Difference between revisions of "2S25M"

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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian light tank {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian light tank {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].
  
The 2S25M "Sprut-SDM1" is a modernized development of the previous [[2S25]] Sprut-SD and the capstone to the Soviet amphibious tank line. Although the external appearance is very similar, it is based on a revised BMD-4M chassis with the same engine and transmission as the [[BMP-3]]. Compared to the original Sprut, the 2S25M loses a significant amount of reverse speed and a small amount of horsepower, although the overall mobility remains good. The improvements are in the fire-control system, which now features thermal sights for both the gunner and commander and thus fixes one of the 2S25's original flaws. It also now has access to the powerful 3BM46 APFSDS round used by the [[T-80U]] to better deal with contemporary tanks. Although the 2S25M has impressive offensive capabilities, it routinely faces modern MBTs such as the [[Leopard 2A4]] and [[M1 Abrams]] that lessen or negate its mobility advantage. Thus, its playstyle demands even more caution.
+
The 2S25M "Sprut-SDM1" is a modernized development of the previous [[2S25]] Sprut-SD and the capstone to the Soviet amphibious tank line. Although the external appearance is very similar, it is based on a revised BMD-4M chassis with the same engine and transmission as the [[BMP-3]]. Compared to the original Sprut, the 2S25M loses a significant amount of reverse speed and a small amount of horsepower, although the overall mobility remains good. The improvements are in the fire-control system, which now features thermal sights for both the gunner and commander and thus fixes one of the 2S25's original flaws. It also now has access to the powerful 3BM60 APFSDS round to better deal with contemporary tanks. Although the 2S25M has impressive offensive capabilities, it routinely faces modern MBTs such as the [[Leopard 2A4]] and [[M1 Abrams]] that lessen or negate its mobility advantage. Thus, its playstyle demands even more caution.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->The 2S25M, also known as the Sprut-D, is a very capable vehicle which uses speed and agility over armor. The light armor of the Sprut tends to be a 'high risk-high reward' armor as it is only able to stop small firearms but generate little to no fragmentation from the penetration of a solid shot. However, chemical energy weapons such as HEAT and ATGMs will generate more than enough spall to defeat the crew. Armor is not to be relied on whatsoever, even against artillery fragmentation. Due to the oblique angles the frontal plates have, it is able to ricochet enemy projectiles but this is highly unlikely. One of the biggest drawbacks of the Sprut-D are the side-mounted ammo racks. In case of a successful penetration, these will be the first to detonate. It is advised to remove this racks to increase survivability of the platform. As with previous Russian light armor, the best armor is to not be seen by the enemy.
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
The 2S25M, also known as the Sprut-D, is a very capable vehicle which uses speed and agility over armour. The light armour of the Sprut tends to be a "high risk-high reward" armour as it is only able to stop small firearms but generate little to no fragmentation from the penetration of a solid shot. However, chemical energy weapons such as HEAT and ATGMs will generate more than enough spall to defeat the crew. Armour is not to be relied on whatsoever, even against artillery fragmentation. Due to the oblique angles the frontal plates have, it is able to ricochet enemy projectiles but this is highly unlikely. One of the biggest drawbacks of the Sprut-D are the side-mounted ammo racks. In case of a successful penetration, these will be the first to detonate. It is advised to remove this racks to increase survivability of the platform. As with previous Russian light armour, the best armour is to not be seen by the enemy.
  
 
'''Armour type:'''
 
'''Armour type:'''
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=775|rbMinHp=442}}The Sprut-D leaves nothing to expect, high mobility and country-cross capabilities with a very powerful engine and reliable transmission. As seen in tanks based on the BMP-3 hull, the T/W ratio is impressive, giving a lightly armored vehicle a very high max speed as well as torque to advance even through the roughest of terrains. As its predecessor, it can reach speeds up to 70 km/h and 20 km/h on reverse with a gear change time from max forward drive to reverse in close to 5 seconds. It holds the ability to cross over water bodies, giving it an advantage in reaching positions no other vehicles are able to reach whatsoever. It has the ability to neutral steer, a feature not seen often in Russian vehicles.
+
{{tankMobility|abMinHp=775|rbMinHp=442}}
 +
 
 +
The Sprut-D leaves nothing to expect, high mobility and country-cross capabilities with a very powerful engine and reliable transmission. As seen in tanks based on the BMP-3 hull, the T/W ratio is impressive, giving a lightly-armoured vehicle a very high max speed as well as torque to advance even through the roughest of terrains. As its predecessor, it can reach speeds up to 70 km/h and 20 km/h on reverse with a gear change time from max forward drive to reverse in close to 5 seconds. It holds the ability to cross over water bodies, giving it an advantage in reaching positions no other vehicles are able to reach whatsoever. It has the ability to neutral steer, a feature not seen often in Russian vehicles.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|2A75 (125 mm)}}The Sprut-D is armed with a 2A75 125 mm smoothbore cannon, a similar cannon in performance as the T series tanks capable of firing the same munitions. While it doesn't fire the 3BM60 'Svinets-2' as the T-80BVM or the T-72B3, it fires the 3BM46 'Svinets-1' which is a very capable round in game. While it stays short compared to other rounds seen at top-tier, at 10.0 it is the best round seen followed by the M900. This round is able to pierce through all the tanks seen in game with some exceptions as the Leopard 2PL/A5/A6 turrets or M1A1/A2 turrets.
+
{{main|2A75 (125 mm)}}
 +
 
 +
The Sprut-D is armed with a 2A75 125 mm smoothbore cannon, a similar cannon in performance as the T series tanks capable of firing the same munitions, including the 3BM60 'Svinets-2' of the [[T-80BVM]] or the [[T-72B3]] which is a very capable round. This round is able to pierce through all the tanks seen in game with some exceptions as the Leopard 2PL/A5/A6 turrets or M1A1/A2 turrets.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[2A75 (125 mm)|125 mm 2A75]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[2A75 (125 mm)|125 mm 2A75]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
+
! Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.3 || 46.1 || 56.0 || 61.9 || 65.9 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10
+
| rowspan="2" | 40 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.3 || 46.1 || 56.0 || 61.9 || 65.9 || rowspan="2" | 7.10
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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==== Ammunition ====
 
==== Ammunition ====
{{:2A75 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM42, 9M119, 3BM46, 3BM60}}
+
{{:2A75 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM42, 9M119M1, 3BM60}}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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{{Specs-Tank-Weapon|3}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|PKT (7.62 mm)}}
+
{{main|PKTM (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]
+
! colspan="5" | [[PKTM (7.62 mm)|7.62 mm PKTM]]
 
|-
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 2,000 (250) || 700 || N/A || N/A
+
| Coaxial || 2,000 (250) || 700 || - || -
 
|-
 
|-
| Pintle || 2,000 (250) || 700 || -8°/+50° || ±180°
+
| Pintle || 2,000 (250) || 700 || -8°/+50° || ±120°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Sprut-D should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower. It holds primarily 3 uses:
+
The Sprut-D should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower. It holds primarily 3 uses:
  
 
'''Scouting:'''
 
'''Scouting:'''
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'''Sniping:'''
 
'''Sniping:'''
  
The capable optics, in combination with laser range finder and thermal optics, it is able to detect, target and engage enemy vehicles at all ranges thanks to any of its projectiles. Be aware of your ammo as it can only carry 22 on the carousel which can be consumed very fast, so make all shots count. Unless the commander is certain it has not been detected, moving between positions is adviced to ensure survivability, especially when the player respawns as an aircraft and is aware of the {{PAGENAME}}'s position.
+
The capable optics, in combination with laser range finder and thermal optics, it is able to detect, target and engage enemy vehicles at all ranges thanks to any of its projectiles. Be aware of your ammo as it can only carry 22 on the carousel which can be consumed very fast, so make all shots count. Unless the commander is certain it has not been detected, moving between positions is advised to ensure survivability, especially when the player respawns as an aircraft and is aware of the {{PAGENAME}}'s position.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
'''Pros:'''
  
 
* Powerful gun
 
* Powerful gun
* Good cross-country capabilities
+
* Good mobility, including the ability to neutral steer
 
* Autoloader allows consistent reload even with two crew members
 
* Autoloader allows consistent reload even with two crew members
 
* Amphibious
 
* Amphibious
* Neutral steering, a rare capability among modern Russian vehicles
+
* Can use the excellent 3BM60 APFSDS round
* The reverse speed is still good for a top tier Russian vehicle even after downgrading from that of the 2S25, especially when compared to a T-80 or T-72 series of tanks and its upgraded variants
+
* The reverse speed is still notable, even if it is a downgrade from the [[2S25]] prior to it
* Hydropneumatic suspension allows some hull height adjustment, which can aid with defensive or offensive purposes
+
* Hydropneumatic suspension allows hull height adjustment, which can aid with defensive or offensive purposes
 
* Thermal vision for commander sights allows for more effective reconnaissance and targeting with a bit more height clearance
 
* Thermal vision for commander sights allows for more effective reconnaissance and targeting with a bit more height clearance
  
 
'''Cons:'''
 
'''Cons:'''
  
* Paper-thin armor
+
* Paper-thin armour
* Despite having an autoloader, the reload speed is decently long (7.1 seconds)  
+
* Despite having an autoloader, the reload speed is decently long (7.1 seconds)
 
* In terms of reversing capability, the 2S25M is a downgrade (20.4 km/h) compared to the 2S25 (70 km/h)
 
* In terms of reversing capability, the 2S25M is a downgrade (20.4 km/h) compared to the 2S25 (70 km/h)
* Losing the commander means the player will lose access to the commander sight and all of its benefits
+
* The higher BR means advantages in mobility etc. may be less pronounced
  
 
== History ==
 
== History ==

Latest revision as of 18:06, 18 July 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the Russian light tank 2S25M. For the other version, see 2S25.
2S25M
ussr_2s25m.png
GarageImage 2S25M.jpg
2S25M
AB RB SB
9.7 10.0 10.0
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The 2S25M "Sprut-SDM1" is a rank VII Russian light tank with a battle rating of 9.7 (AB) and 10.0 (RB/SB). It was introduced in Update "Ground Breaking".

The 2S25M "Sprut-SDM1" is a modernized development of the previous 2S25 Sprut-SD and the capstone to the Soviet amphibious tank line. Although the external appearance is very similar, it is based on a revised BMD-4M chassis with the same engine and transmission as the BMP-3. Compared to the original Sprut, the 2S25M loses a significant amount of reverse speed and a small amount of horsepower, although the overall mobility remains good. The improvements are in the fire-control system, which now features thermal sights for both the gunner and commander and thus fixes one of the 2S25's original flaws. It also now has access to the powerful 3BM60 APFSDS round to better deal with contemporary tanks. Although the 2S25M has impressive offensive capabilities, it routinely faces modern MBTs such as the Leopard 2A4 and M1 Abrams that lessen or negate its mobility advantage. Thus, its playstyle demands even more caution.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull40 / 20 / 20
Turret43 / 20 / 20
Crew3 people
Visibility101 %

The 2S25M, also known as the Sprut-D, is a very capable vehicle which uses speed and agility over armour. The light armour of the Sprut tends to be a "high risk-high reward" armour as it is only able to stop small firearms but generate little to no fragmentation from the penetration of a solid shot. However, chemical energy weapons such as HEAT and ATGMs will generate more than enough spall to defeat the crew. Armour is not to be relied on whatsoever, even against artillery fragmentation. Due to the oblique angles the frontal plates have, it is able to ricochet enemy projectiles but this is highly unlikely. One of the biggest drawbacks of the Sprut-D are the side-mounted ammo racks. In case of a successful penetration, these will be the first to detonate. It is advised to remove this racks to increase survivability of the platform. As with previous Russian light armour, the best armour is to not be seen by the enemy.

Armour type:

  • Alloy ABT-102 (Hull, turret)
  • Rolled homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 18 mm (73°) Upper plate
40 mm (35°) Middle plate
23 mm (63°) Lower plate
20 mm 20 mm (0-15°) 15 mm
Turret 20 - 43 mm Turret front
20 mm Gun mantlet
20 mm 20 mm 15 mm

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB78 / 23 km/h
RB and SB71 / 21 km/h
Number of gears8 forward
4 back
Weight18.0 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB53.0 hp/t
RB and SB27.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 23 18 775 954 43.06 53
Realistic 71 21 442 500 24.56 27.78

The Sprut-D leaves nothing to expect, high mobility and country-cross capabilities with a very powerful engine and reliable transmission. As seen in tanks based on the BMP-3 hull, the T/W ratio is impressive, giving a lightly-armoured vehicle a very high max speed as well as torque to advance even through the roughest of terrains. As its predecessor, it can reach speeds up to 70 km/h and 20 km/h on reverse with a gear change time from max forward drive to reverse in close to 5 seconds. It holds the ability to cross over water bodies, giving it an advantage in reaching positions no other vehicles are able to reach whatsoever. It has the ability to neutral steer, a feature not seen often in Russian vehicles.

Modifications and economy

Repair costBasic → Reference
AB3 254 → 5 821 Sl icon.png
RB3 142 → 5 621 Sl icon.png
SB4 217 → 7 544 Sl icon.png
Total cost of modifications212 600 Rp icon.png
352 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
125mm_ussr_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods airstrike.png
Airstrike
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
125mm_ussr_ATGM_ammo_pack
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods scouting.png
Improved optics
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods tank ammo.png
125mm_ussr_3BM42_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

125 mm 2A75-1 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition40 rounds
First-order22 rounds
Reload7.1 s
Vertical guidance-4° / 16°
Main article: 2A75 (125 mm)

The Sprut-D is armed with a 2A75 125 mm smoothbore cannon, a similar cannon in performance as the T series tanks capable of firing the same munitions, including the 3BM60 'Svinets-2' of the T-80BVM or the T-72B3 which is a very capable round. This round is able to pierce through all the tanks seen in game with some exceptions as the Leopard 2PL/A5/A6 turrets or M1A1/A2 turrets.

125 mm 2A75 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 40 -5°/+15° ±180° Two-plane 33.3 46.1 56.0 61.9 65.9 7.10
Realistic 20.8 24.5 29.8 32.9 35.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK18M HEATFS 550 550 550 550 550 550
3OF26 HE 42 42 42 42 42 42
3BM42 APFSDS 457 454 445 431 419 406
9M119M1 ATGM (tandem) 850 850 850 850 850 850
3BM60 APFSDS 580 576 567 555 543 532
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3BK18M HEATFS 905 19 0.05 0.1 2.79 65° 72° 77°
3OF26 HE 850 23 0.3 0.1 5.24 79° 80° 81°
3BM42 APFSDS 1,700 4.85 - - - 78° 80° 81°
3BM60 APFSDS 1,660 5.12 - - - 78° 80° 81°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
9M119M1 ATGM (tandem) 445 6,000 17.2 0.4 0.01 5.72 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

7.62 mm PKTM machine gun (coaxial)
Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
7.62 mm PKTM machine gun
Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
Main article: PKTM (7.62 mm)
7.62 mm PKTM
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 - -
Pintle 2,000 (250) 700 -8°/+50° ±120°

Usage in battles

The Sprut-D should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower. It holds primarily 3 uses:

Scouting:

As its name says, scouting. When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to cover fast and without creating much suspicion, while marking targets for friendlies to engage.

Flanking:

Due to the high speed and really powerful gun, it can be used to hit any enemy from behind. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. The powerful gun can take the heaviest of targets with ease if used properly

Sniping:

The capable optics, in combination with laser range finder and thermal optics, it is able to detect, target and engage enemy vehicles at all ranges thanks to any of its projectiles. Be aware of your ammo as it can only carry 22 on the carousel which can be consumed very fast, so make all shots count. Unless the commander is certain it has not been detected, moving between positions is advised to ensure survivability, especially when the player respawns as an aircraft and is aware of the 2S25M's position.

Pros and cons

Pros:

  • Powerful gun
  • Good mobility, including the ability to neutral steer
  • Autoloader allows consistent reload even with two crew members
  • Amphibious
  • Can use the excellent 3BM60 APFSDS round
  • The reverse speed is still notable, even if it is a downgrade from the 2S25 prior to it
  • Hydropneumatic suspension allows hull height adjustment, which can aid with defensive or offensive purposes
  • Thermal vision for commander sights allows for more effective reconnaissance and targeting with a bit more height clearance

Cons:

  • Paper-thin armour
  • Despite having an autoloader, the reload speed is decently long (7.1 seconds)
  • In terms of reversing capability, the 2S25M is a downgrade (20.4 km/h) compared to the 2S25 (70 km/h)
  • The higher BR means advantages in mobility etc. may be less pronounced

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62