Difference between revisions of "Panzer IV/70(V)"

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(reworked everything except history)
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== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}-->
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{{Break}} -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour. -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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|
 
|
 
|}
 
|}
 +
 
Befitting of the German casemate destroyer line, the frontal armour on the Panzer IV/70 is one to be feared. It features a mighty frontal plate of 80 mm sloped at 50°, resulting in an awesome 120 mm of protection. The gun mantlet also is very well protected, and has over 150 mm in some areas. The amazing armour is made better when the player unlocks the "add-on armour" modification, applying tracks to the front and sides of the tank, and results in over 185 mm of protection in some areas. Even with this amazing armour, it is best to use the IV/70 at longer ranges, as this allows you to make use of your amazing gun and turns you from a difficult target to a nigh impenetrable one.
 
Befitting of the German casemate destroyer line, the frontal armour on the Panzer IV/70 is one to be feared. It features a mighty frontal plate of 80 mm sloped at 50°, resulting in an awesome 120 mm of protection. The gun mantlet also is very well protected, and has over 150 mm in some areas. The amazing armour is made better when the player unlocks the "add-on armour" modification, applying tracks to the front and sides of the tank, and results in over 185 mm of protection in some areas. Even with this amazing armour, it is best to use the IV/70 at longer ranges, as this allows you to make use of your amazing gun and turns you from a difficult target to a nigh impenetrable one.
  
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 426|rbMinHp= 265|AoAweight= 0.4}}
+
{{tankMobility|abMinHp=426|rbMinHp=265|AoAweight=0.4}}
  
 
Being based on the chassis of the Panzer IV, the all-round mobility is very solid. The tank is able to reach 43 km/h (27 mph) and hold itself there over most terrains and has very good hull traverse, allowing for quick turns. However the reverse speed is only 7.5 km/h. Not being able to reverse fast enough will sometimes put the player in a very dangerous situation.
 
Being based on the chassis of the Panzer IV, the all-round mobility is very solid. The tank is able to reach 43 km/h (27 mph) and hold itself there over most terrains and has very good hull traverse, allowing for quick turns. However the reverse speed is only 7.5 km/h. Not being able to reverse fast enough will sometimes put the player in a very dangerous situation.
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|PaK 42 (75 mm)}}
+
{{main|PaK42 (75 mm)}}
  
The Panzer IV/70(V) bears the 75 mm PaK 42 cannon with a medium rate of fire (9 sec reload). With the maximum penetration of 192mm for the stock AP, this gun can frontally penetrate most opponents it will face. With its 28.9g TNT filler, it can one shot almost all tanks upon penetration. The 935m/s velocity allows easy targeting when aiming at moving targets. The gun traverse is average, but the depression of 7 degrees is very good given its small profile, allowing it to go into hull-down position at some place. The gun also comes with an unlockable APCR round which has a maximum penetration of a whopping 228mm, and great velocity of over 1100m/s. Note that just like every other APCRs, it is not good at piercing sloped / angled armor, and its damage is inadequate to one-shot the opponent.  
+
The Panzer IV/70(V) bears the 75 mm PaK42 cannon with a medium rate of fire (9 sec reload). With the maximum penetration of 192 mm for the stock AP, this gun can frontally penetrate most opponents it will face. With its 28.9 g TNT filler, it can one shot almost all tanks upon penetration. The 935 m/s muzzle velocity allows easy targeting when aiming at moving targets. The gun traverse is average, but the depression of 7 degrees is very good given its small profile, allowing it to go into hull-down position at some place. The gun also comes with an unlockable APCR round which has a maximum penetration of a whopping 228 mm, and great velocity of over 1,100 m/s. Note that just like every other APCR shot, it is not good at piercing sloped / angled armour, and its damage is inadequate to one-shot the opponent.
  
=== Additional armament ===
 
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|MG 42 (7.92 mm)}}
+
{{main|MG42 (7.92 mm)}}
  
The tank has a MG42 commander machine gun with a high fire rate. It is able to quickly finish off the exposed crews of some vehicles. However, its traverse angles are very limited meaning a lot of the times it has to move the whole tank to get the MG on target. Also the maximum penetration of 13mm makes it useless against those not-so-lightly-armored vehicles, like the BTR-152, M18, etc.
+
The tank has a MG42 commander machine gun with a high fire rate. It is able to quickly finish off the exposed crews of some vehicles. However, its traverse angles are very limited meaning a lot of the time the whole tank has to be moved to get the MG on target. Also the maximum penetration of 13 mm makes it useless against those not-so-lightly-armoured vehicles, like the [[BTR-152A]], [[M18 GMC|M18]], etc.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
At the start of the match, the Panzer IV/70(V) is best used as a sniper for most of the times. The player can adapt their tactics from the StuG IIIs and the Jgpz. 38t. A good way to get kills is to find a spot that:
+
At the start of the match, the Panzer IV/70(V) is best used as a sniper for most of the times. The player can adapt their tactics from the StuG IIIs and the Jgdpz. 38t. A good way to get kills is to find a spot that:
  
* provides a hard cover
+
* provides hard cover
 
* overlooks a key street / passage way
 
* overlooks a key street / passage way
 
* has bushes to hide in
 
* has bushes to hide in
 
* is not too close to the frontline
 
* is not too close to the frontline
  
This way the player can use the bushes to hide the Pz IV/70. If any opponent appears in the sight, the player can kill it easily with the great penetration, velocity and damage. If the enemy notices the player, either go back in cover until they are distracted, or utilise the sturdy frontal armor and be a "heavy tank". It can bounce quite some shells, given that the enemy's guns aren't strong enough.  
+
This way the player can use the bushes to hide the Pz IV/70. If any opponent appears in the sight, the player can kill it easily with the great penetration, velocity and damage of the main cannon. If the enemy notices the player, either go back in cover until they are distracted, or utilise the sturdy frontal armour and be a "heavy tank". It can bounce quite some shells, given that the enemy's guns aren't strong enough.
  
As the match progresses, the player can use the Pz IV/70 as a medium tank since it has good top speed and traverse. Go cap some points and help the teammates to push. With its low profile, the Pz IV/70 can find a comfortable corner around a point and ambush any point-cappers. Now the situational awareness comes into place, as this vehicle is turretless, meaning it cannot respond quickly to close-quarter sudden encounters. Also note that the side armor is extremely thin, so even if the player thinks they're just angling a little bit, shells like the Russian 85mm / 122mm will still penetrate with ease.  
+
As the match progresses, the player can use the Pz IV/70 as a medium tank since it has good top speed and traverse. Go cap some points and help the teammates to push. With its low profile, the Pz IV/70 can find a comfortable corner around a point and ambush any point-cappers. Now the situational awareness comes into place, as this vehicle is turretless, meaning it cannot respond quickly to close-quarter sudden encounters. Also note that the side armour is extremely thin, so even if the player thinks they're just angling a little bit, shells like the Russian 85 mm / 122 mm will still penetrate with ease.
  
==== '''Enemies worth noting:''' ====
+
'''Enemies worth noting:'''
IS-2, ISU-122, SU/ISU-152:
+
* [[IS-2]], [[ISU-122]], [[SU-152|SU]]/[[ISU-152]]: The Pz IV/70 relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Pz IV/70's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire / are distracted.
  
The Pz IV/70 relies on its frontal armor a lot to survive, so the biggest threats are generally the vehicles with high penetrations. These machines with high caliber guns pose the biggest threat, as their APHEBC shells will slice through the Pz IV/70's frontal armor like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire / are distracted.
+
=== Modules ===
 
 
=== '''Modules''' ===
 
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
!Firepower
+
! colspan="2" | Firepower
!
 
 
|-
 
|-
|I
+
| I
|Tracks
+
| Tracks
 
|
 
|
|Parts
+
| Parts
|Horizontal drive
+
| Horizontal Drive
 
|
 
|
 
|-
 
|-
|II
+
| II
|Suspension
+
| Suspension
|Break system
+
| Brake System
|FPE
+
| FPE
|Adjustment of fire
+
| Adjustment of Fire
 
|
 
|
 
|-
 
|-
|III
+
| III
|Filters
+
| Filters
 
|
 
|
|Crew replenishment
+
| Crew Replenishment
|Elevation mechanism
+
| Elevation Mechanism
 
|
 
|
 
|-
 
|-
|IV
+
| IV
|Transmission
+
| Transmission
|Engine
+
| Engine
|Add-on armor
+
| Add-on Armor
|PzGr 40/42
+
| PzGr 40/42
|Smoke grenade
+
| Smoke grenade
 +
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 120: Line 116:
 
* Great penetration and damage, decent rate of fire and good accuracy for the main gun.
 
* Great penetration and damage, decent rate of fire and good accuracy for the main gun.
 
* Low profile provides excellent concealment.
 
* Low profile provides excellent concealment.
* Sloped 80mm frontal armour provides good protection against most of the opponents, and is especially boosted with add-on armour.
+
* Sloped 80 mm frontal armour provides good protection against most of the opponents, and is especially boosted with add-on armour.
 
* Decent acceleration and excellent cross country performance
 
* Decent acceleration and excellent cross country performance
 
* Adequate gun depression of 7 degrees for a compact hull.
 
* Adequate gun depression of 7 degrees for a compact hull.
Line 126: Line 122:
 
'''Cons:'''
 
'''Cons:'''
  
* Lacks a turret which limits its combat potential and makes it vulnerable to flankers.  
+
* Lacks a turret which limits its combat potential and makes it vulnerable to flankers.
 
* Closely packed crew meaning a penetration from any angle will likely to destroy the tank.
 
* Closely packed crew meaning a penetration from any angle will likely to destroy the tank.
* Poor side armor, extremely weak against APBCs like the Russian 85mm.  
+
* Poor side armour, extremely weak against APBCs like the Russian 85mm.
* The downward side of the gun mantlet is prone to trapshots (shell ricocheting down into the hull roof) which is lethal.  
+
* The downward side of the gun mantlet is prone to trapshots (shell ricocheting down into the hull roof) which is lethal.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
=== In-game description ===
 
=== In-game description ===
 
This variant of the anti-tank gun was developed in two different versions by the companies Vomag AG and Alkett. Though similar in combat power and armor protection, these machines were significantly different in appearance.
 
This variant of the anti-tank gun was developed in two different versions by the companies Vomag AG and Alkett. Though similar in combat power and armor protection, these machines were significantly different in appearance.
  
In August 1944, Vomag began producing its own Panzer IV/70 (V) variant with a 75 mm gun. The gun itself was positioned slightly to the right of the tank's longitudinal axis to allow better use of the vehicle's internal space. Due to the great length of the guns, they were held with a special bracket during non-combat movement. The destroyer's weight was increased to 26 tons. The great length of the barrel and the forward-weighted armor (80 mm) made the vehicle unbalanced, giving it low cross-country ability. Because of this, it was nicknamed ""Guderian's duck"" by the troops. The front pair of road wheels were made entirely of metal. This tank destroyer had Schurzen side skirts which protected the lower sides of the tank from anti-tank and hollow-charge projectiles. Vomag made a total of 930 of these tank destroyers.
+
In August 1944, Vomag began producing its own Panzer IV/70 (V) variant with a 75 mm gun. The gun itself was positioned slightly to the right of the tank's longitudinal axis to allow better use of the vehicle's internal space. Due to the great length of the guns, they were held with a special bracket during non-combat movement. The destroyer's weight was increased to 26 tons. The great length of the barrel and the forward-weighted armor (80 mm) made the vehicle unbalanced, giving it low cross-country ability. Because of this, it was nicknamed "Guderian's duck" by the troops. The front pair of road wheels were made entirely of metal. This tank destroyer had Schurzen side skirts which protected the lower sides of the tank from anti-tank and hollow-charge projectiles. Vomag made a total of 930 of these tank destroyers.
  
 
The Panzer IV, Panzer IV/70 (A), and Panzer IV/70 (V) also had a commander's version produced, with a crew of five men, reduced ammunition, and an additional radio station.
 
The Panzer IV, Panzer IV/70 (A), and Panzer IV/70 (V) also had a commander's version produced, with a crew of five men, reduced ammunition, and an additional radio station.
Line 147: Line 143:
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
* [[Panzer IV/70(A)]] - Substituted version of the IV/70(V) produced by Alkett (hence the "A") with the gun placed atop the standard Panzer IV chassis and hull.
 
* [[Panzer IV/70(A)]] - Substituted version of the IV/70(V) produced by Alkett (hence the "A") with the gun placed atop the standard Panzer IV chassis and hull.
Line 155: Line 151:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 09:59, 13 May 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
germ_pz_iv_l70.png
Panzer IV/70(V)
AB RB SB
5.3 5.7 5.7
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Panzer IV/70(V) is a rank III German tank destroyer with a battle rating of 5.3 (AB) and 5.7 (RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.

General info

Survivability and armour

Armour Front (slope angle) Sides (slope angle) Rear (slope angle) Roof
Hull 80 mm (47°) Front glacis
50 mm (55°) Lower glacis
40 mm (29°) Top
30 mm (0°) Bottom
5 mm (0°) Skirts
22 mm (5°) Bottom
30 mm (31°) Top
20 mm (0°)
Superstructure 80 mm (50°) Turret Front
75 mm (18-63°) Shrapnel shield
75 mm (50-70°) Mantlet

Befitting of the German casemate destroyer line, the frontal armour on the Panzer IV/70 is one to be feared. It features a mighty frontal plate of 80 mm sloped at 50°, resulting in an awesome 120 mm of protection. The gun mantlet also is very well protected, and has over 150 mm in some areas. The amazing armour is made better when the player unlocks the "add-on armour" modification, applying tracks to the front and sides of the tank, and results in over 185 mm of protection in some areas. Even with this amazing armour, it is best to use the IV/70 at longer ranges, as this allows you to make use of your amazing gun and turns you from a difficult target to a nigh impenetrable one.

However, the side armour is very weak and is able to be penetrated by most things at your BR, so the player should take care to look out for flankers.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 38 9 25.8 0.4 426 572 16.51 21.83
Realistic 35 8 265 300 10.27 11.45

Being based on the chassis of the Panzer IV, the all-round mobility is very solid. The tank is able to reach 43 km/h (27 mph) and hold itself there over most terrains and has very good hull traverse, allowing for quick turns. However the reverse speed is only 7.5 km/h. Not being able to reverse fast enough will sometimes put the player in a very dangerous situation.

Armaments

Main armament

Main article: PaK42 (75 mm)

The Panzer IV/70(V) bears the 75 mm PaK42 cannon with a medium rate of fire (9 sec reload). With the maximum penetration of 192 mm for the stock AP, this gun can frontally penetrate most opponents it will face. With its 28.9 g TNT filler, it can one shot almost all tanks upon penetration. The 935 m/s muzzle velocity allows easy targeting when aiming at moving targets. The gun traverse is average, but the depression of 7 degrees is very good given its small profile, allowing it to go into hull-down position at some place. The gun also comes with an unlockable APCR round which has a maximum penetration of a whopping 228 mm, and great velocity of over 1,100 m/s. Note that just like every other APCR shot, it is not good at piercing sloped / angled armour, and its damage is inadequate to one-shot the opponent.

Machine guns

Main article: MG42 (7.92 mm)

The tank has a MG42 commander machine gun with a high fire rate. It is able to quickly finish off the exposed crews of some vehicles. However, its traverse angles are very limited meaning a lot of the time the whole tank has to be moved to get the MG on target. Also the maximum penetration of 13 mm makes it useless against those not-so-lightly-armoured vehicles, like the BTR-152A, M18, etc.

Usage in battles

At the start of the match, the Panzer IV/70(V) is best used as a sniper for most of the times. The player can adapt their tactics from the StuG IIIs and the Jgdpz. 38t. A good way to get kills is to find a spot that:

  • provides hard cover
  • overlooks a key street / passage way
  • has bushes to hide in
  • is not too close to the frontline

This way the player can use the bushes to hide the Pz IV/70. If any opponent appears in the sight, the player can kill it easily with the great penetration, velocity and damage of the main cannon. If the enemy notices the player, either go back in cover until they are distracted, or utilise the sturdy frontal armour and be a "heavy tank". It can bounce quite some shells, given that the enemy's guns aren't strong enough.

As the match progresses, the player can use the Pz IV/70 as a medium tank since it has good top speed and traverse. Go cap some points and help the teammates to push. With its low profile, the Pz IV/70 can find a comfortable corner around a point and ambush any point-cappers. Now the situational awareness comes into place, as this vehicle is turretless, meaning it cannot respond quickly to close-quarter sudden encounters. Also note that the side armour is extremely thin, so even if the player thinks they're just angling a little bit, shells like the Russian 85 mm / 122 mm will still penetrate with ease.

Enemies worth noting:

  • IS-2, ISU-122, SU/ISU-152: The Pz IV/70 relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Pz IV/70's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire / are distracted.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Add-on Armor PzGr 40/42 Smoke grenade

Pros and cons

Pros:

  • Great penetration and damage, decent rate of fire and good accuracy for the main gun.
  • Low profile provides excellent concealment.
  • Sloped 80 mm frontal armour provides good protection against most of the opponents, and is especially boosted with add-on armour.
  • Decent acceleration and excellent cross country performance
  • Adequate gun depression of 7 degrees for a compact hull.

Cons:

  • Lacks a turret which limits its combat potential and makes it vulnerable to flankers.
  • Closely packed crew meaning a penetration from any angle will likely to destroy the tank.
  • Poor side armour, extremely weak against APBCs like the Russian 85mm.
  • The downward side of the gun mantlet is prone to trapshots (shell ricocheting down into the hull roof) which is lethal.

History

In-game description

This variant of the anti-tank gun was developed in two different versions by the companies Vomag AG and Alkett. Though similar in combat power and armor protection, these machines were significantly different in appearance.

In August 1944, Vomag began producing its own Panzer IV/70 (V) variant with a 75 mm gun. The gun itself was positioned slightly to the right of the tank's longitudinal axis to allow better use of the vehicle's internal space. Due to the great length of the guns, they were held with a special bracket during non-combat movement. The destroyer's weight was increased to 26 tons. The great length of the barrel and the forward-weighted armor (80 mm) made the vehicle unbalanced, giving it low cross-country ability. Because of this, it was nicknamed "Guderian's duck" by the troops. The front pair of road wheels were made entirely of metal. This tank destroyer had Schurzen side skirts which protected the lower sides of the tank from anti-tank and hollow-charge projectiles. Vomag made a total of 930 of these tank destroyers.

The Panzer IV, Panzer IV/70 (A), and Panzer IV/70 (V) also had a commander's version produced, with a crew of five men, reduced ammunition, and an additional radio station.

The powerful armament of these vehicles made them quite popular with the Wehrmacht's anti-tank divisions. These self-propelled guns were widely used in combat operations during the final part of the war.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • Panzer IV/70(A) - Substituted version of the IV/70(V) produced by Alkett (hence the "A") with the gun placed atop the standard Panzer IV chassis and hull.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
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Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2