire the breech-loaded ATGM for highly accurate shots against exposed targets, both ground and air (especially against helicopters).
Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the XM-1 (GM), the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death.
Beware of high tier American MBTs, as their mobility allows them to easily flank you and get a shot into your weaker side armour. The Type 90 and AMX-40 also pose a grave threat, as they can easily penetrate your turret armour and cripple your tank.
Your tank also has a large amount of weak-spots from even the slightest angle above you, so make sure you take enemy helicopters seriously and deal with them as fast as possible. Your gun elevation isn't the greatest, so make sure you use terrain to help lift your gun as well as present thicker armour profiles.
Fighting the T-62M-1
The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells (260mm+ penetration, chemical or kinetic), shooting the cannon breech can also serve to turn the T-62M-1 into an easy kill.
If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | Laser rangefinder | ||
II | Suspension | Brake System | FPE | Smoke grenade | Adjustment of Fire | 3BK15M |
III | Filters | Crew Replenishment | NVD | Elevation Mechanism | 9M117 | |
IV | Transmission | Engine | Side skirts | ESS | Artillery Support | 3BM28 |
Pros and cons
Pros:
- Powerful and varied ammunition choices, comparable to several top-rank vehicles
- Access to a gun-launched ATGM with 600mm chemical, for long ranges or dealing with helicopters
- Laser rangefinder and high-velocity ammunition allows long-range sniping
- Tough turret cheek armour for the battle rating, as well as a composite addon on the glacis which may help in some cases
- Wet ammunition storage within the frontal fuel tank holds the ready ammunition, greatly reducing the chances of a penetrating HEAT jet detonating it
- Four crew members, compared to the three of most Soviet MBTs, increase its survivability on the battlefield
Cons:
- Upper front plate armour is inadequate against most enemies, especially in uptiers
- One of the most immobile top rank MBTs; sheer weight of the tank overloads the already unimpressive engine
- Three crew members lined-up on the right side of the tank; one shot may knock them all out
- Weak gun mantlet, leaving cannon breech highly exposed at closer ranges; there are also big gaps between the "eyebrow" addon armour and the gun
- Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots
History
By the early 80s, the USSR began deploying new tanks: the T-72s, the modernized versions of the T-64, and its derivatives, the T-80s. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the T-62s. The aim of the project was to upgrade the defenses and augment the tanks' firepower. Following several radical design changes, the tank's combat effectiveness – despite the resurfaced issues and substantial age of the model – was significantly increased, putting the modified T-62M-1 on the same level as the third-generation tanks.
- From Devblog
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR medium tanks | |
---|---|
T-28 | T-28 (1938) · T-28 · T-28E |
T-34-76 | T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E |
T-34-57 | T-34-57 · T-34-57 (1943) |
T-34-85 | T-34-85 (D-5T) · T-34-85 · T-34-85E |
T-34-100 | T-34-100 |
T-44 | T-44 · T-44-100 · T-44-122 |
T-54 | T-54 (1947) · T-54 (1949) · T-54 (1951) |
T-55 | TO-55 · T-55A · T-55AM-1 · T-55AMD-1 |
T-62 | T-62 · T-62M-1 |
T-64 | Object 435 · T-64A (1971) · T-64B |
T-72 | T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna |
T-80 | T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292 |
T-90 | Т-90А · T-90M |
Trophies/Lend-Lease | |
Germany | ▂T-III · ▂T-V |
Great Britain | ▂МК-IX "Valentine" |
USA | ▂M3 Medium · ▂M4A2 |