Difference between revisions of "QF 3.7 Ram"
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== General information == | == General information == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | '' | + | |
+ | ''Light armor, Good crew count and a powerful gun.'' | ||
+ | |||
+ | '''Armor''' | ||
+ | |||
+ | The QF 3.7 Ram posses light armor in the upper area of the turret ('''10 mm thickness'''), that might only cover your crew for small caliber machine guns. | ||
+ | |||
+ | Lying hidden in the back of the turret, its heavy 94 mm cannon it's protected by '''20 mm''' of structural steel located lower the cannon gun. Inside it the vertical aim drive its located. If a shot goes through, it detonates inside this boxy structure causing damage to your crew and the vertical aiming. This is the most common damage ones will get, as the enemy often shots abit lower the cannon gun. | ||
+ | |||
+ | The stronger part of the armor is located on the cannon upper structure, visible in the centre of the turret ('''60 mm''' thickness). But its armor remains insignificant for the heavy shells it can face, making cannon mechanism damage routine situation as the shells with explosive filler detonate with the structure | ||
+ | |||
+ | More armor its located in the lower central area of the transmission. There, its Ram mounting provides '''50.8 mm''' of armor thickness. Making possible to stop awkwardly angled shots or HE shots, but wont save you from a frontal encounter. Transmission damage it's also regular as that area highlights from the rest of the hull. | ||
+ | |||
+ | Overall it gets tricky to kill you in one shot due to crew survivability, but often one shot will completely cripple your ability to retaliate. | ||
+ | |||
+ | Frontal hull aiming works the best as it provides cover to both loaders in the back. With a measure of luck its possible to survive the first enemy shot. | ||
=== Mobility === | === Mobility === | ||
− | '' | + | Mobility its decent for a SPG with such gun, thanks to its light armor. 43 km/h in AB, 40 km/h in RB/SB |
+ | |||
+ | it's able to reach its maximum speed of 40 km/h (RB) in off road terrain quiet easily. Making possible good positioning in early match. Not enough to a flanking maneuver but to get a good sniping location. | ||
+ | |||
+ | Its '''reverse speed''' its poor, '''5.7 km/h''' in arcade and '''5.2 km/h''' in RB/SB. Despite this, is enough for retreating off a sniping position effectively. | ||
+ | |||
+ | Close quarters should be avoided as they just make it vulnerable to enemy MG, spotting the crew easily and flanking. | ||
== Armaments == | == Armaments == |
Revision as of 22:35, 7 January 2020
Contents
Description
The OQF 3.7-inch AA on Ram Mounting (QF 3.7 Ram) is a gift rank III British tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced during Update 1.95 "Northern Wind" in the Operation F.R.O.S.T. event. It features a heavily modified Ram chassis with a powerful 94 mm AA cannon that serve the purpose of Tank Destroyer in WarThunder.
General information
Survivability and armour
Light armor, Good crew count and a powerful gun.
Armor
The QF 3.7 Ram posses light armor in the upper area of the turret (10 mm thickness), that might only cover your crew for small caliber machine guns.
Lying hidden in the back of the turret, its heavy 94 mm cannon it's protected by 20 mm of structural steel located lower the cannon gun. Inside it the vertical aim drive its located. If a shot goes through, it detonates inside this boxy structure causing damage to your crew and the vertical aiming. This is the most common damage ones will get, as the enemy often shots abit lower the cannon gun.
The stronger part of the armor is located on the cannon upper structure, visible in the centre of the turret (60 mm thickness). But its armor remains insignificant for the heavy shells it can face, making cannon mechanism damage routine situation as the shells with explosive filler detonate with the structure
More armor its located in the lower central area of the transmission. There, its Ram mounting provides 50.8 mm of armor thickness. Making possible to stop awkwardly angled shots or HE shots, but wont save you from a frontal encounter. Transmission damage it's also regular as that area highlights from the rest of the hull.
Overall it gets tricky to kill you in one shot due to crew survivability, but often one shot will completely cripple your ability to retaliate.
Frontal hull aiming works the best as it provides cover to both loaders in the back. With a measure of luck its possible to survive the first enemy shot.
Mobility
Mobility its decent for a SPG with such gun, thanks to its light armor. 43 km/h in AB, 40 km/h in RB/SB
it's able to reach its maximum speed of 40 km/h (RB) in off road terrain quiet easily. Making possible good positioning in early match. Not enough to a flanking maneuver but to get a good sniping location.
Its reverse speed its poor, 5.7 km/h in arcade and 5.2 km/h in RB/SB. Despite this, is enough for retreating off a sniping position effectively.
Close quarters should be avoided as they just make it vulnerable to enemy MG, spotting the crew easily and flanking.
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Shot Mk.1 | APCBC | 204 | 202 | 192 | 180 | 169 | 159 |
Shell Mk.1 | HE | 13 | 13 | 13 | 13 | 13 | 13 |
Additional armament
None.
Machine guns
It carries none, making it a vulnerable target for low strafing planes.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Powerful gun
- Capable of penetrating every enemy it can face from the front
- Decent survivability due to high crew amount of seven
Cons:
- Horizontal gun traverse limited to 90° on each side
- Not very fast
- Slow gun traverse
- Weak armour, only protected against light machine guns
- Long reload compared to its German counterpart VFW
- Poor gun depression of -5°
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Britain tank destroyers | |
---|---|
Infantry tank derivatives | Archer · Gun Carrier (3-in) |
Light tank derivatives | Alecto I |
M10 Achilles | Achilles · Achilles (65 Rg.) |
Centurion derivatives | FV4005 · Conway |
ATGM | Swingfire · Striker |
Other | Tortoise · ▄M109A1 |
Canada | QF 3.7 Ram |
South Africa | G6 · ZT3A2 |
Britain premium ground vehicles | |
---|---|
Light tanks | A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105 |
Medium tanks | A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV" |
Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X | |
Vijayanta · Khalid · Challenger DS · Challenger 2 OES | |
Heavy tanks | Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince |
Tank destroyers | Alecto I · Achilles (65 Rg.) · QF 3.7 Ram |