Difference between revisions of "Merkava Mk.3D (USA)"
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! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 46 || rowspan="2" | -7°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 46 || rowspan="2" | -7°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
Line 201: | Line 201: | ||
'''Pros:''' | '''Pros:''' | ||
− | * Has access to the currently best penetrating round in the game | + | * Has access to the currently best penetrating APFSDS round in the game |
− | * Quite survivable thanks to its internal layout | + | * Also has access to timed HE, which can be intentionally set to detonate at a very specific distance, for example, just behind enemy ammunition panel, or above light tank completely hidden behind cover, basically bypassing any shielding. It also has slightly less sensitive detonator than normal explosives, so it might manage to fly through forest without exploding as well |
+ | * Quite survivable, thanks to its internal layout | ||
+ | * While turret looks huge, some parts of it are irrelevant and work as external shield against chemical ammunition or baiting shots from impatient opponents | ||
+ | * Engine system might be able to prevent weaker forms of APFSDS from penetrating this model of Merkava | ||
'''Cons:''' | '''Cons:''' | ||
Line 208: | Line 211: | ||
* Quite poor manoeuvrability, though it is upgraded compared to earlier Merkavas | * Quite poor manoeuvrability, though it is upgraded compared to earlier Merkavas | ||
* Sub-par optics, with only Generation 1 gunner thermals | * Sub-par optics, with only Generation 1 gunner thermals | ||
+ | * Hits to the upper half of hull can bypass all the screens and modules and go straight for the ammo or crew, since engine is not tall enough, attacks from high ground are particularly dangerous | ||
== History == | == History == |
Revision as of 20:08, 2 October 2020
Contents
Description
The ▃Merkava Siman 3 Dor Dalet is a gift rank VII American medium tank
with a battle rating of 11.3 (AB/RB/SB). It was introduced during Update "Raining Fire" as a reward for the 2020 Wargame "Strategist" event.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 50 mm | 50 mm Top ___ mm Bottom |
30 mm | ___ - ___ mm |
Turret | 65 - ___ mm Turret front ___ mm Gun mantlet |
65 - ___ mm | 65 - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 67 | 29 | 65 | 1,860 | 2,290 | 28.62 | 35.23 |
Realistic | 60 | 26 | 1,061 | 1,200 | 16.32 | 18.46 |
Armaments
Main armament
120 mm IMI MG251 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 46 | -7°/+20° | ±180° | Two-plane | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M325 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
M339 | HE-TF | 65 | 65 | 60 | 58 | 53 | 50 |
M322 | APFSDS | 625 | 622 | 613 | 601 | 588 | 575 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M325 | HEATFS | 1,078 | 15.81 | 0.05 | 1 | 2,360 | 65° | 72° | 77° |
M339 | HE-TF | 900 | 17 | 1.5 | 3 | 3,660 | 79° | 80° | 81° |
M322 | APFSDS | 1,705 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Last updated: 1.101.0.109
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
46 | 45 (+1) | 43 (+3) | 42 (+4) | 6 (+40) | 1 (+45) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack n°5 is a ready rack containing 5 shells.
- This rack gets filled first when loading up the tank and is also emptied first.
- The depletion order at full capacity is: 5 - 1 - 2 up to 4.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 4 into rack 5. Firing will interrupt the restocking of the ready rack.
- The double rack n°4 depletes row by row from top to bottom (starting with the right rack).
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 900 (200) | 577 | N/A | N/A |
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 5,950 (200) | 600 | N/A | N/A |
Commander's cupola | 1,750 (200) | 600 | __° | __° |
Loader's cupola | 1,750 (200) | 600 | __° | __° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |||
II | Suspension | Brake System | FPE | Adjustment of Fire | LWS/LR | |
III | Filters | Crew Replenishment | Elevation Mechanism | M322 | ||
IV | Transmission | Engine | ESS | Smoke grenade | Artillery Support | NVD |
Pros and cons
Pros:
- Has access to the currently best penetrating APFSDS round in the game
- Also has access to timed HE, which can be intentionally set to detonate at a very specific distance, for example, just behind enemy ammunition panel, or above light tank completely hidden behind cover, basically bypassing any shielding. It also has slightly less sensitive detonator than normal explosives, so it might manage to fly through forest without exploding as well
- Quite survivable, thanks to its internal layout
- While turret looks huge, some parts of it are irrelevant and work as external shield against chemical ammunition or baiting shots from impatient opponents
- Engine system might be able to prevent weaker forms of APFSDS from penetrating this model of Merkava
Cons:
- Quite poor manoeuvrability, though it is upgraded compared to earlier Merkavas
- Sub-par optics, with only Generation 1 gunner thermals
- Hits to the upper half of hull can bypass all the screens and modules and go straight for the ammo or crew, since engine is not tall enough, attacks from high ground are particularly dangerous
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USA medium tanks | |
---|---|
M2 | M2 |
M3 | M3 Lee · ▃Grant I |
M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
MBT-70 | MBT-70 · XM803 |
M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
M1 Abrams · M1 KVT · IPM1 | |
M1A1 · M1A1 HC · M1A1 Click-Bait | |
M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
Other | T95E1 |
Australia | M1A1 AIM |
Canada | M4A5 |
Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
Turkey | M60 AMBT |