Shootsave - "Is bored of studying so to cope I work on this page"
This member has been playing War Thunder since 20/04/2019 |
This member has a page on the game forum. |
This member plays War Thunder on Windows |
This member considers BB-1 the best aircraft in rank I. |
This member considers T-35 the best tank in rank I. |
This member considers RBT-5 the best rank I USSR tank in game. |
This member considers KV-2 (1939) the best rank II USSR tank in game. |
This member considers KV-2 (ZiS-6) the best rank III USSR tank in game. |
This member considers IS-2 (1944) the best tank in rank IV. |
This member considers 2S3M the best rank IV USSR tank in game. |
This member considers Object 248 the best USSR tank in game. |
This member considers Object 120 "Taran" the best tank in rank V. |
This member considers Su-25 the best aircraft in rank VI. |
This member considers T-72M2 the best tank in rank VII. |
Contents
About me
Introduction
I am Shootsave. I'm a USSR main (7.7 Ground, 9.7 Air) and have been playing the game since 2019. My personal interests in War Thunder is to own every USSR vehicle, including the event and premiums. War Thunder is the only current game i actively play and after going to the WT Wikipedia on a daily basis i discovered some vehicles lacked or didn't have proper information on them, so that's where i decided to start writing on them. I started editing on the wiki starting November 3rd 2022 (3/11/2022).
Outside War Thunder Wiki
I did some work a bit on the WT Live and made a custom skin, but due to lack of time and difficulties i can't really work on it. Further than that i barely go to the forums and most of the times my questions are answered by itself after a bit of digging.
My skins: ISU-122
War Thunder Wiki work
Goals
My main goals for the War Thunder wiki is to add information to the USSR vehicles that lack it or have improper (in my opinion) information about them. Next to that i'm going to write about Vehicles i suggest to be added in the future to the game, and how it could be implemented. And next to those official stuff i'm going to write about unofficial stuff like my self-made game modes for custom battles, or funny ways you could use specific vehicles that otherwise obviously wouldn't get accepted to be added to the vehicle page because of its meme, dumb usage or absolute non war thunder related. Those would be my goals for my personal page.
Current vehicles I'm working on:
Preparing for exams :( will continue to work around after 23rd of December
Vehicles I have worked on:
Vehicles I plan working on:
- Object 248
- KV-2 (zis-6)
- Su-9
- MiG-3-34
- maybe ZSU-37-2
- maybe▂T-III
- maybe Su-25
- maybe T-72M2 Moderna
Suggestions for War Thunder
These are not official War Thunder vehicles, and are simple suggestions by me |
MiG-25P
not added yet |
Information and history
MiG-25P is a supersonic interceptor aircraft. Developed in 1964 and entered service in 1970. Being able to achieve Mach 3.2 but limited to mach 2.83 due to engine overheating. The MiG-25P has a very powerful long range radar and has access to various short to long range missiles for interceptions. Its main design role was to detect and intercept incoming jets outside their detection range, and eliminate them with use of the long range missiles before the enemy could realize they have been targeted.
Implementation into war thunder
The MiG-25P has a similar play style as the F-14A Early with it's AIM-54A Phoenix, but having a even longer radar range and even better long range missiles than the F-14A Early. this vehicle would be a absolute dangerous vehicle if it would be implemented to 11.3 BR it would be at a Minimum of 12.0/12.3 as even if it was to play on 11.0/11.3 it would dominate in long to medium ranges. But on the other hand in short range engages this vehicle would be a easy target, it has no offensive armament there for it has only access to missiles for close range encounters. Next to that it has a poor turning rate as its main ability (just like the Su-7 Family for example) is speed, it can go very fast but turning isn't the things its best capable of. It also has access to a new missiles called the R-40 and the R-73
As for where i think it should be implemented, i personally thought after the MiG-27 family would be a good spot as those jets we're used like interceptors in air battles in WT
Researchable vehicles | Premium vehicles | |||||||
---|---|---|---|---|---|---|---|---|
VII rank
|
Publicly available Stats
Flight performance
Characteristics | Max Speed
(km/h ) |
Max altitude
(metres) |
Turn time
(seconds) |
Rate of climb
(metres/second) |
Take-off run
(metres) |
---|---|---|---|---|---|
Service sealing | 3.000 | 24.000-27.000 | NS | 208 | NS |
At sea level | 1.300 |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Tumansky R-15B-300 | 2 | 20.000 kg | 598 kg/m2 | |||
Engine chaSuspended Armament sdw | with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | ???m fuel | ???m fuel | ???m fuel | ||
2,454 kg | afterburning turbojet | NS | NS | NS | 36.720 kg |
Radar
Smerch-A3 - Target Detection Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
120 km | 50-100 km | ±NS° | ±NS° |
Smerch-A3 - Target Tracking Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
105 km (bomber sized jets)
70 km (fighter sized jets) |
500 m | ±NS° | ±NS° |
Offensive armament
- No armament
- 50 x chaff + 60 x flares
- 110 x flares
- 110 x chaff
Suspended armament
- 4 x R-60/R-60M + 2 x R-40R/T
- 4 x R-40R/T
- 2 x R-23R/R-23T + 4 x R-73
- 4 x R-23R/R-23T
- access to custom loadout with listed armament above
Public sources
- Airforce Technology
- Wikipedia and other wiki articles related to MiG-25
made-up games for Custom Battles
Pe-8 Capture
A game mode where the SPAA needs to capture the Pe-8's point and avoid the FAB-5000 that is put on a 8 second detonation timer. You're essentially driving a Tier I-IV SPAA of any country, shooting at the Pe-8 in hopes to take it down as you try to progress you're way to its point. It might seem impossible but with more numbers you have a higher chance to succeed. But at the same time there is a limit, for every 3 SPAA's there is 1 Pe-8: Otherwise obviously the Pe-8 will be overwhelmed. The Pe-8 can reload its bombs, shoot back using its turrets: that keeps the gameplay up and intensely fun. there are no spawn limits for both teams, but there is a time limit. I personally keep it on 30 minutes but everyone may choose how long they wish for this to last.
Requirements:
- Pe-8 or any other Bomber with similar characteristics (carries 1 large bomb)
- SPAA's of Tier I-IV
- Medium or Long range map to make it more challenging
Hide and Overpressure
A game mode where there is a seeker, a scouter and a hider (just like hide and seek basically). The seeker can be any tank but to make it more fun, it must be a tank capable of overpressuring: like the 2S3M, 38 Cm Sturmmörser, KV-2, FV4005 and etc. Then there are scouters, which can drive around in any tank or helicopter in search for the hiders. but they are not allowed to shoot back and only to help the seeker find the hider (but they are allowed to jam the hider from running away by crashing into them or driving against them). Then there are hiders, which are small tanks like the L3/33 CC who hide and are allowed to fight back to both the scouter and the attacker. Essentially when spawned in the seeker and scouter wait until the hiders have hidden, and when hidden: the scouter and seeker are allowed to go find them. The seek limit is 10 minutes.
Requirements
- Seekers: a vehicle capable of overpressuring with HE or Rockets
- Scouters: a helicopter or a fast moving vehicle
- Hiders: a small vehicle that can easily hide in places
- a map with buildings (example: Berlin)
Tu-4 Kamikaze
A game mode where there is a Tu-4 that needs to survive as long as possible against rampaging kamikaze planes. There are basically planes that are slightly faster than you and are trying to crash into you to kill you, but they are not allowed to shoot you. While you are allowed to make use of you're 10 x NR-23 turrets you have around you're whole bomber to defend yourself from them.
Requirements
Funny or useful idea's
L3/33 CC Ambulance for tanks
My friend Gilli815 has discovered a new way to utilize the L3/33 CC as a ambulance for tanks in higher BR, basically you stay behind where most of you're teammates are and come to aid if they are in need for repair or extinguishing. it was funny sitting in a T-54 getting fired at by multiple tanks, and then this small Italian L3 with this decal (as shown in the image) driving towards you to help you repair. it's very funny and its even effective if you're bored of having to fight people.
Author of image: Gilli815
Sniping the enemy spawn with overpressure tanks
Ever wanted to make use of you're huge cannon and huge HE to kill someone who just spawned in at the start of the match? Well this section shows you the distance from every spawn point of every map to the enemies. So if you're tank has a huge bullet drop and is listed bellow as capable HE snipers: make use of this chart to help you instantly get a accurate distance to get a lucky kill.
Berlin
~900 Meters
WO
Vehicles capable of HE Sniping:
- RBT-5
- 2S3M
- 38cm Sturmmörser
- 15cm sIG 33 B Sfl
- KV-2, KV-2 (1940) and German KV-2
- Brummbär
- FV4005
- G6
- Ho-Ro
- Type 75 SPH
- Bkan 1C
- Centurion Mk.5 AVRE
Rocket set distance
Here I write on "Rocket activation distance" of various HE unguided rockets for Air battles
Type of engagement Set distance = fire on target when range is
S-25O
Head on 800 meters = 1.2-1.4 Km
During chaise WO
S-24
Head on WO (cant find information cause everyone evades a head on)
During chaise 1000 meters = 400-600 m
Sound breaking kamikaze
Ever thought about just wanting to kill the jet you overshot or overflew in a air battle but you're aim sucks, or you're out of ammo?
introducing unguided HE rockets set to 200 meter detonation distance. simply get as close to a enemy plane and fire them away, its best to start firing at <400 meters. sadly while you are doing that you will die but its funny as hell. And the bigger the rockets the funnier it is. It's even more funny when you are going Mach 1.2 into a jet and just delete each other into little pieces. So in short: the faster the plane and bigger the missile is, the more epic you're kamikaze is going to be.
Songs to listen to while playing USSR
WO
- USSR Anthem
- Oh, Roads (Эх, дороги)
- when we we're at war (Когда мы были на войне)
- The Red Army is the strongest (Красная Aрмия всех сильней)
- My army (Армия моя)
- If war would be tomorrow (Если завтра война)
Personal notes
X = marked for removal/deletion
WO = Working on
NS = Not Specified
DGTBH = Description going to be here
WSP Templates = Link
All Templates = Link
Tech Tree Templates = Link
Last words
War Thunder wiki has become a bit of hobby for me, because i always loved writing. so i look forward working on here
--U124604314 (talk) 22:36, 27 November 2022 (UTC)
if you wish to contact me, feel free to contact me on the War Thunder forums, even for a little chat :)