Difference between revisions of "Concept 3"
m (→Usage in battles) |
Nathan0075 (talk | contribs) (→Description: Added stuff) (Tag: Visual edit) |
||
Line 6: | Line 6: | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]]. | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]]. The Concept 3 is the prototype of the [[Rooikat (Family)]]. The Concept 3 introduces players to the playstyle, tactics, and, cons and pros of the production model of all the Rooikats to come as it is, by itself, a Rooikat. |
== General info == | == General info == | ||
Line 53: | Line 53: | ||
{{main|OQF Mk.II (77 mm)}} | {{main|OQF Mk.II (77 mm)}} | ||
− | The main gun's recoil is quite strong, coupled with the bouncy suspension, leads to significantly "rocking" after firing, especially from the sides. | + | The main gun's recoil is quite strong, coupled with the bouncy suspension, leads to significantly "rocking" after firing, especially from the sides. This makes firing from the move very difficult to the point of impossible. Thus, one should always wait until the gun has settled, or try one's luck. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 72: | Line 72: | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
+ | While lacking the APDS rounds of the [[Comet I]], the Concept 3's rounds are pretty impressive for its BR, capable of penetrating the thickest of armor, including the dreaded [[KV-1 (ZiS-5)]]. The post penetration damage won't be as good as an APHE round, but it is quite acceptable. | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
Line 152: | Line 153: | ||
== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->The Concept 3 will be the first Rooikat that a player unlocks, and tactics learnt from the Concept 3 would be used again in the production models of the Rooikat. One should consider its large size. This vehicle is extremely large for a scout vehicle, beating the size of a T-34 and a Sherman to some extent. Thus, concealing the Concept 3 is not an option as it will be visible from a mile away (both figuratively and literally). Thus, a Concept 3 driver must rely on its mobility. |
− | + | As with all Rooikats, the Concept 3 boasts an extremely good mobility. So, the main tactic for the Concept 3 is to zoom fast to a good position, fire until you are satisfied or is under fire, before relocating to another location as quickly as one could. Rooikats are simply good at running. One should prioritize positions that allows an easy escape, such as near a large stack of rocks or a gentle hill. This is also helped by the Concept 3's decent depression angle of -10°. Use it! Apart from that, try to find positions where one can fire at the flanks of an enemy. | |
− | + | This extreme mobility and size comes at a very large cost. The Concept 3 has next to none armour. It could only resist rifle calibre rounds. Everything else will penetrate it with ease. And an even worse news, some part of the Concept 3's armor is thick enough to activate an APHE's fuse. Thus, the Concept 3 should never ever under any circumstances be on an enemy's crosshairs even if they are a stock reserve tank. Just don't. | |
+ | |||
+ | To sum it up. Be mobile and fast, and never ever on one place. Remember good sniping spots, but never stay in one place. If one were to find themselves being shot at, quickly relocate or hide. As the name suggests, one must hunt like Een Afrikaan Rooikat, an African Caracal. Play it smart, play it fast. | ||
=== Pros and cons === | === Pros and cons === | ||
Line 176: | Line 179: | ||
* Negligible armour, vulnerable to artillery overpressure | * Negligible armour, vulnerable to artillery overpressure | ||
* Sub-par accuracy at range when stock | * Sub-par accuracy at range when stock | ||
+ | * Lacks a smoke grenade launcher | ||
== History == | == History == |
Revision as of 18:30, 27 July 2022
Contents
Description
The Concept 3, New Generation Armoured Car is a rank III British light tank with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "Red Skies". The Concept 3 is the prototype of the Rooikat (Family). The Concept 3 introduces players to the playstyle, tactics, and, cons and pros of the production model of all the Rooikats to come as it is, by itself, a Rooikat.
General info
Survivability and armour
Like the American M18 Hellcat, the Concept 3 only has 12.7 mm (0.5 in) of armour in most areas, with some areas being only 6.5 mm. As a result, anything at this BR can penetrate this vehicle's armour. Compounding issues, the Concept 3 has ammunition storage scattered all throughout its body. In other words: while incoming fire from the sides is somewhat prone to overpenetration, this cannot be depended upon. Try to avoid being shot at in the first place.
Armour type:
- Rolled homogeneous armour (hull, turret, cupola)
- Wheel (tires)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12.7 mm (70°) Upper glacis 25.4 mm (31°) Lower glacis |
12.7 mm (25°) Top 12.7 mm Bottom |
12.7 mm Rear armour 5 mm Engine grille |
12.7 mm |
Turret | 12.7 mm (19°) Turret front 25.4 mm (7-69°) Gun mantlet |
12.7 mm (18-19°) | 12.7 mm (21°) | 12.7 mm (10°) Front 6.35 mm Rear |
Cupola | 25.4 mm | 25.4 mm | 25.4 mm | 12.7 mm |
Notes:
- Wheels and torsion bars are 10 mm thick.
- Belly armour is 6.35 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 92 | 92 | 14.5 | 324 | 399 | 22.34 | 27.52 |
Realistic | 83 | 83 | 185 | 209 | 12.76 | 14.41 |
Modifications and economy
Armaments
Main armament
The main gun's recoil is quite strong, coupled with the bouncy suspension, leads to significantly "rocking" after firing, especially from the sides. This makes firing from the move very difficult to the point of impossible. Thus, one should always wait until the gun has settled, or try one's luck.
