Shootsave - "Is bored of studying so to cope I work on this page"

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Revision as of 09:45, 24 November 2022 by Shootsave (talk | contribs) (wrote full description on MiG-25)

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This member has been playing War Thunder since
20/04/2019
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This member has a page on the game forum.
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This member plays War Thunder on Windows
bb-1.png This member considers BB-1 the best aircraft in rank I.
ussr_t_35.png This member considers T-35 the best tank in rank I.
ussr_rbt_5.png This member considers RBT-5 the best rank I USSR tank in game.
ussr_kv_2_1939.png This member considers KV-2 (1939) the best rank II USSR tank in game.
ussr_kv_2_zis_6.png This member considers KV-2 (ZiS-6) the best rank III USSR tank in game.
ussr_is_2_1944.png This member considers IS-2 (1944) the best tank in rank IV.
ussr_2s3m.png This member considers 2S3M the best rank IV USSR tank in game.
ussr_object_248.png This member considers Object 248 the best USSR tank in game.
ussr_object_120.png This member considers Object 120 "Taran" the best tank in rank V.
su_25.png This member considers Su-25 the best aircraft in rank VI.
ussr_t_72m2_moderna.png This member considers T-72M2 the best tank in rank VII.

About me

Introduction

I am Shootsave. I'm a USSR main (7.7) and have been playing the game since 2019. My personal interests in War Thunder is to own every USSR vehicle, including the event and premiums. War Thunder is the only current game i actively play and after going to the WT Wikipedia on a daily basis i discovered some vehicles lacked or didn't have proper information on them, so that's where i decided to start writing on them. I started editing on the wiki starting November 3rd 2022 (3/11/2022).

Outside War Thunder Wiki

I did some work a bit on the WT Live and made a custom skin, but due to lack of time and difficulties i can't really work on it. Further than that i barely go to the forums and most of the times my questions are answered by itself after a bit of digging.

My skins: ISU-122

War Thunder Wiki work

Goals

My main goals for the War Thunder wiki is to add information to the USSR vehicles that lack it or have improper (in my opinion) information about them. Next to that i'm going to write about Vehicles i suggest to be added in the future to the game, and how it could be implemented. And next to those official stuff i'm going to write about unofficial stuff like my self-made game modes for custom battles, or funny ways you could use specific vehicles that otherwise obviously wouldn't get accepted to be added to the vehicle page because of its meme, dumb usage or absolute non war thunder related. Those would be my goals for my personal page.

Current vehicles I'm working on:

Vehicles I have worked on:

Vehicles I plan working on:

  1. Object 248
  2. KV-2 (zis-6)
  3. Su-9
  4. MiG-3-34
  5. maybe ZSU-37-2
  6. maybe▂T-III
  7. maybe Su-25
  8. maybe T-72M2 Moderna

Suggestions for War Thunder

Msg-warning.png These are not official War Thunder vehicles, and are simple suggestions by me

MiG-25P

MiG-25 in air.jpg

Msg-important.png not added yet

Information and history

MiG-25P is a supersonic interceptor aircraft. Developed in 1964 and entered service in 1970. Being able to achieve Mach 3.2 but limited to mach 2.83 due to engine overheating. The MiG-25P has a very powerful long range radar and has access to various short to long range missiles for interceptions. Its main design role was to detect and intercept incoming jets outside their detection range, and eliminate them with use of the long range missiles before the enemy could realize they have been targeted.

Implementation into war thunder

The MiG-25P has a similar play style as the F-14A Early with it's AIM-54A Phoenix, but having a even longer radar range and even better long range missiles than the F-14A Early. this vehicle would be a absolute dangerous vehicle if it would be implemented to 11.3 BR it would be at a Minimum of 12.0/12.3 as even if it was to play on 11.0/11.3 it would dominate in long to medium ranges. But on the other hand in short range engages this vehicle would be a easy target, it has no offensive armament there for it has only access to missiles for close range encounters. Next to that it has a poor turning rate as its main ability (just like the Su-7 Family for example) is speed, it can go very fast but turning isn't the things its best capable of. It also has access to a new missile called the R-40 and R-73

As for where i think it should be implemented, i personally thought after the MiG-27 family would be a good spot as those are the fastest jets in USSR VII

Researchable vehicles Premium vehicles
VII rank
Item own.png
MiG-21SMT
mig-21_smt.png
Arrow.png
Item own.png
MiG-21bis
mig-21_bis.png
MiG-21
mig-21_group.png
Arrow.png
Item own.png
MiG-23M
mig_23m.png
Arrow.png
Item own.png
MiG-23MLD
mig_23mld.png
Item own.png
Su-17M2
su_17m2.png
Arrow.png
Item own.png
Su-17M4
su_17m4.png
Item own.png
MiG-27K
mig_27k.png
Arrow.png
Item own.png
MiG-27M
mig_27m.png
Arrow.png
Item own.png
MiG-25P
Item squad.png
Su-22M3
su_22m3.png
Publicly available Stats

Flight performance

Characteristics Max Speed

(km/h )

Max altitude

(metres)

Turn time

(seconds)

Rate of climb

(metres/second)

Take-off run

(metres)

Service sealing 3.000 24.000-27.000 NS 208 NS
At sea level 1.300

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Tumansky R-15B-300 2 20.000 kg 598 kg/m2
Engine chaSuspended Armament sdw with fuel (no weapons load) Max Gross
Weight
Weight (each) Type  ???m fuel  ???m fuel  ???m fuel
2,454 kg  afterburning turbojet NS NS NS 36.720 kg

Radar

Smerch-A3 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
120 km 50-100 km ±NS° ±NS°
Smerch-A3 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
105 km (bomber sized jets)

70 km (fighter sized jets)

500 m ±NS° ±NS°
Ballistic Computer - Not Equiped

Offensive armament

  • No armament
  • 50 x chaff + 60 x flares
  • 110 x flares
  • 110 x chaff

Suspended armament

Public sources

Airforce Technology

[wikipedia:Mikoyan-Gurevich_MiG-25#Specifications_(MiG-25P_/_MiG-25PD)]Wikipedia and other wiki articles related to MiG-25

made-up games for Custom Battles

Pe-8 Capture

A game mode where the SPAA needs to capture the Pe-8's point and avoid the FAB-5000 that is put on a 8 second detonation timer. You're essentially driving a Tier I-IV SPAA of any country, shooting at the Pe-8 in hopes to take it down as you try to progress you're way to its point. It might seem impossible but with more numbers you have a higher chance to succeed. But at the same time there is a limit, for every 3 SPAA's there is 1 Pe-8: Otherwise obviously the Pe-8 will be overwhelmed. The Pe-8 can reload its bombs, shoot back using its turrets: that keeps the gameplay up and intensely fun. there are no spawn limits for both teams, but there is a time limit. I personally keep it on 30 minutes but everyone may choose how long they wish for this to last.

Requirements:

  • Pe-8 or any other Bomber with similar characteristics (carries 1 large bomb)
  • SPAA's of Tier I-IV
  • Medium or Long range map to make it more challenging

Hide and Overpressure

A game mode where there is a seeker, a scouter and a hider (just like hide and seek basically). The seeker can be any tank but to make it more fun, it must be a tank capable of overpressuring: like the 2S3M, 38 Cm Sturmmörser, KV-2, FV4005 and etc. Then there are scouters, which can drive around in any tank or helicopter in search for the hiders. but they are not allowed to shoot back and only to help the seeker find the hider (but they are allowed to jam the hider from running away by crashing into them or driving against them). Then there are hiders, which are small tanks like the L3/33 CC who hide and are allowed to fight back to both the scouter and the attacker. Essentially when spawned in the seeker and scouter wait until the hiders have hidden, and when hidden: the scouter and seeker are allowed to go find them. The seek limit is 10 minutes.

Requirements

  • Seekers: a vehicle capable of overpressuring with HE or Rockets
  • Scouters: a helicopter or a fast moving vehicle
  • Hiders: a small vehicle that can easily hide in places
  • a map with buildings (example: Berlin)

Tu-4 Kamikaze

A game mode where there is a Tu-4 that needs to survive as long as possible against rampaging kamikaze planes. There are basically planes that are slightly faster than you and are trying to crash into you to kill you, but they are not allowed to shoot you. While you are allowed to make use of you're 10 x NR-23 turrets you have around you're whole bomber to defend yourself from them.

Requirements

  • Tu-4 or B-29
  • Planes that are slightly faster than them

Funny or useful idea's

L3/33 CC Ambulance for tanks

L3-33 CC Ambulance.png

My friend Gilli815 has discovered a new way to utilize the L3/33 CC as a ambulance for tanks in higher BR, basically you stay behind where most of you're teammates are and come to aid if they are in need for repair or extinguishing. it was funny sitting in a T-54 getting fired at by multiple tanks, and then this small Italian L3 with this decal (as shown in the image) driving towards you to help you repair. it's very funny and its even effective if you're bored of having to fight people.

Author of image: Gilli815

Sniping the enemy spawn with overpressure tanks

Ever wanted to make use of you're huge cannon and huge HE to kill someone who just spawned in at the start of the match? Well this section shows you the distance from every spawn point of every map to the enemies. So if you're tank has a huge bullet drop and is listed bellow as capable HE snipers: make use of this chart to help you instantly get a accurate distance to get a lucky kill.

Berlin
Map type 1

~900 Meters

Map type 2

WO

Vehicles capable of HE Sniping:

Rocket set distance

Here I write on "Rocket activation distance" of various HE unguided rockets for Air battles

Type of engagement Set distance = fire on target when range is

S-25O

Head on 800 meters = 1.2-1.4 Km

During chaise WO

S-24

Head on WO (cant find information cause everyone evades a head on)

During chaise 1000 meters = 400-600 m

Sound breaking kamikaze

Ever thought about just wanting to kill the jet you overshot or overflew in a air battle but you're aim sucks, or you're out of ammo?

introducing unguided HE rockets set to 200 meter detonation distance. simply get as close to a enemy plane and fire them away, its best to start firing at <400 meters. sadly while you are doing that you will die but its funny as hell. And the bigger the rockets the funnier it is. It's even more funny when you are going Mach 1.2 into a jet and just delete each other into little pieces. So in short: the faster the plane and bigger the missile is, the more epic you're kamikaze is going to be.

Songs to listen to while playing USSR

WO

  1. USSR Anthem
  2. Oh, Roads (Эх, дороги)
  3. when we we're at war (Когда мы были на войне)
  4. The red army is the strongest (Красная aрмия всех сильней)

Personal notes

X = marked for removal/deletion

WO = Working on

NS = Not Specified

DGTBH = Description going to be here

WSP Templates = Link

All Templates = Link

Tech Tree Templates = Link

Last words

War Thunder wiki has become a bit of hobby for me, because i always loved writing. so i look forward working on here

--U124604314 (talk) 07:54, 23 November 2022 (UTC)

if you wish to contact me, feel free to contact me on the War Thunder forums, even for a little chat :)