Na-To

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RANK 4 FRANCE
Somua SM PACK
jp_type_5_na_to.png
GarageImage Na-To.jpg
Na-To
AB RB SB
3.3 3.3 3.3
Research:26 000 Specs-Card-Exp.png
Purchase:100 000 Specs-Card-Lion.png
Show in game

Description

The Type 5 Na-To is a rank III Japanese tank destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".

The Type 5 Na-To is a rather traditional tank destroyer of a simple vehicle chassis with a gun pasted on top. It is highly vulnerable to many battlefield weapons due to its weak overall armour, but if it can get the jump on an enemy, it can wreck havoc. Thus, one should not play the Na-To as a front-line weapon but as a sniper far back behind the front lines. This will ensure the Na-To will not become a priority target and also to maximize the gun's long-range capacity to take out targets. Watch frequently traveled roads and choke points for enemy, then blast them away before retreating to reload in case they are still active after the first shot.

General info

Survivability and armour

Armourfront / side / back
Hull12 / 12 / 4
Turret12 / 12 / 12
Crew6 people
Visibility88 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mount)
Armour Front Sides Rear Roof
Hull 12 mm (25°) Front
12 mm (52°) Bottom
8 mm (83°) Engine deck
12 mm (6°) Driver's plate
12 mm 4 mm (1°) Top
8.5 mm (46°) Bottom
8 mm
Gun mount 12 mm (21°) Gun mount
30 mm (6-73°) Gun mantlet
12 mm (26°) N/A N/A

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 8.5 mm thick.

Mobility

Speedforward / back
AB44 / 9 km/h
RB and SB40 / 9 km/h
Number of gears8 forward
2 back
Weight13.7 t
Engine power
AB315 hp
RB and SB165 hp
Power-to-weight ratio
AB23.0 hp/t
RB and SB12.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 9 13.7 234 315 17.08 22.99
Realistic 40 9 146 165 10.66 12.04

Modifications and economy

Repair costBasic → Reference
AB2 000 → 2 473 Sl icon.png
RB2 310 → 2 857 Sl icon.png
SB2 100 → 2 597 Sl icon.png
Total cost of modifications26 600 Rp icon.png
57 900 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training29 000 Sl icon.png
Experts100 000 Sl icon.png
Aces400 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 130 / 150 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 200 Rp icon.png
Cost:
2 600 Sl icon.png
80 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 200 Rp icon.png
Cost:
2 600 Sl icon.png
80 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
140 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
9 400 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
9 400 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Parts
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
FPE
Research:
1 200 Rp icon.png
Cost:
2 600 Sl icon.png
80 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
140 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 200 Rp icon.png
Cost:
2 600 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
75mm_type4_APCR_ammo_pack
Research:
1 200 Rp icon.png
Cost:
2 600 Sl icon.png
80 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
140 Ge icon.png

Armaments

Main armament

75 mm Lightweight Type I Model II cannon
Ammunition40 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-8° / 19°
Horizontal guidance-20° / 20°
75 mm Lightweight Type I Model II Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -8°/+19° ±20° N/A 5.28 7.31 8.88 9.82 10.45 7.67 6.79 6.25 5.90
Realistic 3.57 4.20 5.10 5.64 6.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 1 APHE APHE 140 137 125 111 99 88
Type 4 APCR APCR 177 175 151 127 108 91
Type 90 HE HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 1 APHE APHE 830 6.56 1.3 15 84.8 47° 60° 65°
Type 4 APCR APCR 930 4.15 N/A N/A N/A 66° 70° 72°
Type 90 HE HE 830 6.17 0.1 0.1 490 79° 80° 81°

Ammo racks

Ammo racks of the Na-To

Last update: 1.101.0.44

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 21 (+19) (+39) No
  • Left side empty: 21 (+19)

Usage in battles

With the Lightweight Type I Model II tank gun, the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet KV-1S and British Churchill Mk III, both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.

Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.

Pros and cons

Pros:

  • High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
  • Gun can traverse a rather wide angle to the side.
  • Six-man crew can provide some degree of crew loss before a crew knockout occurs.
  • Rear ammo racks can lessen the chance of front penetrations detonating it.
  • Excellent reloading speed for a gun of such high penetration and damage.

Cons:

  • Large vehicle, large target.
  • Paper-thin armour of overall 12 mm.
  • Can be hull-broken.
  • Reloads are rather long.
  • Front engine an easy target that will immobilize vehicle if hit.
  • Open-top crew compartment exposes crew to artillery and airstrikes.
  • All the crew are rather lined up, leading to shells able to knock out 2-4 crew members at a time.
  • Two prominent ammo racks on the rear sides of the cabin, easy targets to ammo-rack kill.

History

The Type 5 Na-to was a tank destroyer based on the Type 4 Chi-So armored medium tracked carrier developed in 1945. It used a 75 mm tank gun, known as the Type I 75 mm. This was a lighter version of the Type II 75 mm tank gun used by the Chi-To and Chi-Ri.

The Na-To had two prototypes, known simply as the Na-To I and Na-To II. The Na-To I used a variant of the Type I 75 mm gun known as the "Type 1 75 mm Model I". The Na-To II used the Type I 75 mm Model II.

Following trials, the Na-To II was selected over the Na-To I to be mass-produced. An order was placed for 200 vehicles to be made, but by the end of the war only 70 of them were started, with none reaching completion.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ji-Ro  Ji-Ro
Based on Chi-Ha  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Based on Ho-Ki  Na-To
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Post-war  Type 60 SPRG (C) · Type 60 ATM · Type 75 MLRS · Type 75 SPH · Type 16