Difference between revisions of "SU-85"

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(Survivability and armour: explanation to armour. I feel like angling tip should be copy-pasted in every angled small gun SU, since it is basically the only way you survive (85m can lolbounce tiger and spg shots if you angle, for example.).)
(Edits)
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
The armour on SU-85 may look not impressive, but it is angled, therefore many rounds will lose effectiveness against it. To further push the advantage, SU-85 should be angled to the left about 10-15 degrees when it's not firing. While this often exposes the right side with the commander, it is a necessary evil, as for many tanks it becomes near impossible to penetrate the main body, which usually results in ammo rack, fuel explosion or crew knockout. To further reduce enemy chances of destroying SU-85 in one hit, only take half of the shells with you.
+
The frontal armour on the SU-85 may look not impressive but it is sloped, therefore many rounds will lose effectiveness against it over distance. That's why this tank destroyer must always sit at a distance from targets it engages. To further push the advantage, the SU-85 should be angled to the left about 10-15 degrees when it's not firing. While this often exposes the right side with the commander, it is a necessary evil, as for many tanks it becomes near impossible to penetrate the main body, which usually results in ammo rack, fuel explosion or crew knockout. To further reduce enemy chances of destroying the SU-85 in one hit, only take half of the shells with you.
  
Avoid attacking tanks on the high ground unless you can fire first, as otherwise tanks armour loses its angle protection and will be penetrated by literally anything. Be careful with the tall tanks for the same reason.
+
Avoid attacking tanks on the high ground unless you can fire first, as otherwise the frontal armour loses its angle advantage and will be penetrated by literally anything. Be careful with the tall tanks for the same reason.
  
The whole "angle to the left" strategy will persist throughout the entire SU spg tree. Due to the lacking armour it is a delicate balance, which one can only guess by the feel in each particular encounter, so practice it while you don't have to fight experienced tankers of rank III or IV, which will aim much faster and better, specifically targeting out your weakspots and are less prone to firing randomly when surprised.
+
Due to the lacking armour it is a delicate balance, which one can only guess by the feel in each particular encounter, so practice it while you don't have to fight experienced tankers of rank III or IV, which will aim much faster and better, specifically targeting out your weak spots and are less prone to firing randomly when surprised.
  
 
'''Armour type:'''
 
'''Armour type:'''
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|-
 
|-
 
|}
 
|}
Note:
+
'''Notes''':
  
 +
* Racks disappear after you've fired all shells in the rack.
 
* Left side empty: 29&nbsp;(+19) shells.
 
* Left side empty: 29&nbsp;(+19) shells.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The SU-85, as a tank destroyer, should be played in a sniper format due to its powerful gun, but subpar armour. The 85 mm gun is able to take out many tanks at its battle rating due to being the lowest BR vehicle with the gun. However, the armour is only decent and is basically an enlarged T-34 front hull for front armour. At the battle rating, this armour quality is no longer able to withstand the enemy's shots such as that of the [[Pz.IV G|Panzer IV]]. Thus, this makes it a bad idea to be near the front line and instead sit back behind the fighting and take out distant enemy targets, maximizing the low silhouette to hide and distance to improve armour effectiveness.
+
The SU-85, as a tank destroyer, should be played in a sniper format due to its powerful gun, but subpar armour. The 85 mm gun is able to take out many tanks at its battle rating due to being the lowest BR vehicle with the gun. However, the armour is only decent and is basically an enlarged T-34 front hull for front armour. At the battle rating, this armour quality is no longer able to withstand the enemy shots such as that of the [[Pz.IV G]]. Thus, this makes it a bad idea to be near the front line and instead sit back behind the fighting and take out distant enemy targets, maximizing the low silhouette to hide and distance to improve armour effectiveness.
  
 
Be warned that penetrations from shells with explosive fillers are often fatal due to the cramped nature of the crew compartment. Either most of the crew will be knocked out or the modules damaged and these will drastically hinder the {{PAGENAME}}'s ability to fight and survive. It is imperative that the {{PAGENAME}} hit the enemy and be the first one to fire the 85 mm gun to win an engagement. This is especially true in realistic and sim battles where the low profile will grant the {{PAGENAME}} an advantage of stealth.
 
Be warned that penetrations from shells with explosive fillers are often fatal due to the cramped nature of the crew compartment. Either most of the crew will be knocked out or the modules damaged and these will drastically hinder the {{PAGENAME}}'s ability to fight and survive. It is imperative that the {{PAGENAME}} hit the enemy and be the first one to fire the 85 mm gun to win an engagement. This is especially true in realistic and sim battles where the low profile will grant the {{PAGENAME}} an advantage of stealth.
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'''Enemies worth noting:'''
 
'''Enemies worth noting:'''
  
[[Panther D]]:
+
* [[Panther D]]: The Panther D is one of the most common tanks around BR 5.3, and they pose a great threat with their deadly long 75 mm cannon, thick frontal armour and adequate speed. You want to avoid engaging them at long range as the SU-85 has only x3.5 scope magnification, making long-range shooting super hard. Engage the Panthers within 500 m and avoid shooting their frontal hull. Their biggest weak spot is the gun mantlet, which is only 100 mm thick and has a flat part in the middle. That is where you want to aim at, the SU-85's APHE has sufficient damage to instantly destroy the Panther even from its turret. There also is a shot trap under the Panther's turret mantlet in which a penetrating shot will destroy the Panther, but that requires some finesse in aiming, especially at long ranges. The second weak spot is the sides, which more often than not instantly destroys the vehicle. Generally, APHE is enough to deal with the Panthers, and no APCR is needed. The APHE shell loves to chew through the Panther's thin side armour, even if it's angled.
  
The Panther D's are one of the most common tanks around BR 5.3, and they pose a great threat with their deadly long 75 mm cannon, thick frontal armour and adequate speed. You want to avoid engaging them at long range as the SU-85 has only x3.5 scope magnification, making long-range shooting super hard. Engage the Panthers within 500 m and avoid shooting their frontal hull. Their biggest weak spot is the gun mantlet, which is only 100 mm thick and has a flat part in the middle. That is where you want to aim at, the SU-85's APHE has sufficient damage to instantly destroy the Panther even from its turret. There also is a shot trap under the Panther's turret mantlet in which a penetrating shot will destroy the Panther, but that requires some finesse in aiming, especially at long ranges. The second weak spot is the sides, which more often than not instantly destroys the vehicle. Generally, APHE is enough to deal with the Panthers, and no APCR is needed. The APHE shell loves to chew through the Panther's thin side armour, even if it's angled.
+
* [[Tiger H1]]: The Tiger's weak spots are the opposite with the Panthers. Their hull is unsloped and rather thin, while the gun mantlet is weirdly shaped and can absorb quite some shells. The best engaging range remains the same, within 500 m. If the Tiger is angling, aim at the turret ring to disable the gunner and destroy the turret traverse, or aim at the hull side below the side skirt, which is only 60 mm. If it is not angling, aim between the driver's vision port and the MG for an instant kill. Avoid shooting at these two parts as they tend to bounce/absorb shells. Just in case if you see a Tiger E, don't shoot at the lower glacis as there will be add-on tracks installed there, making it harder to penetrate. Its transmission will also absorb all damage.
  
[[Tiger H1]]:
+
* [[Panzer IV/70(V)]], [[Jagdpanzer 38(t)]]: These small tank destroyers with their well-angled frontal armour can be quite a problem from a distance. With APHE, you can disable their transmission by shooting at their lower glacis. Now if you can, flank them. The 85 mm APHE does a great job at penetrating sloped, thin armour, so you don't have to get to their absolute sides. For the Pz IV/70, you can also aim at the downward part of the gun mantlet since the shell might ricochet downwards into the hull, knocking out every crew member. The Jagdpanzer 38(t) doesn't have this problem, so side-shooting is required to destroy it effectively.
  
The Tiger's weak spots are the opposite with the Panthers. Their hull is unsloped and rather thin, while the gun mantlet is weirdly shaped and can absorb quite some shells. The best engaging range remains the same, within 500 m. If the Tiger is angling, aim at the turret ring to disable the gunner and destroy the turret traverse, or aim at the hull side below the side skirt, which is only 60 mm. If it is not angling, aim between the driver's vision port and the MG for an instant kill. Avoid shooting at these two parts as they tend to bounce/absorb shells. Just in case if you see a Tiger E, don't shoot at the lower glacis as there will be add-on tracks installed there, making it harder to penetrate. Its transmission will also absorb all damage.
+
* [[M4A3E2]] Jumbo: This is another common enemy. It is recommended to use the BR-365A, the one with less pen but more explosive filler. The reason is that it is better at penetrating sloped armour, which the Jumbo has. With that shell, you can easily destroy an M4A3E2 who's not angling. If it is, aim at the hull side just above the tracks, or load APCR and shoot straight at its gun mantlet. Against a 75 mm M4A3E2, you can relax a bit as it will struggle to penetrate your armour, but your cupola is a rather large weak spot and a shot through there can knock out the SU-85. Be more careful with the M4A3E2 76 W, as they can easily pierce through your armour.
  
[[Panzer IV/70(V)|Panzer IV/70]], [[Jagdpanzer 38(t)]]:
+
* [[Sturer Emil]]: Picking a long-range fight with Sturer Emil from the front is suicide, the Emil's 128 mm will reach and penetrate the SU-85 before it is in position to fire back. Only engage if certain the Emil is unaware of the SU-85's presence on its flanks, or point it out to allies for more mobile friendlies to engage and destroy it. Allies could also divert its attention from the SU-85 to allow for an 85 mm shot into the thin armour on it.
 
 
These small tank destroyers with their well-angled frontal armour can be quite a problem from a distance. With APHE, you can disable their transmission by shooting at their lower glacis. Now if you can, flank them. The 85 mm APHE does a great job at penetrating sloped, thin armour, so you don't have to get to their absolute sides. For the Pz IV/70, you can also aim at the downward part of the gun mantlet since the shell might ricochet downwards into the hull, knocking out every crew member. The Jagdpanzer 38(t) doesn't have this problem, so side-shooting is required to destroy it effectively.
 
 
 
[[M4A3E2]] Jumbo:
 
 
 
This is another common enemy. It is recommended to use the BR-365A, the one with less pen but more explosive filler. The reason is that it is better at penetrating sloped armour, which the Jumbo has. With that shell, you can easily destroy an M4A3E2 who's not angling. If it is, aim at the hull side just above the tracks, or load APCR and shoot straight at its gun mantlet. Against a 75 mm M4A3E2, you can relax a bit as it will struggle to penetrate your armour, but your cupola is a rather large weak spot and a shot through there can knock out the SU-85. Be more careful with the M4A3E2 76 W, as they can easily pierce through your armour.
 
 
 
[[Sturer Emil]]:
 
 
 
Picking a long-range fight with Sturer Emil from the front is suicide, the Emil's 128 mm will reach and penetrate the SU-85 before it is in position to fire back. Only engage if certain the Emil is unaware of the SU-85's presence on its flanks, or point it out to allies for more mobile friendlies to engage and destroy it. Allies could also divert its attention from the SU-85 to allow for an 85 mm shot into the thin armour on it.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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;Skins
 
;Skins
 
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_su_85_1943 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_leopard_I Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
;Videos
 
;Videos
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;Vehicles equipped with the same chassis
 
;Vehicles equipped with the same chassis
 
 
* [[SU-122]]
 
* [[SU-122]]
 
* [[SU-85M]]
 
* [[SU-85M]]
 
* [[SU-100]]
 
* [[SU-100]]
 
* [[SU-122P]]
 
* [[SU-122P]]
 
;Vehicles equipped with the same gun
 
 
* [[SU-85A]]
 
  
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
 
 
* [[Jagdpanzer IV]]
 
* [[Jagdpanzer IV]]
 
* [[Jagdpanzer 38(t)]]
 
* [[Jagdpanzer 38(t)]]

Revision as of 08:46, 19 July 2021

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
ussr_su_85_1943.png
GarageImage SU-85.jpg
SU-85
AB RB SB
4.3 4.3 4.3
Research:13 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The SU-85 is a rank III Soviet tank destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. This vehicle is a successor of SU-122 bearing an 85 mm cannon instead of a howitzer.

General info

Survivability and armour

Armourfront / side / back
Hull45 / 45 / 45
Turret45 / 45 / 45
Crew4 people
Visibility86 %

The frontal armour on the SU-85 may look not impressive but it is sloped, therefore many rounds will lose effectiveness against it over distance. That's why this tank destroyer must always sit at a distance from targets it engages. To further push the advantage, the SU-85 should be angled to the left about 10-15 degrees when it's not firing. While this often exposes the right side with the commander, it is a necessary evil, as for many tanks it becomes near impossible to penetrate the main body, which usually results in ammo rack, fuel explosion or crew knockout. To further reduce enemy chances of destroying the SU-85 in one hit, only take half of the shells with you.

Avoid attacking tanks on the high ground unless you can fire first, as otherwise the frontal armour loses its angle advantage and will be penetrated by literally anything. Be careful with the tall tanks for the same reason.

Due to the lacking armour it is a delicate balance, which one can only guess by the feel in each particular encounter, so practice it while you don't have to fight experienced tankers of rank III or IV, which will aim much faster and better, specifically targeting out your weak spots and are less prone to firing randomly when surprised.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Driver's hatch)
Armour Front Sides Rear Roof
Hull 45 mm (49°) Front glacis
45 mm (58°) Lower glacis
70 mm (49°) Driver's hatch
45 mm 45 mm (48°) Top
45 mm (48°) Lower
20 mm
Superstructure 45 mm (49°)
52 mm (0-63°) Gun mantlet
45 mm (17-40°) 45 mm (12°) 20 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Front glacis has tracks placed on it, adding 18 mm at their location.

Mobility

Speedforward / back
AB60 / 10 km/h
RB and SB55 / 9 km/h
Number of gears5 forward
1 back
Weight29.6 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB32.2 hp/t
RB and SB16.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 10 29.6 710 954 23.99 32.23
Realistic 55 9 442 500 14.93 16.89

Modifications and economy

Repair costBasic → Reference
AB1 226 → 1 516 Sl icon.png
RB1 462 → 1 808 Sl icon.png
SB1 903 → 2 354 Sl icon.png
Total cost of modifications24 700 Rp icon.png
44 800 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces400 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 120 / 150 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
85 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
150 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 000 Rp icon.png
Cost:
7 300 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 000 Rp icon.png
Cost:
7 300 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
85 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
150 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
85 Ge icon.png
Mods tank ammo.png
85mm_APHE_ammo_pack
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
85 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
150 Ge icon.png

Armaments

Main armament

85 mm D-5S cannon
Ammunition48 rounds
Reloadbasic crew → aces
9.6 → 7.4 s
Vertical guidance-5° / 25°
Horizontal guidance-10° / 10°
Main article: D-5S (85 mm)
85 mm D-5S Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 48 -5°/+25° ±10° N/A 13.2 18.3 22.2 24.6 26.1 9.62 8.51 7.84 7.40
Realistic 8.9 10.5 12.8 14.1 15.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-365K APHE 148 143 126 106 90 77
BR-365A APHEBC 135 133 125 115 106 97
O-365K HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-365K APHE 792 9.2 1.2 14 73.92 47° 60° 65°
BR-365A APHEBC 792 9.2 1.2 14 164 48° 63° 71°
O-365K HE 793 9.54 0 0.1 660 79° 80° 81°

Ammo racks

Ammo racks of the SU-85
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
48 43 (+5) 41 (+7) 29 (+19) 17 (+31) (+47) No

Notes:

  • Racks disappear after you've fired all shells in the rack.
  • Left side empty: 29 (+19) shells.

Usage in battles

The SU-85, as a tank destroyer, should be played in a sniper format due to its powerful gun, but subpar armour. The 85 mm gun is able to take out many tanks at its battle rating due to being the lowest BR vehicle with the gun. However, the armour is only decent and is basically an enlarged T-34 front hull for front armour. At the battle rating, this armour quality is no longer able to withstand the enemy shots such as that of the Pz.IV G. Thus, this makes it a bad idea to be near the front line and instead sit back behind the fighting and take out distant enemy targets, maximizing the low silhouette to hide and distance to improve armour effectiveness.

