Difference between revisions of "AMX-13 (SS.11)"

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(Mobility: Updated to new, sleek profile table)
(Well, I added an image of the tank and where it can be hit, and I wrote a little in the "Survivability and Armour" and "Mobility" paragraphs.)
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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->The AMX-13 SS.11 is quite a typical light. No armour to speak about, except for a frontal plate able to stop some AA rounds, but this is undermined by having four missiles that behave like ammunition racks in the open on top of the gun. The survival of the tank depends on speed and stealth. (The 8,8mm KwK 43 which is usual at this tier will literally enter one side and exit the other one no matter where it shoots from).
 +
 
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Cast homogeneous armour (Turret base, Turret front)
 
* Cast homogeneous armour (Turret base, Turret front)
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 36: Line 39:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels and tracks are 15 mm thick.
 
* Suspension wheels and tracks are 15 mm thick.
 
* Belly armour is 10 mm thick.
 
* Belly armour is 10 mm thick.
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 418|rbMinHp= 239}}
+
{{tankMobility|abMinHp= 418|rbMinHp= 239}}The AMX-13 SS.11 is a quite speedy light. Not [[Ru 251]] levels, but still fast enough to get you to the spot you want to be in. 270hp for 15 500kg equals to about 17,4hp/t, which gives an OK acceleration, and good top speed.  But, at 6.7 speed gets less and less effective as your opposition gets higher velocity, better accuracy and stabilisation devices. Therefore, you should use the mobility to get to stealthy positions (like the bushes around the temple at C on Japan). That's where this tank shines.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|SA50 (75 mm)}}
+
{{main|SA50 (75 mm)}}  
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! colspan="6" | [[SA50 (75 mm)|75 mm SA50 L/57]]
 
! colspan="6" | [[SA50 (75 mm)|75 mm SA50 L/57]]
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! style="width:5em" rowspan="1" colspan="3" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 17.9 || _.__ || _.__ || _.__ || _.__
+
| ''Arcade'' || 28.56 || 39.55 || _.__ || _.__ || _.__
 
|-
 
|-
| ''Realistic'' || 17.9 || _.__ || _.__ || _.__ || _.__
+
| ''Realistic'' || 17.9 || 21.0 || _.__ || _.__ || _.__
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! style="width:4em" colspan="1" |Stock
! colspan="1" style="width:4em" |Prior + Full crew
+
! style="width:4em" colspan="1" |Prior + Full crew
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! style="width:4em" colspan="1" |Prior + Expert qualif.
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! style="width:4em" colspan="1" |Prior + Ace qualif.
 
|-
 
|-
 
| 45.0 || _.__ || _.__ || _.__
 
| 45.0 || _.__ || _.__ || _.__
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===== Ammunition =====
 
===== Ammunition =====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| width="100%" class="wikitable sortable" style="text-align:center"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! class="unsortable" rowspan="2" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
Important notice: You '''CAN NOT''' penetrate the turret of a [[Tiger II (H)|Tiger II H]] or [[Tiger II (10.5 cm Kw.K)|Tiger II H 105]] frontally no matter what shell you use (yes it says you can but it's such a low chance that you should never count on it)
 +
{| width="100%" class="wikitable sortable" style="text-align:center"
 
! colspan="11" | Shell details
 
! colspan="11" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! class="unsortable" rowspan="2" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" |Projectile<br />Mass in kg
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! colspan="6" | 164 mm SS-11 ATGM
 
! colspan="6" | 164 mm SS-11 ATGM
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! style="width:5em" rowspan="1" colspan="3" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Flight <br> speed (m/s)
 
! rowspan="1" | Flight <br> speed (m/s)
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! colspan="7" | ''Coaxial mount''
 
! colspan="7" | ''Coaxial mount''
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! style="width:5em" rowspan="1" colspan="4" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Vertical <br> guidance
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 +
[[File:AMX-13 SS.11 damage areas.png|thumb|Areas and their respective damage on the AMX-13 SS.11, frontally. Blue: A hit here will make the tank immobile, either from engine damage or driver incapacitation.
 +
 +
Green: A hit here can take out its return fire capabilities, but it may still move around.
 +
 +
Red: A hit here might take the tank out from loss of crew.
 +
 +
Orange: A hit here could ignite the ammunition in the tank, which usually ends bad for the tank that was hit.
 +
 +
This is also true for the side, but from the side, the rear is filled with ammunition and the front is the engine compartment.]]
 +
 
* Main cannon autoloader with 12 shots ready to go
 
* Main cannon autoloader with 12 shots ready to go
 
* Nice cannon that will penetrate sides of other vehicles
 
* Nice cannon that will penetrate sides of other vehicles
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'''Cons:'''
 
'''Cons:'''
 +
 
* Cannon may not be reliable enough to penetrate vehicles from the front at this rank
 
* Cannon may not be reliable enough to penetrate vehicles from the front at this rank
 
* After the auto-loader is emptied, gun will not reload until it is rearmed, which takes a long time
 
* After the auto-loader is emptied, gun will not reload until it is rearmed, which takes a long time
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* Missiles are aimed with WASD movement keys, tank must be stopped when guiding missile to target (RB/SB)
 
* Missiles are aimed with WASD movement keys, tank must be stopped when guiding missile to target (RB/SB)
 
* Missile racks cover up a portion of the sight from the tank gunner's persepctive
 
* Missile racks cover up a portion of the sight from the tank gunner's persepctive
* Non-existent armour, but will protect against the .50 cal M2
+
* Non-existent armour, but will protect against the .50 cal M2 frontally. Anywhere else it goes right through
 
* Aerial strafing may penetrate through the roof armour
 
* Aerial strafing may penetrate through the roof armour
 
* HESH (High Explosive Squash Head) and HE obliterates this vehicle
 
* HESH (High Explosive Squash Head) and HE obliterates this vehicle
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 249: Line 266:
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [https://warthunder.com/en/news/5149-development-amx-13-ss-11-en [Devblog<nowiki>]</nowiki> AMX-13 SS.11]
 
* [https://warthunder.com/en/news/5149-development-amx-13-ss-11-en [Devblog<nowiki>]</nowiki> AMX-13 SS.11]
  

Revision as of 18:21, 27 March 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack
AMX-13 (SS.11)
fr_amx_13_75_ss11.png
AMX-13 (SS.11)
AB RB SB
6.7 6.7 6.7
Purchase:7 480 Specs-Card-Eagle.png
Show in game
This page is about the light tank AMX-13 (SS.11). For other uses, see AMX-13 (Family).

Description

GarageImage AMX-13 (SS.11).jpg


The AMX-13 (SS.11) is a gift Rank IV French light tank with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". After Update 1.81 "The Valkyries" this vehicle was removed from purchase. Update 1.83 "Masters of the Sea" saw the return of this vehicle for 7,480 Golden Eagles.

The AMX-13 (SS.11) only difference from the AMX-13 light tank series is that rack of four deadly SS.11 missiles in the oscillating turret front. Everything else from the two protruding radio antennas to thee four smoke dischargers are quite identical to the original AMX-13 model.

General info

Survivability and armour

The AMX-13 SS.11 is quite a typical light. No armour to speak about, except for a frontal plate able to stop some AA rounds, but this is undermined by having four missiles that behave like ammunition racks in the open on top of the gun. The survival of the tank depends on speed and stealth. (The 8,8mm KwK 43 which is usual at this tier will literally enter one side and exit the other one no matter where it shoots from).

Armour type:

  • Cast homogeneous armour (Turret base, Turret front)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (67°) Front glacis
20-40 mm (5-50°) Lower glacis
20 mm 15 mm Top
15 mm (45°) Bottom
10 mm
5 mm Engine grille
Turret 40 mm (32-47°) Turret front
40 mm (12-41°) Turret base
40 mm (15-75°) Barrel shroud
20 mm (0-30°) Turret
20 mm (12-14°) Turret base
20 mm Turret bustle
20 mm (17-22°) Pivot ball
10 mm (77-90°) Turret underside
10 mm
Armour Sides Roof
Cupola 20 mm 10 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • 8 mm Structural steel firewall separates the driver from the engine.
  • The track and wheel on the front glacis offer about 15 mm structural steel thickness.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 68 8 15 418 515 27.87 34.33
Realistic 61 7 239 270 15.93 18
The AMX-13 SS.11 is a quite speedy light. Not Ru 251 levels, but still fast enough to get you to the spot you want to be in. 270hp for 15 500kg equals to about 17,4hp/t, which gives an OK acceleration, and good top speed. But, at 6.7 speed gets less and less effective as your opposition gets higher velocity, better accuracy and stabilisation devices. Therefore, you should use the mobility to get to stealthy positions (like the bushes around the temple at C on Japan). That's where this tank shines.

Armaments

Main armament

Main article: SA50 (75 mm)
75 mm SA50 L/57
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
36 -6°/+13° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.56 39.55 _.__ _.__ _.__
Realistic 17.9 21.0 _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
45.0 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
POT-51A APC 168 163 140 110 95 82
75mm HE HE 10 10 10 10 10 10
PCOT-51P APCBC 180 176 163 150 136 126

Important notice: You CAN NOT penetrate the turret of a Tiger II H or Tiger II H 105 frontally no matter what shell you use (yes it says you can but it's such a low chance that you should never count on it)

Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
POT-51A APC 1,000 6.4 N/A N/A N/A ° 48° 63° 71°
75mm HE HE 753 6.2 0.4 0.1 675 +0° 79° 80° 81°
PCOT-51P APCBC 1,000 6.4 N/A N/A N/A ° 48° 63° 71°
Ammo racks
Ammo racks of the AMX-13 (SS.11).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
36 31 (+5) 27 (+9) 22 (+14) 17 (+19) 12 (+24) (+30) (+35) no

Rack #6 and #7 are ready racks for the autoloader.

Additional armament

164 mm SS-11 ATGM
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
4 N/A 150 6,500

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,950 (150) 1,350 N/A N/A

Usage in battles

The AMX-13 is a flanker. This combined with the SS.11 ATGMs on board gives the ability to do two different styles. Either to zoom around (shoot’n’scoot) or stand far back and send missiles flying towards the enemies. In RB though, the missiles are controlled by WASD, making aiming a little bit more difficult. Furthermore, avoid getting shot at all cost! The armour might save you from 0.50 cals, but 14.5 mm and larger will destroy the vehicle in its entirety. Flanking is a viable option, done in the same way as M18, without the penetration needed for frontal armour.

The AMX-13 (SS.11) is exceptionally fast and agile, but sacrifices armour to achieve this. Due to this, it's best to use this tank as either a hit-and-fade flanker or as a standoff sniper, especially with the SS.11 ATGMs onboard.

Try to get around areas that enemy tanks would not typically expect a light tank to be and wait in ambush position for enemy tanks to pass through. Due to being able to get a shot at the sides, the cannon should be used for the first shot, and especially so due to the auto-loading system able to load in rounds in about six seconds. Utilize the SS.11 missiles during these reload times to ensure that the enemy target is annihlated.

As a stand off sniper, don't be anywhere too near the front line where allies and enemies are duking it out. Try to stay around the corner, only peeking out a bit only to hit at an enemy not paying attention with the 75 mm cannon, or precision targeting with the SS.11 missiles. Take care not to hit any allies when firing the missiles from a distance.

Pros and cons

Pros:

Areas and their respective damage on the AMX-13 SS.11, frontally. Blue: A hit here will make the tank immobile, either from engine damage or driver incapacitation. Green: A hit here can take out its return fire capabilities, but it may still move around. Red: A hit here might take the tank out from loss of crew. Orange: A hit here could ignite the ammunition in the tank, which usually ends bad for the tank that was hit. This is also true for the side, but from the side, the rear is filled with ammunition and the front is the engine compartment.
  • Main cannon autoloader with 12 shots ready to go
  • Nice cannon that will penetrate sides of other vehicles
  • A total of four (4) SS.11 Missiles ready to go
  • SS.11 penetrates 600 mm of 90 degrees RHA at any range
  • SS.11 has a rather small guidance dead zone of about 200 meters compared to other missiles (RB/SB)
  • For once, oscillating turret of AMX-13 is not only a downside, as it allows to fire SS.11 over cover (mostly useful in AB)
  • AMX-13 low profile allows for easier concealability among terrain
  • Mobile enough to flank
  • Has great acceleration to get up to speed
  • Has a lot of smoke dischargers, which cover a lot of terrain in one go

Cons:

  • Cannon may not be reliable enough to penetrate vehicles from the front at this rank
  • After the auto-loader is emptied, gun will not reload until it is rearmed, which takes a long time
  • SS.11 still has a guidance dead zone, which means, in very close combat you have to aim in between the tank and opponent to hit the target, or it will just fly over them
  • Missiles are aimed with WASD movement keys, tank must be stopped when guiding missile to target (RB/SB)
  • Missile racks cover up a portion of the sight from the tank gunner's persepctive
  • Non-existent armour, but will protect against the .50 cal M2 frontally. Anywhere else it goes right through
  • Aerial strafing may penetrate through the roof armour
  • HESH (High Explosive Squash Head) and HE obliterates this vehicle
  • SPAA can and will obliterate the AMX-13
  • Three crew members in a cramped tank means an inability to take a loss without dip in combat efficiency or outright destruction
  • Top speed is rather poor for a light tank
  • Smoke dischargers fire all at once, player will have to make the most of that one screen

History

Initial development of the AMX-13 began after WW2 ended. In 1946, the French army needed a new fighting vehicle to support paratrooper units. This new vehicle needed to be fast and lightweight with a maximum weight of 13 tons.The contract was awarded to the state-owned Atelier de Construction d'Issy-les-Moulineaux (AMX) company, which was located close to Paris. AMX was able to quickly design the new vehicle and build the first prototypes in just 3 years.After successfully blazing through initial trials, AMX started producing the AMX-13 in the early 1950s. Production continued well into the 1980s as the aging AMX-13 was continually modernized, modified, and upgraded.The AMX-13 SS.11 is a modernized version of the AMX-13 developed during the Cold War. By 1962, the AMX-13’s standard 75mm cannon had become less effective against the armour of contemporary tanks, some of which had begun using composite armour.

In 1962, the French military high command approved modernization work for the AMX-13 to upgrade and increase the AMX-13’s firepower. However, while increasing firepower was the primary goal, the French high command didn’t want to exceed the AMX-13’s weight. This limited options and ruled out major upgrades, so the engineers decided to mount four SS.11 first generation ATGM launchers to the front of the turret.The changes were incremental but achieved the desired effect. Thanks to the ATGMs, the AMX-13 could now effectively engage targets up to 3km away and penetrate up to 600mm of steel armour—something previously impossible for the 75mm cannon alone.The AMX-13 SS.11 joined the ranks of the French army in the 1960s and continued to serve for well over two decades.

- From Devblog

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50