Difference between revisions of "Super Mystere B2"

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{{Specs-Card|code=md_460}}
 
 
{{About
 
{{About
 
| about = French jet fighter '''{{PAGENAME}}'''
 
| about = French jet fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Mystere (Family)
 
| link = Mystere (Family)
 +
}}
 +
{{Specs-Card
 +
|code=md_460
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The French '''Super Mystère B2''' was designed, developed and manufactured by Dassault Aviation as a multi-role fighter-bomber, a new niche which would later encompass such aircraft as the [[F-105D|F-105 Thunderchief]] and the [[F-4C Phantom II|F-4C Phantom]] which could not be pigeon-holed into one type of combat role. The multi-role function created a combat multiplier with just one aircraft instead of needing several specialized aircraft to do certain jobs. A last-minute change of targets could allow for weapons change or multiple types of ordnance can be carried to take on one or more roles during a combat run. The Super Mystère was the culminating aircraft in a series of four other predecessors before it. Initially starting with the [[M.D.450B Ouragan|Dassault Ouragan]], modifications and upgrades led to the Mystère II, Mystère III and [[Mystere IVA|Mystère IV]]. The Mystère series fighters, while quick, could not reach supersonic speeds except during a dive whereas, like many of the newer aircraft of the time, the Super Mystère had swept wings which allowed it to achieve supersonic flight during level flight. The Super Mystere B2 was France's first aircraft capable of reaching supersonic speeds in level flight, which meant that it also was very attractive to other nations in the weapons market. It was exported to Israel, El Salvador and Honduras, and it helped solidify France as a major weapons producer.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
 
  
The French Super Mystère was designed, developed and manufactured by Dassault Aviation as a multi-role fighter-bomber, a niche which would later encompass such aircraft as the F-105 Thunderchief and the [[F-4C_Phantom II|F-4C Phantom]] which could not be pigeon-holed into one type of combat role. The multi-role function created a combat multiplier with just one aircraft instead of needing several specialized aircraft to do certain jobs. A last-minute change of targets could allow for weapons change or multiple types of ordnance can be carried to take on one or more roles during a combat run.  
+
It was introduced in [[Update 1.87 "Locked On"]]. The {{PAGENAME}} can fulfil a multi-role function by either being a fighter-interceptor or a fighter-bomber. Outfitted with the afterburner, this fighter can easily become an interceptor either going after fighters or bombers. This fighter is outfitted with two 30 mm DEFA 552 autocannons as its main weapon and also can be fitted with SNEB type 23 rockets, T10 151 rockets, AA-20 Nord missiles or AIM-9B Sidewinder missiles for air to air combat. Though the rockets and missiles are not a guarantee that the enemy will be hit and go down, always be ready to follow up with the DEFA 552 as the enemy fighter will most likely be in an energy-drained situation and a relatively easy target to mop up with the autocannon.Though relatively nimble and quick when outfitted for air-to-air combat, things change when switched to ground-pounding. The speed and manoeuvrability trade-off is worth it as this fighter converted to a bomber can carry a hefty payload for an aircraft of its size. Ground-attack rockets are a good option especially with the T10 151 or SNEB type 23 to focus on attacking lighter clustered targets. For direct bomb-to-target ordnance, the aircraft has the choice of outfitting either 1,000 or 2,000 lbs of bombs, enough to do serious damage to larger ships, hardened targets and bases.
  
The Super Mystère is the culminating aircraft in a series of four other predecessors before it. Initially starting with the Dassault Ouragan, modifications and upgrades led to the Mystère II, Mystère III and Mystère IV. The Mystère series fighters while quick, could not go super-sonic except during a dive whereas, like many of the newer aircraft of the time, the Super Mystère had swept wings which allowed it to achieve supersonic flight during level flight. Another plus to the Super Mystère was that its turbojet engine was equipped with an afterburner which earlier Mystère fighters did not have.
+
== General info ==
 
+
=== Flight performance ===
The {{PAGENAME}} can fulfil a multi-role function by either being a fighter-interceptor or a fighter-bomber. Outfitted with the afterburner, this fighter can easily become an interceptor either going after fighters or bombers. This fighter is outfitted with two 30 mm DEFA 552 autocannons as its main weapon and also can be fitted with SNEB type 23 rockets, T10 151 rockets, AA-20 missiles or AIM-9B Sidewinder missiles for air to air combat. Though the rockets and missiles are not a guarantee that the enemy will be hit and go down, always be ready to follow up with the DEFA 552 as the enemy fighter will most likely be in an energy-drained situation and a relatively easy target to mop up with the autocannon.
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The {{PAGENAME}} is a typical middle of the road jet fighter in terms of flight performance. With its swept wings, it has a distinct advantage over earlier fighters with straight wings, however, it is surpassed by those jets which can hit or hit close to Mach 2. Modifications and upgrades from earlier Mystère fighters moulded the {{PAGENAME}} into what it is, going from its swept wings and tailplanes to its strengthened wing spars all held together with titanium bolts. This aircraft is meant to go fast, meant to make high-g manoeuvres and to carry heavy payloads when required.
  
Though relatively nimble and quick when outfitted for air-to-air combat, things change when switched to ground-pounding. The speed and manoeuvrability trade-off is worth it as this fighter converted to a bomber can carry a hefty payload for an aircraft its size. Ground-attack rockets are a good option especially with the T10 151 or SNEB Type 23 to focus on attacking lighter clustered targets. For direct bomb-to-target ordnance, the aircraft has the choice of outfitting either 1,000 or 2,000 lbs of bombs, enough to do serious damage to larger ships, hardened targets and bases.  
+
Outfitted with an afterburner, this fighter has decent acceleration and can achieve >Mach speed in level flight and even faster during a dive. This fighter does handle well during a dive and control stiffening does not begin until around 900 km/h and starts to become severe around 1,050 km/h. Though the wings have been reinforced for the greater weight loads, the wings can potentially shear off at around 1,265 km/h. When carrying heavier loads such as the AN-M64A1 500 lb or AN-M65A1 1,000 lb bombs the overall manoeuvrability and acceleration of this aircraft will suffer, but not as bad as some of the other contemporary fighters in a similar situation.
  
The {{PAGENAME}} is a fighter/interceptor/bomber which newer pilots to supersonic jets can master quickly, especially with a playstyle they are comfortable with. Though not the fastest fighter, it has speed enough to not get out of control and depending on the playstyle of the pilot, air-to-air combat, air-to-ground combat or a mix of both are available options depending on the suspended weapons loadout allowing the pilot to take to the skies to destroy enemy targets and aid in whittling down the enemies tickets towards victory.
+
Due to the possibility of being attacked by faster jet fighters, it is important to try to set up the enemy to overshoot the {{PAGENAME}} and one way to do that when being tailed is to reduce throttle, extend air brakes and manoeuvre to the right or left, if the chasing fighter cannot compensate to the Mystère's manoeuvres then they will zoom past, which will allow the {{PAGENAME}} to retract flaps, go full throttle and target the fleeing aircraft to attempt a firing solution.
 
 
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 
 
 
The {{PAGENAME}} is a typical middle of the road jet fighter in terms of flight performance. With its swept wings, it has a distinct advantage over earlier fighters with straight wings, however, it is surpassed by those jets which can hit or hit close to Mach 2. Modifications and upgrades from earlier Mystere fighters moulded the {{PAGENAME}} into what it is, going from its swept wings and tailplanes to its strengthened wing spars all held together with titanium bolts. This aircraft is meant to go fast, meant to make high-g manoeuvres and to carry heavy payloads when required.
 
 
Outfitted with an afterburner, this fighter has decent acceleration and can achieve +Mach speed in level flight and even faster during a dive. This fighter does handle well during a dive and control stiffening does not begin until around 900 kph and starts to become severe around 1,050 kph. Though the wings have been reinforced for the greater weight loads, the wings can potentially shear off at around 1,265 kph. When carrying heavier loads such as the AN-M64A1 500 lb or AN-M65A1 1,000 lb bombs the overall manoeuvrability and acceleration of this aircraft will suffer, but not as bad as some of the other contemporary fighters in a similar situation.
 
 
Due to the possibility of being attacked by faster jet fighters, it is important to try to set up the enemy to overshoot the {{PAGENAME}} and one way to do that when being tailed is to reduce throttle, extend airbrakes and manoeuvre to the right or left, if the chasing fighter cannot compensate to the Mystere’s manoeuvres then they will zoom past, which will allow the {{PAGENAME}} to retract flaps, go full throttle and target the fleeing aircraft to attempt a firing solution.
 
  
 
While the acceleration in this aircraft is decent, the climb rate is quite good and this fighter does have a good bit of energy retention when coming out of a dive. When manoeuvring in this fighter, it is best to make short and quick movements rather than long turning manoeuvres to help conserve energy. This aircraft has an excellent roll rate and when aerial combat fighting, the style which lends the best to the strengths of the fighter is the Boom & Zoom manoeuvres.
 
While the acceleration in this aircraft is decent, the climb rate is quite good and this fighter does have a good bit of energy retention when coming out of a dive. When manoeuvring in this fighter, it is best to make short and quick movements rather than long turning manoeuvres to help conserve energy. This aircraft has an excellent roll rate and when aerial combat fighting, the style which lends the best to the strengths of the fighter is the Boom & Zoom manoeuvres.
  
[[File:Super_Mystere_sgteagle_001.jpg|500px|thumb|right|A pair of '''{{PAGENAME}}''' fighters preparing to engage enemy targets.]]
+
{| class="wikitable" style="text-align:center" width="70%"
{| class="wikitable" style="text-align:center"
+
! rowspan="2" | Characteristics
|-
+
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
! colspan="8" | Characteristics
+
! rowspan="2" | Max altitude<br>(metres)
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 1183 || 1165 || {{Specs|ceiling}} || 32.1 || 33.2 || 50.2 || 49.4 || 800
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 1,175 || 1,141 || rowspan="2" | {{Specs|ceiling}} || 31.8 || 33.1 || 47.4 || 47.4 || rowspan="2" | 800
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 1208 || 1199 || {{Specs|ceiling}} || 30.4 || 34.0 || 76.0 || 61.0 || 800
+
! Upgraded
 +
| 1,209 || 1,199 || 30.4 || 31.0 || 76.1 || 61.0
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
[[File:Super_Mystere_sgteagle_001.jpg|500px|thumb|right|A pair of '''{{PAGENAME}}''' fighters preparing to engage enemy targets.]]
{| class="wikitable" style="text-align:center"
+
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X || ✓     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~10 || ~3
+
| 1,265 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 620 || 589 || 435 || ~10 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 640 || < 610 || < 590 || N/A
+
| < 600 || < 610 || < 590 || -
 
|-
 
|-
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | SNECMA Atar 101G2 || 1
 +
| colspan="2" | 7,213 kg || colspan="3" | 264 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 10m fuel || 20m fuel || 30m fuel || 35m fuel
 +
|-
 +
| 950 kg || colspan="2" | Afterburning axial-flow turbojet
 +
| 7,822 kg || 8,361 kg || 8,934 kg || 9,244 kg || 10,490 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
|-
! colspan="3" | Setting 1
+
! Condition || 100% || WEP
 +
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MGW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 3,003 kgf || 4,148 kgf
! 100% Engine power
+
| 0.53 || 0.50 || 0.46 || 0.45 || 0.39
! WEP Engine power
 
 
|-
 
|-
| 0 m || 3,128 kgf || N/A
+
| ''Optimal'' || 3,222 kgf<br>(600 km/h) || 4,540 kgf<br>(600 km/h)
 +
| 0.58 || 0.54 || 0.51 || 0.49 || 0.43
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 14 mm steel plate - front cockpit
 
* 14 mm steel plate - front cockpit
 
* 14 mm steel plate - behind the pilot's seat
 
* 14 mm steel plate - behind the pilot's seat
* 14 mm steel plate - behind the pilot's headrest (the two 14 mm plates butt up against each other effectively providing 28 mm total or 30 mm when adjusting for constructional armour slope angle
+
* 14 mm steel plate - behind the pilot's headrest (the two 14 mm plates butt up against each other effectively providing 28 mm total or 30 mm when adjusting for constructional armour slope angle)
 
* 40 mm bulletproof glass in canopy windshield
 
* 40 mm bulletproof glass in canopy windshield
  
Line 145: Line 130:
  
 
During attacks from behind, the pilot is again protected by two plates, one directly behind the seat and a second one behind the headrest with the combination of the two plates providing around 30 mm of protection. The rest of the critical components of the aircraft are left relatively unprotected with many fuel tanks in the wings, more in the fuselage surrounding the engine and the engine itself. When attacking this aircraft, the wings and centre fuselage provide the best areas of attack as they are most likely to hit a critical component or blow off a wing. Pilot sniping may be effective from the side, but trying to line up that shot will be difficult and the attacking pilot will have a better chance to hit the larger areas of the wings or fuselage.
 
During attacks from behind, the pilot is again protected by two plates, one directly behind the seat and a second one behind the headrest with the combination of the two plates providing around 30 mm of protection. The rest of the critical components of the aircraft are left relatively unprotected with many fuel tanks in the wings, more in the fuselage surrounding the engine and the engine itself. When attacking this aircraft, the wings and centre fuselage provide the best areas of attack as they are most likely to hit a critical component or blow off a wing. Pilot sniping may be effective from the side, but trying to line up that shot will be difficult and the attacking pilot will have a better chance to hit the larger areas of the wings or fuselage.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|DEFA 552 (30 mm)}}
 
{{main|DEFA 552 (30 mm)}}
Line 155: Line 145:
 
* 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)
 
* 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)
  
The {{PAGENAME}} like many of the fighters of the time got away from machine guns and were outfitted with autocannons, in this case, 30 mm DEFA 552 cannons. Lessons learned the hard way in other aircraft resulted in the lower fuselage under where the cockpit is, but behind the air-intake to the aircraft. This resulting location provided optimal fire control as convergence is not an issue, however, the pilot must still correct for bullet drop for the 30 mm rounds. Also, exhaust gasses from the cannons were not anywhere near air intake and did not threaten to choke out the engine as happened with the [[Hunter_F.6|Hunter F.6]] or the [[MiG-19 (Family)|MiG-19]] fighters when their guns were fired and exhaust gasses were ingested into the air intakes. The two DEFA 552 cannons only have 150 rounds per gun which require the pilot to exercise trigger control so not to waste ammunition.  
+
The {{PAGENAME}} like many of the fighters of the time got away from machine guns and were outfitted with autocannons, in this case, 30 mm DEFA 552 cannons. Lessons learned the hard way in other aircraft resulted in the lower fuselage under where the cockpit is, but behind the air-intake to the aircraft. This resulting location provided optimal fire control as convergence is not an issue, however, the pilot must still correct for bullet drop for the 30 mm rounds. Also, exhaust gasses from the cannons were not anywhere near air intake and did not threaten to choke out the engine as happened with the [[Hunter F.6]] or the [[MiG-19 (Family)|MiG-19]] fighters when their guns were fired and exhaust gasses were ingested into the air intakes. The two DEFA 552 cannons only have 150 rounds per gun which require the pilot to exercise trigger control so not to waste ammunition.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|T10 151|SNEB Type 23|AS-20}}
+
 