77 mm OQF Mk.II | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 60 | -10°/+20° | ±180° | N/A | 14.3 | 19.8 | 24.0 | 26.5 | 28.2 | 7.67 | 6.78 | 6.25 | 5.90 |
Realistic | 8.9 | 10.5 | 12.8 | 14.1 | 15.0 |
Ammunition
While lacking the APDS rounds of the Comet I, the Concept 3's rounds are pretty impressive for its BR, capable of penetrating the thickest of armor, including the dreaded KV-1 (ZiS-5). The post penetration damage won't be as good as an APHE round, but it is quite acceptable.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot Mk.6 | AP | 137 | 134 | 123 | 111 | 100 | 91 |
Shell Mk.1 | HE | 9 | 9 | 9 | 9 | 9 | 9 |
Shot Mk.4 | APC | 137 | 134 | 123 | 111 | 100 | 91 |
Shot Mk.8 | APCBC | 152 | 149 | 137 | 124 | 112 | 101 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot Mk.6 | AP | 754 | 7.71 | N/A | N/A | N/A | 47° | 60° | 65° |
Shell Mk.1 | HE | 754 | 6.98 | 0 | 0.1 | 580 | 79° | 80° | 81° |
Shot Mk.4 | APC | 754 | 7.71 | N/A | N/A | N/A | 48° | 63° | 71° |
Shot Mk.8 | APCBC | 754 | 7.71 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
60 | 41 (+19) | 37 (+23) | 33 (+27) | 28 (+32) | 21 (+39) | 1 (+59) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- If you pack 21 (+39) shells, it will keep the turret empty of ammo.
Machine guns
7.62 mm Browning MG4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,500 (250) | 500 | N/A | N/A |
Usage in battles
The Concept 3 will be the first Rooikat that a player unlocks, and tactics learnt from the Concept 3 would be used again in the production models of the Rooikat. One should consider its large size. This vehicle is extremely large for a scout vehicle, beating the size of a T-34 and a Sherman to some extent. Thus, concealing the Concept 3 is not an option as it will be visible from a mile away (both figuratively and literally). Thus, a Concept 3 driver must rely on its mobility.
As with all Rooikats, the Concept 3 boasts an extremely good mobility. So, the main tactic for the Concept 3 is to zoom fast to a good position, fire until you are satisfied or is under fire, before relocating to another location as quickly as one could. Rooikats are simply good at running. One should prioritize positions that allows an easy escape, such as near a large stack of rocks or a gentle hill. This is also helped by the Concept 3's decent depression angle of -10°. Use it! Apart from that, try to find positions where one can fire at the flanks of an enemy.
This extreme mobility and size comes at a very large cost. The Concept 3 has next to none armour. It could only resist rifle calibre rounds. Everything else will penetrate it with ease. And an even worse news, some part of the Concept 3's armor is thick enough to activate an APHE's fuse. Thus, the Concept 3 should never ever under any circumstances be on an enemy's crosshairs even if they are a stock reserve tank. Just don't.
To sum it up. Be mobile and fast, and never ever on one place. Remember good sniping spots, but never stay in one place. If one were to find themselves being shot at, quickly relocate or hide. As the name suggests, one must hunt like Een Afrikaan Rooikat, an African Caracal. Play it smart, play it fast.
Pros and cons
Pros:
- Excellent gun for its tier, good penetration and decent reload
- Fast with good acceleration when spaded
- Reverse speed is as good as forward speed, allowing for quick getaways
- Above average muzzle velocity
Cons:
- Solid shot ammunition only, accurate fire is needed to disable vehicles
- Suspension is quite bouncy, making shots difficult
- Turning is slow when stock
- Suffers in soft terrain, sometimes speed will drop massively upon the slightest obstacle
- Negligible armour, vulnerable to artillery overpressure
- Sub-par accuracy at range when stock
- Lacks a smoke grenade launcher
History
The Concept 3 was based on the British FV603 Alvis Saracen Armoured Personnel Carrier. It was designed to fulfil a new South African requirement for a "New Generation Armoured Car". The project started in 1976 and ended in 1979. 3 testbed vehicles were made, Concept 3 being one of them. The Concept 3 differed from the Alvis Saracen APCs - it had an 8-wheel configuration, giving it superior off-road characteristics and superior performance. The Concept 3 was fitted with a 77mm OQF Mk.II, identical to the one found on the A34 Comet I which, while underwhelming for the time was merely a placeholder and was later swapped for a 105 mm Royal Ordnance L7 which was a licence built version of the same gun found on the British Centurion Mk 10. The L7 variant was known as the "Bismarck". The vehicle was built by South African company Sandock-Austral (later merged into BAE Systems), the same company credited with creating and producing the Ratel family (Ratel 20 / 90) and the Eland 90 Mk.7. Several tests were conducted over the years at Potchefstroom, South Africa. The Concept 3 series was nicknamed the "Cheetah" and the vehicle was officially designated "Concept 3, Class 2B" and was built to slightly different medium specifications, raising the original weight of the vehicle from a modest 17 tonnes to a rather considerable weight of up to 23 tonnes.
When all is said and done, the Concept series deviated from the original vision of the Armoured Personnel Carrier, morphing into a light Armoured Fighting Vehicle or reconnaissance car. The original intended role of Armoured Personnel Carrier was ultimately fulfilled by the excellent Ratel family which doubled as an effective Infantry Fighting Vehicle. Therefore the South African National Defence Force ultimately cancelled the order for the Concepts, and immediate further development of the Concept programme was promptly terminated.
However, the legacy of the Concept cannot be asserted enough: the basic design of the Concept and in particular its chassis would later become that of the Rooikat family (Rooikat 105 / MTTD / Mk.1D / ZA-35) which are still used to this day. The Concept, while often forgotten, disregarded and dishonoured is perhaps one of the most - if not the most - influential military vehicle design in South African history.
Media
- Skins
- Videos
See also
- Related developement
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |