Difference between revisions of "Object 122MT "MC""

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(Description: Adding description and general performance)
(Pros and cons)
Line 256: Line 256:
 
* Slightly better frontal protection than T-55/62, making angling a more effective tactic
 
* Slightly better frontal protection than T-55/62, making angling a more effective tactic
 
* Low profile, harder to get spotted & hit
 
* Low profile, harder to get spotted & hit
* Has a range of useful devices like 12.7mm HMG, ESS, laser rangefinder, 2-plane stabiliser, etc
+
* Has a range of useful protective features like 12.7mm HMG and ESS.
 
+
* Access to laser rangefinder and 2-plane stabiliser for effective target acquisition
*
 
  
 
'''Cons:'''
 
'''Cons:'''
Line 264: Line 263:
 
* Awful reverse speed of -7 km/h, can sometimes put the player in a fatal situation
 
* Awful reverse speed of -7 km/h, can sometimes put the player in a fatal situation
 
* While cannon and missiles are powerful, they still cannot penetrate well armoured tanks like [[T-55AM-1|T-55AM]]
 
* While cannon and missiles are powerful, they still cannot penetrate well armoured tanks like [[T-55AM-1|T-55AM]]
 +
* Insufficient gun depression
 +
* Long reload, can be dangerous if the player fails to one-shot target
 
* No thermal imaging, a disadvantage in night battles against more advanced tanks like [[Leopard A1A1 (L/44)|Leopard]] A1A1
 
* No thermal imaging, a disadvantage in night battles against more advanced tanks like [[Leopard A1A1 (L/44)|Leopard]] A1A1
* Long reload, can be dangerous if player fails to one-shot target
 
 
* No ERA or composite armour, will get easily penetrated by HEAT (eg. [[M551]], [[M901]])
 
* No ERA or composite armour, will get easily penetrated by HEAT (eg. [[M551]], [[M901]])
 
+
* 120-II APFSDS doesn't offer any substantial upgrade, trading worse angled penetration for a slightly more flat penetration
*
 
  
 
== History ==
 
== History ==

Revision as of 11:02, 20 September 2022

Rank 7 USA
F-5C Pack
Object 122MT "MC"
cn_object_122tm.png
GarageImage Object 122MT "MC".jpg
Object 122MT "MC"
AB RB SB
8.7 8.7 8.7
Research:400 000 Specs-Card-Activity.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The Object 122 Medium Tank "Mechanical Controls" is a squadron rank VI Chinese medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced during Update "Danger Zone".

Also known to the Chinese community as the 三机样车 ("triple-mechanical" prototype; mechanical suspension, transmission and control), it was the Chinese attempt to build new MBT during the heat of Sino-Soviet conflicts with their latest technology available. This version of 122MT introduced the very first 120 mm smoothbore gun in the world as well as a new ATGM welded onto the turret for extra firepower, as well as sporting their latest FCS with laser rangefinder and new diesel engine.

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull100 / 80 / 45
Turret214 / 165 / 65
Crew4 people
Visibility83 %

At longer distance, 122TM looks exactly like any other Warsaw Pact or Chinese tanks in early Cold War with its iconic oval shape cast turret and sloped chassis; but in 122TM's case, it has higher slope angle at 67° that gives it more protection against late APCBC shells, while the turret itself is slight thinner than T-54s/Type 59. The sides look somewhat similar to a Leopard 1 with sloped plates that gives 122TM slightly higher protection on the sides, but the lower plate is the same 80 mm flat, it could stop autocannons from a distance (around 500m and above), but do not expect it can do miracle at close quarter brawling.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 100 mm (67°) UFP

80 mm (60°) LFP

5 mm (49°)+ 80 mm Top
80 mm Bottom
30 mm (25°) 30 mm
Turret 214 mm Turret front (Volumetric)

___mm Gun mantlet

165 mm (Volumetric) 65 mm (Volumetric) 30 mm
Cupola 30 mm

Notes:

Mobility

Speedforward / back
AB62 / 9 km/h
RB and SB56 / 8 km/h
Number of gears5 forward
1 back
Weight37.5 t
Engine power
AB1 240 hp
RB and SB650 hp
Power-to-weight ratio
AB33.1 hp/t
RB and SB17.3 hp/t

An important aspect of 122TM is the overall upgrade on mobility, therefore Weifang Diesel developed a new 8V160 engine for the tank with higher output at 650 hp; it might not sound much against NATO tanks, but its design also makes sure the overall mobility is sufficient to move around at higher acceleration against Warsaw Pact tanks- which is the main enemy proposed by the engineers.

Modifications and economy

Repair costBasic → Reference
AB4 484 → 6 187 Sl icon.png
RB4 879 → 6 733 Sl icon.png
SB6 235 → 8 604 Sl icon.png
Total cost of modifications132 000 Rp icon.png
225 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 240 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
530 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
530 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
120mm_china_APDS_FS_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
360 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
530 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
120mm_china_HEAT_FS_ammo_pack
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

120mm Cannon Type 71
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order14 rounds
Reloadbasic crew → aces
12.0 → 9.2 s
Vertical guidance-6° / 18°
Main article: 122TM (120 mm)

Based on the 115 mm U-5TS gun captured on Soviet T-62, Chinese engineers up-gunned the cannon into a stabilized 120 mm smoothbore cannon with automatic ballistic solution thanks to its laser rangefinder; although the overall gun handling is similar to a WZ120 (Type 59) or a T-62, the larger cannon with varieties of shells will make sure it can make short work of enemies at its tier.

120 mm 122TM Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -6°/+18° ±180° Two-plane __._ __._ __._ __._ __._ 12.0 _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
120-I APFSDS 285 279 263 243 222 202
120-HE HE 33 33 33 33 33 33
120-II APFSDS 350 347 322 300 283 270
120-HEAT HEATFS 440 440 440 440 440 440
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
120-I APFSDS 1610 4.3 N/A 72° 76° 78°
120-HE HE 940 16.5 N/A 0.1 2760 79° 80° 81°
120-II APFSDS 1610 4.3 N/A 76° 77° 80°
120-HEAT HEATFS 1000 15 0.052 0.1 1750 65° 72° 77°

Thanks to its higher gun pressure and the development of new shells, 122MT also has a few varieties of shells at disposal.

120-I is among one of the stock shells for the tank, due to the fact that it was a steel core dart and statically similar to Soviet 3BM4, although being labeled an APFSDS, it might sometimes have problem facing tanks with rounded hull such as American M48 Patton series or Object 279; but in most cases it is sufficient to defeat most tanks at its tier.

120-HE is another stock shell for it as well, although the caliber might sound tempting and does has slightly higher mass and penetration from 3OF11, but the explosive content and penetration also means that only light vehicles or SPAAG will have a bad day facing this HE shell; well-armored targets are likely immune to it unless being hit from gun ports (overpressure) while some NATO tanks also have chances of being blasted by the shell from the roof.

The first researchable shell is the 120-II, a tungsten rod APFSDS; thanks to its tungsten core, it has higher flat penetration from its stock counterpart and performs similarly in terms of damage but also trades sloped penetration; it will have problem facing Soviet tanks at uptier.

The final shell awaits the 120-HEAT, performs similarly to 3BK4 but at slightly higher velocity and mass; but like many HEATFS of the era, it might face ERA or composite armor and do very little on them, as well as its jet stream doesn't have as much spalling as darts. Optionally this can replace HE shells and take it as a way to defeat light vehicles.

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
40 35 (+5) 33 (+7) 31 (+9) 25 (+15) (+39) No

Additional armament

302 Anti-tank Missile
Ammunition4 rounds
Vertical guidance-6° / 25°
Flight speed220 m/s
Range3 000 m
Fire on the moveup to 5 km/h
Main article: 302

A unique feature of 122MT is the 2 pairs of 302 ATGMs welded onto the turret; as the ancestor of the later HJ-8 missiles, although it might not have the highest penetration and speed among ATGMs at its tier, 4 ATGMs can make sure most enemies will not have the chance to retaliate or in case players do not feel confident with its gun.

302 ATGM
Capacity Vertical Horizontal Stabilizer
4 -6°/+25° ±180° N/A

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
302 Anti-tank Missile ATGM 480 480 480 480 480 480
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
302 Anti-tank Missile ATGM 250 3000 11.2 0.05 0.1 1960 80° 82° 90°

Ammo racks

Full
ammo
Visual
discrepancy
4 No

Machine guns

12.7 mm Type 54 machine gun
Ammunition500 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-4° / 82°
7.62 mm Type 59 machine gun (coaxial)
Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min

Although it has a slightly different DShK (Type 54) design with an anti-aircraft reticle, the overall performance of it is identical to any other DShK which is good for gunning down light vehicles or helicopters that get too close.

12.7 mm DShK
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 500 (50) 600 -10°/+60° ±180°
7.62 mm SGMT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful 120mm APFSDS can frontally penetrate common foes (eg. M60, T-55, Leopard 1)
  • 4 ATGM are a very useful backup (or primary) armament to finish off enemies
  • Slightly better frontal protection than T-55/62, making angling a more effective tactic
  • Low profile, harder to get spotted & hit
  • Has a range of useful protective features like 12.7mm HMG and ESS.
  • Access to laser rangefinder and 2-plane stabiliser for effective target acquisition

Cons:

  • Awful reverse speed of -7 km/h, can sometimes put the player in a fatal situation
  • While cannon and missiles are powerful, they still cannot penetrate well armoured tanks like T-55AM
  • Insufficient gun depression
  • Long reload, can be dangerous if the player fails to one-shot target
  • No thermal imaging, a disadvantage in night battles against more advanced tanks like Leopard A1A1
  • No ERA or composite armour, will get easily penetrated by HEAT (eg. M551, M901)
  • 120-II APFSDS doesn't offer any substantial upgrade, trading worse angled penetration for a slightly more flat penetration

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT-2000 · VT4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Bangladesh  T-69 II G
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
Pakistan  Al-Khalid-I
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545

Squadron ground vehicles
USA  M901 · M1A1 AIM
Germany  Leopard 2 PL
USSR  BMP-2M · T-80UK
Britain  Bhishma TWMP
Japan  RCV (P)
China  Object 122MT "MC"
France  CV 9035NL
Sweden  T 80 U
Israel  Magach 6B Gal