Difference between revisions of "Wiesel 1A2"

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(Ammunition)
(added sections to armor, survivability, and mobility.)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The armor on the Wiesel 1a2 is more likely meant for keeping the crew members out of the elements of weather than actually protect the crew from any form of gunfire barring the weakest rifle caliber ammunition. The angling of 60* on the front of the tank will only spare the crew from 7.62 machinegun fire, providing about 25~ mm of protection against projectiles. against 12.7 guns and up, the front plate will be pierced, and the crew and ammo will quickly take damage.
 +
 
 +
In terms of survivability, the Wiesel also preforms rather poorly there as well. being a compact tank, the crew of 3 and ammunition are jam packed together, causing any penetration of the tank to result in a crew knock out, if not an outright detonation of the tank since the ammo rack of the tank is touching the backs of the commander and gunner. The only saving grace to the tank is the front left mounted engine and transmission, which on extreme occasion will absorb an incoming projectile, even a main battle tank shell, but again, this is a rare occurrence.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
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| Hull || 8 mm (60 degree's) || 8 mm ''Top'' <br> 8 mm ''Bottom'' || 8 mm || 6 - 8 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
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| colspan="5" |
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 
|}
 
|}
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=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
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The mobility of the Wiesel 1a2 is quite excellent, boasting 30 horsepower per ton with 87HP(spaded) on a 2.9T chasse. with such acceleration the Wiesel can quickly reach its top speed on both hard road and grassland ground very fast. The Wiesel does quite well climbing hills and steep inclines when spaded. Commanders of a spaded Wiesel can expect the tank to reach a top speed of about 51 KM/H on grass dirt terrain, and about 65 on roads, although higher speeds can be achieved in prolonged straight-line dashes.{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
;Videos
 
;Videos
 
{{Youtube-gallery|EPuqc5s_aeE|'''The Shooting Range #276''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
 
{{Youtube-gallery|EPuqc5s_aeE|'''The Shooting Range #276''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}

Revision as of 16:55, 14 October 2022

RANK 5 FRANCE
Somua SM PACK
This page is about the German tank destroyer Wiesel 1A2. For other versions, see Wiesel (Family).
Wiesel 1A2
germ_wiesel_1_tow.png
GarageImage Wiesel 1A2.jpg
ArtImage Wiesel 1A2.jpg
Wiesel 1A2
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The Waffenträger Wiesel 1A2 TOW is a rank VII German tank destroyer with a battle rating of 9.0 (AB) and 9.7 (RB/SB). It was introduced in Update "Ground Breaking".

General info

Survivability and armour

Armourfront / side / back
Hull8 / 8 / 8
Turret0 / 0 / 0
Crew3 people
Visibility62 %

The armor on the Wiesel 1a2 is more likely meant for keeping the crew members out of the elements of weather than actually protect the crew from any form of gunfire barring the weakest rifle caliber ammunition. The angling of 60* on the front of the tank will only spare the crew from 7.62 machinegun fire, providing about 25~ mm of protection against projectiles. against 12.7 guns and up, the front plate will be pierced, and the crew and ammo will quickly take damage.

In terms of survivability, the Wiesel also preforms rather poorly there as well. being a compact tank, the crew of 3 and ammunition are jam packed together, causing any penetration of the tank to result in a crew knock out, if not an outright detonation of the tank since the ammo rack of the tank is touching the backs of the commander and gunner. The only saving grace to the tank is the front left mounted engine and transmission, which on extreme occasion will absorb an incoming projectile, even a main battle tank shell, but again, this is a rare occurrence. 

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (60 degree's) 8 mm Top
8 mm Bottom
8 mm 6 - 8 mm

Notes:

Mobility

The mobility of the Wiesel 1a2 is quite excellent, boasting 30 horsepower per ton with 87HP(spaded) on a 2.9T chasse. with such acceleration the Wiesel can quickly reach its top speed on both hard road and grassland ground very fast. The Wiesel does quite well climbing hills and steep inclines when spaded. Commanders of a spaded Wiesel can expect the tank to reach a top speed of about 51 KM/H on grass dirt terrain, and about 65 on roads, although higher speeds can be achieved in prolonged straight-line dashes.
Speedforward / back
AB87 / 32 km/h
RB and SB81 / 30 km/h
Number of gears6 forward
2 back
Weight2.9 t
Engine power
AB166 hp
RB and SB87 hp
Power-to-weight ratio
AB57.2 hp/t
RB and SB30.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 87 32 2.9 124 166 42.76 57.24
Realistic 81 30 77 87 26.55 30

Modifications and economy

Repair costBasic → Reference
AB4 640 → 6 389 Sl icon.png
RB4 801 → 6 610 Sl icon.png
SB6 790 → 9 349 Sl icon.png
Total cost of modifications211 000 Rp icon.png
352 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
500 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
480 Ge icon.png
Mods new tank engine.png
Engine
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
480 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
500 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2a_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
240 Ge icon.png
Mods airstrike.png
Airstrike
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
500 Ge icon.png
Mods scouting.png
Improved optics
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
480 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2_ammo_pack
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
480 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

BGM-71 TOW ATGM
Ammunition8 rounds
Belt capacity1 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate7 shots/min
Vertical guidance-20° / 20°
Horizontal guidance-45° / 45°
Fire on the moveup to 5 km/h
Main article: BGM-71 TOW
BGM-71 TOW missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 ±20° ±45° N/A 26.4 36.5 44.3 49.0 52.1 13.00 11.50 10.60 10.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TOW-2 ATGM 800 800 800 800 800 800
TOW-2A ATGM (tandem) 800 800 800 800 800 800
TOW-2B ATGM (OTA) 100 100 100 100 100 100
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
TOW-2 ATGM 329 3,750 21.45 0.05 0.1 4,410 80° 82° 90°
TOW-2A ATGM (tandem) 329 3,750 22.63 0.4 0.1 4,510 80° 82° 90°
Proximity-fused missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
TOW-2B ATGM (OTA) 309 3,750 22.59 0.05 0.1 30 3 3,380 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
8 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 1,200 -10°/+50° -30°/+120°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Great ATGM, including top-down attack modification for countersniping and NERA tanks
  • Good mobility
  • Small silhouette, making it easy to hide
  • Can properly hulldown behind short cover and has reasonable turret depression for the hills and high ground
  • Can scout while being an ATGM tank - renders smoke screens and cover useless in AB, makes it easier to call for help and to get a replacement in RB

Cons:

  • Almost no armour - can be broken, bullied and destroyed by using HMG or even LMG alone, will not sustain explosive damage either
  • While the crew is located low enough to survive some AP shots passing through the roof, the ammo racks are placed way too high, it is necessary to spend ammunition fast to survive
  • Low ATGM count, considering it can't stand up for itself in close quarters when rearming (Usually irrelevant in AB)
  • TOW-2B is a tier 4 upgrade, until then 1A2 is not much better than ATGMs of lower BR

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2