{{main|AIM-9B|AA-20}}
 
[[File:SuperMystere_honduras_001.jpg|500px|thumb|right|French-built '''{{PAGENAME}}''' fighters of the Honduran Air Force. Note the light grey camoflage utilised compared to the typical French woodland style greens and browns and the rear section that has been modified by Israel Aircraft Industries.]]
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 х 500 lb AN-M64A1 bombs (1,000 lb total)
+
{| class="wikitable" style="text-align:center" width="100%"
* 2 х 1000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)
+
|-
* 12 х T10 151 rockets
+
! !! width="15%" | 1 !! width="15%" | 2 !! width="15%" | 3
* 38 х SNEB type 23 rockets
+
| rowspan="10" width="30%" | <div class="ttx-image">[[File:Hardpoints_Mystere_IVA.png]]</div>
* 35 х SNEB type 23 rockets
+
|-
* 2 х AA-20 Nord air-to-air missiles
+
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs
* 2 х AS-20 Nord rockets
+
| 1 || || 1
* 2 х AIM-9B Sidewinder air-to-air missiles
+
|-
* 2 х AA-20 Nord air-to-air missiles + 35 х SNEB type 23 rockets
+
! [[AN-M65A1 Fin M129 (1,000 lb)|1,000 lb AN-M65A1 Fin M129]] bombs
* 2 х AS-20 Nord rockets + 35 х SNEB type 23 rockets
+
| 1 || || 1
* 2 х 500 lb AN-M64A1 bombs + 35 х SNEB type 23 rockets (1,000 lb total)
+
|-
* 2 х 1000 lb AN-M65A1 Fin M129 bombs + 35 х SNEB type 23 rockets (2,000 lb total)
+
! [[SECAN 63 incendiary]] bombs
* 12 х T10 151 rockets + 35 х SNEB type 23 rockets
+
| 1 || || 1
* 73 х SNEB type 23 rockets
+
|-
* 35 х SNEB type 23 rockets + 2 х AIM-9B Sidewinder air-to-air missiles
+
! [[SNEB type 23]] rockets
 +
| 19 || 35 || 19
 +
|-
 +
! [[T10 151]] rockets
 +
| 6 || || 6
 +
|-
 +
! [[AA-20 Nord]] missiles
 +
| 1 || || 1
 +
|-
 +
! [[AIM-9B Sidewinder]] missiles
 +
| 1 || || 1
 +
|-
 +
! [[AS-20 Nord]] missiles
 +
| 1 || || 1
 +
|-
 +
| colspan="4" | Maximum permissible weight imbalance: 450 kg
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 
 +
* Without load
 +
* 2 x AIM-9B Sidewinder missiles
 +
* 2 x AA-20 Nord missiles
 +
* 12 x T10 151 rockets
 +
* 38 x SNEB type 23 rockets
 +
* 35 x SNEB type 23 rockets
 +
* 2 x AS-20 Nord missiles
 +
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 +
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)
 +
* 2 x SECAN 63 incendiary bombs
 +
{{Navigation-End}}
  
 
The {{PAGENAME}} was built to be a battlewagon of an aircraft, capable of fulfilling different roles as the mission dictated. This fighter has access to a multitude of both French and US armaments to round out its capabilities no matter what map it spawns on whether it is an air-to-air attack, ground-attack or both.
 
The {{PAGENAME}} was built to be a battlewagon of an aircraft, capable of fulfilling different roles as the mission dictated. This fighter has access to a multitude of both French and US armaments to round out its capabilities no matter what map it spawns on whether it is an air-to-air attack, ground-attack or both.
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Most maps in War Thunder lend themselves to cater to air-to-air attacks, especially on domination maps with battles to control airfields. For this purpose, the {{PAGENAME}} and morph into the fighter-interceptor role and pursue fighters, attackers and bombers without discrimination. Specific weapons for air-to-air combat include:
 
Most maps in War Thunder lend themselves to cater to air-to-air attacks, especially on domination maps with battles to control airfields. For this purpose, the {{PAGENAME}} and morph into the fighter-interceptor role and pursue fighters, attackers and bombers without discrimination. Specific weapons for air-to-air combat include:
  
* AIM-9B Sidewinder: The AIM-9B Sidewinder is an extremely effective short-range guided missile which acquires and maintains contact with its target through an IR lens on the head of the missile. Extremely quick and agile, this missile is very difficult to out-manoeuvre. Enemy fighters which out-manoeuvre this missile are typically left in a severely energy-depleted state, being an easy target to be eliminated with the firing aircraft's on-board  DEFA 552 autocannons.
+
* AIM-9B Sidewinder: The AIM-9B Sidewinder is an average early generation short-range guided missile which acquires and maintains contact with its target through an IR lens on the head of the missile. While being reasonably quick, this missile lags behind compared to later guided missiles in terms of agility, this missile is not very difficult to out-manoeuvre. It should be thus used more as a utility than a weapon, to make faster enemies bleed speed which will make it easier to take them out with your 30 mm DEFA cannons.
 
* AA-20 Nord: The AA-20, typically regarded as a stepping stone to future missiles, had many limitations in that it requires the pilot to guide the missile to its target through a command link. The missile's movement due to its fixed wings resulted in a steady roll rate, but guidance adjustments came through the combined efforts of the control system and gyroscope. Not the easy fire-and-forget style like the Sidewinder, this missile will take some skill and much practice to master.
 
* AA-20 Nord: The AA-20, typically regarded as a stepping stone to future missiles, had many limitations in that it requires the pilot to guide the missile to its target through a command link. The missile's movement due to its fixed wings resulted in a steady roll rate, but guidance adjustments came through the combined efforts of the control system and gyroscope. Not the easy fire-and-forget style like the Sidewinder, this missile will take some skill and much practice to master.
  
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Converting this fighter-interceptor to a fighter-bomber is as easy as changing out the suspended armament types. Options here range from using dropped munition bombs or unguided rockets, fired either singly or in salvos depending on the type.
 
Converting this fighter-interceptor to a fighter-bomber is as easy as changing out the suspended armament types. Options here range from using dropped munition bombs or unguided rockets, fired either singly or in salvos depending on the type.
  
* AS-20 Nord: The AS-20 is a modified version of the AA-20 to convert it to an Air-to-Ground missile, largely the main change was adding a larger warhead and installing an impact fuze. Limitations for this missile are the same as the AA-20 being a command guidance control missile which results in the pilot's concentration during the launch and contact with the target phase resulting in a vulnerable aircraft.
+
* AS-20 Nord: The AS-20 is a modified version of the AA-20 to convert it to an Air-to-Ground missile, largely the main change was adding a larger warhead and installing an impact fuse. Limitations for this missile are the same as the AA-20 being a command guidance control missile which results in the pilot's concentration during the launch and contact with the target phase resulting in a vulnerable aircraft.
* T10 151 rockets: These are unguided 68 mm rockets which are launched from a rocket pod. Typically rockets of this size are ineffective when fired singly, this rocket should be fired in salvos where chances are increased that one or more will hit the target. Best used against lighter vehicles, anti-aircraft guns and aircraft sitting on the airfield.  
+
* T10 151 rockets: These are unguided 68 mm rockets which are launched from a rocket pod. Typically rockets of this size are ineffective when fired singly, this rocket should be fired in salvos where chances are increased that one or more will hit the target. Best used against lighter vehicles, anti-aircraft guns and aircraft sitting on the airfield.
* 500 lb AN-M64A1 bomb: The AN-M64A1 is a good multi-purpose bomb which can have an effect on bases, but should be reserved for more hardened targets like fortified pill-boxes, medium to large tanks or vehicles which are clustered together.  
+
* 500 lb AN-M64A1 bomb: The AN-M64A1 is a good multi-purpose bomb which can have an effect on bases, but should be reserved for more hardened targets like fortified pill-boxes, medium to large tanks or vehicles which are clustered together.
* 1,000 lb AN-M65A1 Fin-M129 bomb: The AN-M51A1 is a heavy-hitting bomb which can do some serious damage to a base or other hardened targets. Though a waste against smaller and lighter targets, it can be effective when used against clustered targets (sometimes overkill).  
+
* 1,000 lb AN-M65A1 Fin-M129 bomb: The AN-M51A1 is a heavy-hitting bomb which can do some serious damage to a base or other hardened targets. Though a waste against smaller and lighter targets, it can be effective when used against clustered targets (sometimes overkill).
  
 
;Multi-use attack
 
;Multi-use attack
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In combination with the 30 mm DEFA 552 cannons, the {{PAGENAME}} can be outfitted with SNEB type 23 unguided rockets which can be utilised with great effect both in the air and on the ground.
 
In combination with the 30 mm DEFA 552 cannons, the {{PAGENAME}} can be outfitted with SNEB type 23 unguided rockets which can be utilised with great effect both in the air and on the ground.
  
* SNEB Type 23 rockets: The SNEB Type 23 rockets area available in greater quantities than the T10 151's with numbers as great as 73. For air-to-air, these rockets are most effective when used against bomber aircraft as they are typically slower and a larget target, perfect for a large salvo launch of type 23 rockets. When encountering lighter ground targets which are in relatively close proximity to each other large amounts of the SNEB Type 23 rockets can cover large areas of ground with exploding rockets highly increasing the chances of hitting one or more targets in a single pass. These rockets can be considered an area deniability weapon as when salvos are fired at an airfield, aircraft attempting to land intent on capturing the runway will most likely power up and abort the landing or risk the destruction of their aircraft.
+
* SNEB type 23 rockets: The SNEB type 23 rockets area available in greater quantities than the T10 151's with numbers as great as 73. For air-to-air, these rockets are most effective when used against bomber aircraft as they are typically slower and a large target, perfect for a large salvo launch of type 23 rockets. When encountering lighter ground targets which are in relatively close proximity to each other large amounts of the SNEB type 23 rockets can cover large areas of ground with exploding rockets highly increasing the chances of hitting one or more targets in a single pass. These rockets can be considered an area denial weapon as when salvos are fired at an airfield, aircraft attempting to land intent on capturing the runway will most likely power up and abort the landing or risk the destruction of their aircraft.
  
 
Thanks to the many different options of suspended armaments available to this aircraft, options and roles can be mixed and matched to the pilot's desires and the map's available targets, for either air-to-air combat, ground-attack combat or a mixed-bag of both. The {{PAGENAME}} can be a jack-of-all-trades and when coming up against one, the attacking pilot making assumptions may find themselves rethinking the attack when the {{PAGENAME}} turns the tables.
 
Thanks to the many different options of suspended armaments available to this aircraft, options and roles can be mixed and matched to the pilot's desires and the map's available targets, for either air-to-air combat, ground-attack combat or a mixed-bag of both. The {{PAGENAME}} can be a jack-of-all-trades and when coming up against one, the attacking pilot making assumptions may find themselves rethinking the attack when the {{PAGENAME}} turns the tables.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Dassault {{PAGENAME}} is the result of many years of research and development, specifically learning lessons from earlier Mystere fighters. The result is a well-rounded fighter/interceptor/bomber aircraft which will have no problems finding a role on any map to maximize its potential. Suspended weapon options for this aircraft give it the potential for air-to-air combat, ground-attack combat or even a complementary mix of both types of weapons to go after targets of opportunity both in the air and on the ground. Though not a glamorous and well-known fighter such as those from other nations, the {{PAGENAME}} can be a diamond in the rough which can sneak its way up the leader board racking up destroyed aircraft, ground targets and even enemy bases.  
+
The Dassault {{PAGENAME}} is the result of many years of research and development, specifically learning lessons from earlier Mystère fighters. The result is a well-rounded fighter/interceptor/bomber aircraft which will have no problems finding a role on any map to maximize its potential. Suspended weapon options for this aircraft give it the potential for air-to-air combat, ground-attack combat or even a complementary mix of both types of weapons to go after targets of opportunity both in the air and on the ground. Though not a glamorous and well-known fighter such as those from other nations, the {{PAGENAME}} can be a diamond in the rough which can sneak its way up the leader board racking up destroyed aircraft, ground targets and even enemy bases.
  
For lack of better words, the {{PAGENAME}} in air-to-air combat can be a very effective face-puncher, in that it does quite well in head-to-head attacks. When lining up a head-on attack, a short burst from the dual 30 mm cannons is enough to send an enemy jet down in flames. Though a poor position to get a lock for the AIM-9B Sidewinders, head-on attacks are the perfect opportunity to unfurl an AA.20 Nord guided missile. During head-ons, since you are already flying toward an enemy pilot, the AA.20 can be launched and guided right into the path of the incoming fighter for what is typically a destroying blow.  The AIM-9B missiles should be reserved for slower aircraft such as attackers, bombers and helicopters which typically cannot outmanoeuvre the missiles whereas faster fighters can break the missile lock with high-g manoeuvres. When faster fighters are on the {{PAGENAME}}’s tail, don’t forget to reduce throttle, pop speed brakes, drop combat flaps and manoeuvre to one side or the other, this will make it extremely difficult for the trailing enemy fighter to get a gun/missile solution and will typically overshoot, allowing the {{PAGENAME}} to raise flaps, close air-brakes and increase throttle to get guns on the enemy fighter.
+
For lack of better words, the {{PAGENAME}} in air-to-air combat can be a very effective face-puncher, in that it does quite well in head-to-head attacks. When lining up a head-on attack, a short burst from the dual 30 mm cannons is enough to send an enemy jet down in flames. Though a poor position to get a lock for the AIM-9B Sidewinders, head-on attacks are the perfect opportunity to unfurl an AA-20 Nord guided missile. During head-ons, since you are already flying toward an enemy pilot, the AA-20 can be launched and guided right into the path of the incoming fighter for what is typically a destroying blow.  The AIM-9B missiles should be reserved for slower aircraft such as strike aircraft, bombers and helicopters which typically cannot outmanoeuvre the missiles whereas faster fighters can break the missile lock with high-G manoeuvres. When faster fighters are on the {{PAGENAME}}'s tail, don't forget to reduce throttle, pop air brakes, drop combat flaps and manoeuvre to one side or the other, this will make it extremely difficult for the trailing enemy fighter to get a gun/missile solution and will typically overshoot, allowing the {{PAGENAME}} to raise flaps, close air brakes and increase throttle to get guns on the enemy fighter. Use this tactic only as a last resort because since the Super Mystère bleeds a lot of speed in turns, you may end up being too slow to gun the enemy down after they have overshot you. The Super Mystère cannot survive prolonged dogfights due to the low MER, but is very agile in high energy states, and can roll with ease, making it a very good plane to force an overshoot.
  
The {{PAGENAME}} has a wide array of ground-attack ordnance and can weasel its way into a battleground to take out targets ranging from soft anti-aircraft to heavy tanks and enemy bases. SNEB Type 23 rockets are small, but used en mass can wreak havoc upon ground targets especially those which are clustered quite close together. Unguided rockets can also be especially useful against enemy fighters which may be attempting to capture an airfield as unlike bullets, the rockets only need to explode close to the aircraft to inflict damage. If the pilot elects to, they can become a fighter-bomber heavy mover and carry up to 2,000 lbs of bombs allowing for severe damage to be inflicted to heavier targets and bases. The pilot will need to be aware that carrying the heavier ordnance will impact the aircraft’s manoeuvrability and flight characteristics until the ordnance is released.  
+
The {{PAGENAME}} has a wide array of ground-attack ordnance and can weasel its way into a battleground to take out targets ranging from soft anti-aircraft to heavy tanks and enemy bases. SNEB type 23 rockets are small, but used en masse can wreak havoc upon ground targets especially those which are clustered quite close together. Unguided rockets can also be especially useful against enemy fighters which may be attempting to capture an airfield as unlike bullets, the rockets only need to explode close to the aircraft to inflict damage. If the pilot elects to, they can become a fighter-bomber heavy mover and carry up to 2,000 lbs of bombs allowing for severe damage to be inflicted to heavier targets and bases. The pair of AS-20 Nord missiles are devastating to enemy ground vehicles and with their heavy payload and the overpressure mechanic, a direct hit isn't always necessary. They are guided with keyboard controls so you must be very accurate, as you have only 2 of these. The pilot needs to be aware that carrying the heavier ordnance will impact the aircraft's manoeuvrability and flight characteristics until the ordnance is released.
  
