Difference between revisions of "Pz.35(t)"

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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_35t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=light_tank&vehicle=germ_pzkpfw_35t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
{{Youtube-gallery|GILvj-a9rmI|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
{{Youtube-gallery|Yq5v19OwjYM|'''The Shooting Range #274''' - ''Pages of History'' section at 04:16 discusses Czechoslovakian tank-building.|GILvj-a9rmI|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
== See also ==
== See also ==

Latest revision as of 17:37, 17 October 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
GarageImage Pz.35(t).jpg
1.0 1.0 1.0
Show in game


The Pz.Kpfw. 35(t) is a rank I German light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.51 "Cold Steel".

General info

Survivability and armour

Armourfront / side / back
Hull25 / 16 / 16
Turret25 / 16 / 16
Crew4 people
Visibility75 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (18°) Front plate
16 mm (80°) Front glacis
25 mm (31°) Lower glacis
16 mm 16 mm 12 mm
Turret 25 mm (10°)Turret front
25 mm Gun mantlet
16 mm 16 mm 8 mm
Cupola 25 mm (cylindrical) 25 mm (4°)


  • Suspension wheels and tracks are 15 mm thick while and torsion bars are 8 mm thick.
  • The belly is 8 mm thick.
  • Mudguards and fuel cans are 4 mm thick.

The Pz.35(t) has a key advantage over most low battle rated tanks which is found also on French tanks - it has 25 mm front armour on the hull and turret which makes it immune to 12.7 mm machine guns that are commonplace at its tier, however, the sides can be penetrated with such weapons. It has four crew with decent spacing between them, but a far cry from the Panzer III/IV, so while it can save you sometimes, don't rely on it, especially if a Russian APBC or British 2-pdr shell is coming your way.


Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB38 / 38 km/h
RB and SB34 / 34 km/h
Number of gears6 forward
6 back
Weight10.5 t
Engine power
AB229 hp
RB and SB120 hp
Power-to-weight ratio
AB21.8 hp/t
RB and SB11.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 38 38 10.5 186 229 17.71 21.81
Realistic 34 34 106 120 10.1 11.43

With a top speed of 33 km/h and a power-to-weight ratio of 11.43 hp/ton in Realistic and Simulator battles, the Pz.35(t) has reasonably good mobility for a reserve tank. With a top speed almost 20 km/h faster than yours, Stuart and BT tanks are notable enemies as they will flank you quickly.

Modifications and economy

Repair cost
Total cost of modifications3 870 Rp icon.png
170 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Mobility Protection Firepower
Mods new tank traks.png
330 Rp icon.png
20 Sl icon.png
40 Ge icon.png
Mods new tank suspension.png
Mods new tank break.png
Brake System
300 Rp icon.png
10 Sl icon.png
30 Ge icon.png
Mods new tank filter.png
Mods new tank transmission.png
Mods new tank engine.png
720 Rp icon.png
30 Sl icon.png
80 Ge icon.png
Mods tank tool kit.png
Mods extinguisher.png
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
330 Rp icon.png
20 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
330 Rp icon.png
20 Sl icon.png
40 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
300 Rp icon.png
10 Sl icon.png
30 Ge icon.png
Mods tank ammo.png
300 Rp icon.png
10 Sl icon.png
30 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
540 Rp icon.png
20 Sl icon.png
60 Ge icon.png
Mods art support.png
Artillery Support
720 Rp icon.png
30 Sl icon.png
80 Ge icon.png


Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition72 rounds
Reloadbasic crew → aces
4.3 → 3.3 s
Vertical guidance-10° / 25°
Main article: KwK34(t) (37 mm)
37 mm KwK34(t) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 72 -10°/+25° ±180° Vertical 13.3 18.5 22.4 24.8 26.4 4.29 3.80 3.50 3.30
Realistic 8.3 9.8 11.9 13.2 14.0

The Pz.35(t) is armed with the 37 mm KwK 34(t), which has an APC shell with 55 mm pen and a Tier I unlockable APC shell with 52 mm pen. It also possesses an 85 mm penetration APCR shell for more heavily armoured targets such as B1 bis.


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Pzgr. 34(t) APC 55 51 39 28 20 15
PzGr. 40 APCR 81 73 45 24 13 7
Pzgr.(t) umg. APC 53 50 37 26 19 13
Shell details
Ammunition Type of
Mass (kg)
Fuse delay
Fuse sensitivity
Explosive Mass
(TNT equivalent) (g)
0% 50% 100%
Pzgr. 34(t) APC 675 0.85 1.2 9.0 22.1 48° 63° 71°
PzGr. 40 APCR 980 0.37 N/A N/A N/A 66° 70° 72°
Pzgr.(t) umg. APC 675 0.81 1.2 9.0 22.1 48° 63° 71°

Note: The PzGr. 34(t) round has no tracer.

Ammo racks

Ammo racks of the Pz.35(t)
rack empty
rack empty
72 37 (+35) (+71) No


  • Racks disappear after you've fired all shells in the rack.
  • To go into battle with the right flank empty of ammo, pack 37 (+35) shells (rack 1 emptied).

Machine guns

Ammunition1 800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate769 shots/min
Main article: MG37(t) (7.92 mm)
7.92 mm MG37(t)
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,800 (200) 768 N/A N/A

The small calibre of the MG37(t) machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

The tank is average in most aspects, aside from frontal immunity to .50 cals. Since your common enemies (eg. BT-5s) are faster than you, it is advisable to use this tank as a mid-range support vehicle. At the start of the match, avoid getting surrounded by enemies by not rushing to the frontline straight away, because its hull and turret traverse are all quite bad, making it vulnerable to surprise flanks. Find hilly terrain and utilise your 10 degrees gun depression to poke out, get a shot, then get back into cover before the enemies notice you.

At the middle stages of the match, only go to the frontline when you really need to, because, again, the traverse speed is low and the manoeuvrability isn't great. However the player can now use the tank's small profile to ambush enemies near a friendly point. With their decent penetration up close and the 22 g TNT, the APC rounds can quickly finish off anyone trying to de-cap the point.

Note that the default shell Pzgr. 34(t) has no tracer component, and the player can use this to their advantage. If the player misses the shot, the enemy will not see the trajectory of the shell thus will take longer to locate the shooter.

Enemies worth noting:

  • BT-5, BT-7, M2, M3 Stuarts: If those tanks survive the first few minutes of point-capping, then they can silently appear pretty much anywhere on the map, including your side. To avoid being flanked / circled, do not put yourself at the frontline, as previously suggested. If you see / hear one of them sneaking up around you, turn your hull and turret together to double the traverse speed so it's quicker to get the guns on them.
  • B1 bis: If it is not possible to avoid fighting this tank, then the best solution is to try and flank it. Hitting the side armour and knocking out its crew is the best way. In a face to face combat, load the APCR and aim for the near-vertical driver's compartment. The B1's driver and commander (also the gunner for the turret) are lined up so a penetration is likely to kill both of them, disabling its mobility and turret for 10 seconds or so. Also don't forget to avoid the hull-mounted 75 mm gun.

Pros and cons


  • Gun is decent for tier penetration wise
  • Stock and unlockable ammunition has HE filler for better reliability to destroy tanks in one shot
  • Mobility and acceleration are decent for the tier
  • Frontally immune to 12.7 mm guns, unusual for a reserve tank
  • Reserve tank status means it receives infinite free repairs


  • Many other tanks are faster than it
  • Gun is inadequate against even basic enemies and is woefully inadequate in an up-tier
  • Armour won't stop anything bigger than a .50 cal
  • Survivability, when penetrated, is not great, when compared to the Pz III/IV


Czechoslovak LT vz. 35 ready for transfer to Panzertruppe in March 1939. The fate of this particular tank is unknown.[1]

The Czechoslovakian main battle tank prior to German occupation, 398 were built between 1936 and 1939. They called it the Light Tank vz (model) 35. Another 126 were exported to Romania in 1936, where they were called the R-2. The Germans seized 244 of the 35(t) models when they invaded in 1939, with another 52 kept by Slovakia. The 6th Panzer Brigade used the 35(t) in the invasion of Poland. The 6th Panzer Division used it used it most notably in the Battle of France and in the invasion of Russia. It was retired from German service in 1942 but remained in service until the end of the war in countries like Romania.

In-game description

The Škoda LT vz.35 light tank was developed between 1935 and 1936. This tank was put into service in 1936, and by 1937 it had become the primary tank of the Czechoslovakian army. Between 1935 and 1940, 424 LT vz.35 tanks were produced. 218 tanks of this model were accepted into service in Wehrmacht and used until 1942. The tank was inferior to the Pz.38(t) in many ways, and its crews were not sorry to see it go.

The tank was equipped with a pneumatic servomotor that made it easier to control the transmission and brakes. However, in winter condition on the Eastern Front it would freeze, and the tank would have to be warmed up. While in Wehrmacht service the tank's crew was also increased to four from the original three. The crew included a commander, a gunner, and a loader, who combined the duties of a radio operator and a mechanic/driver. The tank's power train was redesigned and made highly reliable. For example, the tracks could go for 8,000 km (almost 5,000 miles) before wearing out.

These tanks were used in combat operations in Poland, France, and the USSR. But while the Pz. 35(t) was effective in Poland and France, in the USSR it was, more often than not, helpless.



See also

Other vehicles of similar configuration and role

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II F · Pz.Sfl.Ic
Sd.kfz 234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Sd.Kfz. 140/1
USA  leKPz M41