Difference between revisions of "Khrizantema-S"

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(Undo revision 61858 by U99479557 (talk). Please do not copy off wikipedia, at least rewrite it in your own words)
(Using various separate data, videos and WortexDaniel's text from .ru wiki to compile something semi-adequately showing the power of this tank. At the very least, fixing existing text is easier than nothing. i digress. Fact/grammar checking is needed,maybe)
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
 
 +
The {{PAGENAME}} is very lightly armoured and will barely survive any attack stronger than 7.62 mm MG to the hull. It, however, has some RHA plates on front, which are also angled closer towards 80°, making it capable of deflecting heavy machine gun fire and at times autocannon fire, or even non-apfsds shells. Due to armour thickness, almost any big shell at its rank will hull break it on direct hit to the hull.
 +
 
 +
Due to this, it requires hulldown or hills just to be able to fight, and it should avoid direct fights and artillery fire at all costs. To retreat from battle or to exploit it's weapon system it can also use ISS, creating smoke wall behind and around itself.  
 +
 
 +
The weakness of armour is further prolonged by fact, that even in hulldown its launcher and radar are still exposed and can be hit with HE, HESH or HEAT, and, unlike with the most of other hulldown ATGM tanks, HEAT can be landed on top of it in such a way, that it will destroy {{PAGENAME}} via hullbreak, allowing other ATGM tanks to defeat it, if their reaction and aim is better.
 +
 
 +
When {{PAGENAME}} is travelling faster than 5 km/h, both its launcher and radar are hidden away, which reduces probability of being hit on move, at a cost of time spent to get launchers out and being unable to quickly fire them out when it matters, which may result in a loss against light tanks.
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
 
 +
{{PAGENAME}} acceleration and mobility is somewhat closer to track-using light tanks due to it's low weight, but it has rather limited maximum speed, when compared to top rank VI or VII vehicles. In RB, it's offroad forward speed is generally around 45 km/h. It's reverse speed is also limited, but will allow it to back out of a fight with about 15 km/h on demand.
 +
 
 +
{{PAGENAME}} climbing ability is mediocre, but it should be able to climb any hills when spaded.
 +
 
 +
{{PAGENAME}} can swim with greatly reduced movement speed.
  
 
{{tankMobility}}
 
{{tankMobility}}
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''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
{{main|9M123}}
 
{{main|9M123}}
 +
 +
{{Notice|Missiles can be slaved to radar, therefore first missile launched while radar is locked on will fly straight for it and ignore user's input. It will do so even if {{PAGENAME}} hull is furiously shaking while swimming and manual shot seems impossible to make.|!}}
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
|}
 
|}
 +
 +
===Optics and night vision===
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | {{PAGENAME}} [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 +
|-
 +
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 +
|-
 +
! Gunner's Sight
 +
| ? || N/A || N/A || N/A || 800X600? || Only useable with tier 4 upgrade
 +
|-
 +
! Commander's View
 +
| X6 || N/A || N/A || N/A || 800X600? || Only useable with tier 4 upgrade
 +
|-
 +
! Driver's View
 +
| X1 / 3PV || 800X600? || ? || High || Not fitted || Only useable with tier 4 upgrade
 +
|-
 +
|}
 +
 +
===Radars===
 +
 +
{{Notice| {{PAGENAME}} radar can search and lock onto ground targets, and it can also lock onto targets behind smoke and trees, even if user cannot see them. Keep both of these facts in mind, when using it |!}}
 +
 +
The {{PAGENAME}} is equipped with a single search and tracking radar, mounted to the side of missile launchers. The radar system is incapable of scanning while tracking, and can only lock on targets within a 40° arc from the front of itself, however, once locked, it can turn in 85 degrees arc, continuing tracking its target as long as it didn't go behind {{PAGENAME}}.
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="5" | ??? - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Minimum<br/>Detection<br/>Range|The range, below which, a target cannot be detected}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 +
|-
 +
| ? m || ? m || -+20°? || ??? || ? m/s (? km/h)
 +
|-
 +
! colspan="5" | ??? - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
! {{Annotation|Minimum<br/>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 +
|-
 +
| ? m || ? m || ±85° || ?°/?° || ? m/s (? km/h)
 +
|-
 +
|}
 +
  
 
== Usage in battles ==
 
== Usage in battles ==
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* Has the best ATGM ingame, with an astounding 1200 mm of penetration
+
* Has hardest hitting ATGM ingame at the moment, with an astounding 1200 mm of penetration and also has HE version of it as an option
* Great mobility and acceleration
+
* Can slave missile to the radar, which can also lock onto tanks. It also can lock through smokes, trees, etc., which is unique at rank VI and even rank VII at the moment
* Frontal armor, despite lightly armored, is heavily sloped, meaning its immune to almost all SPAA autocannons, it can even rarely bounce some tank shells
+
* Technically can fire and guide both missiles at once, one via radar, one via laser, an effect which is extremely hard to replicate with any other tank short of [[BMP-2M]]
 +
* Has thermal optics for commander and both gunner and commander optics are tier 2 (better than early rank VI tech)
 +
* Great mobility and acceleration of chassis, when comparing it to tanks with similar weapon loadout, though it is not very fast overall, when compared to tanks of higher BR
 +
* Frontal armor, despite being lightly armored, is heavily sloped, meaning it will deflect some small arms fire (including, rarely, autocannons), it can even rarely bounce some tank shells of rank VI, which can give necessary second to fire back
  
 
'''Cons'''
 
'''Cons'''
  
* The armor can be easily penetrated on all sides by any gun it meet (short of some SPAA autocannons), even heavy machine guns can penetrate some areas of the side.
+
* The armor can be easily penetrated on all sides by any gun it meet (short of some SPAA autocannons), even heavy machine guns can penetrate some areas of the side
* Main gun is hard to aim
+
* On top of laughable armour, its launcher is easier to hit than one of [[Shturm-S]] and it also has radar, which is also easy to hit, thus it should avoid dueling with other tanks directly, particularly ATGM tanks, as even [[Stormer HVM]] may have decent chances of instantly hull-breaking {{PAGENAME}} by unloading half of its missile rack into direction of the {{PAGENAME}}'s radar
 +
* 9M123 ATGM has decent speed and will outclass any early rank VI missiles, but it is inferior to [[ADATS]] and SAM, so in direct duel it may lose to them just because penetration numbers are nearly irrelevant in light tank combat
 +
* Launcher was reported to be hard to aim manually
  
 
== History ==
 
== History ==

Revision as of 14:16, 29 September 2020

RANK 5 FRANCE
Somua SM PACK
Khrizantema-S
ussr_9p157.png
Khrizantema-S
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Khrizantema-S.jpg


The 9P157-2 Khrizantema-S is a rank VII Soviet tank destroyer with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

The Khrizantema-S is very lightly armoured and will barely survive any attack stronger than 7.62 mm MG to the hull. It, however, has some RHA plates on front, which are also angled closer towards 80°, making it capable of deflecting heavy machine gun fire and at times autocannon fire, or even non-apfsds shells. Due to armour thickness, almost any big shell at its rank will hull break it on direct hit to the hull.

Due to this, it requires hulldown or hills just to be able to fight, and it should avoid direct fights and artillery fire at all costs. To retreat from battle or to exploit it's weapon system it can also use ISS, creating smoke wall behind and around itself.

The weakness of armour is further prolonged by fact, that even in hulldown its launcher and radar are still exposed and can be hit with HE, HESH or HEAT, and, unlike with the most of other hulldown ATGM tanks, HEAT can be landed on top of it in such a way, that it will destroy Khrizantema-S via hullbreak, allowing other ATGM tanks to defeat it, if their reaction and aim is better.

When Khrizantema-S is travelling faster than 5 km/h, both its launcher and radar are hidden away, which reduces probability of being hit on move, at a cost of time spent to get launchers out and being unable to quickly fire them out when it matters, which may result in a loss against light tanks.

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Khrizantema-S acceleration and mobility is somewhat closer to track-using light tanks due to it's low weight, but it has rather limited maximum speed, when compared to top rank VI or VII vehicles. In RB, it's offroad forward speed is generally around 45 km/h. It's reverse speed is also limited, but will allow it to back out of a fight with about 15 km/h on demand.

Khrizantema-S climbing ability is mediocre, but it should be able to climb any hills when spaded.

Khrizantema-S can swim with greatly reduced movement speed.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 23 18 _,___ 954 __.__ 53
Realistic 71 21 _,___ 500 __.__ 27.78

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Main article: 9M123
Msg-important.png Missiles can be slaved to radar, therefore first missile launched while radar is locked on will fly straight for it and ignore user's input. It will do so even if Khrizantema-S hull is furiously shaking while swimming and manual shot seems impossible to make.
9M123 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 16 -5°/+15° ±85° N/A __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic 14.9 __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
9M123 ATGM (tandem) 1,200 1,200 1,200 1,200 1,200 1,200
9M123F ATGM-HE 61 61 61 61 61 61
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
9M123 ATGM (tandem) 550 46.0 0.2 0.01 6,160 80° 82° 90°
9M123F ATGM-HE ___ _.__ __ _._ ___ __° __° __°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
8 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics and night vision

Khrizantema-S Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight  ? N/A N/A N/A 800X600? Only useable with tier 4 upgrade
Commander's View X6 N/A N/A N/A 800X600? Only useable with tier 4 upgrade
Driver's View X1 / 3PV 800X600?  ? High Not fitted Only useable with tier 4 upgrade

Radars

Msg-important.png Khrizantema-S radar can search and lock onto ground targets, and it can also lock onto targets behind smoke and trees, even if user cannot see them. Keep both of these facts in mind, when using it

The Khrizantema-S is equipped with a single search and tracking radar, mounted to the side of missile launchers. The radar system is incapable of scanning while tracking, and can only lock on targets within a 40° arc from the front of itself, however, once locked, it can turn in 85 degrees arc, continuing tracking its target as long as it didn't go behind Khrizantema-S.

 ??? - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
 ? m  ? m -+20°?  ???  ? m/s (? km/h)
 ??? - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
 ? m  ? m ±85°  ?°/?°  ? m/s (? km/h)


Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Laser rangefinder
III Filters Crew Replenishment Elevation Mechanism 9M123F
IV Transmission Engine ESS NVD

Pros and cons

Pros:

  • Has hardest hitting ATGM ingame at the moment, with an astounding 1200 mm of penetration and also has HE version of it as an option
  • Can slave missile to the radar, which can also lock onto tanks. It also can lock through smokes, trees, etc., which is unique at rank VI and even rank VII at the moment
  • Technically can fire and guide both missiles at once, one via radar, one via laser, an effect which is extremely hard to replicate with any other tank short of BMP-2M
  • Has thermal optics for commander and both gunner and commander optics are tier 2 (better than early rank VI tech)
  • Great mobility and acceleration of chassis, when comparing it to tanks with similar weapon loadout, though it is not very fast overall, when compared to tanks of higher BR
  • Frontal armor, despite being lightly armored, is heavily sloped, meaning it will deflect some small arms fire (including, rarely, autocannons), it can even rarely bounce some tank shells of rank VI, which can give necessary second to fire back

Cons

  • The armor can be easily penetrated on all sides by any gun it meet (short of some SPAA autocannons), even heavy machine guns can penetrate some areas of the side
  • On top of laughable armour, its launcher is easier to hit than one of Shturm-S and it also has radar, which is also easy to hit, thus it should avoid dueling with other tanks directly, particularly ATGM tanks, as even Stormer HVM may have decent chances of instantly hull-breaking Khrizantema-S by unloading half of its missile rack into direction of the Khrizantema-S's radar
  • 9M123 ATGM has decent speed and will outclass any early rank VI missiles, but it is inferior to ADATS and SAM, so in direct duel it may lose to them just because penetration numbers are nearly irrelevant in light tank combat
  • Launcher was reported to be hard to aim manually

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57