Difference between revisions of "TBF-1C"

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|cockpit=334223/1109995
 
|cockpit=334223/1109995
 
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}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For the British version, see [[Avenger Mk II (Great Britain)]]''}}
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{{About
 +
| about = American bomber '''{{PAGENAME}}'''
 +
| usage = the British version
 +
| link = Avenger Mk II (Great Britain)
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''TBF-1c Avenger''' is a Rank II American naval bomber with a battle rating of 2.0 (AB), 3.0 (RB), and 2.7 (SB). It was in the game since the start of the Open Beta Test prior to [[Update 1.27]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 414 || 402 || 7,100 || 31.3 || 31.9 || 2.6 || 3.|| 307
+
| 414 || 398 || {{Specs|ceiling}} || 31.1 || 32.4 || 3.2 || 3.2 || 307
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,650 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,650 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 449 || 432 || 7,100 || 28.7 || 30.0 || 8.4 || 5.1 || 307
+
| 452 || 432 || {{Specs|ceiling}} || 29.0 || 30.0 || 7.3 || 5.1 || 307
 
|-
 
|-
 
|}
 
|}
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! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
|X||X|| ✓ ||X|| X<!-- ✓ -->
+
| X || X || ✓ || X || ✓    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| 583 || 450 || 520 || ~5 || ~3
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| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 485 || ~6 || ~2
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 360 || < 360 || < 303 || > 220
+
| < 300 || < 220 || < 220 || > 318
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 798 m || 1,500 hp || 1,669 hp  
+
| 1,768 m || 1,500 hp || 1,684 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,162 m || 1,350 hp || 1,502 hp  
+
| 3,962 m || 1,350 hp || 1,516 hp
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
+
* 6.35 mm Steel - Armour plate in the nose
* 6.35 mm Steel - Armor plate in the nose
+
* 12.7 mm Steel - Armour plate behind the pilot
* 12.7 mm Steel - Armor plate behind the pilot
+
* 12.7 mm Steel - Armour plate in dorsal gunner's seat
* 12.7 mm Steel - Armor plate in dorsal gunner's seat
+
* 12.7 mm Steel - Armour plate in front of dorsal gunner
* 12.7 mm Steel - Armor plate in front of dorsal gunner
+
* 12.7 mm Steel - Armour plate in front of ventral gunner
* 12.7 mm Steel - Armor plate in front of ventral gunner
+
* 6.35 mm Steel - Armour plate under the ventral gunner
* 6.35 mm Steel - Armor plate under the ventral gunner
 
 
* 40 mm Bulletproof glass in front of dorsal gunner
 
* 40 mm Bulletproof glass in front of dorsal gunner
* 0.1 mm Wood - Connecting ventral gunner's armor
+
* 0.1 mm Wood - Connecting ventral gunner's armour
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Browning M2 (12.7 mm)}}
 
{{main|Browning M2 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 2 x 12.7 mm Browning M2 machine guns, wing-mounted (310 rpg = 620 total)
 
* 2 x 12.7 mm Browning M2 machine guns, wing-mounted (310 rpg = 620 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M64A1 (500 lb)|Mk.13|Mk.13/44}}
 
{{main|AN-M64A1 (500 lb)|Mk.13|Mk.13/44}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
* 1 x 2,216 lb Mk. 13 torpedo (2,216 lb total)
+
* 1 х Mk.13 torpedo
* 1 x 2,216 lb Mk. 13/44 torpedo (2,216 lb total)
+
* 1 х Mk.13/44 torpedo
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
 
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
 
+
* 1 x 12.7 mm Browning M2 machine gun, dorsal turret (400 rpg)
* 1 x 12.7 mm Browning M2 machine guns, dorsal ball turret (400 rpg)
 
 
* 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)
 
* 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
As with all torpedo bombers, maintaining low altitude, high speed, and fighter cover are all recommended. The optimal distance for launching a torpedo is 1 km from the target. Targets should be engaged from directly ahead or astern, making "leading" the target much easier. If torpedo bombing is not an option, the plane can carry bombs for attacking ground targets.
 
As with all torpedo bombers, maintaining low altitude, high speed, and fighter cover are all recommended. The optimal distance for launching a torpedo is 1 km from the target. Targets should be engaged from directly ahead or astern, making "leading" the target much easier. If torpedo bombing is not an option, the plane can carry bombs for attacking ground targets.
  
The Avenger lacks much significant armament, but in a pinch it can serve as a fighter. The aircraft is not particularly fast or maneuverable, but, continuing the trend among mid-tier American aircraft, is extremely durable.
+
The Avenger lacks much significant armament, but in a pinch it can serve as a fighter. The aircraft is not particularly fast or manoeuvrable, but, continuing the trend among mid-tier American aircraft, is extremely durable.
  
Fly low and fast, head towards your target drop your ordinance and bug out. However, If there are no hostile fighters, in the area. Destroy some enemy ground installations. E.g. AA, light vehicles, landing crafts and anti-tank positions.
+
Fly low and fast, head towards your target, drop your ordinance and bug out. However, if there are no hostile fighters in the area, destroy some enemy ground installations, e.g. AA, light vehicles, landing crafts and anti-tank positions.
  
 
'''''Simulator mode procedures'''''<br>
 
'''''Simulator mode procedures'''''<br>
 
Hands-off carrier take-off (Auto engine control): Start engine, flaps: raised, elevator trim: 0%, aileron trim: 0%, rudder trim: 14% right, WEP throttle, hands off controls until you lift off the carrier.
 
Hands-off carrier take-off (Auto engine control): Start engine, flaps: raised, elevator trim: 0%, aileron trim: 0%, rudder trim: 14% right, WEP throttle, hands off controls until you lift off the carrier.
  
Level-type carrier landing final approach (Auto engine control): Drop any secondary weapons you may still have, make sure your alignment with the carrier and heading are good for landing, use your stick to hold an altitude of 40 m/120 ft, slow down below 200 kph/125 mph/108 kt, elevator trim: 2%, aileron trim: 18%, rudder trim: 0%, after gently slowing down to 123 kph/77 mph/67 kt set throttle to about 55% (you will have to adjust throttle a lot, though), just before the carrier (less than 1 km/0.62 mi) cut throttle and reset all trim to 0%, landing should be easy after that.
+
Level-type carrier landing final approach (Auto engine control): Drop any secondary weapons you may still have, make sure your alignment with the carrier and heading are good for landing, use your stick to hold an altitude of 40 m (120 ft), slow down below 200 km/h (125 mph / 108 kt), elevator trim: 2%, aileron trim: 18%, rudder trim: 0%, after gently slowing down to 123 km/h (77 mph / 67 kt) set throttle to about 55% (you will have to adjust throttle a lot, though), just before the carrier (less than 1 km (0.62 mi)) cut throttle and reset all trim to 0%, landing should be easy after that.
 +
 
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Turret 7 mm
 
| Turret 7 mm
|  
+
|
 
| ITC mk.III
 
| ITC mk.III
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
 
| New 7 mm MGs (turret)
 
| New 7 mm MGs (turret)
 
| Offensive 12 mm
 
| Offensive 12 mm
|  
+
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| Turret 12 mm
 
| Turret 12 mm
|  
+
|
| Improved Torpedo
+
| Improved torpedo
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
 
| New 12 mm MGs (turret)
 
| New 12 mm MGs (turret)
 
| New 12 mm MGs
 
| New 12 mm MGs
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
* Performance is a secondary criteria for an attacker. The focus should be on improved armament, especially the upgraded torpedos make handling them much easier. The machine gun upgrades are not really needed, the normal M2 Browning does well enough. The turrets however profit and gain longer and more accurate fire. Of course performance upgrades do not hurt, ''Compressor'', ''Engine'' and ''Engine Injection'' should be essential pick-ups, the rest on the other hand can be scheduled to the end of grind.  
+
* Performance is a secondary criteria for an attacker. The focus should be on improved armament, especially the upgraded torpedoes that make handling them much easier. The machine gun upgrades are not really needed, the normal M2 Browning does well enough. The turrets however profit and gain longer and more accurate fire. Of course performance upgrades do not hurt, ''Compressor'', ''Engine'' and ''Engine Injection'' should be essential pick-ups, the rest on the other hand can be scheduled to the end of grind.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* Robust construction
 
* Robust construction
* Adaptive secondary ordinance for different maps e.g. naval and ground based operations
+
* Adaptive secondary ordnance for different maps e.g. naval and ground based operations
 
* Very good vision from pilot's seat in cockpit
 
* Very good vision from pilot's seat in cockpit
 
* Great stability
 
* Great stability
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'''Cons:'''
 
'''Cons:'''
 
