Object 685
Contents
Description
The Object 685 is a rank VI Soviet light tank with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".
General info
Survivability and armour
- The armour on the Object 685 is Alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalence.
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 54 mm | 16 mm | 5 mm | 6 mm |
Turret | 19 mm | 16 mm | 16 mm | 8 mm |
The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 is vulnerable to overpressure damage. The commander and gunner are somewhat far apart, but the Object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 79 | 23 | 16.5 | 620 | 868 | 37.58 | 52.61 |
Realistic | 71 | 21 | 354 | 455 | 21.45 | 27.58 |
Modifications and economy
Armaments
Main armament
Important: in order to let the auto loader load, the gunner must be alive
100 mm 2A48 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -4°/+17° | ±180° | Two-plane | 19.0 | 26.4 | 32.0 | 35.4 | 37.7 | 6.00 | 6.00 | 6.00 | 6.00 |
Realistic | 11.9 | 14.0 | 17.0 | 18.8 | 20.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK17M | HEATFS | 390 | 390 | 390 | 390 | 390 | 390 |
BR-412D | APCBC | 239 | 236 | 223 | 207 | 192 | 178 |
3BM25 | APFSDS | 335 | 330 | 307 | 290 | 275 | 260 |
OF-412 | HE | 19 | 19 | 19 | 19 | 19 | 19 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
3BK17M | HEATFS | 1,085 | 9.96 | 0.05 | 0.1 | 1,440 | 65° | 72° | 77° |
BR-412D | APCBC | 887 | 15.9 | 1.2 | 19 | 93.94 | 48° | 63° | 71° |
3BM25 | APFSDS | 1,430 | 3.4 | N/A | N/A | N/A | 76° | 77° | 80° |
OF-412 | HE | 900 | 15.6 | 0 | 0.1 | 1,460 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
3D3 | 880 | 15.6 | 20 | 5 | 25 | 272 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | 29 (+11) | 21 (+19) | 17 (+23) | 13 (+27) | 7 (+33) | 1 (+39) | No |
- Racks 5 and 6 are first-stage ammo racks
Machine guns
7.62 mm SGMT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 600 | N/A | N/A |
Usage in battles
Gameplay Stock:
The Object 685 is much less powerful when stock. It is equipped with the 3BK17M HEAT-FS shell, which is generally inferior to the 3BM25 shell. Another issue while stock is the mobility, which is not as impressive when stock. Another issue is the lack of the Airstrike modification, which makes spawning in air vehicles easier in ground RB after scouting.
Gameplay Spaded:
The Object 685 is a highly mobile Soviet light tank which has an excellent cannon. Its disadvantages are thin armour and a lack of thermal sights. Object 685 players should avoid areas with heavy foliage, as the lack of thermals will prove detrimental in these areas. The best strategy with the Object 685 is flanking the enemy team using the Object 685's mobility. The amphibious capability can help create new avenues of attack when flanking. The scouting ability also helps the team while on the flanks. One tactic to avoid in the Object 685 is using the ESS system, as enemy thermal sights can see through the smoke, while the Object 685 will effectively blind itself.
Close Range Engagements:
The Object 685 can fare well at close range due to the excellent gun handling and reload rate. Additionally, the mobility of the vehicle allows it to easily outmanoeuvre enemies at close range. However, the thin armour and hullbreak means that getting shot is usually a death sentence.
Long Range Engagements:
The Object 685 may have difficulty in prolonged long range engagements. The main armament is excellent, but the Object is held back by its lack of thermal sights and low survivability. The lack of thermals means that seeing your target may be difficult at long range. Additionally, the low survivability means that the Object 685 will not survive most hits, even at long range.
Pros and cons
Pros:
- Powerful rounds with a fast reload
- Able to reload while putting out fires or replacing turret crew thanks to the autoloader
- Has smoke grenades and ESS
- Good mobility
- Scouting ability
- Thin armour avoids excessive spalling
- Amphibious
Cons:
- Thin armour
- Poor gun depression and elevation
- Hullbreak
- Lack of thermal sights
- Small crew
History
After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.
One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.
- From Devblog
In the 1970's, the Russian Ministry of Defense opted to create a replacement for the PT-76, the main to contestants being the PT-85 (also known as Object 906) and the Object 685. It was tested but did not enter service or combat. It featured components that were later used for multiple vehicles, this being the Object 688 (which ended being the BMP-2), BMD-3 and 2S25 Sprut-SD (based on BMD-3). It was made for airborne units to maintain the armoured section of airborne units, at the time those being PT-76, BMD-1 and ASU-85. It featured a greater weight than the PT-76 due to the size and main gun but feautred a more compact suspension due to being a telescopic hydraulic shock absorbers and suspension.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |