User contributions
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- 06:07, 19 July 2019 (diff | hist) . . (+367) . . N User talk:kleinerPanzer (About old page.)
- 09:31, 18 July 2019 (diff | hist) . . (+19) . . m Swingfire (→Main armament)
- 09:30, 18 July 2019 (diff | hist) . . (+9) . . m Swingfire (→Survivability and armour: text neutrality)
- 08:53, 18 July 2019 (diff | hist) . . (+846) . . Swingfire (→Main armament: slightly changed text here, since it was awkward, false, or belonged to "defences" section otherwise.)
- 08:14, 18 July 2019 (diff | hist) . . (+356) . . m Swingfire (→Survivability and armour)
- 10:38, 17 July 2019 (diff | hist) . . (+806) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: Rephrased some text in beginning to make it more neutral and readable. I don't think it worked out, really. leaving text to be for until moderators decide it's worth.)
- 09:53, 17 July 2019 (diff | hist) . . (+8) . . m User:bangerland (→Smoke attack)
- 09:42, 17 July 2019 (diff | hist) . . (+421) . . m User:bangerland (→Smoke attack: minor rewording.)
- 08:12, 17 July 2019 (diff | hist) . . (+95) . . m User:bangerland (→Wall sniping: rearranged map list to make more sense.)
- 08:32, 15 July 2019 (diff | hist) . . (+801) . . m User:bangerland (changed some things around page, that were bugging me.)
- 18:10, 14 July 2019 (diff | hist) . . (+118) . . m Type 60 ATM (→Survivability and armour)
- 14:55, 14 July 2019 (diff | hist) . . (+88) . . m Type 89 (→Pros and cons)
- 13:48, 14 July 2019 (diff | hist) . . (+721) . . User talk:AN_TRN_26 (→Editing Questions Here: About the sneak attack "article".)
- 13:40, 14 July 2019 (diff | hist) . . (+20) . . m User:bangerland
- 13:27, 14 July 2019 (diff | hist) . . (+154) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle)
- 13:14, 14 July 2019 (diff | hist) . . (+11) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle)
- 13:10, 14 July 2019 (diff | hist) . . (+71) . . m User:bangerland (→Flanking tactics for different types of tanks)
- 13:08, 14 July 2019 (diff | hist) . . (+1,117) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: added all images where initially planned. Not perfect, but it will do, i guess.)
- 12:59, 14 July 2019 (diff | hist) . . (+128) . . N File:Vertical ATGM tactics - Counter-sniping.jpg (On this screenshot, Type 60 ATM removed enemy sniper in one shot, while hiding behind terrain. Category:In-game screenshots) (current)
- 12:34, 14 July 2019 (diff | hist) . . (+251) . . N File:General flanking example - attack from enemy own base.jpg (Screenshot shows justified use of spawncamping spot on vietnam. Begleitpanzer 57 hides in such a spot nobody in their mind would ever look at. Because of this, it can take out everyone on A point and let his team win. Category:In-game screenshots) (current)
- 22:45, 12 July 2019 (diff | hist) . . (+68) . . m User:bangerland (→General combat tactics)
- 22:18, 12 July 2019 (diff | hist) . . (+365) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: moved pic to proper place)
- 21:41, 12 July 2019 (diff | hist) . . (+55) . . m User:bangerland (→Scouting based flank attacks)
- 20:25, 12 July 2019 (diff | hist) . . (+471) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: Offloading text off pics. The bold text paragraphs are going to be level 3 paragraphs in actual article, so trying to split. Bolded numbers as they get easily lost as is. Check requiested.)
- 19:33, 12 July 2019 (diff | hist) . . (+31) . . m User:bangerland (→General combat tactics)
- 18:57, 12 July 2019 (diff | hist) . . (+1,838) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: slight edit, also some additions of lower BR stuff to reduce rocket'ness of examples, if only a bit.)
- 18:22, 12 July 2019 (diff | hist) . . (+211) . . N File:General flanking example - late game flank low rank.jpg (Screenshot shows a flank attack using "radio communication" via aircraft support and situational awareness in low rank. We are helping the cornered tank destroyer by doing this. Category:In-game screenshots) (current)
- 17:26, 12 July 2019 (diff | hist) . . (+202) . . N File:General flanking example - Far flank example.jpg (Screenshot shows a flank attack directly from behind of an enemy. Minimap tells general player movement (green = us, yellow = enemy flank team, red = enemy main push) Category:In-game screenshots) (current)
- 19:13, 11 July 2019 (diff | hist) . . (+132) . . m User:bangerland (one more map to the list.)
- 18:08, 11 July 2019 (diff | hist) . . (+276) . . m User:bangerland
- 22:57, 10 July 2019 (diff | hist) . . (-8) . . m User:bangerland (→Sniper based tactics)
- 22:48, 10 July 2019 (diff | hist) . . (+496) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 22:40, 10 July 2019 (diff | hist) . . (+4,547) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: I think that's about it, i still have stuff to detalize certain points if necessary, but i think it's enough of them for a base. Most screenshots can be decomposed into text + pic.)
- 22:03, 10 July 2019 (diff | hist) . . (+99) . . N File:Smoke attack - encounter with multiple tanks attack.jpg (Screenshot shows Warrior attacking heavy tanks from smoke screen. Category:In-game screenshots) (current)
- 21:59, 10 July 2019 (diff | hist) . . (+136) . . N File:Smoke attack - encounter with multiple tanks.jpg (Screenshot shows a desperate situation on berlin map with warrior being cornered by three heavy tanks. Category:In-game screenshots) (current)
- 21:01, 10 July 2019 (diff | hist) . . (+207) . . N File:Vertical ATGM tactics - use of new sniper spots.jpg (Screenshot shows type 60 ATM sitting in the middle of a map on a rocky mountain, which is hard to reach by any tank, let alone to be used for sniping on both B and A points. Category:In-game screenshots) (current)
- 20:51, 10 July 2019 (diff | hist) . . (+135) . . N File:Vertical ATGM tactics - use improbable attack angles.jpg (Screenshot shows a result of an indirect attack with ATGM over a wall deep inside of enemy territory. Category:In-game screenshots) (current)
- 20:37, 10 July 2019 (diff | hist) . . (+173) . . N File:Vertical ATGM tactics - direct mountain flank.jpg (Screenshot shows that vertical ATGM can attack enemy in their cover easily, while being unnoticed even by players around the capture point. Category:In-game screenshots) (current)
- 12:54, 10 July 2019 (diff | hist) . . (+21) . . m M901 (→Pros and cons: wording fix)
- 12:46, 10 July 2019 (diff | hist) . . (0) . . m M901 (→Description: moved word for consistency)
- 12:45, 10 July 2019 (diff | hist) . . (+4) . . m SKR-7 (Same as firecrest, Squadron tanks are green coded, and given for a different reason than normal "gift" tanks.)
- 12:44, 10 July 2019 (diff | hist) . . (+4) . . Firecrest (→Description: Squadron vehicles are green color coded, so i think they should differ in text as well.)
- 12:34, 10 July 2019 (diff | hist) . . (+1,122) . . M901 (Already saw one person yesterday to actually buy it with GE. Here is what got noted from brief experience on receiving end and from test drive. Didn't get much intel on launcher damage resistance or vertical gear damage affecting it's aim.)
- 10:23, 9 July 2019 (diff | hist) . . (+87) . . User talk:Inceptor57 (→Screenshots with visible bugs)
- 10:22, 9 July 2019 (diff | hist) . . (+305) . . User talk:Inceptor57 (→Screenshots with visible bugs: new section)
- 13:29, 8 July 2019 (diff | hist) . . (0) . . m User:AN_TRN_26
- 12:06, 8 July 2019 (diff | hist) . . (+2) . . m Optics (→User-made scopes: fix to typo and rearrangement.)
- 11:39, 8 July 2019 (diff | hist) . . (+4) . . m ST-A2 (link to optics gallery)
- 11:38, 8 July 2019 (diff | hist) . . (-16) . . Optics (→For use around Wiki: Updated example table with accepted version of it at other pages, to make it easier to copy-paste later.)
- 11:34, 8 July 2019 (diff | hist) . . (+4) . . m ST-A1 (Added link to gallery, to make use of it.)
- 11:16, 8 July 2019 (diff | hist) . . (0) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: typo)
- 10:34, 8 July 2019 (diff | hist) . . (+24) . . m User:bangerland (→Flanking tactics for different types of tanks: added a link)
- 10:33, 8 July 2019 (diff | hist) . . (+221) . . N Japan (Disambiguation) ("Emperors garden" is not mentioned in-game anywhere, so this page is necessary, i think. Dunno what to link to "playable nation" though. A list of it's forces with direct links?)
- 10:23, 8 July 2019 (diff | hist) . . (+157) . . User talk:bangerland (→Japan map link)
- 10:20, 8 July 2019 (diff | hist) . . (+321) . . User talk:bangerland (Japan map link question)
- 10:18, 8 July 2019 (diff | hist) . . (+275) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: minor edits)
- 22:02, 7 July 2019 (diff | hist) . . (0) . . m Type 89 (→Pros and cons: typo.)
- 21:36, 7 July 2019 (diff | hist) . . (+961) . . Type 89 (Fixes:Hull break argument is invalid (might be same track issue as with the rest of tanks of 1.89). Turn issue might require Ace driver, or simply is a bug, move to "mobility" if its too long. ATGM-on-move is most important feat, but nobody seems to note.)
- 20:45, 7 July 2019 (diff | hist) . . (+139) . . Talk:Type 89 (→Orielkon KDE gun) (current)
- 19:09, 7 July 2019 (diff | hist) . . (+1,131) . . Talk:Type 89
- 05:09, 6 July 2019 (diff | hist) . . (-159) . . User:bangerland (→Sniper based tactics)
- 05:09, 6 July 2019 (diff | hist) . . (+127) . . N File:Vertical ATGM tactics - Snipe from unexpected places.jpg (Screenshot shows Striker assaulting B point from low ground, while being surrounded by enemy. Category:In-game screenshots) (current)
- 03:55, 6 July 2019 (diff | hist) . . (+52) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: some minor fixes)
- 03:42, 6 July 2019 (diff | hist) . . (+10,609) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: Here is 85% of what i wanted to upload. Unfortunately, i can't get south team in el'alamel battle for the life of it, so no screenshots for that yet. Also, no coherent smoke attack screen yet.)
- 03:24, 6 July 2019 (diff | hist) . . (+120) . . N File:Vertical ATGM tactics - ambush attack.jpg (Screenshot showcases Striker attacking Sheridan over cover, while remaining invisible. Category:In-game screenshots) (current)
- 03:14, 6 July 2019 (diff | hist) . . (+240) . . N File:Sniping tactics - Special sniper cave.jpg (Screenshot showcases special sniper spot on "middle east" which is useable by east team. It is a haven for scout and sniper tanks, and allows to snipe all three capture points, while being mostly concealed. Category:In-game screenshots) (current)
- 03:07, 6 July 2019 (diff | hist) . . (+280) . . N File:Sniping tactics - High ground out of sight.jpg (Screenshot shows hostile Striker using high ground on edge of a map, just far enough away from general sniper spotting directions to not be noticed. Only missiles are visible. It is also far enough for normal tanks to fail spotting it regardless. [[Ca...) (current)
- 03:01, 6 July 2019 (diff | hist) . . (+258) . . N File:Sniping tactics - stay out of sight mozdok south team.jpg (Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for south team. [[Category:In-game screens...) (current)
- 03:00, 6 July 2019 (diff | hist) . . (+257) . . N File:Sniping tactics - stay out of sight mozdok north team.jpg (Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for north team. [[Category:In-game screensh...) (current)
- 02:49, 6 July 2019 (diff | hist) . . (+119) . . N File:Wall flank - result.jpg (Screenshot showcases the end result of a successfull flank with through-wall attacks. Category:In-game screenshots) (current)
- 02:41, 6 July 2019 (diff | hist) . . (+128) . . N File:Wall flank - transfer into normal flank.jpg (Screenshot showcases a successfull flank into weakened enemy team, after "wall flank" cleanup. Category:In-game screenshots) (current)
- 02:32, 6 July 2019 (diff | hist) . . (+149) . . N File:Wall flank - SPG attacks by keen vision.jpg (Screenshot shows Ho-Ri destroying enemy heavy tank through a wall. High keen vision was used instead of "scouting". Category:In-game screenshots) (current)
- 02:25, 6 July 2019 (diff | hist) . . (+98) . . N File:Wall flank - Scout supports SPG.jpg (Screenshot shows Ho-Ri firing through wall with a help of scout. Category:In-game screenshots) (current)
- 02:17, 6 July 2019 (diff | hist) . . (+186) . . N File:Wall flank - beginning.jpg (Screenshot is used in a series. Shows situation in a typical failed flank - Ho-Ri is forced to fight a bunch of tanks it can't really destroy frontally. Category:In-game screenshots) (current)
- 02:08, 6 July 2019 (diff | hist) . . (+253) . . N File:Wall flank - scout duel.jpg (Screenshot showcases Warrior and OBJ-906 scouting eachother on map of alaska and trying to destroy eachother through a wall. It may look like Warrior won, but any of their allies is free to join the duel at any moment. Category:In-game screenshots) (current)
- 02:01, 6 July 2019 (diff | hist) . . (+215) . . N File:General flanking example - avoiding threats.jpg (Screenshot shows Panther II, which managed to avoid entire enemy team for a long time using tunnels and smart movement. Their game is finally over, when the scout tank notices them. Category:In-game screenshots) (current)
- 01:59, 6 July 2019 (diff | hist) . . (+125) . . N File:General flanking example - late game flank.jpg (Screenshot showcases Swingfire using radio communication to freely flank enemy medium tank. Category:In-game screenshots) (current)
- 01:41, 6 July 2019 (diff | hist) . . (+152) . . N File:General flanking example - getting to the capture point.jpg (Self explanatory. Screenshot is supposed to help notice some important details of maps, when you are playing "flanker" Category:In-game screenshots) (current)
- 01:28, 6 July 2019 (diff | hist) . . (+246) . . N File:Vision example - smoke set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is third in series, to show how enemy looks like with smoke being present. Only the "scouted" target is visible, per rules. Category:In-game screenshots) (current)
- 01:26, 6 July 2019 (diff | hist) . . (+268) . . N File:Vision example - smoke didn't set in.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is second in series, to show how enemy looks like with no smoke being present, but not quite setting in yet (5 or 2 second delay still didn't pass) [[Category:In-ga...) (current)
- 01:23, 6 July 2019 (diff | hist) . . (+192) . . N File:Vision example - no smoke.jpg (Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is first in series, to show how enemy looks like with no smoke present. Category:In-game screenshots) (current)
- 01:20, 6 July 2019 (diff | hist) . . (+151) . . N File:Maxed out keen vision - wall detection.jpg (Screenshot shows at which range away from corner of cover Maxed keen vision will spot enemy tank behind a stone wall. Category:In-game screenshots) (current)
- 01:18, 6 July 2019 (diff | hist) . . (+168) . . N File:Maxed out keen vision - wall detection failure.jpg (Tank destroyer is trying to see enemy tank, but despite maximum keen vision possible it cannot. Enemy tank is located in marked area. Category:In-game screenshots) (current)
- 01:08, 6 July 2019 (diff | hist) . . (+222) . . N File:Maxed out keen vision - through cover.jpg (Tank destroyer is using maximal keen vision while being infront of it's cover, to see enemy over it. This generally requires extremely high skill level, as well as at least "expert" crew. Category:In-game screenshots) (current)
- 01:03, 6 July 2019 (diff | hist) . . (+125) . . N File:Maxed out keen vision - over corner.jpg (Tank destroyer is pushing limits of keen vision by trying to spot enemy tank around corner. Category:In-game screenshots) (current)
- 01:00, 6 July 2019 (diff | hist) . . (+199) . . N File:Maxed out keen vision - over distance.jpg (Maxed out keen vision allows tank destroyer to notice a person behind a building far away. You can tell, that enemy is behind building, because the mark is darkened. Category:In-game screenshots) (current)
- 00:49, 6 July 2019 (diff | hist) . . (+261) . . N File:Average keen vision example.jpg (Screenshot shows, that tank should be visibly exposed to get marked by people with no keen vision. In reality, there is a lot of trees and trash in between two tanks, but for convenience screenshot was taken from another angle. [[Category:In-game scre...) (current)
- 00:37, 6 July 2019 (diff | hist) . . (+156) . . N File:General flanking example - flanker overlooks enemy.jpg (In this screenshot, flanking tank destroyer fails to notice enemy tank, which stumbled upon it. File:General flanking example - enemy overlooks flanker.jpg)
- 00:36, 6 July 2019 (diff | hist) . . (+120) . . N File:General flanking example - enemy overlooks flanker.jpg (Enemy tank fails to notice tank destroyer and drives pas it, oblivious to it's demise. Category:In-game screenshots) (current)
- 22:34, 5 July 2019 (diff | hist) . . (-1) . . m Striker (typo)
- 22:11, 5 July 2019 (diff | hist) . . (+26) . . m Scouting (→Active Scouting: Noted, that huge cooldown is only placed in RB.)
- 19:46, 5 July 2019 (diff | hist) . . (+276) . . Striker (→Survivability and armour: hull break clarifications)
- 08:40, 5 July 2019 (diff | hist) . . (+3,048) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: increasing detalization of text. The rest of it will have to do with given screenshot descriptions, unless i find out something else, or something needs disambiguation.)
- 11:26, 3 July 2019 (diff | hist) . . (+121) . . m User:bangerland
- 10:22, 3 July 2019 (diff | hist) . . (+1,831) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: edits)
- 07:49, 3 July 2019 (diff | hist) . . (+296) . . Warrior (→Survivability and armour: fixed some text)
- 16:12, 2 July 2019 (diff | hist) . . (+15) . . m Warrior (→Survivability and armour)
- 15:59, 2 July 2019 (diff | hist) . . (+219) . . User:bangerland (→Radio communication and why it matters: screenshot and text fix.)
- 15:54, 2 July 2019 (diff | hist) . . (+142) . . N File:Radio communication AB example.jpg (This screenshot shows the power of the "radio communication" skill combined with air support in arcade mode. Category:In-game screenshots) (current)
- 15:36, 2 July 2019 (diff | hist) . . (+396) . . m Warrior (missed points.)
- 14:46, 2 July 2019 (diff | hist) . . (+893) . . Warrior (→Survivability and armour: Since i failed to get though WT support i'll at least try to rearrange page a bit. Can also apply track hull break screenshot for clarification, if necessary.)
- 11:09, 2 July 2019 (diff | hist) . . (+349) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 07:08, 2 July 2019 (diff | hist) . . (+713) . . User talk:AN_TRN_26 (regarding the screenshots)
- 23:48, 1 July 2019 (diff | hist) . . (+2,244) . . User:bangerland (→General combat tactics: it's cool, english is not mine native language, so i often drop "the" and write certain words in wrong way. Changed abbreviations. // Finished one part of a section. Is this kind of narration fine?)
- 23:33, 1 July 2019 (diff | hist) . . (+231) . . N File:General flanking example - end of the flank.jpg (Screenshot shows overall success of initial flank attack during showcased mission. Type 60 ATM is heavily damaged, but managed to completely ruin a 4 tank attack on B point and even do damage on C. Category:In-game screenshots) (current)
- 23:28, 1 July 2019 (diff | hist) . . (+146) . . N File:General flanking example - Flank another capture point.jpg (Screenshot used in combination with other 2 to show, how oblivious enemy can sometimes be to cross-map flanking. Category:In-game screenshots) (current)
- 23:26, 1 July 2019 (diff | hist) . . (+177) . . N File:General flanking example - Observation.jpg (Screenshot shows the importance of looking around, when player has the time. In this case player noticed an easy target on other capture point. Category:In-game screenshots) (current)
- 23:17, 1 July 2019 (diff | hist) . . (+223) . . N File:General flanking example - reason for picking up special tanks.jpg (Screenshot shows that while flanking opponents, you will sometimes meet adequate resistance, and thus specialized tanks should be chosen for flanking instead of just using average vehicles. Category:In-game screenshots) (current)
- 23:11, 1 July 2019 (diff | hist) . . (+232) . . N File:General flanking example - opening.jpg (Type 60 ATM stealth-climbed on top of enemy plateau and unleashed an attack on unsuspecting enemy party. To increase morale damage and to remove risk of being scouted, light tank was targeted first. Category:In-game screenshots) (current)
- 23:05, 1 July 2019 (diff | hist) . . (+178) . . N File:General flanking example - sneaking in.jpg (Type 60 ATM sneaks on top of plateau of El Alamein on enemy side of the map. Player looks towards enemy spawn point to not get caught off guard. Category:In-game screenshots) (current)
- 23:00, 1 July 2019 (diff | hist) . . (+221) . . N File:General flanking example - map explanation.jpg (Flanking explanation for "second battle of of El Alamein" map. Green arrow represents flank route, red arrows represent enemy main push force, yellow arrows represent enemy flank force. Category:In-game screenshots) (current)
- 17:13, 1 July 2019 (diff | hist) . . (+1,947) . . m User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle: reworked text a bit, still can't find 2 typos i think i saw.)
- 10:10, 1 July 2019 (diff | hist) . . (+7,515) . . User:bangerland (→How to sneak up to enemy tanks in Arcade Ground Battle)
- 08:12, 1 July 2019 (diff | hist) . . (+3,692) . . User:bangerland (Added a basis for help article, but i will need to make a ton of screenshots and text to make it work.)
- 23:49, 30 June 2019 (diff | hist) . . (-33) . . Striker (another 2 stealth patches - default offroad speed reduced to about 50km/h and missile range restored to 4km (at least according to TTX). Missile still differs from "swingfire" by max speed and mobility.)
- 18:48, 30 June 2019 (diff | hist) . . (+76) . . Striker (→Main armament: Stealth nerf in some patch of this month - rearm sequence now takes ~50 sec instead of 15.)
- 17:50, 30 June 2019 (diff | hist) . . (+880) . . Talk:SPAA radars (→Page Rework)
- 14:42, 30 June 2019 (diff | hist) . . (+155) . . Stormer HVM (→Pros and cons: found out that single missile and triple missile does different type of damage. tried to separate them in pros and cons. Can't write up the page since i don't really "own" the tank per say.)
- 14:12, 30 June 2019 (diff | hist) . . (+488) . . m Talk:SPAA radars (→Page Rework)
- 13:55, 30 June 2019 (diff | hist) . . (+1,226) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 09:02, 11 June 2019 (diff | hist) . . (+654) . . N Talk:ADATS (Can someone check it?)
- 23:24, 8 June 2019 (diff | hist) . . (+1,476) . . Type 60 ATM (→Usage in the battles: Added a few examples for AB. Explanation kind of doubles the paragraph below images, i don't know what do with it.)
- 23:17, 8 June 2019 (diff | hist) . . (+137) . . N File:Type 60 ATM american desert AB improvised hulldown.jpg (On maps with destructible enviroment, Type 60 ATM can use broken houses as a cover against other tanks. Category:In-game screenshots) (current)
- 22:58, 8 June 2019 (diff | hist) . . (+238) . . N File:Normandy AB Type 60 ATM last stand.jpg (When a lot of enemies are stalled on type 60 ATM position, or it simply is out of ammo, in arcade one should call-in bomber. Carpet bombing entire street in such conditions can destroy entire tank squads. Category:In-game screenshots) (current)
- 22:55, 8 June 2019 (diff | hist) . . (+211) . . N File:Normandy AB Type 60 ATM hulldown.jpg (Risky type 60 ATM defence on a capture point. Hulldown is a main part of this strategy, to give enemy something to fire at, but to scare them enough to stop them from advancing. Category:In-game screenshots) (current)
- 10:52, 6 June 2019 (diff | hist) . . (+134) . . m Shturm-S
- 10:42, 6 June 2019 (diff | hist) . . (+2,283) . . Shturm-S (described weapons to the best of my ability.)
- 09:48, 6 June 2019 (diff | hist) . . (+248) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 09:28, 6 June 2019 (diff | hist) . . (+102) . . m Stormer HVM
- 08:55, 6 June 2019 (diff | hist) . . (+558) . . Stormer HVM
- 07:40, 6 June 2019 (diff | hist) . . (+313) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 12:32, 5 June 2019 (diff | hist) . . (+234) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 22:17, 3 June 2019 (diff | hist) . . (+940) . . Talk:SPAA radars (Page overhaul question)
- 21:37, 3 June 2019 (diff | hist) . . (+265) . . m SPAA radars (→SPAA's Which Have Radars in Some Form)
- 21:18, 3 June 2019 (diff | hist) . . (+22) . . m SPAA radars (→Passive optical system)
- 21:14, 3 June 2019 (diff | hist) . . (+65) . . Stormer HVM (Tried to apply a "professional" "pagename" garage screenshot link, but it went wrong somewhere, so i just applied garage image normally.)
- 21:10, 3 June 2019 (diff | hist) . . (+1) . . m File:GarageImage Stormer HVM.jpg
- 21:10, 3 June 2019 (diff | hist) . . (+98) . . N File:GarageImage Stormer HVM.jpg (An image of Stormer HVM in the garage. [Category:In-game screenshots]] Category:Garage images)
- 21:01, 3 June 2019 (diff | hist) . . (+2,542) . . SPAA radars (Tried to add a new section. Seems cringey to me, but that's about as much as i can do without going into RB, which i wont do anytime soon.)
- 20:33, 3 June 2019 (diff | hist) . . (+34) . . m File:Stormer HVM hit with weird lock-on data.jpg
- 20:33, 3 June 2019 (diff | hist) . . (+106) . . N File:Stormer HVM hit with weird lock-on data.jpg (Sometimes the passive optics lock-on provides you with jibberish, but it still helps you to aim at target.)
- 13:49, 3 June 2019 (diff | hist) . . (+514) . . m Talk:Type 60 SPRG (C)
- 12:52, 3 June 2019 (diff | hist) . . (+86) . . m Talk:Type 60 SPRG (C)
- 12:51, 3 June 2019 (diff | hist) . . (+1,840) . . Talk:Type 60 SPRG (C) (→Single gear driving comment: an example?)
- 12:20, 3 June 2019 (diff | hist) . . (+101) . . User talk:bangerland (→Type 60 ATM - 2k range)
- 11:54, 3 June 2019 (diff | hist) . . (+87) . . m User talk:bangerland (→Type 60 ATM - 2k range: response)
- 11:54, 3 June 2019 (diff | hist) . . (+296) . . User talk:bangerland (→Type 60 ATM - 2k range)
- 11:42, 3 June 2019 (diff | hist) . . (+81) . . m Falcon (As much as i tested it, kinetic hullbreak happens only on gun breech, not just hull overall. Even engine (normally fatal spot for tanks like this) doesn't count. This may change again, but so far it is like that.)
- 11:30, 3 June 2019 (diff | hist) . . (+1,693) . . N Talk:Type 60 SPRG (C) (To AN_TRN_26 question in comment.)
- 10:52, 3 June 2019 (diff | hist) . . (+404) . . Type 60 SPRG (C) (some minor fixes.)
- 10:37, 3 June 2019 (diff | hist) . . (+1,490) . . Type 60 ATM (Tried to make better clarifications. Also, the Stat card (the one on top of page) states max range for missile being 2km in "detailed" which is wrong.)
- 09:47, 3 June 2019 (diff | hist) . . (0) . . m Falcon (text fixes)
- 09:03, 3 June 2019 (diff | hist) . . (+34) . . m Falcon (→Survivability and armour)
- 07:56, 3 June 2019 (diff | hist) . . (+864) . . Falcon (Slight rearrangement, upd.)
- 07:41, 3 June 2019 (diff | hist) . . (+854) . . Swingfire (The fuel tank was removed from the tank (why how when???), plus new hullbreaks were added, which means, no more miracle survivals. Also changed the turret hit memo according to field rep mechanic.)
- 18:18, 1 June 2019 (diff | hist) . . (-8) . . m User:bangerland (Tag: Visual edit)
- 18:15, 1 June 2019 (diff | hist) . . (+306) . . User:bangerland (→Hullbreak checks: So yeah, i wasn't paranoid... I recommend everyone to check hull break of their tanks EVEN on track hit (i'd say ESPECIALLY on track hit). Waiting until gaijin support responds to use these on Warrior page. Hopefully it IS a bug...)
- 18:12, 1 June 2019 (diff | hist) . . (+17) . . N File:105 mm hesh hullbreaks through addon armour.jpg (Self explanatory.)
- 18:12, 1 June 2019 (diff | hist) . . (+71) . . N File:75 mm HE hullbreaks warrior by hitting the track.jpg (Self explanatory. Shot was made in such way that only the track is hit.)
- 19:42, 30 May 2019 (diff | hist) . . (+20) . . m M13/40 (I) (Guess i'm only half right about mantlet.)
- 19:33, 30 May 2019 (diff | hist) . . (+104) . . File:GarageImage Churchill VII.jpg
- 19:32, 30 May 2019 (diff | hist) . . (+100) . . File:GarageImage M13 40 (III).jpg
- 19:32, 30 May 2019 (diff | hist) . . (+99) . . File:GarageImage M13 40 (II).jpg
- 19:31, 30 May 2019 (diff | hist) . . (+102) . . File:GarageImage M13 40 (I).jpg
- 19:22, 30 May 2019 (diff | hist) . . (0) . . m Churchill VII (→Ammunition: fix to pen table)
- 19:21, 30 May 2019 (diff | hist) . . (-2) . . m Churchill III (→Ammunition: fix to pen)
- 19:05, 30 May 2019 (diff | hist) . . (+3,555) . . M13/40 (II) (Needs checking. Also check link with "M13/40" , there is so many "family" page links, its weird.)
- 18:53, 30 May 2019 (diff | hist) . . (+465) . . M13/40 (I) (Addition for cross-referencing. Also mantlet comment was false. It is possible to oneshot M13/40 at "long range" (600 m) with upgraded ammo through 40 mm cover of gun.)
- 13:50, 30 May 2019 (diff | hist) . . (+25) . . m User:bangerland (spotted another one.)
- 13:35, 30 May 2019 (diff | hist) . . (+192) . . m User:bangerland (Added category tags for convenience. Should not affect this page since it's sealed in <nowiki> tag.)
- 13:27, 30 May 2019 (diff | hist) . . (+581) . . User talk:Inceptor57 (→pictures efficiency question)
- 13:12, 30 May 2019 (diff | hist) . . (+694) . . User talk:Inceptor57 (→pictures efficiency question)
- 12:21, 30 May 2019 (diff | hist) . . (+1,124) . . User talk:Inceptor57 (→pictures efficiency question: new section)
- 09:06, 30 May 2019 (diff | hist) . . (-535) . . User talk:bangerland (removed resolved topics, added another one.)
- 08:34, 30 May 2019 (diff | hist) . . (+27) . . m Type 60 SPRG (C) (→Pros and cons: i guess it makes more sense like this)
- 07:28, 30 May 2019 (diff | hist) . . (+124) . . m Type 60 SPRG (C) (→Pros and cons)
- 07:09, 30 May 2019 (diff | hist) . . (0) . . m Type 60 ATM (→Survivability and armour: wrong tank)
- 06:14, 30 May 2019 (diff | hist) . . (+21) . . m Striker (I feel like this sentence is less confusing that way, because launcher normally does auto-repair, but vehicle acts stranger and stranger with every passing patch.)
- 06:02, 30 May 2019 (diff | hist) . . (+331) . . N Talk:Type 60 ATM (i think it was a misunderstanding.) (current)
- 21:55, 29 May 2019 (diff | hist) . . (+191) . . m User:bangerland (→Hullbreak checks)
- 21:41, 29 May 2019 (diff | hist) . . (+227) . . Type 60 ATM (→Survivability and armour: update with new hullbreak.)
- 20:39, 29 May 2019 (diff | hist) . . (+157) . . Warrior (Mention of new hull break rules for the tank. Effect of ERA shield on KE hull break and hull break in general is yet to be found out. Still no information if engine deck now blocks hull break or not.)
- 20:06, 29 May 2019 (diff | hist) . . (+2,644) . . Striker (Modified armour information and counter tactics due to patch changes. So far nobody reads patch notes, so nobody shoots down atgms, and it doesn't feel much different aside from occasional arty one-shot.)
- 18:22, 29 May 2019 (diff | hist) . . (+173) . . Optics (Added godlike X40 scope to gallery. Too bad it's only for SPAA. Probably butchered phrasing there smh.)
- 18:19, 29 May 2019 (diff | hist) . . (+95) . . N File:X40 zoom example.jpg (X40 zoom example for target 1km away. Made with Stormer HMV. Category:In-game screenshots) (current)
- 18:02, 29 May 2019 (diff | hist) . . (+87) . . m User talk:Inceptor57
- 18:01, 29 May 2019 (diff | hist) . . (+608) . . User talk:Inceptor57 (→The distinction between Radars and other sensors)
- 17:48, 29 May 2019 (diff | hist) . . (+366) . . N File:Stormer HMV passive system lock on.jpg (Screenshot shows Stormer HMV lock on. Basically you are invisible to anti-radar, but you don't have a targeting reticle with passive system so you have to aim missile with your optics. (at least for this vehicle, not sure for those with guns --~~~~ )...)
- 14:39, 29 May 2019 (diff | hist) . . (+64) . . m User:bangerland (Tag: Visual edit)
- 13:06, 29 May 2019 (diff | hist) . . (+3,489) . . User:bangerland (yet another thing to track...)
- 11:50, 29 May 2019 (diff | hist) . . (+87) . . m User talk:Inceptor57
- 11:50, 29 May 2019 (diff | hist) . . (+1,162) . . User talk:Inceptor57 (→The distinction between Radars and other sensors)
- 10:12, 29 May 2019 (diff | hist) . . (+13) . . m M13/40 (I) (→Survivability and armour)
- 10:06, 29 May 2019 (diff | hist) . . (-352) . . m Merkava Mk.1 (USA) (→Armaments: it only has one gun.)
- 09:07, 29 May 2019 (diff | hist) . . (+339) . . M13/40 (I) (i believe there were more things written about it, but whatever. the other models will have to be cross-referenced to this one, as stats in them are also wrong.)
- 13:21, 28 May 2019 (diff | hist) . . (+95) . . File:GarageImage Warrior.jpg (trying to add screenshot to category.)
- 15:19, 27 May 2019 (diff | hist) . . (-5) . . m User:bangerland
- 14:44, 27 May 2019 (diff | hist) . . (+4,193) . . User:bangerland
- 18:38, 26 May 2019 (diff | hist) . . (+1,730) . . User talk:Inceptor57 (→The distinction between Radars and other sensors)
- 22:49, 25 May 2019 (diff | hist) . . (+97) . . m Type 60 ATM (Minor armour note. Also thanks for link fix, didn't knew how to fix it myself.)
- 22:19, 25 May 2019 (diff | hist) . . (+53) . . m Type 60 ATM (minor fix that was impossible in vis mode.)
- 22:17, 25 May 2019 (diff | hist) . . (+2,317) . . Type 60 ATM (Close range shot gallery for AB and RB. A bit messy IMO, but that's best i could get at the moment.) (Tag: Visual edit)
- 21:57, 25 May 2019 (diff | hist) . . (+162) . . N File:Type 60 atm forward 50 m shot AB.jpg (Screenshot showcases how one should aim close range shot with type 60 ATM in AB. It also kind of displays, that guidance activates much earlier in AB, than in RB.)
- 21:55, 25 May 2019 (diff | hist) . . (+382) . . N File:AB indirect melee range L-R shot correction.jpg (Screenshot to be used in combo with setup screenshot. In addiion to setup, type 60 ATM operator drags targeting reticle to the right, forcing missile to obey manual input and not only go straight into T64 hull, but also hitting it into weakspot (avoidi...)
- 21:52, 25 May 2019 (diff | hist) . . (+215) . . N File:AB indirect melee range L-R shot setup.jpg (Combat footage of type 60 ATM trying to nuke T64 with indirect attack. Range is ~30 m. L-R shot. Screenshot shows how operator initially aims at the enemy tank behind wall. The hull placement is also very important.)
- 21:50, 25 May 2019 (diff | hist) . . (+386) . . N File:Type 60 atm 50m shot RB angling showcase.jpg (Screenshot is supposed to be used in pair with other 50m type 60 atm shot screenshot. It shows the heavy difference in missile launch angle. It also shows, that you can calculate the distance of shot (via launcher's reticle) and angle deviation (via lo...)
- 21:48, 25 May 2019 (diff | hist) . . (+101) . . N File:Type 60 atm 50 m shot RB.jpg (Showcases where missiles will fly if Type 60 ATM will try to attack something at about 50 m. RB mode.)
- 21:47, 25 May 2019 (diff | hist) . . (+123) . . N File:Type 60 atm melee left-left shot RB.jpg (The closest melee shot one can make with type 60 ATM in RB, without doing any blind guesses. L-L shot. Range is about 35 m.)
- 21:44, 25 May 2019 (diff | hist) . . (+169) . . N File:Type 60 atm dead zone range AB.jpg (Screenshot showcases dead zone range for type 60 ATM in AB. Note that shot must be made with all the targeting devices in their maximum bottom position for that to land.)
- 21:43, 25 May 2019 (diff | hist) . . (+59) . . N File:Type 60 ATM dead zone range RB.jpg (Screenshot showcases dead zone range for type 60 ATM in RB.)
- 21:42, 25 May 2019 (diff | hist) . . (+132) . . N File:Type 60 atm point blank shot RB.jpg (Panic shot with Type 60 ATM. Range is ~6m. Note that both launcher and optics targeting reticle are in their utmost bottom position.)
- 11:36, 23 May 2019 (diff | hist) . . (+4) . . m Type 60 ATM
- 11:19, 23 May 2019 (diff | hist) . . (+46) . . m Type 60 ATM
- 10:17, 23 May 2019 (diff | hist) . . (+21) . . m Type 60 ATM
- 09:27, 23 May 2019 (diff | hist) . . (+186) . . m Type 60 ATM (fixed typo's i managed to remember, but thats probably not all of them.)
- 09:20, 23 May 2019 (diff | hist) . . (+182) . . m Type 60 ATM
- 08:33, 23 May 2019 (diff | hist) . . (+10,623) . . Type 60 ATM (Tried to explain how it works and separate ab/rb work, due to it's specifics. Will fabricate screenshots later.)
- 07:30, 21 May 2019 (diff | hist) . . (+1) . . m Type 60 ATM (→Machine guns: dead link fix)
- 13:19, 20 May 2019 (diff | hist) . . (+235) . . m Type 60 ATM (→Ammunition)
- 13:14, 20 May 2019 (diff | hist) . . (+160) . . m Ho-Ri Production
- 10:14, 20 May 2019 (diff | hist) . . (+1,087) . . Churchill VII (added some armour info, converged pros and cons into more elaborate statement, as they all mentioned same thing, but were far apart.)
- 22:26, 19 May 2019 (diff | hist) . . (+841) . . m User:bangerland
- 21:05, 19 May 2019 (diff | hist) . . (+680) . . M41A1 (Japan) (Optics.)
- 20:57, 19 May 2019 (diff | hist) . . (+673) . . Type 60 SPRG (C) (→Armaments: optics)
- 20:50, 19 May 2019 (diff | hist) . . (+630) . . Type 61 (→Main armament: optics)
- 09:45, 19 May 2019 (diff | hist) . . (-1) . . m ST-A2
- 09:44, 19 May 2019 (diff | hist) . . (-1) . . m ST-A1
- 09:43, 19 May 2019 (diff | hist) . . (-9) . . m Type 61
- 09:39, 19 May 2019 (diff | hist) . . (-1) . . m Type 61
- 18:48, 18 May 2019 (diff | hist) . . (+375) . . N Talk:Type 89 (Ammunition question)
- 17:42, 18 May 2019 (diff | hist) . . (+5) . . m ST-A2
- 17:41, 18 May 2019 (diff | hist) . . (0) . . m ST-A1
- 15:24, 18 May 2019 (diff | hist) . . (-87) . . m ST-A2
- 15:18, 18 May 2019 (diff | hist) . . (-1) . . m ST-A1
- 15:10, 18 May 2019 (diff | hist) . . (+9,413) . . ST-A2 (Made this one more of a comparsion to ST-A1. Would need someone to tell me what is it on the back of the turret (just out of curiosity). Can't really make ammo rack screenshots, so left it out. May have missed some details.)
- 15:06, 18 May 2019 (diff | hist) . . (-1) . . m ST-A1
- 14:46, 18 May 2019 (diff | hist) . . (+490) . . m ST-A1 (Mobility)
- 11:08, 18 May 2019 (diff | hist) . . (+198) . . m ST-A1 (added deck weakness to make a point in ST-A2 page.)
- 16:59, 17 May 2019 (diff | hist) . . (-3) . . m ST-A1 (fix to penetration table) (Tag: Visual edit)
- 16:09, 17 May 2019 (diff | hist) . . (+233) . . User talk:Inceptor57 (→About ammunition names)
- 13:59, 17 May 2019 (diff | hist) . . (+437) . . User talk:AN_TRN_26
- 12:33, 17 May 2019 (diff | hist) . . (+301) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 12:28, 17 May 2019 (diff | hist) . . (0) . . m Category:USA ground vehicles
- 12:28, 17 May 2019 (diff | hist) . . (0) . . m Category:Germany ground vehicles
- 12:27, 17 May 2019 (diff | hist) . . (0) . . m Category:Britain ground vehicles
- 12:27, 17 May 2019 (diff | hist) . . (0) . . m Category:Japan ground vehicles
- 12:26, 17 May 2019 (diff | hist) . . (0) . . m Category:Italy ground vehicles
- 12:15, 17 May 2019 (diff | hist) . . (+444) . . User talk:AN_TRN_26 (→Editing Questions Here)
- 12:07, 17 May 2019 (diff | hist) . . (+87) . . m User talk:AN_TRN_26
- 12:06, 17 May 2019 (diff | hist) . . (+398) . . User talk:AN_TRN_26 (→Editing Questions Here)
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