Be warned that penetrations from shells with explosive fillers are often fatal due to the cramped nature of the crew compartment. Either most of the crew will be knocked out or the modules damaged and these will drastically hinder the SU-85's ability to fight and survive. It is imperative that the SU-85 hit the enemy and be the first one to fire the 85 mm gun to win an engagement. This is especially true in realistic and sim battles where the low profile will grant the SU-85 an advantage of stealth.

Enemies worth noting:

  • Panther D: The Panther D is one of the most common tanks around BR 5.3, and they pose a great threat with their deadly long 75 mm cannon, thick frontal armour and adequate speed. You want to avoid engaging them at long range as the SU-85 has only x3.5 scope magnification, making long-range shooting super hard. Engage the Panthers within 500 m and avoid shooting their frontal hull. Their biggest weak spot is the gun mantlet, which is only 100 mm thick and has a flat part in the middle. That is where you want to aim at, the SU-85's APHE has sufficient damage to instantly destroy the Panther even from its turret. There also is a shot trap under the Panther's turret mantlet in which a penetrating shot will destroy the Panther, but that requires some finesse in aiming, especially at long ranges. The second weak spot is the sides, which more often than not instantly destroys the vehicle. Generally, APHE is enough to deal with the Panthers, and no APCR is needed. The APHE shell loves to chew through the Panther's thin side armour, even if it's angled.
  • Tiger H1: The Tiger's weak spots are the opposite with the Panthers. Their hull is unsloped and rather thin, while the gun mantlet is weirdly shaped and can absorb quite some shells. The best engaging range remains the same, within 500 m. If the Tiger is angling, aim at the turret ring to disable the gunner and destroy the turret traverse, or aim at the hull side below the side skirt, which is only 60 mm. If it is not angling, aim between the driver's vision port and the MG for an instant kill. Avoid shooting at these two parts as they tend to bounce/absorb shells. Just in case if you see a Tiger E, don't shoot at the lower glacis as there will be add-on tracks installed there, making it harder to penetrate. Its transmission will also absorb all damage.
  • Panzer IV/70(V), Jagdpanzer 38(t): These small tank destroyers with their well-angled frontal armour can be quite a problem from a distance. With APHE, you can disable their transmission by shooting at their lower glacis. Now if you can, flank them. The 85 mm APHE does a great job at penetrating sloped, thin armour, so you don't have to get to their absolute sides. For the Pz IV/70, you can also aim at the downward part of the gun mantlet since the shell might ricochet downwards into the hull, knocking out every crew member. The Jagdpanzer 38(t) doesn't have this problem, so side-shooting is required to destroy it effectively.
  • M4A3E2 Jumbo: This is another common enemy. It is recommended to use the BR-365A, the one with less pen but more explosive filler. The reason is that it is better at penetrating sloped armour, which the Jumbo has. With that shell, you can easily destroy an M4A3E2 who's not angling. If it is, aim at the hull side just above the tracks, or load APCR and shoot straight at its gun mantlet. Against a 75 mm M4A3E2, you can relax a bit as it will struggle to penetrate your armour, but your cupola is a rather large weak spot and a shot through there can knock out the SU-85. Be more careful with the M4A3E2 76 W, as they can easily pierce through your armour.
  • Sturer Emil: Picking a long-range fight with Sturer Emil from the front is suicide, the Emil's 128 mm will reach and penetrate the SU-85 before it is in position to fire back. Only engage if certain the Emil is unaware of the SU-85's presence on its flanks, or point it out to allies for more mobile friendlies to engage and destroy it. Allies could also divert its attention from the SU-85 to allow for an 85 mm shot into the thin armour on it.

Pros and cons

Pros:

  • Great 85 mm gun, with a one-shot amount of post-penetration damage, and good penetration rates
  • The BR-365K and BR-365A have enough explosive filler, pretty much any penetrating shot will be a one-shot
  • Amazing sloped armour penetration
  • Good mobility akin to the T-34, you will be one of the first ones to the cap point
  • Low profile, you will be able to utilize small hills and slopes for cover
  • Decently sloped armour and angles, "wiggling" the tank will cause rounds to ricochet

Cons:

  • Armour is only that of a T-34's and will not stop many rounds at this rank
  • As is common in every Russian tank, you have very limited gun depression
  • Lack of APCR ammo, in case you have to go against heavies like the Jumbo
  • Small combat compartment can cause quick crew knock-out from any penetrating shot

History

Development

The development for this vehicle began in 1943 to supplement the firepower the T-34 and KV-1 has. Before then, the T-34 and KV-1 tanks are more than adequate to deal with the German Panzer forces, but by the end of 1942, the appearance of the Tiger I revealed that the German armoured forces were becoming more developed and more armoured. This reveal showed the Red Army that needed better guns in order to deal with the rising threat of these new German vehicles.

The search for a better gun led to the development of the D-5 85 mm gun, which was a modified anti-aircraft gun made by design bureaus of Vasiliy Grabin and Fyodor Petrov. It was found that the new gun was unable to be mounted on the current T-34 or KV-1, so it was to be mounted as a self-propelled gun like the SU-122, which is a self-propelled gun made on a T-34 chassis. The vehicle to be produced was designated the SU-85 and was similar to the SU-122, just replacing the 122 mm gun with an 85 mm one. The gun that was to be mounted in the self-propelled configuration was designated the D-5S (S for self-propelled) and the vehicle was produced at the Uralmash factory. Modifications were made overtime during its production such as a telescopic sight and a new ball gun mantlet, these modified vehicles were designated the SU-85-II. Up to 2,050 units were produced from mid-1943 to late 1944.

Combat usage

The SU-85 saw service in August 1943 in Soviet service, which coincides the time the Soviets engage in a counteroffensive against the Battle of Kursk. It was praised for its low profile to be able to conceal itself and its excellent mobility. The initial production batch had low visibility due to lack of optics, with only four periscopes in the design, but this was improved on the SU-85M with a commander's cupola seen on the later variants of the T-34. The 85 mm gun was able to destroy a Tiger tank from 1000 meters out, proving much capable against the newer German tank designs. Though capable, its firepower was still seen as lacking considering the Tiger could still destroy it and T-34s from up to 2,000 meters away. The lack of range on the SU-85, plus the up-arming of T-34s from the 76.2 mm F-34 gun to the same 85 mm gun as well in the T-34-85 caused the production of the SU-85 to be cancelled in late 1944 as it no longer provided any beneficial firepower over the standard tank unit.

Even after it was retired from Soviet service, replaced by the more powerful SU-100, it was exported to Soviet allies in the Warsaw Pact after World War II. The SU-85s were either kept as tank destroyers or converted into armour recovery or command vehicles. These vehicles saw service in North Korea, Vietnam, and may still be in service today by Central European countries like Albania, Bulgaria, Yugoslavia, and Romania.

In-game description

Tactical deployment of the SU-122 showed that in order to fulfill its task of accompanying and supporting tanks, its rate of fire needed to be increased. The new SU-85 SPG was developed and put into service at the end of the summer of 1943. It was created based on the T-34 tank and equipped with an 85 mm D5-S85 cannon with a 48.8 calibre barrel length. The penetration of the new weapon's shell was 75% higher than the T-34's 76 mm cannon shell and 45% higher than the 122 mm howitzer on the SU-122. These qualities resulted in a 1.5 times increase in its effective firing range against armoured vehicles. Its ammunition capacity totalled 48 shells.

The SPG was comparable to the SU-122 in its design, with an aft-located engine compartment and a cabin armoured from all sides with the cannon installed in the front. The self-propelled vehicle was primarily intended for direct fire during short stops. It was also armed with a panoramic sight to allow it to fire from cover. A 9R or 9RS radio set was mounted on the SPG, along with the TPU-3-BisF intercom. With its superior mobility in comparison to enemy heavy tanks and SPGs, the SU-85 was able to successfully do battle with them in spite of its weaker armour.

Between August 1943 and July 1944, 2,337 of them were made in total. The new vehicles were put into service in separate SPG regiments (up to 16 vehicles per regiment) and were widely used in the conflicts of the Great Patriotic War.

The SPG's flaws included its lack of a machine gun for defending the vehicle from infantry in close quarters, its small ammunition capacity and relatively weak armour.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57