Difference between revisions of "Re.2002 Early"

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{{Specs-Card|code=re_2002_early}}
+
{{Specs-Card
 +
|code=re_2002_early
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
<!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.-->
+
{{Specs-Avia-Flight}}
While the Re.2002 looks like a modernized variant of the Re.2000 (and is, in fact, a design derived from the Re.2000), one must never forget the Re.2002 was designed to be a fighter bomber, not a pure-bred fighter. It does have a more powerful engine, but its overall weight is noticeably higher. Combined with rather bad climb rate and mediocre maneuverability, the Re.2002 is really an attacker disguised as a fighter. It is thus recommended to treat it like a single-seat attacker and use the corresponding play style.  
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
While the Re.2002 looks like a modernized variant of the Re.2000 (and is, in fact, a design derived from the Re.2000), one must never forget the Re.2002 was designed to be a fighter bomber, not a pure-bred fighter. It does have a more powerful engine, but its overall weight is noticeably higher. Combined with rather bad climb rate and mediocre manoeuvrability, the Re.2002 is really an attacker disguised as a fighter. It is thus recommended to treat it like a single-seat attacker and use the corresponding playstyle.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 511 || 496 || {{Specs|ceiling}} || 20.0 || 20.7 || 10 || 10 || 150
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 511 || 496 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.7 || 10.0 || 10.0 || rowspan="2" | 150
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 550 || 530 || {{Specs|ceiling}} || 18.1 || 19.0 || 15.8 || 12.7 || 150
+
! Upgraded
 +
| 551 || 530 || 18.1 || 19.0 || 15.8 || 12.6
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 480 || ~9 || ~7
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~10 || ~7
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 350 || < 350 || < 380 || > 200
 
| < 350 || < 350 || < 380 || > 200
Line 96: Line 68:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,500 m || 1,160 hp || 1,276 hp
 
|-
 
|}
 
  
=== Survivability and armour ===
+
* 8 mm Steel - Pilot's seat
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
* 8 mm Steel - Armoured plate behind the pilot
 +
* 50 mm Bulletproof glass - Armoured windscreen
 +
* Critical components located at the front of aircraft (pilot, engine, controls)
 +
* Fuel tank in the fuselage behind the pilot
 +
* More fuel tanks located in wings near the fuselage
  
*8 mm Steel - Pilot's seat
+
=== Modifications and economy ===
*8 mm Steel - Armored plate behind the pilot
+
{{Specs-Economy}}
*50 mm Bulletproof glass - Armored windscreen
 
*Critical components located at the front of aircraft (pilot, engine, controls)
 
*More fuel tanks located in wings near the fuselage
 
*Fuel tank in the fuselage behind the pilot
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}
 
{{main|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}
Line 127: Line 91:
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg left + 490 rpg right = 840 total)
+
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (390 rpg left + 450 rpg right = 840 total)
 
* 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (630 rpg = 1,260 total)
 
* 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (630 rpg = 1,260 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|GP 50 (50 kg)|GP 100 (100 kg)|GP 250 (250 kg)}}
+
{{main|GP 50 (50 kg)|GP 100T (100 kg)|GP 250 (250 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
Line 139: Line 104:
 
* 1 x 250 kg GP 250 bomb (250 kg total)
 
* 1 x 250 kg GP 250 bomb (250 kg total)
 
* 1 x 250 kg GP 250 bomb + 2 x 50 kg GP 50 bombs (350 kg total)
 
* 1 x 250 kg GP 250 bomb + 2 x 50 kg GP 50 bombs (350 kg total)
* 1 x 250 kg GP 250 bomb + 2 x 100 kg GP 100 bombs (450 kg total)
+
* 1 x 250 kg GP 250 bomb + 2 x 100 kg GP 100T bombs (450 kg total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Given its low manoeuverability, bad climb rate and low speed, the Re.2002 should be used as a single-seat attacker. For this purpose, it can carry quite a formidable payload for its size and rank - a single 250 kg bomb and up to 2 x 100 kg bombs, which adds up to 450 kg. In the air RB, this payload will come in handy for destroying a pillbox or two or knocking out some tanks, and you can use your MGs against softer targets.  
+
Given its low manoeuvrability, bad climb rate and low speed, the Re.2002 should be used as a single-seat attacker. For this purpose, it can carry quite a formidable payload for its size and rank - a single 250 kg bomb and up to 2 x 100 kg bombs, which adds up to 450 kg. In the air RB, this payload will come in handy for destroying a pillbox or two or knocking out some tanks, and you can use your MGs against softer targets.
 +
 
 +
However, if you do end up in an engagement, note that you can even deploy your take-off flaps up to 428 km/h, which when combined with brief bursts of WEP can sometimes provide a nasty surprise for an enemy fighter that thought it had the low-altitude manoeuvre advantage against all those slow, vulnerable ground-attack planes. And low-altitude fights are the ones you are likely to have in this machine.
  
However, it is in tank RB where the machine is truly useful. Given its low battle rating, its top payload is fully able to destroy any tank on the given BR spread and its 250 kg bomb has enough punch to knock out multiple targets if you're lucky (or skilled) enough to hit a cluster of thin-skinned vehicles. You can also use the Re.2002 as an impromptu dive bomber with the advantage of being able to defend itself against enemy fighters. But don't mistake the Re.2002 for a proper CAS plane, as it lacks the payload and the armour protection for repeated attacks, especially against prepared AA defense. The Re.2002 is thus great for hit and run attacks, after which you can either return to your airfield and rearm, or you can climb a little and try to pick off any sneaking enemy CAS aircraft.
+
However, it is in ground RB where the machine is truly useful. Given its low battle rating, its top payload is fully able to destroy any tank on the given BR spread and its 250 kg bomb has enough punch to knock out multiple targets if you're lucky (or skilled) enough to hit a cluster of thin-skinned vehicles. You can also use the Re.2002 as an impromptu dive bomber with the advantage of being able to defend itself against enemy fighters. But don't mistake the Re.2002 for a proper CAS plane, as it lacks the payload and the armour protection for repeated attacks, especially against prepared AA defense. The Re.2002 is thus great for hit and run attacks, after which you can either return to your airfield and rearm, or you can climb a little and try to pick off any sneaking enemy CAS aircraft.
  
With a subpar agility, climb rate and speed, but possessing a good payload for its rank, the Re.2002 is an attacker disguised as a fighter and should never be brought into a direct dogfight.
+
With a subpar agility, climb rate and speed, but possessing a good payload for its rank, the Re.2002 is an attacker disguised as a fighter and should never be brought into a direct dogfight. Also, beware of head-on engagements: the only thing protecting your pilot from the front is a small piece of armoured glass and a large Piaggio radial engine that loves to catch fire.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 160: Line 127:
 
! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| Offensive 12 mm
 
| MCGP250
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 7 mm MGs
 
|
 
| MCGP50
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
| New 12 mm MGs
 
| MCSAP100
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 217: Line 141:
 
* Large ammunition supply for its guns
 
* Large ammunition supply for its guns
 
* Armament is great for destroying light ground targets (AAA, artillery, armoured cars, etc.)
 
* Armament is great for destroying light ground targets (AAA, artillery, armoured cars, etc.)
* Has armor, like the [[Re.2000 G.A.|previous vehicle]]
+
* Has armour, like the [[Re.2000 G.A.|previous vehicle]]
  
 
'''Cons:'''
 
'''Cons:'''
Line 223: Line 147:
 
* Subpar agility
 
* Subpar agility
 
* Low climb rate
 
* Low climb rate
* Engine overheats quickly even with all modifications researched  
+
* Engine overheats quickly even with all modifications researched
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The Re. 2002 was a return to the radial engine, combining the new structural features of the Re. 2001 with an engine comparable to the Re. 2000's. Agile and sturdy, it was the best fighter-bomber/attack plane the Italians had, and was respected by the Luftwaffe, who seized 60 of them when Italy surrendered. In total, 225 were built, the last 40 for the Luftwaffe. Another 40 continued on with Italian forces fighting with the Allies.
 
The Re. 2002 was a return to the radial engine, combining the new structural features of the Re. 2001 with an engine comparable to the Re. 2000's. Agile and sturdy, it was the best fighter-bomber/attack plane the Italians had, and was respected by the Luftwaffe, who seized 60 of them when Italy surrendered. In total, 225 were built, the last 40 for the Luftwaffe. Another 40 continued on with Italian forces fighting with the Allies.
  
Line 232: Line 156:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=re_2002_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 241: Line 168:
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/453511-re-2002/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 
{{AirManufacturer Reggiane}}
 
{{AirManufacturer Reggiane}}
 
{{Italy fighters}}
 
{{Italy fighters}}

Latest revision as of 22:31, 18 February 2024

RANK 5 FRANCE
Somua SM PACK
Re.2002 Early
re_2002_early.png
GarageImage Re.2002 Early.jpg
ArtImage Re.2002 Early.png
Re.2002 Early
AB RB SB
2.3 2.3 2.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Re.2002 Early is a rank II Italian fighter with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Flight performance

Max speed
at 5 500 m530 km/h
Turn time19 s
Max altitude11 000 m
EnginePiaggio P.XIX. R.C. 45
TypeRadial
Cooling systemAir
Take-off weight3 t

While the Re.2002 looks like a modernized variant of the Re.2000 (and is, in fact, a design derived from the Re.2000), one must never forget the Re.2002 was designed to be a fighter bomber, not a pure-bred fighter. It does have a more powerful engine, but its overall weight is noticeably higher. Combined with rather bad climb rate and mediocre manoeuvrability, the Re.2002 is really an attacker disguised as a fighter. It is thus recommended to treat it like a single-seat attacker and use the corresponding playstyle.

Characteristics Max Speed
(km/h at 5,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 511 496 11000 20.0 20.7 10.0 10.0 150
Upgraded 551 530 18.1 19.0 15.8 12.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
740 320 457 428 280 ~10 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 380 > 200

Survivability and armour

Crew1 person
Speed of destruction
Structural740 km/h
Gear320 km/h
  • 8 mm Steel - Pilot's seat
  • 8 mm Steel - Armoured plate behind the pilot
  • 50 mm Bulletproof glass - Armoured windscreen
  • Critical components located at the front of aircraft (pilot, engine, controls)
  • Fuel tank in the fuselage behind the pilot
  • More fuel tanks located in wings near the fuselage

Modifications and economy

Repair costBasic → Reference
AB449 → 610 Sl icon.png
RB925 → 1 257 Sl icon.png
SB1 240 → 1 686 Sl icon.png
Total cost of modifications8 430 Rp icon.png
9 510 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 80 / 150 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
115 Ge icon.png
Mods radiator.png
Radiator
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
115 Ge icon.png
Mods armor frame.png
Airframe
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
95 Ge icon.png
Mods compressor.png
Compressor
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
95 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
105 Ge icon.png
Mods new engine.png
Engine
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
105 Ge icon.png
Mods armor cover.png
Cover
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png
Mods metanol.png
Engine injection
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png
Mods ammo.png
safat7_belt_pack
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
115 Ge icon.png
Mod arrow 1.png
Mods ammo.png
safat12_belt_pack
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
95 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
GP250
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods weapon.png
safat7_new_gun
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
105 Ge icon.png
Mods pilon bomb.png
GP50
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
105 Ge icon.png
Mod arrow 0.png
Mods weapon.png
safat12_new_gun
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png
Mods pilon bomb.png
GP100
Research:
550 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png

Armaments

Offensive armament

Ammunition840 rounds
Fire rate700 shots/min
Ammunition1 260 rounds
Fire rate900 shots/min

The Re.2002 Early is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (390 rpg left + 450 rpg right = 840 total)
  • 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (630 rpg = 1,260 total)

Suspended armament

List of setups (3)
Setup 11 x 250 kg GP 250 bomb
Setup 22 x 50 kg GP 50 bomb
1 x 250 kg GP 250 bomb
Setup 32 x 100 kg GP 100T bomb
1 x 250 kg GP 250 bomb

The Re.2002 Early can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg GP 250 bomb (250 kg total)
  • 1 x 250 kg GP 250 bomb + 2 x 50 kg GP 50 bombs (350 kg total)
  • 1 x 250 kg GP 250 bomb + 2 x 100 kg GP 100T bombs (450 kg total)

Usage in battles

Given its low manoeuvrability, bad climb rate and low speed, the Re.2002 should be used as a single-seat attacker. For this purpose, it can carry quite a formidable payload for its size and rank - a single 250 kg bomb and up to 2 x 100 kg bombs, which adds up to 450 kg. In the air RB, this payload will come in handy for destroying a pillbox or two or knocking out some tanks, and you can use your MGs against softer targets.

However, if you do end up in an engagement, note that you can even deploy your take-off flaps up to 428 km/h, which when combined with brief bursts of WEP can sometimes provide a nasty surprise for an enemy fighter that thought it had the low-altitude manoeuvre advantage against all those slow, vulnerable ground-attack planes. And low-altitude fights are the ones you are likely to have in this machine.

However, it is in ground RB where the machine is truly useful. Given its low battle rating, its top payload is fully able to destroy any tank on the given BR spread and its 250 kg bomb has enough punch to knock out multiple targets if you're lucky (or skilled) enough to hit a cluster of thin-skinned vehicles. You can also use the Re.2002 as an impromptu dive bomber with the advantage of being able to defend itself against enemy fighters. But don't mistake the Re.2002 for a proper CAS plane, as it lacks the payload and the armour protection for repeated attacks, especially against prepared AA defense. The Re.2002 is thus great for hit and run attacks, after which you can either return to your airfield and rearm, or you can climb a little and try to pick off any sneaking enemy CAS aircraft.

With a subpar agility, climb rate and speed, but possessing a good payload for its rank, the Re.2002 is an attacker disguised as a fighter and should never be brought into a direct dogfight. Also, beware of head-on engagements: the only thing protecting your pilot from the front is a small piece of armoured glass and a large Piaggio radial engine that loves to catch fire.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Good payload for its rank
  • Large ammunition supply for its guns
  • Armament is great for destroying light ground targets (AAA, artillery, armoured cars, etc.)
  • Has armour, like the previous vehicle

Cons:

  • Subpar agility
  • Low climb rate
  • Engine overheats quickly even with all modifications researched

History

The Re. 2002 was a return to the radial engine, combining the new structural features of the Re. 2001 with an engine comparable to the Re. 2000's. Agile and sturdy, it was the best fighter-bomber/attack plane the Italians had, and was respected by the Luftwaffe, who seized 60 of them when Italy surrendered. In total, 225 were built, the last 40 for the Luftwaffe. Another 40 continued on with Italian forces fighting with the Allies.

Reggiane had been unable to find sufficient DB 601 engines (being produced on license in Italy) to keep up with demand for the Re. 2001, so they switched back to a Piaggio-designed radial. This meant the wing system of the Re. 2001 could be kept in the new model. It first flew in October, 1940, and the Italian Air Force placed its first order in September, 1941. It first became operational in July of 1943, during the invasion of Sicily.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Reggiane Mechanical Factory (Officine Meccaniche Reggiane SpA)
Fighters  Re.2000 serie 1 · Re.2000 G.A.
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Export  J20

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C