Being a middle-of-the-road fighter, the {{PAGENAME}} cannot take any other fighters for granted. Many enemy fighters will have a speed advantage and will be able to run circles around it, however, the Mystere must learn to drastically reduce its speed a times to force overshoots of both aircraft and missiles, however, they must be ready to counter the enemy or else they will just try to chase them down again. Though the {{PAGENAME}} may have a speed advantage over earlier fighters, that is no need to become complacent, the slower fighters can attempt the same strategy as the Mystere when going against faster aircraft and position for an overshoot, forcing the {{PAGENAME}} out front and within gun range. The {{PAGENAME}} is susceptible to missile fire (especially AIM-9 Sidewinders) and for [[Boom & Zoom]] fighters which seem to swoop in from out of nowhere to claim a victim. The critical thing for a {{PAGENAME}} pilot to do is to maintain their situational awareness, keep their speed up and look for targets of opportunity.
+
Being a middle-of-the-road fighter, the {{PAGENAME}} cannot take any other fighters for granted. Many enemy fighters will have a speed advantage and will be able to run circles around it, however, the Mystère must learn to drastically reduce its speed a times to force overshoots of both aircraft and missiles, however, they must be ready to counter the enemy or else they will just try to chase them down again. Though the {{PAGENAME}} may have a speed advantage over earlier fighters, that is no need to become complacent, the slower fighters can attempt the same strategy as the Mystère when going against faster aircraft and position for an overshoot, forcing the {{PAGENAME}} out front and within gun range. The {{PAGENAME}} is susceptible to missile fire (especially AIM-9 Sidewinders) and for [[Boom & Zoom]] fighters which seem to swoop in from out of nowhere to claim a victim. The critical thing for a {{PAGENAME}} pilot to do is to maintain their situational awareness, keep their speed up and look for targets of opportunity.
 +
 
 +
=== Radars ===
 +
<!--{{main|AN/APG-30}}-->
 +
The Super Mystere B2 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.
 +
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
  
<!--===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | AN/APG-30 - Rangefinding radar
 
|-
 
|-
! colspan="7" | MEC elements
+
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
|-
 
|-
! rowspan="2" | Mixer
+
| 2,750 m || 300 m || ±9° || ±9°
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}-->
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Compressor
 
|
 
| Offensive 30 mm
 
| ALCAN 502 500
 
| Matra Type 61
 
|-
 
| II
 
| New boosters
 
|
 
| Airframe
 
|
 
| ALCAN 502 1000
 
| Matra Type 116
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 30 mm cannons
 
| Nord AA.20
 
| Matra Type 105
 
|-
 
| IV
 
| G-suit
 
|
 
| Cover
 
|
 
| Nord AS.20
 
| AIM-9B
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Faster in level flight than a majority of similar rank aircraft
 
* Faster in level flight than a majority of similar rank aircraft
 
* Afterburner provides superior high-speed acceleration compared to many of its peers
 
* Afterburner provides superior high-speed acceleration compared to many of its peers
* Good armament and a wide range of ordinance options
+
* Good armament and a wide range of ordnance options
<!--* Poor MER can be used to make opponents overshoot-->
 
 
* Good pilot protection
 
* Good pilot protection
 +
* Has a drogue chute to aid braking when landing
 +
* SNEB Type 23 rockets launch from the middle fuselage, providing accurate aim even when fired from further distances from the target
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Poor vertical energy retention
 
* Poor vertical energy retention
<!--* Poor MER under 800kph (IAS)-->
+
* Cannot reach Mach 1 in level flight below 6,000 m (19,700 ft)
* Mediocre low-speed acceleration
+
* Mediocre low-speed acceleration even with afterburner
* Lackluster stock performance
+
* Lacklustre stock performance
* 15-meter proximity fuse on the AA 20 missiles will sometimes result in no damage hits
+
* 15-meter proximity fuse on the AA-20 missiles will sometimes result in no damage hits
 +
* Faces faster opponents when uptiered
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
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<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The Super Mystere B2 is a variant of the Dassault Super Mystère, the first supersonic aircraft in Western Europe to reach serial production. The aircraft was a development upon the previous MD.454 Mystère IV, featuring numerous improvements including a more powerful engine and a larger wing sweep. The Super Mystère began entering service in the late 1950s and served as the primary French fighter-bomber; the Super Mystère would remain in service until the late 1970s.
 +
 
 +
The Super Mystère represents the final evolution of the Dassault Ouragan / Mystère family which began with the first flight of the Ouragan prototype in early 1949. Compared to the previous Mystère IV, the Super Mystère included numerous improvements: notably, the wing sweep was increased to 45 degrees (compared to the Mystère IV's 41 degree sweep), and the installation of a new afterburning engine. The first Super Mystère prototype flew on March 2nd, 1954, and broke the sound barrier the following day.
 +
 
 +
In 1957, the Super Mystère entered service as the Super Mystère B.2: the main change compared to the prototypes was the fitting of a new, more powerful SNECMA Atar 101G engine. In total, 180 Super Mystère B2s would be built, serving as the primary French fighter-bomber & attack aircraft until the late 1970s. Additionally, 24 Super Mystères were sold to Israel in 1958. These aircraft would fight in the Six-Day War and Yom Kippur War, and some of the aircraft would be sold to Honduras in the late 1970s.
 +
 
 +
=== [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|Devblog]] ===
 
The Super Mystère was the final aircraft of the Mystère family of jet fighters, whose development history began with the creation of the Dassault Ouragan in the late 1940s. Featuring a modified design over the preceding Mystère 4 and being fitted with the new Rolls-Royce Avon afterburning turbojet engine, the resulting Super Mystère B.1 prototype became the first French supersonic jet fighter after conducting its maiden flight in March 1955.
 
The Super Mystère was the final aircraft of the Mystère family of jet fighters, whose development history began with the creation of the Dassault Ouragan in the late 1940s. Featuring a modified design over the preceding Mystère 4 and being fitted with the new Rolls-Royce Avon afterburning turbojet engine, the resulting Super Mystère B.1 prototype became the first French supersonic jet fighter after conducting its maiden flight in March 1955.
  
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As the Super Mystère was slowly being phased out of French and Israeli service, Israel sold around a dozen of its Super Mystères to Honduras. In service with Honduras, the Super Mystères undertook their final missions as part of actions against Nicaraguan forces during border skirmishes before being ultimately decommissioned in  1996.
 
As the Super Mystère was slowly being phased out of French and Israeli service, Israel sold around a dozen of its Super Mystères to Honduras. In service with Honduras, the Super Mystères undertook their final missions as part of actions against Nicaraguan forces during border skirmishes before being ultimately decommissioned in  1996.
 
''- From [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|Devblog]]''
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=md_460 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
<div><ul>
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<gallery mode="packed" heights="200">
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 001.jpg|thumb|none|250px|]] </li>
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File:Super Mystere wtwallpaper 001.jpg
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 002.jpg|thumb|none|250px|]] </li>
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File:Super Mystere wtwallpaper 002.jpg
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 003.jpg|thumb|none|250px|]] </li>
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File:Super Mystere wtwallpaper 003.jpg
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 004.jpg|thumb|none|250px|]] </li>
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File:Super Mystere wtwallpaper 004.jpg
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 005.jpg|thumb|none|250px|]] </li>
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File:Super Mystere wtwallpaper 005.jpg
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 006.jpg|thumb|none|250px|]] </li>
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File:Super Mystere wtwallpaper 006.jpg
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 007.jpg|thumb|none|250px|]] </li>
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File:Super Mystere wtwallpaper 007.jpg
<li style="display: inline-block;"> [[File:Super Mystere wtwallpaper 008.jpg|thumb|none|250px|]] </li>
+
File:Super Mystere wtwallpaper 008.jpg
</ul></div>
+
</gallery>
  
 
;Videos
 
;Videos
 
{{Youtube-gallery|D5E31zE4Ko4|''Aesthetics above Performance! Super Mystere B2'' - '''Jengar'''|tEQx2gxxifw|''Super Mystère B2 8 Kills - I Appreciate It'' - '''Adam514'''|cLlIx_DOYRY|''Super Mystère - First Flight (Simulator)'' - '''Cpt Toastman'''}}
 
{{Youtube-gallery|D5E31zE4Ko4|''Aesthetics above Performance! Super Mystere B2'' - '''Jengar'''|tEQx2gxxifw|''Super Mystère B2 8 Kills - I Appreciate It'' - '''Adam514'''|cLlIx_DOYRY|''Super Mystère - First Flight (Simulator)'' - '''Cpt Toastman'''}}
  
== See also ==  
+
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
* ␙Super Mystere B2 - <small>([[wt:en/news/6286-esport-war-thunder-youtube-cup-results-en|YouTube Cup 2019]] prize)</small>
  
 
;Contemporary fighters
 
;Contemporary fighters
  
 
* [[F-100D]]
 
* [[F-100D]]
* [[MiG-19_(Family)|MiG-19]]
+
* [[MiG-19 (Family)]]
* [[Hunter F 1]]
+
* [[Hunter (Family)]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|[Devblog<nowiki>]</nowiki> Super Mystère B.2: Over the Barrier]]
+
* [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|[Devblog] Super Mystère B.2: Over the Barrier]]
* Dassault Aviation. (n.d.). Super Mystère: origins, characteristics and performance data. Retrieved October 2019, from [https://www.dassault-aviation.com/en/passion/aircraft/military-dassault-aircraft/super-mystere/| Dassault military aircraft - Super Mystere].  
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* [https://forum.warthunder.com/index.php?/topic/445745-super-myst%C3%A8re-b2/ Official data sheet - more details about the performance]
 +
* Dassault Aviation. (n.d.). Super Mystère: origins, characteristics and performance data. Retrieved October 2019, from [https://www.dassault-aviation.com/en/passion/aircraft/military-dassault-aircraft/super-mystere/ Dassault military aircraft - Super Mystere].
  
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{{AirManufacturer Dassault}}
 
{{France jet aircraft}}
 
{{France jet aircraft}}

Latest revision as of 21:41, 7 January 2024

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Challenger DS Pack
This page is about the French jet fighter Super Mystere B2. For other versions, see Mystere (Family).
Super Mystere B2
md_460.png
GarageImage Super Mystere B2.jpg
ArtImage Super Mystere B2.jpg
Super Mystere B2
AB RB SB
9.0 9.0 9.0
Research:94 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The French Super Mystère B2 was designed, developed and manufactured by Dassault Aviation as a multi-role fighter-bomber, a new niche which would later encompass such aircraft as the F-105 Thunderchief and the F-4C Phantom which could not be pigeon-holed into one type of combat role. The multi-role function created a combat multiplier with just one aircraft instead of needing several specialized aircraft to do certain jobs. A last-minute change of targets could allow for weapons change or multiple types of ordnance can be carried to take on one or more roles during a combat run. The Super Mystère was the culminating aircraft in a series of four other predecessors before it. Initially starting with the Dassault Ouragan, modifications and upgrades led to the Mystère II, Mystère III and Mystère IV. The Mystère series fighters, while quick, could not reach supersonic speeds except during a dive whereas, like many of the newer aircraft of the time, the Super Mystère had swept wings which allowed it to achieve supersonic flight during level flight. The Super Mystere B2 was France's first aircraft capable of reaching supersonic speeds in level flight, which meant that it also was very attractive to other nations in the weapons market. It was exported to Israel, El Salvador and Honduras, and it helped solidify France as a major weapons producer.

It was introduced in Update 1.87 "Locked On". The Super Mystere B2 can fulfil a multi-role function by either being a fighter-interceptor or a fighter-bomber. Outfitted with the afterburner, this fighter can easily become an interceptor either going after fighters or bombers. This fighter is outfitted with two 30 mm DEFA 552 autocannons as its main weapon and also can be fitted with SNEB type 23 rockets, T10 151 rockets, AA-20 Nord missiles or AIM-9B Sidewinder missiles for air to air combat. Though the rockets and missiles are not a guarantee that the enemy will be hit and go down, always be ready to follow up with the DEFA 552 as the enemy fighter will most likely be in an energy-drained situation and a relatively easy target to mop up with the autocannon.Though relatively nimble and quick when outfitted for air-to-air combat, things change when switched to ground-pounding. The speed and manoeuvrability trade-off is worth it as this fighter converted to a bomber can carry a hefty payload for an aircraft of its size. Ground-attack rockets are a good option especially with the T10 151 or SNEB type 23 to focus on attacking lighter clustered targets. For direct bomb-to-target ordnance, the aircraft has the choice of outfitting either 1,000 or 2,000 lbs of bombs, enough to do serious damage to larger ships, hardened targets and bases.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 199 km/h
Turn time31 s
Max altitude17 000 m
EngineSNECMA Atar 101G2
Type
Cooling systemAir
Take-off weight12 t

The Super Mystere B2 is a typical middle of the road jet fighter in terms of flight performance. With its swept wings, it has a distinct advantage over earlier fighters with straight wings, however, it is surpassed by those jets which can hit or hit close to Mach 2. Modifications and upgrades from earlier Mystère fighters moulded the Super Mystere B2 into what it is, going from its swept wings and tailplanes to its strengthened wing spars all held together with titanium bolts. This aircraft is meant to go fast, meant to make high-g manoeuvres and to carry heavy payloads when required.

Outfitted with an afterburner, this fighter has decent acceleration and can achieve >Mach speed in level flight and even faster during a dive. This fighter does handle well during a dive and control stiffening does not begin until around 900 km/h and starts to become severe around 1,050 km/h. Though the wings have been reinforced for the greater weight loads, the wings can potentially shear off at around 1,265 km/h. When carrying heavier loads such as the AN-M64A1 500 lb or AN-M65A1 1,000 lb bombs the overall manoeuvrability and acceleration of this aircraft will suffer, but not as bad as some of the other contemporary fighters in a similar situation.

Due to the possibility of being attacked by faster jet fighters, it is important to try to set up the enemy to overshoot the Super Mystere B2 and one way to do that when being tailed is to reduce throttle, extend air brakes and manoeuvre to the right or left, if the chasing fighter cannot compensate to the Mystère's manoeuvres then they will zoom past, which will allow the Super Mystere B2 to retract flaps, go full throttle and target the fleeing aircraft to attempt a firing solution.

While the acceleration in this aircraft is decent, the climb rate is quite good and this fighter does have a good bit of energy retention when coming out of a dive. When manoeuvring in this fighter, it is best to make short and quick movements rather than long turning manoeuvres to help conserve energy. This aircraft has an excellent roll rate and when aerial combat fighting, the style which lends the best to the strengths of the fighter is the Boom & Zoom manoeuvres.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,175 1,141 17000 31.8 33.1 47.4 47.4 800
Upgraded 1,209 1,199 30.4 31.0 76.1 61.0
A pair of Super Mystere B2 fighters preparing to engage enemy targets.

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,265 447 620 589 435 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 600 < 610 < 590 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
SNECMA Atar 101G2 1 7,213 kg 264 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 35m fuel
950 kg Afterburning axial-flow turbojet 7,822 kg 8,361 kg 8,934 kg 9,244 kg 10,490 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 35m fuel MGW
Stationary 3,003 kgf 4,148 kgf 0.53 0.50 0.46 0.45 0.39
Optimal 3,222 kgf
(600 km/h)
4,540 kgf
(600 km/h)
0.58 0.54 0.51 0.49 0.43

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear447 km/h
  • 14 mm steel plate - front cockpit
  • 14 mm steel plate - behind the pilot's seat
  • 14 mm steel plate - behind the pilot's headrest (the two 14 mm plates butt up against each other effectively providing 28 mm total or 30 mm when adjusting for constructional armour slope angle)
  • 40 mm bulletproof glass in canopy windshield
An X-ray view of the Super Mystere B2 displaying the various armour protection in the aircraft.

The Super Mystere B2 is a fighter which is in a unique position of being in a transitional period between the end of World War II and the Vietnam Era. Still holding onto some of the facets of a WW II fighter which later fighters eliminate, this French fighter has a decent amount of armour to protect the pilot, something later jets forgo to allow for more speed and to carry more ordnance. The pilot of the Super Mystere B2 is well protected from the front with a bulletproof windscreen which due to its slope has an effective thickness of 67 mm. The huge gaping hole in the front of the aircraft sucking in copious amounts of air for the engine presents a problem, as, during head-on attacks, bullets potentially could fly right into the air intake and penetrate the cockpit with very little resistance. To combat this problem, the fighter has a 14 mm steel plate which blocks the entire front area of the cockpit area, protecting the pilot but leaving enough space for the air to get to the engine.

During attacks from behind, the pilot is again protected by two plates, one directly behind the seat and a second one behind the headrest with the combination of the two plates providing around 30 mm of protection. The rest of the critical components of the aircraft are left relatively unprotected with many fuel tanks in the wings, more in the fuselage surrounding the engine and the engine itself. When attacking this aircraft, the wings and centre fuselage provide the best areas of attack as they are most likely to hit a critical component or blow off a wing. Pilot sniping may be effective from the side, but trying to line up that shot will be difficult and the attacking pilot will have a better chance to hit the larger areas of the wings or fuselage.

Modifications and economy

Repair costBasic → Reference
AB3 343 → 4 543 Sl icon.png
RB9 315 → 12 659 Sl icon.png
SB10 349 → 14 064 Sl icon.png
Total cost of modifications169 600 Rp icon.png
265 800 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
260 Ge icon.png
Mods booster.png
New boosters
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
260 Ge icon.png
Mods armor frame.png
Airframe
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
440 Ge icon.png
Mods jet compressor.png
Compressor
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
440 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods jet engine.png
Engine
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods armor cover.png
Cover
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
640 Ge icon.png
Mods g suit.png
G-suit
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
640 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
260 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
ALCAN 502 500
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
260 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
Matra Type 61
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
260 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Mk2
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
260 Ge icon.png
Mods pilon bomb.png
ALCAN 502 1000
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
440 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
Matra Type 116
Research:
9 500 Rp icon.png
Cost:
15 000 Sl icon.png
440 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods pilon rocket.png
Matra Type 105
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods air to air missile.png
Nord AA.20
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods pilon rocket.png
Nord AS.20
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
640 Ge icon.png
Mods air to air missile.png
AIM-9B
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
640 Ge icon.png

Armaments

Offensive armament

Main article: DEFA 552 (30 mm)

The Super Mystere B2 is armed with:

  • 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)

The Super Mystere B2 like many of the fighters of the time got away from machine guns and were outfitted with autocannons, in this case, 30 mm DEFA 552 cannons. Lessons learned the hard way in other aircraft resulted in the lower fuselage under where the cockpit is, but behind the air-intake to the aircraft. This resulting location provided optimal fire control as convergence is not an issue, however, the pilot must still correct for bullet drop for the 30 mm rounds. Also, exhaust gasses from the cannons were not anywhere near air intake and did not threaten to choke out the engine as happened with the Hunter F.6 or the MiG-19 fighters when their guns were fired and exhaust gasses were ingested into the air intakes. The two DEFA 552 cannons only have 150 rounds per gun which require the pilot to exercise trigger control so not to waste ammunition.

Suspended armament

The Super Mystere B2 can be outfitted with the following ordnance:

1 2 3
Hardpoints Mystere IVA.png
500 lb AN-M64A1 bombs 1 1
1,000 lb AN-M65A1 Fin M129 bombs 1 1
SECAN 63 incendiary bombs 1 1
SNEB type 23 rockets 19 35 19
T10 151 rockets 6 6
AA-20 Nord missiles 1 1
AIM-9B Sidewinder missiles 1 1
AS-20 Nord missiles 1 1
Maximum permissible weight imbalance: 450 kg
Default weapon presets
  • Without load
  • 2 x AIM-9B Sidewinder missiles
  • 2 x AA-20 Nord missiles
  • 12 x T10 151 rockets
  • 38 x SNEB type 23 rockets
  • 35 x SNEB type 23 rockets
  • 2 x AS-20 Nord missiles
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)
  • 2 x SECAN 63 incendiary bombs

The Super Mystere B2 was built to be a battlewagon of an aircraft, capable of fulfilling different roles as the mission dictated. This fighter has access to a multitude of both French and US armaments to round out its capabilities no matter what map it spawns on whether it is an air-to-air attack, ground-attack or both.

Air-to-air attack

Most maps in War Thunder lend themselves to cater to air-to-air attacks, especially on domination maps with battles to control airfields. For this purpose, the Super Mystere B2 and morph into the fighter-interceptor role and pursue fighters, attackers and bombers without discrimination. Specific weapons for air-to-air combat include:

  • AIM-9B Sidewinder: The AIM-9B Sidewinder is an average early generation short-range guided missile which acquires and maintains contact with its target through an IR lens on the head of the missile. While being reasonably quick, this missile lags behind compared to later guided missiles in terms of agility, this missile is not very difficult to out-manoeuvre. It should be thus used more as a utility than a weapon, to make faster enemies bleed speed which will make it easier to take them out with your 30 mm DEFA cannons.
  • AA-20 Nord: The AA-20, typically regarded as a stepping stone to future missiles, had many limitations in that it requires the pilot to guide the missile to its target through a command link. The missile's movement due to its fixed wings resulted in a steady roll rate, but guidance adjustments came through the combined efforts of the control system and gyroscope. Not the easy fire-and-forget style like the Sidewinder, this missile will take some skill and much practice to master.
Air-to-ground attack

Converting this fighter-interceptor to a fighter-bomber is as easy as changing out the suspended armament types. Options here range from using dropped munition bombs or unguided rockets, fired either singly or in salvos depending on the type.

  • AS-20 Nord: The AS-20 is a modified version of the AA-20 to convert it to an Air-to-Ground missile, largely the main change was adding a larger warhead and installing an impact fuse. Limitations for this missile are the same as the AA-20 being a command guidance control missile which results in the pilot's concentration during the launch and contact with the target phase resulting in a vulnerable aircraft.
  • T10 151 rockets: These are unguided 68 mm rockets which are launched from a rocket pod. Typically rockets of this size are ineffective when fired singly, this rocket should be fired in salvos where chances are increased that one or more will hit the target. Best used against lighter vehicles, anti-aircraft guns and aircraft sitting on the airfield.
  • 500 lb AN-M64A1 bomb: The AN-M64A1 is a good multi-purpose bomb which can have an effect on bases, but should be reserved for more hardened targets like fortified pill-boxes, medium to large tanks or vehicles which are clustered together.
  • 1,000 lb AN-M65A1 Fin-M129 bomb: The AN-M51A1 is a heavy-hitting bomb which can do some serious damage to a base or other hardened targets. Though a waste against smaller and lighter targets, it can be effective when used against clustered targets (sometimes overkill).
Multi-use attack

In combination with the 30 mm DEFA 552 cannons, the Super Mystere B2 can be outfitted with SNEB type 23 unguided rockets which can be utilised with great effect both in the air and on the ground.

  • SNEB type 23 rockets: The SNEB type 23 rockets area available in greater quantities than the T10 151's with numbers as great as 73. For air-to-air, these rockets are most effective when used against bomber aircraft as they are typically slower and a large target, perfect for a large salvo launch of type 23 rockets. When encountering lighter ground targets which are in relatively close proximity to each other large amounts of the SNEB type 23 rockets can cover large areas of ground with exploding rockets highly increasing the chances of hitting one or more targets in a single pass. These rockets can be considered an area denial weapon as when salvos are fired at an airfield, aircraft attempting to land intent on capturing the runway will most likely power up and abort the landing or risk the destruction of their aircraft.

Thanks to the many different options of suspended armaments available to this aircraft, options and roles can be mixed and matched to the pilot's desires and the map's available targets, for either air-to-air combat, ground-attack combat or a mixed-bag of both. The Super Mystere B2 can be a jack-of-all-trades and when coming up against one, the attacking pilot making assumptions may find themselves rethinking the attack when the Super Mystere B2 turns the tables.

Usage in battles

The Dassault Super Mystere B2 is the result of many years of research and development, specifically learning lessons from earlier Mystère fighters. The result is a well-rounded fighter/interceptor/bomber aircraft which will have no problems finding a role on any map to maximize its potential. Suspended weapon options for this aircraft give it the potential for air-to-air combat, ground-attack combat or even a complementary mix of both types of weapons to go after targets of opportunity both in the air and on the ground. Though not a glamorous and well-known fighter such as those from other nations, the Super Mystere B2 can be a diamond in the rough which can sneak its way up the leader board racking up destroyed aircraft, ground targets and even enemy bases.

For lack of better words, the Super Mystere B2 in air-to-air combat can be a very effective face-puncher, in that it does quite well in head-to-head attacks. When lining up a head-on attack, a short burst from the dual 30 mm cannons is enough to send an enemy jet down in flames. Though a poor position to get a lock for the AIM-9B Sidewinders, head-on attacks are the perfect opportunity to unfurl an AA-20 Nord guided missile. During head-ons, since you are already flying toward an enemy pilot, the AA-20 can be launched and guided right into the path of the incoming fighter for what is typically a destroying blow. The AIM-9B missiles should be reserved for slower aircraft such as strike aircraft, bombers and helicopters which typically cannot outmanoeuvre the missiles whereas faster fighters can break the missile lock with high-G manoeuvres. When faster fighters are on the Super Mystere B2's tail, don't forget to reduce throttle, pop air brakes, drop combat flaps and manoeuvre to one side or the other, this will make it extremely difficult for the trailing enemy fighter to get a gun/missile solution and will typically overshoot, allowing the Super Mystere B2 to raise flaps, close air brakes and increase throttle to get guns on the enemy fighter. Use this tactic only as a last resort because since the Super Mystère bleeds a lot of speed in turns, you may end up being too slow to gun the enemy down after they have overshot you. The Super Mystère cannot survive prolonged dogfights due to the low MER, but is very agile in high energy states, and can roll with ease, making it a very good plane to force an overshoot.

The Super Mystere B2 has a wide array of ground-attack ordnance and can weasel its way into a battleground to take out targets ranging from soft anti-aircraft to heavy tanks and enemy bases. SNEB type 23 rockets are small, but used en masse can wreak havoc upon ground targets especially those which are clustered quite close together. Unguided rockets can also be especially useful against enemy fighters which may be attempting to capture an airfield as unlike bullets, the rockets only need to explode close to the aircraft to inflict damage. If the pilot elects to, they can become a fighter-bomber heavy mover and carry up to 2,000 lbs of bombs allowing for severe damage to be inflicted to heavier targets and bases. The pair of AS-20 Nord missiles are devastating to enemy ground vehicles and with their heavy payload and the overpressure mechanic, a direct hit isn't always necessary. They are guided with keyboard controls so you must be very accurate, as you have only 2 of these. The pilot needs to be aware that carrying the heavier ordnance will impact the aircraft's manoeuvrability and flight characteristics until the ordnance is released.

Being a middle-of-the-road fighter, the Super Mystere B2 cannot take any other fighters for granted. Many enemy fighters will have a speed advantage and will be able to run circles around it, however, the Mystère must learn to drastically reduce its speed a times to force overshoots of both aircraft and missiles, however, they must be ready to counter the enemy or else they will just try to chase them down again. Though the Super Mystere B2 may have a speed advantage over earlier fighters, that is no need to become complacent, the slower fighters can attempt the same strategy as the Mystère when going against faster aircraft and position for an overshoot, forcing the Super Mystere B2 out front and within gun range. The Super Mystere B2 is susceptible to missile fire (especially AIM-9 Sidewinders) and for Boom & Zoom fighters which seem to swoop in from out of nowhere to claim a victim. The critical thing for a Super Mystere B2 pilot to do is to maintain their situational awareness, keep their speed up and look for targets of opportunity.

Radars

The Super Mystere B2 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • Faster in level flight than a majority of similar rank aircraft
  • Afterburner provides superior high-speed acceleration compared to many of its peers
  • Good armament and a wide range of ordnance options
  • Good pilot protection
  • Has a drogue chute to aid braking when landing
  • SNEB Type 23 rockets launch from the middle fuselage, providing accurate aim even when fired from further distances from the target

Cons:

  • Poor vertical energy retention
  • Cannot reach Mach 1 in level flight below 6,000 m (19,700 ft)
  • Mediocre low-speed acceleration even with afterburner
  • Lacklustre stock performance
  • 15-meter proximity fuse on the AA-20 missiles will sometimes result in no damage hits
  • Faces faster opponents when uptiered

History

The Super Mystere B2 is a variant of the Dassault Super Mystère, the first supersonic aircraft in Western Europe to reach serial production. The aircraft was a development upon the previous MD.454 Mystère IV, featuring numerous improvements including a more powerful engine and a larger wing sweep. The Super Mystère began entering service in the late 1950s and served as the primary French fighter-bomber; the Super Mystère would remain in service until the late 1970s.

The Super Mystère represents the final evolution of the Dassault Ouragan / Mystère family which began with the first flight of the Ouragan prototype in early 1949. Compared to the previous Mystère IV, the Super Mystère included numerous improvements: notably, the wing sweep was increased to 45 degrees (compared to the Mystère IV's 41 degree sweep), and the installation of a new afterburning engine. The first Super Mystère prototype flew on March 2nd, 1954, and broke the sound barrier the following day.

In 1957, the Super Mystère entered service as the Super Mystère B.2: the main change compared to the prototypes was the fitting of a new, more powerful SNECMA Atar 101G engine. In total, 180 Super Mystère B2s would be built, serving as the primary French fighter-bomber & attack aircraft until the late 1970s. Additionally, 24 Super Mystères were sold to Israel in 1958. These aircraft would fight in the Six-Day War and Yom Kippur War, and some of the aircraft would be sold to Honduras in the late 1970s.

Devblog

The Super Mystère was the final aircraft of the Mystère family of jet fighters, whose development history began with the creation of the Dassault Ouragan in the late 1940s. Featuring a modified design over the preceding Mystère 4 and being fitted with the new Rolls-Royce Avon afterburning turbojet engine, the resulting Super Mystère B.1 prototype became the first French supersonic jet fighter after conducting its maiden flight in March 1955.

Following the successful maiden flight of the prototype of the Super Mystère, a more refined production version of the machine was created shortly afterwards. Known as the Super Mystère B.2, the production version of the aircraft featured the SNECMA Atar 101G engine, compared to the Rolls-Royce Avon found on the prototype.

The Super Mystère B.2 entered production in 1956, with an initial contract for 150 aircraft being signed. By the end of production in 1959, around 180 Super Mystère B.2s were built out of a planned 370 units.

Entering service with the French Air Force in 1957, the Super Mystère B.2 served with French units for a good two decades before being replaced by newer and more advanced machines. Apart from its own forces, the Super Mystère B.2 was also exported and used by foreign operators. Most notably, Israel fielded some 24 Super Mystères, which had successfully proven themselves in action during the Six-Day and Yom-Kippur wars.

As the Super Mystère was slowly being phased out of French and Israeli service, Israel sold around a dozen of its Super Mystères to Honduras. In service with Honduras, the Super Mystères undertook their final missions as part of actions against Nicaraguan forces during border skirmishes before being ultimately decommissioned in 1996.

Media

Skins
Images
Videos

See also

Contemporary fighters

External links


Dassault Aviation
WW2
Fighters  M.B.152C1 · M.B.157
Bombers  M.B.162 · M.B.174A-3 · M.B.175T
Jet Aircraft 
M.D 450  M.D.450B Barougan · M.D.450B Ouragan
Mystère  M.D.452 IIA · M.D.452 IIC · Mystere IVA
Super Mystère  Super Mystere B2
Étendard  Etendard IVM
Super Étendard  Super Etendard
Alpha Jet  Alpha Jet E**
Mirage 
Mirage III  Mirage IIIC · Mirage IIIE · Milan
Mirage V  Mirage 5F
Mirage F1  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Mirage 2000  Mirage 2000-5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000D-R1 · Mirage 2000D-RMV
Mirage 4000  Mirage 4000
Export 
M.D 450  M.D.450B Ouragan
Mystere  Mystere IVA
Super Mystère  Sambad · Sa'ar***
Mirage  Shahak · ▄Mirage 5BA · ␗Mirage 2000-5Ei
  *The company was named "Société des Avions Marcel Bloch" before being renamed in 1947
  **Jointly manufactured with Dornier Flugzeugwerke
  ***Israeli Super Mystère refitted with new avionics and an American engine
See also  SABCA

France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1 · Mirage 2000D-RMV
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)
Belgium  ▄Meteor F Mk.8 · ▄Mirage 5BA · ▄F-104G · ▄F-16A · ▄F-16AM
Netherlands  ◘Sea Hawk Mk.50 · ◘Hunter F.6