Difference between revisions of "M13/40 (III)"
Inceptor57 (talk | contribs) (Converted Notice template into About template) |
bangerland (talk | contribs) (Mostly copy-pasted mark I and II pages with minor explanations and differences, as just cross-referencing reserve tanks makes little sense.) |
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The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a reserve Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. | The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a reserve Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. | ||
+ | |||
+ | M13-40 (III) is a superior version of M13-40, which has reload speed and default camouflage of [[M13/40 (II)| model (II)]], while retaining gun depression of [[M13/40 (I)| model(I)]]. You can distinguish it visually from other 2 by spotting small "bump" on it's turret's top(above the gun), which was made so that the gun can depress with the new loading mechanism. | ||
+ | |||
+ | The M13/40 (III), as with the rest of the family, is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire, especially when angled, and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark the cannon ammunition starts to lose its punch and can fail to penetrate effectively, and it's not any faster than other tanks of the family. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' |
+ | |||
+ | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
+ | |||
+ | All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective. | ||
+ | |||
+ | As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour. | ||
+ | |||
+ | The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier. | ||
− | + | This tank has the desert camouflage as the default one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth. | |
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | |||
+ | Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 13.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 35 (AB) | ||
+ | |- | ||
+ | |32 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |201 | ||
+ | |248 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |115 | ||
+ | |130 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |14.78 | ||
+ | |18.24 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |8.46 | ||
+ | |9.56 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | ||
+ | |||
+ | Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots. | ||
+ | |||
+ | Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range. | ||
+ | |||
+ | Overall, almost nothing can deflect your shots at 100-200 m range. | ||
+ | |||
{{main|47/32 mod.35 (47 mm)}} | {{main|47/32 mod.35 (47 mm)}} | ||
Line 125: | Line 188: | ||
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> | ||
{{main|Breda Mod. 38 (8 mm)}} | {{main|Breda Mod. 38 (8 mm)}} | ||
+ | |||
+ | The coaxial-mounted machine gun can be used against open topped vehicles and against strafing planes. The pintle-mounted machine gun is hard to use for anything, as it's completely fixed in place. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 152: | Line 217: | ||
== Usage in battles == | == Usage in battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | |||
+ | Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile. | ||
+ | |||
+ | Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents. | ||
+ | |||
+ | It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without the threat of being fired upon. | ||
+ | |||
+ | Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * When angled, can take shots from most 1<sup>st</sup> rank tanks without consequences |
+ | * Can destroy tanks faster than [[M13/40 (I)]], dominating in direct combat, as long as it can penetrate the enemy | ||
+ | * Very thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm | ||
+ | * Excellent gun depression | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Engages in eternal shootouts with something with the same armour level as itself |
+ | * Slow and unable to climb well | ||
+ | * While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot | ||
== History == | == History == |
Revision as of 10:03, 19 July 2019
Contents
This page is about the medium tank M13/40 (III). For other uses, see M13/40 (Family). |
Description
The Fiat-Ansaldo M13/40 III Serie (shortened as M13/40 (III)) is a reserve Italian medium tank
with a battle rating of 2.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".
M13-40 (III) is a superior version of M13-40, which has reload speed and default camouflage of model (II), while retaining gun depression of model(I). You can distinguish it visually from other 2 by spotting small "bump" on it's turret's top(above the gun), which was made so that the gun can depress with the new loading mechanism.
The M13/40 (III), as with the rest of the family, is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire, especially when angled, and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark the cannon ammunition starts to lose its punch and can fail to penetrate effectively, and it's not any faster than other tanks of the family.
General info
Survivability and armour
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the M13/40 (III) must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.
As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
This tank has the desert camouflage as the default one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth.
Mobility
Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
13.6 | N/A | 35 (AB) |
32 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 201 | 248 |
Realistic/Simulator | 115 | 130 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 14.78 | 18.24 |
Realistic/Simulator | 8.46 | 9.56 |
Armaments
Main armament
Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.
Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
Overall, almost nothing can deflect your shots at 100-200 m range.
47 mm 47/32 mod.35 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
87 | -15°/+25° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 13.33 | __.__ | __.__ | __.__ | __.__ |
Realistic | 8.33 | __.__ | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
6.5 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Granata Perforante mod.35 | APHE | 54 | 52 | 40 | 30 | 22 | 16 |
Granata Perforante mod.39 | APBC | 53 | 52 | 45 | 39 | 33 | 28 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Granata Perforante mod.35 | APHE | 630 | 1.5 | 1.2 | 15 | 30 | ° | 47° | 60° | 65° |
Granata Perforante mod.39 | APBC | 630 | 1.4 | 1.2 | 15 | 30 | ° | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
87 | XX (X+) | (+) | (+) | (+) | (+) | (+) | No |
Machine guns
The coaxial-mounted machine gun can be used against open topped vehicles and against strafing planes. The pintle-mounted machine gun is hard to use for anything, as it's completely fixed in place.
8 mm Breda Mod. 38 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,524 (24) | 600 | N/A | N/A | |||
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,524 (24) | 600 | __° | __° |
Usage in battles
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without the threat of being fired upon.
Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them.
Pros and cons
Pros:
- When angled, can take shots from most 1st rank tanks without consequences
- Can destroy tanks faster than M13/40 (I), dominating in direct combat, as long as it can penetrate the enemy
- Very thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm
- Excellent gun depression
Cons:
- Engages in eternal shootouts with something with the same armour level as itself
- Slow and unable to climb well
- While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on tank;
- other literature.
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |