Difference between revisions of "A32A Röd Adam"

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(Media: Added skins)
Line 17: Line 17:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
''The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometers - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.''
  
 +
''The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|Mig-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.''
 +
 +
''As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.''
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
Line 111: Line 114:
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
The airframe itself does not have a high survivability: the airplane, of course, can survive a machine-gun burst or a couple of hits from a soviet 23-mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. The minus is also large dimensions, which greatly simplify the enemy shooting at the machine.
 +
 
 +
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armor, as well as 50 mm armored glass, but this protection is enough for a few fragmentation shells, and armor-piercing 12.7- and 20-mm shells will easily penetrate this armor.
 +
 
 +
A32A armor scheme
 +
 
 +
On the A32A it is definitely not worth taking risks - any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 134: Line 143:
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 20 mm Akan m/49 cannons, nose-mounted (180 rpg = 720 total)
+
4x 20mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 meters, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.
 +
 
 +
The following ribbons are available for the Akan m/49:
 +
 
 +
Standard - a mixed tape, not bad against both air and ground vehicles;
 +
 
 +
Ground targets - the tape is ineffective against aerial targets, and 38 mm armor-piercing shell penetration will not be enough to destroy armored vehicles;
 +
 
 +
Air targets - the most preferred tape against enemy aircraft and lightly armored SAMs. The high-explosive shells are very effectively “sawing” planes, while the armor-piercing shells can easily deal with various lightly armored IFVs, BMPs or light tanks.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
Line 140: Line 157:
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
As is typical of attackers, the aircraft has a fairly wide selection of suspended armament, and the presence of a ballistic computer greatly simplifies the attack and increases the overall effectiveness of the aircraft.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 179: Line 196:
  
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-Start|Default weapon presets}}
{{Navigation-First-Simple-Line}}
+
{{Navigation-First-Simple-Line}}For pilots are available:
  
* Without load
+
'''Bombs:'''
* 24 x psrak m/49B rockets
+
 
* 24 x srak m/51 rockets
+
* 12 x 120-kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;
* 12 x hprak m/49 rockets
+
* 5 x 250-kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.
* 12 x 120 kg sb m/61 bombs (1,440 kg total)
+
* 3 x 500-kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600-kg m/50, while the same number of bombs can be hung on the aircraft;
* 5 x 250 kg mb m/50 bombs (1,250 kg total)
+
* 3 x 600-kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large kill radius. It is excellent at destroying bases and concentrations of ground vehicles;
* 3 x 500 kg mb m/56 bombs (1,500 kg total)
+
* 3 x 500-kg Brandbomb m/58 incendiary tanks - useless against armored vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.
* 3 x 600 kg mb m/50 bombs (1,800 kg total)
+
 
* 3 x Brandbomb m/58 incendiary bombs
+
'''Missiles:'''
* 32 x chaff
+
 
{{Navigation-End}}
+
* 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armored vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;
 +
* 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armored vehicles with closed fighting compartment;
 +
* 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5,25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.
 +
 
 +
For air battles it is recommended to take three 600-kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250-kg bombs - that's five potential kills, or load three 600-kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armor on these combat ratings, and the overpressure will destroy open vehicles with one hit.{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
=== '''In air realisic battles''' ===
 +
In ARB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early reagents - you have to rely on the gained energy and speed, and do not get involved in "dogfights". Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21]]<nowiki/>s, as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy - if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.
 +
 
 +
=== '''In ground realistic battles''' ===
 +
In GRB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.
 +
 
 +
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600-kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250-kg bombs. They require an accurate hit near the tank, but that's five potential "frags". After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.
 +
 
 +
=== '''In simulator battles''' ===
 +
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:
 +
 
 +
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.
 +
 
 +
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].
 +
 
 +
And if in the first case you can somehow fight with the enemy armored vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 221: Line 257:
  
 
;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a_red_adam Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a_red_adam Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  

Revision as of 21:03, 11 August 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the premium Swedish strike aircraft A32A Röd Adam. For other versions, see SAAB 32 Lansen (Family).
A32A Röd Adam
saab_a32a_red_adam.png
GarageImage A32A Röd Adam.jpg
A32A Röd Adam
Purchase:9 090 Specs-Card-Eagle.png
Show in game

Description

The A32A «Röd Adam» is a premium rank VI Swedish strike aircraft with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Sons of Attila".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 094 km/h
Turn time34 s
Max altitude12 500 m
EngineSvenska Flygmotor RM5A
TypeJet
Cooling systemAir
Take-off weight14 t

The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometers - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.

The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, Mig-21 or J35D. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.

As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.

Characteristics Max speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,088 1,084 12500 34.6 35.6 44.7 41.8 900
Upgraded 1,101 1,094 33.6 34.0 66.2 55.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1160 450 524 491 320 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 850 < 600 < 600 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Svenska Flygmotor RM5A 1 8,322 kg 294 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 13m fuel 20m fuel 30m fuel 44m fuel
1,350 kg Afterburning axial-flow turbojet 9,151 kg 9,568 kg 10,191 kg 11,084 kg 12,992 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 13m fuel 20m fuel 30m fuel 44m fuel MGW
Stationary 3,424 kgf 4,633 kgf 0.51 0.48 0.45 0.42 0.36
Optimal 3,424 kgf
(0 km/h)
4,908 kgf
(1,160 km/h)
0.54 0.51 0.48 0.44 0.38

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural1 160 km/h
Gear450 km/h

The airframe itself does not have a high survivability: the airplane, of course, can survive a machine-gun burst or a couple of hits from a soviet 23-mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. The minus is also large dimensions, which greatly simplify the enemy shooting at the machine.

In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armor, as well as 50 mm armored glass, but this protection is enough for a few fragmentation shells, and armor-piercing 12.7- and 20-mm shells will easily penetrate this armor.

A32A armor scheme

On the A32A it is definitely not worth taking risks - any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.

Modifications and economy

Repair cost
AB2 093 Sl icon.png
RB6 173 Sl icon.png
SB6 891 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 010 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces2 020 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 340 / 600 % Sl icon.png
Talisman.png 2 × 226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods jet compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods armor cover.png
Cover
Mods heli false thermal targets.png
Chaff
Mods ammo.png
akan_m47_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
m/61
Mod arrow 0.png
Mods pilon rocket.png
m/49B
Mod arrow 0.png
Mods napalm fire bomb.png
m/58
Mods pilon bomb.png
m/40(250)
Mod arrow 0.png
Mods pilon rocket.png
m/51
Mod arrow 0.png
Mods g suit.png
G-suit
Mods weapon.png
akan_m47_new_gun
Mods pilon bomb.png
m/41
Mod arrow 0.png
Mods pilon rocket.png
m/49
Mods jet engine extinguisher.png
EFS
Mods pilon bomb.png
m/50(600)

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: Akan m/49 (20 mm)

The A32A Röd Adam is armed with:

4x 20mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 meters, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.

The following ribbons are available for the Akan m/49:

Standard - a mixed tape, not bad against both air and ground vehicles;

Ground targets - the tape is ineffective against aerial targets, and 38 mm armor-piercing shell penetration will not be enough to destroy armored vehicles;

Air targets - the most preferred tape against enemy aircraft and lightly armored SAMs. The high-explosive shells are very effectively “sawing” planes, while the armor-piercing shells can easily deal with various lightly armored IFVs, BMPs or light tanks.

Suspended armament

As is typical of attackers, the aircraft has a fairly wide selection of suspended armament, and the presence of a ballistic computer greatly simplifies the attack and increases the overall effectiveness of the aircraft.

1 2 3 4 5 6 7 8 9 10 11 12 13
Hardpoints A32A.png
120 kg sb m/61 bombs 1 1 1 1 1 1 1 1 1 1 1 1
250 kg mb m/50 bombs 1 1 1 1 1
500 kg mb m/56 bombs 1 1 1
600 kg mb m/50 bombs 1 1 1
Brandbomb m/58 incendiary bombs 1 1 1
hprak m/49 rockets 1 1 1 1 1 1 1 1 1 1 1 1
psrak m/49B rockets 2 2 2 2 2 2 2 2 2 2 2 2
srak m/51 rockets 2 2 2 2 2 2 2 2 2 2 2 2
Chaff 16 16
Maximum permissible loadout weight: 1,850 kg
Default weapon presets
For pilots are available:

Bombs:

  • 12 x 120-kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;
  • 5 x 250-kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.
  • 3 x 500-kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600-kg m/50, while the same number of bombs can be hung on the aircraft;
  • 3 x 600-kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large kill radius. It is excellent at destroying bases and concentrations of ground vehicles;
  • 3 x 500-kg Brandbomb m/58 incendiary tanks - useless against armored vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.

Missiles:

  • 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armored vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;
  • 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armored vehicles with closed fighting compartment;
  • 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5,25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.

For air battles it is recommended to take three 600-kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250-kg bombs - that's five potential kills, or load three 600-kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armor on these combat ratings, and the overpressure will destroy open vehicles with one hit.|}

Usage in battles

In air realisic battles

In ARB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early reagents - you have to rely on the gained energy and speed, and do not get involved in "dogfights". Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like Sabres and early MiG-21s, as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy - if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.

In ground realistic battles

In GRB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.

When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600-kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250-kg bombs. They require an accurate hit near the tank, but that's five potential "frags". After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.

In simulator battles

In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:

In the first set-up, you will be threatened by SAMs with radar: ZSU-23-4 and ZSU-37-2. Dipole reflector blocks are good against them.

In the second set-up the enemy team will be equipped with SAMs, such as Strela-10M2 and 2S6, and the sky will be dominated by MiG-21SMT, F-5A and Su-25.

And if in the first case you can somehow fight with the enemy armored vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.

Pros and cons

Pros:

  • Well-designed ground attack platform
  • Wide range of ordnance to suit various situations

Cons:

  • Extremely slow acceleration
  • Slow turn speed it is unable to turn fight or out-manoeuvre even heavier bombers or avoid locked missiles
  • Lacks countermeasures to suit its ground attack role
  • Will consistently face IR based weaponry and more advanced jets
  • Unable to use speed to avoid missiles

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Swedish Aeroplane Company Ltd. (SAAB)
  Pre-SAAB: SA / ASJA
SA 'Jaktfalken'  J6B
SAAB 17  B17A · B17B · S17BS
SAAB 18  B18A · B18B · T18B · T18B (57)
SAAB 21  J21A-1 · J21A-2 · A21A-3 · J21RA · A21RB
SAAB 29 'Tunnan'  J29A · A29B · J29D · J29F
SAAB 32 'Lansen'  J32B · A32A · A32A Röd Adam
SAAB 35 'Draken'  J35A · J35D
SAAB 37 'Viggen'  JA37C · JA37D · JA37DI · JA37DI F21 · AJ37 · AJS37
SAAB 39 'Gripen'  JAS39A · JAS39C
SAAB 105  SK60B · SAAB-105G
License Production  B3C (Ju 86K)
Export  SAAB-105OE · J35XS · ▄JAS39C · ◔JAS39EBS HU C

Sweden jet aircraft
Fighters  J21RA
  J29A · A29B · J29D · J29F
  J32B
  J34
  J35A · J35D
  JA37C · JA37D · JA37DI · JA37DI F21
  JAS39A · JAS39C
Strike aircraft  A21RB
  A32A · A32A Röd Adam
  A28B
  AJ37 · AJS37
  SK60B · SAAB-105G
Export  SAAB-105OE
Finland  ▄Vampire FB 52A · ▄MiG-21bis · Saab J35XS

Sweden premium aircraft
Fighters  Iacobi's J8A · ▄Fokker D.XXI · Mörkö-Morane · VL Myrsky II · J9 Early · J26 David · VL Pyörremyrsky · ▄Bf 109 G-6
Jet fighters  J29D · J35A · Saab J35XS · JA37DI F21
Strike aircraft  SAAB-105OE · A32A Röd Adam
Bomber  ▄Ar 196 A-5