 
* Limited bomb selection for a bomber
 
* Limited bomb selection for a bomber
 
* Wing mounted 12.7 mm machine guns factoring in convergence
 
* Wing mounted 12.7 mm machine guns factoring in convergence
Line 263: Line 256:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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'''Battle Of Midway''' - June 4, 1942.<br>
 
'''Battle Of Midway''' - June 4, 1942.<br>
First Combat mission of the TBF-1 was on June 4, 1942 at the battle of Midway. Only six TBF-1 where available, for the start of the battle they where attached to VT-8.  
+
First Combat mission of the TBF-1 was on June 4, 1942 at the battle of Midway. Only six TBF-1 were available, for the start of the battle they were attached to VT-8.
All apart from one, was lost.  
+
All apart from one were lost.
  
 
'''Eastern Solomons''' - Aug. 24/25th 1942 <br>
 
'''Eastern Solomons''' - Aug. 24/25th 1942 <br>
Admiral Yamamoto informous naval counter-strike 24th of August. the opposing naval forces met; the US Navy had only two carriers: Saratoga (VT-8) and Enterprise (VT-3). The Imperial Japanese Navy (I.J.N) had the carriers: Shōkaku, Zuikaku and a light carrier Ryūjō By August, TBF's had been delivered to the two ships. <br>
+
Admiral Yamamoto's infamous naval counter-strike 24th of August. The opposing naval forces met; the US Navy had only two carriers: Saratoga (VT-8) and Enterprise (VT-3). The Imperial Japanese Navy (I.J.N) had the carriers: Shōkaku, Zuikaku and a light carrier Ryūjō. By August, TBF's had been delivered to the two ships. <br>
26 TBF-1 avengers from the VT-3 and VT-8 where lunched. Their torpedos, helped to sink the light carrier I.J.N. Ryūjō. Seven avengers were lost.  
+
26 TBF-1 Avengers from VT-3 and VT-8 were launched. Their torpedoes helped to sink the light carrier I.J.N. Ryūjō. Seven Avengers were lost.
  
 
'''Santa Cruz''' - Oct. 26, 1942<br>
 
'''Santa Cruz''' - Oct. 26, 1942<br>
Line 288: Line 281:
 
'''Guadalcanal''' - Nov, 12/13th, 1942 <br>
 
'''Guadalcanal''' - Nov, 12/13th, 1942 <br>
  
* Sank the I.J.N. Hiei battleship (37,000 tons) - Was the last big Japanese naval attack. TBF-1's where used by Marine Scout Bombing Squadron 131 (VMSB-131)
+
* Sank the I.J.N. Hiei battleship (37,000 tons) - Was the last big Japanese naval attack. TBF-1's were used by Marine Scout Bombing Squadron 131 (VMSB-131)
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.''
 
 
 
* [https://warthunder.com/en/news/3149/current/ [Vehicle Profile<nowiki>]</nowiki> TBF-1c / Avenger Mk 1]
 
* [https://warthunder.com/en/news/3149/current/ [Vehicle Profile<nowiki>]</nowiki> TBF-1c / Avenger Mk 1]
  
 
{{USA bombers}}
 
{{USA bombers}}

Revision as of 14:27, 12 April 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
TBF-1C
tbf-1c.png
TBF-1C
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the American bomber TBF-1C. For the British version, see Avenger Mk II (Great Britain).

Description

GarageImage TBF-1C.jpg


The TBF-1C Avenger is a rank I American naval bomber with a battle rating of 1.7 (AB/RB) and 2.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 3,650 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
414 398 7100 31.1 32.4 3.2 3.2 307
Upgraded
Max Speed
(km/h at 3,650 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
452 432 7100 29.0 30.0 7.3 5.1 307

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
485 ~6 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 300 < 220 < 220 > 318
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,768 m 1,500 hp 1,684 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,962 m 1,350 hp 1,516 hp

Survivability and armour

  • 6.35 mm Steel - Armour plate in the nose
  • 12.7 mm Steel - Armour plate behind the pilot
  • 12.7 mm Steel - Armour plate in dorsal gunner's seat
  • 12.7 mm Steel - Armour plate in front of dorsal gunner
  • 12.7 mm Steel - Armour plate in front of ventral gunner
  • 6.35 mm Steel - Armour plate under the ventral gunner
  • 40 mm Bulletproof glass in front of dorsal gunner
  • 0.1 mm Wood - Connecting ventral gunner's armour

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The TBF-1C is armed with:

  • 2 x 12.7 mm Browning M2 machine guns, wing-mounted (310 rpg = 620 total)

Suspended armament

The TBF-1C can be outfitted with the following ordnance:

  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 1 х Mk.13 torpedo
  • 1 х Mk.13/44 torpedo

Defensive armament

The TBF-1C is defended by:

  • 1 x 12.7 mm Browning M2 machine gun, dorsal turret (400 rpg)
  • 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)

Usage in battles

As with all torpedo bombers, maintaining low altitude, high speed, and fighter cover are all recommended. The optimal distance for launching a torpedo is 1 km from the target. Targets should be engaged from directly ahead or astern, making "leading" the target much easier. If torpedo bombing is not an option, the plane can carry bombs for attacking ground targets.

The Avenger lacks much significant armament, but in a pinch it can serve as a fighter. The aircraft is not particularly fast or manoeuvrable, but, continuing the trend among mid-tier American aircraft, is extremely durable.

Fly low and fast, head towards your target, drop your ordinance and bug out. However, if there are no hostile fighters in the area, destroy some enemy ground installations, e.g. AA, light vehicles, landing crafts and anti-tank positions.

Simulator mode procedures
Hands-off carrier take-off (Auto engine control): Start engine, flaps: raised, elevator trim: 0%, aileron trim: 0%, rudder trim: 14% right, WEP throttle, hands off controls until you lift off the carrier.

Level-type carrier landing final approach (Auto engine control): Drop any secondary weapons you may still have, make sure your alignment with the carrier and heading are good for landing, use your stick to hold an altitude of 40 m (120 ft), slow down below 200 km/h (125 mph / 108 kt), elevator trim: 2%, aileron trim: 18%, rudder trim: 0%, after gently slowing down to 123 km/h (77 mph / 67 kt) set throttle to about 55% (you will have to adjust throttle a lot, though), just before the carrier (less than 1 km (0.62 mi)) cut throttle and reset all trim to 0%, landing should be easy after that.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Turret 7 mm ITC mk.III
II Compressor Airframe New 7 mm MGs (turret) Offensive 12 mm
III Wings repair Engine Turret 12 mm Improved torpedo
IV Engine injection Cover New 12 mm MGs (turret) New 12 mm MGs
  • Performance is a secondary criteria for an attacker. The focus should be on improved armament, especially the upgraded torpedoes that make handling them much easier. The machine gun upgrades are not really needed, the normal M2 Browning does well enough. The turrets however profit and gain longer and more accurate fire. Of course performance upgrades do not hurt, Compressor, Engine and Engine Injection should be essential pick-ups, the rest on the other hand can be scheduled to the end of grind.

Pros and cons

Pros:

  • Robust construction
  • Adaptive secondary ordnance for different maps e.g. naval and ground based operations
  • Very good vision from pilot's seat in cockpit
  • Great stability
  • Good defensive gunner coverage

Cons:

  • Limited bomb selection for a bomber
  • Wing mounted 12.7 mm machine guns factoring in convergence
  • Poor low altitude performance, especially when turning
  • Slow
  • Touchy controls, tends to over-respond to small control inputs (SB)
  • Ventral gunner has little protection, easily knocked out
  • Only has landing flaps

History

Typical Monthly Production Grumman TBF-1
February, 1942 5
June, 1942 60
November, 1942 100

Battle Of Midway - June 4, 1942.
First Combat mission of the TBF-1 was on June 4, 1942 at the battle of Midway. Only six TBF-1 were available, for the start of the battle they were attached to VT-8. All apart from one were lost.

Eastern Solomons - Aug. 24/25th 1942
Admiral Yamamoto's infamous naval counter-strike 24th of August. The opposing naval forces met; the US Navy had only two carriers: Saratoga (VT-8) and Enterprise (VT-3). The Imperial Japanese Navy (I.J.N) had the carriers: Shōkaku, Zuikaku and a light carrier Ryūjō. By August, TBF's had been delivered to the two ships.
26 TBF-1 Avengers from VT-3 and VT-8 were launched. Their torpedoes helped to sink the light carrier I.J.N. Ryūjō. Seven Avengers were lost.

Santa Cruz - Oct. 26, 1942

Guadalcanal - Nov, 12/13th, 1942

  • Sank the I.J.N. Hiei battleship (37,000 tons) - Was the last big Japanese naval attack. TBF-1's were used by Marine Scout Bombing Squadron 131 (VMSB-131)

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:


USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner"