Difference between revisions of "UDES 33"

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(the text was not very realistic even by when it was released. this should be better a bit.)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The thickest plate on the UDES 33 is 18.5 mm, and all armour plates are rolled homogeneous steel. Survivability is very poor. A single shot to the hull can instantly knock out at least two of the four crew members (however, hitting all four is far more common). Furthermore, the gunner is completely exposed from the waist up.
+
 
 +
The thickest plate on the UDES 33 front is 18.5 mm, and all armour plates are rolled homogeneous steel. However, the sides are only 7 mm thick, meaning that the hull will not stand up to anything, not even LMG or distant artillery hits. The sides will also detonate light tank APHE on glancing hit.
 +
 
 +
Due to the lack of a roof, survivability is very poor. Furthermore, the gunner is completely exposed from the waist up. Not only that, but he is standing right next to the rest of the crew, so it is possible to take out everyone by shooting him with HE-I, making even random hits from SPAA fatal. Due to the open-topped nature of the tank it is ill adviced to directly attack any HEAT or HEAT-FS armed sniper tanks (like the [[Leopard 1]]), as they are basically expected to use it all the time and have zero tolerance for ATGM carriers.
 +
 
 +
Since the armour cannot be relied on, the stealth and terrain compatability is all the UDES 33 has. In a straight fight the hull can be hidden behind any medium tank hull or a rock, the gunner is standing on the left side and can be hidden behind tank turret or a tall rock. The carrier must attack from behind cover, from the left and ONLY from the left without exposing the hull if possible. In that case only the launcher is momentarily exposed and the opponent might not immediately fire MG or explosives at it. In the case APHE or APDS is fired, the gunner still immediately dies and the launcher is broken, but the carrier might live on and retreat.
  
 
=== Mobility ===
 
=== Mobility ===
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{{tankMobility|abMinHp=213|rbMinHp=133}}
 
{{tankMobility|abMinHp=213|rbMinHp=133}}
 +
 +
The carrier is not too fast and is more in line with a medium tank in terms of speed, which is serviceable.
 +
 +
One of the strong sides of UDES 33 is the 3d mobility. While this is not enough to compensate for visibility mechanics in AB, if used to the limit, it might allow to climb up a tall hill or a rock nobody is currently looking at and cause disbelief in enemy mind for long enough to launch the missile and disappear before getting shot.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 30: Line 39:
 
{{main|Rbs 55}}
 
{{main|Rbs 55}}
  
The Rbs 55 is a potent ATGM at the battle rating, however the reload leaves something to be desired. The time it takes to reload the ATGM will allow many of your foes to replace their crew members before you are ready to fire again, so this must be kept in mind. Often times it is best to retreat back into cover if the missile only knocks out an opponent's gunner, rather than dealing sufficient damage to their gun breech or barrel. Additionally, the UDES 33 can only carry a maximum of 10 missiles, so they must be used sparingly. Taking a full ammo load is recommended. The speed at which the missile launcher can be aimed at a target is decent, however do not expect to be able to quickly return fire at an opponent should you manage to survive a shot from them. The launcher is restricted in horizontal movement to approximately the 3 and 9 o'clock positions.
+
The Rbs 55 is a rather weak ATGM in terms of penetration and the reload rate also leaves something to be desired. The ATGM is often blocked by fuel tanks and often cannot even scratch tanks like the [[T-55AMD-1]]. The time it takes to reload the ATGM will also allow many of foes to replace their crew members before launcher is ready to fire again. Generally it is best to retreat back into cover if the missile only knocks out an opponent's gunner, rather than dealing sufficient damage to their gun breech or barrel, even if the enemy tank does not have machine guns.
 +
 
 +
Additionally, the UDES 33 can only carry a maximum of 10 missiles, so they must be used sparingly. Taking a full ammo load is recommended. The speed at which the missile launcher can be aimed at a target is decent, however do not expect to be able to quickly return fire at an opponent should you manage to survive a shot from them. The launcher is restricted in horizontal movement to approximately the 3 and 9 o'clock positions.
 +
 
 +
Until the "parts" are researched, avoid taking damage to the launcher, as it will be impossible to fire until the launcher is completely repaired - the field repair does not help.
 +
 
 +
As an upside, the launcher depression allows to aim the missile straight at enemy tanks even at very awkward angles and it isn't impossible to use against helicopters as well. However, most of the tanks at the BR also have roof-mounted MG and should be able to hard counter UDES 33 if they see it first.
 +
 
 +
The missile starting speed is about 150 m/s, but it will accelerate towards 300 m/s in a second, at 300 m the time of arrival is about 2 seconds, at 900 m it is 4 seconds. This makes the carrier fighting style more long-range centric.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The UDES 33 performs best when using natural terrain cover, as it cannot take very much punishment. It is advisable to sit behind the primary lines of the allied team, and pick enemies off that expose themselves in the distance. Be wary of IFVs and SPAAs (or any vehicle with a high rate of fire), as well as the machine guns mounted on any vehicle, as the gunner is exposed entirely and the hull armor is very weak. Notable opponents include the [[M3 Bradley]], [[M163]], [[Gepard]], [[BMP-2]], [[ZSU-57-2]], [[ZSU-23-4]], [[Warrior]], [[Falcon]], [[WZ305]], [[SIDAM 25]], and [[AMX-30 DCA]]. The UDES 33 can perform at battle ratings 8.0-8.7, but when at 6.7-7.3, the angle of armour on many German tanks should be considered before engaging.
+
The UDES 33 performs best when using natural terrain cover, as it cannot take any punishment. It is advisable to sit behind the primary lines of the allied team, and pick enemies off when they expose themselves in the distance. Try to get the most out of relatively high ATGM speed - by firing from the sides and changing positions you can maximize the time it takes for enemies to notice the giant fireball flying towards them, sometimes long enough to get hit by them.
 +
 
 +
It's not impossible to sneak closer to the enemy, but be wary of IFVs and SPAAs (or any vehicle with a high rate of fire), as well as the machine guns mounted on any vehicle, as the gunner is exposed entirely, the entire crew is next to him and the hull armor is very weak. The missile starting speed of 150 m/s also means that almost all light tanks have the upper hand at close range. By hiding behind rocks or dead tanks and quickly pushing the launcher out of cover it becomes possible to sneak a shot in when the enemy is not focused. You will only have one chance of destroying any given tank, as once you miss or fail they will not let you go and will pursue you until you are annihilated, better tankers might even fire back before the ATGM lands on them, resulting in a double KO. However, some heavy tanks have an irrational fear of ATGM and will not push even when they clearly have an advantage, as long as you don't push your luck as well.
 +
 
 +
'''Notable enemies''':
 +
 
 +
*Autocannon tanks: Most lethal opponents include the [[M3 Bradley]], [[M163]], [[Gepard]], [[BMP-2]], [[ZSU-57-2]], [[ZSU-23-4]], [[Warrior]], [[Falcon]], [[WZ305]], [[AMX-30 DCA]] and even the [[SIDAM 25]].
 +
 
 +
*Heavy tanks: The UDES 33 can perform well at 6.7-7.3, but the angle of armour on many German tanks should be considered before engaging. At a higher BR, the missile will only penetrate if hit them as flat as possible.
 +
 
 +
*Soviet medium tanks: Attack their left (right for you) to deal guaranteed damage, the fuel tank on the other side is way too good at blocking Rbs 55 despite potential of fatal damage. It might force some opponent to stop and use FPE, but any reasonable person will first destroy the UDES 33 and only then start repairing. Needless to say, some enemies might not even have FPE and it will set them into berserker mode, then they will simply rush forward to end you specifically, as they have nothing to lose.
 +
 
 +
*[[T-55AMD-1]]: From the front - effectively impossible on flat ground, even with ambush tactics the APS reacts faster than their owners themselves. You may have some chance if firing over cover or at their LFP, but the chances are slim. From 90 degrees on the side - try to ammo rack it immediately, as if it manages to turn the turret towards you it is over.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 108: Line 137:
  
 
* Rather agile for its tonnage, and when upgraded is surprisingly quick and nimble, easily allowing for moving from cover to cover
 
* Rather agile for its tonnage, and when upgraded is surprisingly quick and nimble, easily allowing for moving from cover to cover
* Low profile, not a very large target and very unnoticeable when standing still
+
* Unnoticeable when standing still (RB only)
* ATGM penetration proves adequate
+
* ATGM speed might catch some snipers off guard if used correctly
 
* Great gun depression, allowing the vehicle to fire from behind cover by simply exposing the ATGM launcher
 
* Great gun depression, allowing the vehicle to fire from behind cover by simply exposing the ATGM launcher
  
 
'''Cons:'''
 
'''Cons:'''
  
* Gunner is largely exposed; his whole torso is above the turret ring, leaving him vulnerable to MG fire, shrapnel, and aircraft guns
+
* One of the weaker ATGM in terms of penetration and with no upgrades unlike other ATGM carriers
* Somewhat long reload time
+
* Open-topped tank, the gunner is exposed to direct MG fire, shrapnel from gunner hit can enter the interior as well
 +
* Somewhat long reload time when compared to tanks
  
 
== History ==
 
== History ==

Revision as of 15:20, 25 September 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
sw_udes_33.png
GarageImage UDES 33.jpg
UDES 33
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The Underlagsgrupp Direkt Eld Stridsfordon 33 (shortened to UDES 33, literally Ground Group Direct Fire Combat Vehicle 33) is a rank VI Swedish tank destroyer with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Armourfront / side / back
Hull12 / 6 / 12
Turret18 / 7 / 5
Crew4 people
Visibility65 %

The thickest plate on the UDES 33 front is 18.5 mm, and all armour plates are rolled homogeneous steel. However, the sides are only 7 mm thick, meaning that the hull will not stand up to anything, not even LMG or distant artillery hits. The sides will also detonate light tank APHE on glancing hit.

Due to the lack of a roof, survivability is very poor. Furthermore, the gunner is completely exposed from the waist up. Not only that, but he is standing right next to the rest of the crew, so it is possible to take out everyone by shooting him with HE-I, making even random hits from SPAA fatal. Due to the open-topped nature of the tank it is ill adviced to directly attack any HEAT or HEAT-FS armed sniper tanks (like the Leopard 1), as they are basically expected to use it all the time and have zero tolerance for ATGM carriers.

Since the armour cannot be relied on, the stealth and terrain compatability is all the UDES 33 has. In a straight fight the hull can be hidden behind any medium tank hull or a rock, the gunner is standing on the left side and can be hidden behind tank turret or a tall rock. The carrier must attack from behind cover, from the left and ONLY from the left without exposing the hull if possible. In that case only the launcher is momentarily exposed and the opponent might not immediately fire MG or explosives at it. In the case APHE or APDS is fired, the gunner still immediately dies and the launcher is broken, but the carrier might live on and retreat.

Mobility

Speedforward / back
AB58 / 14 km/h
RB and SB53 / 12 km/h
Number of gears5 forward
1 back
Weight8.6 t
Engine power
AB286 hp
RB and SB150 hp
Power-to-weight ratio
AB33.3 hp/t
RB and SB17.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 58 14 8.6 213 286 24.77 33.26
Realistic 53 12 133 150 15.47 17.44

The carrier is not too fast and is more in line with a medium tank in terms of speed, which is serviceable.

One of the strong sides of UDES 33 is the 3d mobility. While this is not enough to compensate for visibility mechanics in AB, if used to the limit, it might allow to climb up a tall hill or a rock nobody is currently looking at and cause disbelief in enemy mind for long enough to launch the missile and disappear before getting shot.

Modifications and economy

Repair costBasic → Reference
AB5 502 → 6 668 Sl icon.png
RB5 578 → 6 760 Sl icon.png
SB9 122 → 11 055 Sl icon.png
Total cost of modifications111 000 Rp icon.png
195 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
32 000 Sl icon.png
500 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
32 000 Sl icon.png
500 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
170 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2_ammo_pack
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png

Armaments

Main armament

Rbs 55 ATGM
Ammunition10 rounds
Belt capacity1 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate7 shots/min
Vertical guidance-20° / 25°
Horizontal guidance-100° / 120°
Fire on the moveup to 5 km/h
Main article: Rbs 55

The Rbs 55 is a rather weak ATGM in terms of penetration and the reload rate also leaves something to be desired. The ATGM is often blocked by fuel tanks and often cannot even scratch tanks like the T-55AMD-1. The time it takes to reload the ATGM will also allow many of foes to replace their crew members before launcher is ready to fire again. Generally it is best to retreat back into cover if the missile only knocks out an opponent's gunner, rather than dealing sufficient damage to their gun breech or barrel, even if the enemy tank does not have machine guns.

Additionally, the UDES 33 can only carry a maximum of 10 missiles, so they must be used sparingly. Taking a full ammo load is recommended. The speed at which the missile launcher can be aimed at a target is decent, however do not expect to be able to quickly return fire at an opponent should you manage to survive a shot from them. The launcher is restricted in horizontal movement to approximately the 3 and 9 o'clock positions.

Until the "parts" are researched, avoid taking damage to the launcher, as it will be impossible to fire until the launcher is completely repaired - the field repair does not help.

As an upside, the launcher depression allows to aim the missile straight at enemy tanks even at very awkward angles and it isn't impossible to use against helicopters as well. However, most of the tanks at the BR also have roof-mounted MG and should be able to hard counter UDES 33 if they see it first.

The missile starting speed is about 150 m/s, but it will accelerate towards 300 m/s in a second, at 300 m the time of arrival is about 2 seconds, at 900 m it is 4 seconds. This makes the carrier fighting style more long-range centric.

Rbs 55 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 10 -20°/+25° -100°/+120° N/A 15.8 21.9 26.6 29.5 31.3 13.00 11.50 10.60 10.00
Realistic 10.7 12.6 15.3 16.9 18.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
RB 55 ATGM 430 430 430 430 430 430
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
RB 55 ATGM 299 3,000 18.8 0.05 0.1 3,210 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
10 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The UDES 33 performs best when using natural terrain cover, as it cannot take any punishment. It is advisable to sit behind the primary lines of the allied team, and pick enemies off when they expose themselves in the distance. Try to get the most out of relatively high ATGM speed - by firing from the sides and changing positions you can maximize the time it takes for enemies to notice the giant fireball flying towards them, sometimes long enough to get hit by them.

It's not impossible to sneak closer to the enemy, but be wary of IFVs and SPAAs (or any vehicle with a high rate of fire), as well as the machine guns mounted on any vehicle, as the gunner is exposed entirely, the entire crew is next to him and the hull armor is very weak. The missile starting speed of 150 m/s also means that almost all light tanks have the upper hand at close range. By hiding behind rocks or dead tanks and quickly pushing the launcher out of cover it becomes possible to sneak a shot in when the enemy is not focused. You will only have one chance of destroying any given tank, as once you miss or fail they will not let you go and will pursue you until you are annihilated, better tankers might even fire back before the ATGM lands on them, resulting in a double KO. However, some heavy tanks have an irrational fear of ATGM and will not push even when they clearly have an advantage, as long as you don't push your luck as well.

Notable enemies:

  • Heavy tanks: The UDES 33 can perform well at 6.7-7.3, but the angle of armour on many German tanks should be considered before engaging. At a higher BR, the missile will only penetrate if hit them as flat as possible.
  • Soviet medium tanks: Attack their left (right for you) to deal guaranteed damage, the fuel tank on the other side is way too good at blocking Rbs 55 despite potential of fatal damage. It might force some opponent to stop and use FPE, but any reasonable person will first destroy the UDES 33 and only then start repairing. Needless to say, some enemies might not even have FPE and it will set them into berserker mode, then they will simply rush forward to end you specifically, as they have nothing to lose.
  • T-55AMD-1: From the front - effectively impossible on flat ground, even with ambush tactics the APS reacts faster than their owners themselves. You may have some chance if firing over cover or at their LFP, but the chances are slim. From 90 degrees on the side - try to ammo rack it immediately, as if it manages to turn the turret towards you it is over.

Pros and cons

Pros:

  • Rather agile for its tonnage, and when upgraded is surprisingly quick and nimble, easily allowing for moving from cover to cover
  • Unnoticeable when standing still (RB only)
  • ATGM speed might catch some snipers off guard if used correctly
  • Great gun depression, allowing the vehicle to fire from behind cover by simply exposing the ATGM launcher

Cons:

  • One of the weaker ATGM in terms of penetration and with no upgrades unlike other ATGM carriers
  • Open-topped tank, the gunner is exposed to direct MG fire, shrapnel from gunner hit can enter the interior as well
  • Somewhat long reload time when compared to tanks

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Hägglund & Söner
Light Tanks 
Ikv 91  Ikv 91 · Ikv 91-105
Tank Destroyers 
ATGM Carriers  UDES 33 · Pvrbv 551 · Pbv 302 (BILL)
SPAA 
Strv m/41  Pbv 301
SAM  Lvrbv 701
See Also  BAE Systems AB

Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR